Fantasia Extra: Lost Girls: The Phantasmagorical Cinema of Jean Rollin
For my last Fantasia post of 2020, I’m again going back to cover something I was too fatigued to get to in a previous year. In 2017 publisher Spectacular Optical put out Lost Girls: The Phantasmagorical Cinema of Jean Rollin, a collection of essays by women scholars. The book launched at Fantasia and I asked for a pdf, then was too wiped out after the festival and for some time beyond to write a review. Although the book’s currently sold out, I’m reflecting on it now for three reasons. The first is simply because I dislike yielding to fatigue permanently. The second is that I think it’s worth writing a bit about Rollin, who I had not heard of in 2017, who does not seem to have been previously mentioned on this web site, and whose films of the fantastic are (to judge by this book) worth covering here. The third is to consider more generally the experience of reading about film, especially films one has not seen.
Let me start with Lost Girls. Edited by Samm Deighan, it’s 437 pages long, with a foreward, 16 essays, and an afterword. The tone’s academic but still accessible to a general audience — there are references and lists of works cited, and a general interest in placing Rollin within a broader cultural and intellectual context, but the essays tend to avoid the intricately theoretical and recondite. The book’s lavishly illustrated, with stills from Rollin’s films sometimes sharing a page with text they’re illustrating, and at other times assembled into two-page spreads.
Given the nature of Rollin’s work, there’s a lot of blood and nudity in the pictures. From this book and what I’ve read elsewhere I gather that while Rollin made low-budget films across a number of genres he’s best known for a cycle of movies in the 70s that combined horror, erotica, and arthouse surrealism. Ostensible exploitation films had their genre conventions undermined by ambiguity and mythopoeic imagery. Women were leads, heroes and villains and both in one; thus the idea of a book about Rollin by women, examining a male filmmaker whose work was ostensibly gazing upon often-nude young women but who also gave those characters unusual agency and range.
The essays in Lost Girls are generally respectful of Rollin. The book moves in a roughly chronological arc across his career, perhaps focussing especially on his early vampire films: Le viol du vampire (The Rape of the Vampire, 1968), La vampire nue (The Nude Vampire, 1970), Le frisson des vampires (The Shiver of the Vampires, 1971), and Requiem pour un vampire (Requiem For A Vampire, 1971). Recurring imagery in Rollin’s films is considered, as are his influences from the serial form, and fable-like or fairy-tale characteristics of his stories.


Last year I almost reviewed a movie at Fantasia called 1BR. But exhaustion got to me as the festival wore on, and I passed on the film. I’m never happy about having to compromise with fatigue, though, and since 1BR recently came to Netflix — where for a while it was among their 10 most-streamed movies, at one point even reaching the top 5 — I decided to rectify last year’s omission and take a look at it now.
Every year I wrap up my coverage of Fantasia with a last post looking back at the festival, reflecting on the experience. This year’s edition of Fantasia calls for reflection even more than most. I have a couple of posts still to come taking care of loose ends from previous years, but here are a few final thoughts on the all-streaming 2020 Fantasia Film Festival.
My final film of Fantasia 2020 promised to be weird, and therefore the perfect way to wind down the festival. It was a take on a particular sub-genre of science fiction film: the alien visitor walking among us. The Day The Earth Stood Still, The Man Who Fell to Earth, Starman, E.T., technically I suppose Superman — all stories about a lone extraterrestrial on Earth dealing with humans. It’s a story form that lends itself to reflection on what it means to be human. But just because a form points in a certain direction doesn’t mean every instance of that form will be concerned with grand themes.
In covering a film festival, one does not always select the films one sees out of a pure love of cinema. Or even love of genre. Scheduling plays a part, and sometimes delivers to you an unexpected delight. Fantasia 2020 had fewer happy accidents of scheduling due to its all-virtual nature, but as the festival’s final day wound down I found myself with just under three hours until all the movies would go offline — meaning I had time for the film I’d wanted to watch, plus an hour or very slightly more. Glancing over the schedule I found a movie I’d considered looking at which was listed at 61 minutes, and decided I should give it a shot.
Critic Farah Mendlesohn introduced the term ‘portal fantasy’ in her 2008 book Rhetorics of Fantasy to describe stories in which a protagonist leaves their home and enters a new, larger, magical world. I’ve seen the term used often to refer to a specific subtype of these fantasies, in which a protagonist from conventional reality passes through a portal to a fictional realm and proceeds to quest about and have adventures. The rise of this more specific definition is not entirely surprising, given how common that kind of story is, perhaps especially with younger protagonists. Either sort of portal fantasy can present a character, confronted with a new and strange world, with an opportunity to grow and change. Or, instead, can be about reification of the character’s previous identity — a locking-in of who they are, after the success of a quest that aims to stop a bad change form occurring.
The Fantasia Film Festival usually runs around three weeks, but 2020 and its myriad of challenges meant this year’s festival lasted only two-thirds of that. Time moves fast, faster still during Fantasia, and so it came about that with a sudden shock I found myself in the final hours. I had three on-demand movies still to watch that I hadn’t gotten to, and only one on a fixed schedule, my first of the last day.
Science fiction has strong historical links to the adventure genre, but ideas-oriented science fiction tends to move away from adventure. Adventure fiction typically focusses on individual protagonists doing world-altering things, and a science fiction backdrop makes for a fictional world susceptible to alteration. But much actual social change is driven by organisations and groups, and science fiction that wants to talk about ideas usually acknowledges that. At the extreme you get something like Asimov’s early Foundation stories: tales in which the inevitable working-out of sociological forces are at the centre of the story, not the actions of a single hero. It’s not impossible to balance a quest-story about a single protagonist with a realistic portrayal of a world defined by its social structures, but tales that pull off both aspects are worth noting.