Against the Darkmaster Brings Me Home
My nostalgic roleplaying game (rpg) is Middle-Earth Role Playing (MERP). That’s not a good one to bring to a table of what I term “casual” gamers. Casual gamers are the kinds who say, “Tell me what dice to roll?” MERP requires a level of energy and investment that leaks away while the GM performs all the calculations and looks up all the results on various tables. As one of my gamers tellingly noted, a few years ago when I was struggling to run it for a passive group, “Gabe’s apparently playing his own private game over there as we sit here waiting patiently for results.”
I’m not blaming the game, of course. This is the unavoidable result of this kind of game coupled with certain players. But I didn’t give up on this game until the player characters (PCs) randomly encountered a Wyvern. “Oh, man,” I chuckled, “this is going to be dangerous for you guys.” Well, it wasn’t. A lucky first hit Stunned my monster. Whether the effect lasted for one Round or eight really didn’t matter, because those PCs circled it and protracted that effect by wailing on it, as if they were those guys in Office Space, surrounding and battering at an office copier.
This is what we call being stun-locked, a known “problem” in Rolemaster systems. When it happened in my MERP group, I told my players, “I don’t think I want to play this anymore.”
…