Playing Child Friendly OneDice Fantasy on the Edge of the World
Isle of Harris, Scottish Hebrides.
Still bleeding from the last trap, the wounded warrior positions himself against the wall on the hinge side of the door, leans out and turns the handle.
SLAM!
The door swings open with surprising force and whacks him like a fly swat.
And outside the window, the dark clouds sweep in from the Atlantic. Rain rattles on the glass.
Yes, we’re playing OneDice Fantasy on the Isle of Harris, practically the edge of the world. Step out the door and swim the wrong direction and the next stop is the USA. (Go take a look at where we stayed.)
Around the table are my wife and both kids — 13 and 8 –, plus the drummer from my old rock and roll band, his wife — a novice player — and their two kids, 11 and 8. It’s their son’s Fighter who just took several points of damage from an old school dungeon. His little sister, meanwhile, is having fun being an elf.
It’s more adults than I’ve ever GM’d at one go, and actually more people. However, the rules are easy to run so I’m surviving.
Skeletal ferryman aside, it’s not quite Nerd Outreach Beyond the Styx. Our hosts were already keen players of co-op games like Forbidden Island and Warhammer figures have already invaded the table in the lounge. That’s why I brought a selection of OneDice books with me on holiday… that and the chance to actually read them in depth.
The OneDice engine is like Fate, but more simulationist and using only 1D6…