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Become a Time Traveling Detective in Tragedy Looper from Z-Man Games

Become a Time Traveling Detective in Tragedy Looper from Z-Man Games

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I don’t know about you, but a lot of the video games I play are Japanese in origin, from Final Fantasy to Ys to Resident Evil. That’s not the case with board games, of course. In fact, I’d be hard pressed to name a single board I own that was originally published in Japan. At least, that was the case until I bought Tragedy Looper and its expansions.

Tragedy Looper was originally published in Japan as 惨劇RoopeR in 2011; the first English version was released by Z-Man Games in 2014. If you’re familiar with the “time loop” mystery genre made popular by films like Groundhog Day, Happy Death Day, Edge of Tomorrow, Before I Fall, and Source Code, the intriguing premise of Time Looper will make immediate sense. While it’s not a role playing game, it’s complex enough to require a Mastermind who sets the game up and unfolds events for the players.

At its core Tragedy Looper is a deduction game played on four location boards by one mastermind and up to three protagonists. After the programmed tragedies occur, players can travel back in time, restarting the scenario from the beginning in an attempt to find out precisely what happened, who the culprit was, and what their secret motive was. Each scenario features a set number of characters and character roles (eg: murderer, conspiracy theorist, victim). The players win if they ultimately manage to shield key individuals from tragedy; if they fail, the mastermind triumphs.

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Raiders and Rogues in a Cursed World: Forbidden Lands by Modiphius

Raiders and Rogues in a Cursed World: Forbidden Lands by Modiphius

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While I was at the Spring 2019 Games Plus Auction, I took the time to shop around in the New Arrivals section, since Games Plus is probably the best-stocked games store I’ve ever visited. As usual, I picked up a few magazines and the latest issues of Jolly Blackburn’s excellent Knights of the Dinner Table comic. But there was another game that caught my eye: Forbidden Lands, a boxed RPG developed by accomplished Swedish development house Fria Ligan (Free League in English), makers of the excellent Coriolis science fiction game, as well as the acclaimed Tales from the Loop and the upcoming Alien Roleplaying Game, and distributed in the US by Modiphius.

What drew me to Forbidden Lands? Truthfully it was the cover art by Simon Stålenhag, and the impressively sized (and heavy!) box. Once I picked it up however, it was the back-cover text that fired my imagination.

In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others — instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend.

Last thing I need is another fantasy RPG crowding my shelves, especially one in a generic fantasy setting. But the evocative text sold me on the promise of a dark world far-removed from routine high fantasy tropes, and characters that sounded a lot closer to sword & sorcery archetypes than I’m used to. The price on the box was $49.99, and I decided to take a chance.

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Like a Phoenix from the Ashes, City of Heroes Returns!

Like a Phoenix from the Ashes, City of Heroes Returns!

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In the world of superheroes, nothing is less permanent than death. Just ask Superman; his demise in 1992 was one of the biggest news stories of the year, at least for the kind of easily bamboozled person who doesn’t actually read comic books (like the editors of Time Magazine). The more sophisticated were not fooled however, and rightly so. Superman was only in the ground for a little longer than your average basketball season.

This being so, it should come as no surprise that an entire universe of heroes and villains should return to life almost seven years after completely vanishing in a cataclysmic climax that can still bring tears to the eyes of those who were there at the end, but an enormous surprise it was. The comic book immortality principle notwithstanding, it really did seem as if that universe, the world of Paragon City and the Rogue Isles and the alternate dimension of Praetoria, was truly gone forever. But if comic books can teach us anything, it’s that the impossible is possible and that for the brave and pure of heart, no defeat is final.

In other words, City of Heroes, the legendary and beloved superhero MMORPG (that’s Massively Multiplayer Online Role-Playing Game, a phrase even uglier and more graceless than its acronym), which ran from April 28th, 2004 until it was shut down by NCSOFT on November 30th, 2012, is back!

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The Games Plus 2019 Spring Auction, Part Two

The Games Plus 2019 Spring Auction, Part Two

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Two months ago I assembled a photographic record of the games I brought home from the Games Plus 2019 Spring Auction. I didn’t do a final count, but it was roughly 100 boxed games, and several boxes of RPG gamebooks, totalling some 15 boxes.

In that first piece I tried to capture the overwhelming experience of sitting in the front row for seven hours as thousands of new and used SF & fantasy games flashed by. It’s a deep immersion in the games aftermarket, an education in just how many titles have been released in the past 12 months, and a chance to learn — by watching the excited frenzy as certain titles come up to the auction block — which ones have truly captured the attention of players. I saw a lot of games go for a lot of money, and even more sell at rock-bottom prices.

