Game Informer 290, June 2017: The Top 100 RPGs of All Time
It’s a lazy Saturday afternoon here in St. Charles, and I spent much of it on the porch, listening to the rain and reading the latest issue of Game Informer.
I’m told Game Informer is the top-selling video game magazine in the US, and that’s not a big surprise. It’s my favorite of the current crop as well. While I subscribe to other gaming periodicals (PC Gamer, The Official XBox Magazine), they’re each devoted to a single platform. I own several gaming systems, and I like to keep on all of them, and Game Informer delivers. The June issue has the usual assortment of highly readable articles, including multi-platform news, reviews, and previews, plus features on the best indie PC titles, the bankruptcy of accessory maker Mad Catz, Microssoft’s lagging First Party development, and a peek at their upcoming 4K console Scorpio.
But the big draw this issue is a massive 34-page feature on the Top 100 RPGs of All Time. Pieces like this are always controversial of course (where’s SSI’s Eye of the Beholder, or Dungeon Master? Or Oblivion?) But we don’t read these big survey articles to agree with them… or at least, I don’t. I read them for the surprises, to see what games I’ve overlooked, and which ones history has judged kindly. I’m pretty old-school in my RPG-love but, somewhat to my surprise, I found myself nodding along as I made my way through the list.





There’s a paradox in the nature of a dictionary of monsters. The medieval bestiaries at least claimed to be compendia of actual knowledge. But books like Jorge Luis Borges and Margarita Guerrero’s Book of Imaginary Beings (Manual de zoología fantástica) and perhaps even Katharine Briggs’ Dictionary of Fairies are only superficially rational collections of information. Though alphabetised and cross-referenced, the logical framework’s a way of presenting wild fantasy and dream: basilisks and baldanders, brownies and banshees, sylphs and sphinxes. The Monster Manual, and the role-playing handbooks it inspired, take this contradiction to a new level — detailed statistics for each creature described along with the avowed intent of inspiring new stories featuring the legendary or imaginary entities. Quantified, numerically precise, the monsters in these enchiridia still crack open the inside of the head, driving readers to imagine worlds big enough to hold dungeon-dwellers and dragons. Rupert Bottenberg’s Fourscore Phantasmagores is the newest volume of these wonders for gamers and monster-lovers of all stripes, presenting, as it says on the cover, “A Gathering of Grotequeries for Gapejaws and Gamemasters.” And, conscious of its predecessors, the book’s a rich source of inspiration; a grimoire seeding new myths.