In Part Two of my auction report, I want to try and communicate the sheer scale of the event. I estimate there were somewhere between 150-200 attendees for the Saturday Fantasy and Sci-Fi Games auction this year, nearly a record, and I’m fairly sure there were a record number of games sold.

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Goth Chick News: Please Welcome the New Official GCN Game Company

Goth Chick News: Please Welcome the New Official GCN Game Company

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You know how you feel when you meet a new friend and there’s an instant connection? Someone you know will just ‘get you’ and who you’ll now want to spend all your time with, texting them, stalking them on social media, finding out where they live and driving by, and…

Okay, never mind.

The point is, I just met this guy Larry Wickman.

Now Larry has quite a lot going for him. For a start, he’s a big fan of Black Gate, and right behind that he’s an indie game designer. Not of slick VR stuff, but of the righteous RPG-card game variety, the kind of games that consumed a large chunk of the youth of most of us here at BG, and which a lot of the guys upstairs still spend a lot of time playing when they’re supposed to be writing. Which alone would make Larry a very popular guy around here — but now there’s this.

Larry is the creator of a series of board games called Shuffling Horror, and this is where his most recent honor lies: the title of Official Game Designer of Goth Chick News, as bestowed by me.

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The Thing With Video Games

The Thing With Video Games

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Any fellow gamers remember the red ring of death?

Good afternoon, Readers!

I am of a generation. The one that grew up just as video games were getting good. We weren’t the first to have video games, that belongs to the generation before me. We were, however, the first in which gaming consoles came into the home in the number that they have, becoming fairly ubiquitous. Most of my generation grew up playing video games. Like computers, most of my generation can remember the introduction of games into the house.

For myself, it was my baby brother, who had his fingers on the pulse far more than the rest of us. He was forever loading game demos on the family computer (there was one computer in the house). It was he who was given an Xbox, introducing console gaming. My brother, incidentally, now works in the video gaming industry.

When it comes to gaming, I’d say that mine is the first generation to “get” it. Which is to say, we’re not prone to the mass hysteria that seems to follow the gaming industry, labeling it as the cause of all society’s ills. We know it’s not, any more than Dungeons and Dragons was in the years prior, or novels were following the advent of the printing press.

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Starfinder Update: Space Fantasy in the Future of Pathfinder

Starfinder Update: Space Fantasy in the Future of Pathfinder

StarfinderBeginnerBoxFor the last couple of years, one of my favorite games has been the science fantasy RPG Starfinder from Paizo, the makers of the Pathfinder RPG. Starfinder has all the magic and adventure of Pathfinder, co-mingled with high technology and a wild space setting. The best way to describe the feel of the adventures is a mix of Dungeons & Dragons with Guardians of the Galaxy.

The game has expanded at a steady pace over the last couple of years. Two Alien Archive supplements have been released, with a third slated for a GenCon release in August. They’ve released the Pact Worlds setting book and an Armory supplement, and a Character Operations Manual focusing on increased player options is coming in October 2019. They’ve also just announced a collaboration with WizKids to produce a Starfinder Battles series of prepainted miniatures.

The setting focuses on the solar system that once housed the planet of Golarion, the main Pathfinder setting, but Golarion itself no longer exists. In its place is Absalom Station, a giant space station that houses the Soulstone and is a hub of travel for shifts traveling through the Drift, the mysterious dimension that allows for rapid travel across vast distances of space. Among many other things, Absalom Station is the headquarters of the Starfinder Society, a group of explorers and adventurers who travel throughout the Pact Worlds and beyond into the Vast to discover new worlds and civilizations, occasionally running afoul of the undead Corpse Fleet or other threats, from space pirates to alien menaces like the vicious Swarm.

For those who haven’t yet explored the setting, and are looking for a guided introduction, the new Starfinder Beginner Box offers a great springboard to get into the game. It comes with a streamlined rule set, some cards that help provide rule and condition reminders, pregenerated characters, a variety of cardboard pawns representing characters and creatures, a gridded map for play, and an introductory adventure module.

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Warhammer Chronicles: The Gotrek & Felix Novels by William King and Nathan Long are Back in Print

Warhammer Chronicles: The Gotrek & Felix Novels by William King and Nathan Long are Back in Print

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I became a fan of Warhammer through Relic’s Warhammer 40K: Dawn of War series of computer games, and eventually became a huge fan of their audiobooks. But people I respect have been telling me for years that their fiction is worth reading. Howard Andrew Jones in particular recommended Clint Werner’s Brunner novels and Nathan Long’s Blackhearts volumes as fine examples of modern sword & sorcery.

But the series I’ve heard the most about is the long-running Gotrek and Felix, which currently stands at no less than 17 volumes, written by William King, Nathan Long, Josh Reynolds, and David Guymer. King is the originator of the series and he wrote the first seven volumes, which I’ve heard described as “the reference series for Warhammer fantasy.”

The early editions are long out of print, and in fact the original omnibus reprints, which collected three novels each and were issued in 2003-2004, are out as print as well. They’re expensive collectors editions today. So are the second batch of reprints, published by Black Library in 2006-2013, which gathered the first 12 novels.

So I was pleased to see Games Workshop issue a third edition of this classic adventure fantasy series, and bought the first volume as soon as it became available. The second volume arrived in February. and the third is due in June. Here’s the details.

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Numenera, Nyarlathotep, and RuneQuest Glorantha: Some Recent Slipcase Sets

Numenera, Nyarlathotep, and RuneQuest Glorantha: Some Recent Slipcase Sets

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Kickstarter has fundamentally changed board game publishing over the past decade, and more recently it’s started to have a similar impact on Role Playing as well. Monte Cook’s first Numenera campaign in September 2012 famously raised $517,255 (on a $20,000 goal), and Chaosium’s 7th Edition Call of Cthulhu campaign bested that in June 2013, raising $561,836 (on a $40,000 goal), and those opened the floodgates. Since then some of the most popular RPG properties have turned to fans to get major projects off the ground, with impressive results.

I don’t back crowdfunding campaigns (with the exception of the Veronica Mars movie because, hey, Veronica Mars). But I do trail along after them and buy finished products. Sometimes — not always — that’s more expensive, but it does save me all the drama of late delivery and wondering if the project I funded will ever arrive. Like Judges Guild’s infamous reprint of the City State of the Invincible Overlord, promised in December 2014 and which still shows no sign of ever becoming real nearly five years later.

So far in 2019 I’ve purchased four crowdfunded boxed sets, and I’ve been very, very impressed with all of them. There were:

RuneQuest Roleplaying in Glorantha — $119.99
Numenera Discovery and Destiny — $119.99
Call of Cthulhu: Masks of Nyarlathotep — $129.99
RuneQuest: The Guide to Glorantha — $169.95

All are still available to latecomers. Here’s a closer look at all four.

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By Crom! Conan: Adventures In An Age Undreamed Of Q&A With Jason Durall

By Crom! Conan: Adventures In An Age Undreamed Of Q&A With Jason Durall

Conan_AdventuresPG[I’ve talked about Modiphius’ RPG, Conan: Adventures in an Age Undreamed Of. Fellow Black Gater Gabe Dybing and I (with some help from Martin Page) were excited to attempt a series of posts, chronicling our online campaign, but, as is often the case, real life got in the way. Here’s the first post, which talks about the game

Even though we didn’t get beyond the first encounter, I’ve remained a fan of the Conan RPG and have read much of the material (I was a Kickstarter backer). Jason Durall, who wrote an excellent entry on “Xuthal of the Dusk” for Hither Came Conan, is the Line Editor for the game (he is also Line Editor for the venerable Runequest). He was kind enough to do a Q&A for Black Gate. Read on!]

Mongoose certainly produced a LOT of content for the two editions of its 3rd Edition Conan RPG line. What impelled Modiphius to bring out a new Conan RPG? And at this particular time?

Modiphius was already partnering with Cabinet Entertainment with Mutant Chronicles 3rd Edition and other properties, and when the opportunity for Conan was discussed, it was an obvious choice. To distinguish this new version, very early we made the decision that it should incorporate only REH context and new material derived from that, and be produced with deep involvement from leading REH scholars from the beginning. As for timing, it seemed right for a definitive Conan game.

(Editor – While I enjoy many of the pastiches, by various authors – some of which I discussed here – I admire their decision to work from Howard’s source material)

And it was a great bonus for the kickstarter that backers got PDFs of ALL the Mongoose Conan line. How did that come about?

Cabinet owns the rights to all part work done with the Conan IP, so they had the rights to the Mongoose catalog. We had many Kickstarters who were fans of that game, and it seemed a nice benefit to provide.

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