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Altered Initiative in the Altered Carbon RPG

Altered Initiative in the Altered Carbon RPG

Altered Carbon The Role Playing Game

In February this year, Hunters Entertainment launched a wildly successful Kickstarter for the Altered Carbon tabletop RPG. When it closed in early March, they had raised $372,547, having only asked for $20,000. While the creators finish the product for later this year, they provided a rules summary and scenario, which you can get from their website (where they call it a quick start guide).

The RPG is based on the Netflix series, Altered Carbon, which just released Season 2. In turn, the series took as its source material Richard K. Morgan’s book series, first published in 2002. The series is unabashedly cyberpunk. I recall reading somewhere that Morgan wanted to take every cyberpunk trope and cliche, toss it together, and see what comes out. The spin that the series takes to differentiate it was to turn whole mind upload or uploading our consciousness to a digital source into a routine, cheap task via a device called a cortical stack.

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When Disney Meets Mad Max: Aftermath: an Adventure Book Game by Plaid Hat Games

When Disney Meets Mad Max: Aftermath: an Adventure Book Game by Plaid Hat Games

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Gen Con 2020 is, as of this writing, still scheduled to take place July 30 – August 2, 2020. But now that other major events, such as the massive San Diego Comic Con have been canceled due to the threat of the coronavirus, I expect it won’t be long before Gen Con is canceled as well. I hope it isn’t, but frankly I think the only thing keeping it on the schedule at this point is blind optimism.

I’m enormously grateful I was able to attend Gen Con last year. It was terrific fun, for one thing, and incredibly eye-opening. I’ve been immersed in gaming culture since I started playing Avalon Hill games in high school, and I spend a lot of time keeping up with new releases and hanging out at the local Games Plus auction. But I had no idea –really,  no freakin’ idea — of the true scale of this industry until I wandered the massive Exhibit Hall at Gen Con. Too large to take in in a single day, the Exhibit Hall (and all its various annexes, sub-rooms, and spillovers halls) is something that every game fan should experience once in their lives. It is jaw-dropping in both scale and diversity.

It’s easy to get overwhelmed when you’re standing in a packed stadium with tens of thousands of t-shirt-wearing gamers, and thousands of booths stretching in all directions. But once the wonder of it all starts to wear off, there are always games that stand out. One of those for me was Aftermath, by Plaid Hat Games. Copies were not available at the convention, but a quick internet search assured me it would be in production by October. I waited impatiently, and ordered one as soon as I could.

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Coming to Grips with the Force in Star Wars: Force and Destiny

Coming to Grips with the Force in Star Wars: Force and Destiny

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In a previous article, I praised Fantasy Flight Games’ Star Wars role-playing game for its narrative dice system. With its emphasis on cinematic moments, fast play, and narrative moments inspired by the dice, the mechanics work well with playing in the Star Wars universe.

The Edge of the Empire and Age of Rebellion core rulebooks had rules for Force users, but their focus was more about scum and villainy at the edges of space or serving the Alliance for the Restoration of the Republic (i.e., the Rebellion) than about space wizards with lightsabers.

The third and final core rulebook, Force and Destiny, is where players and game masters can get their fun in with using the Force at the tabletop. Fully compatible with the other two rulebooks, Force and Destiny and its subsequent splatbooks expand the options for characters with Force powers. This article will not dive into the powers so much; rather, I want to focus on the mechanics of the Force and how it plays out and feels in this version of a Star Wars role-playing game.

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Rogue Blades Presents: It’s a Time for Heroes

Rogue Blades Presents: It’s a Time for Heroes

the-lost-empire-of-sol-front-cover-smallIn a matter of weeks, months, it has become a different world. Even within the confines of speculative literature and what’s oft referred to as nerd or geek culture, there have been big changes. For instance, disappointing to those of us who had planned to attend this year, Howard Days in Cross Plains, Texas, has been canceled, as have hundreds of conventions and gatherings across the globe. Closer to home for me, a board member of Rogue Blades Foundation, a nonprofit publisher focusing on all things heroic, we have had to push back to 2021 publication of the book Robert E. Howard Changed My Life (though The Lost Empire of Sol is still expected to be published next month).

Now don’t think this is grousing, complaining. I’m merely pointing out how some of the world has changed of late. For that matter, some of the changes aren’t all bad.

As a writer and editor, I normally work from home, so all this isolation most of us are having to contend with of late isn’t new to me. What is new for me is that everybody else is home. Including all my online gaming buddies. And most of them don’t seem to be working at home. Which means they have lots of time for Dungeons & Dragons. Which means I have lots of time for Dungeons & Dragons. And other games. Which means I’m getting less work done than usual.

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The Awesome Villainy of the Kafers

The Awesome Villainy of the Kafers

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Kafer Sourcebook by William H. Keith (GDW 1988)

A common science fiction trope is the terrifying alien. The one determined to destroy humanity… or whatever… is in its path. The xenomorph from the Alien franchise is probably the first that comes to mind for many, but others include the unnamed Force from Event Horizon, the Bugs from Starship Troopers, the Taurans from The Forever War, the Predator, and the Thing. These aliens serve as vehicles to terrify and challenge humanity in many ways. In science fiction tabletop role-playing games, aliens abound. Many ruthless enemies like the Sathar of Star Frontiers, the Jinsuls from Starfinder, along with the Alien xenomorph exist in the pages of role-playing games. In my opinion, the Kafers from the 2300AD game are the best of the lot.

Bold statement.

2300AD was released by GDW in 1986. Set in the near-ish future and part of an extended timeline from GDW’s Twilight 2000 game, the people of Earth have recovered for a nuclear war in the late 2000s, discovered the stutterwarp drive, and colonized many worlds in the near-earth vicinity. The game pitched itself as hard science fiction — the stutterwarp drive, one of the concessions. Many of the materials focus on realistic orbital mechanics and lifeforms. Planets are often hostile. The book is about humanity’s struggle and challenges in colonizing the stars.

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Gloomhaven, or How We Spent 2018 (and Wish We’d Spent 2019)

Gloomhaven, or How We Spent 2018 (and Wish We’d Spent 2019)

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For a year, the only board game my wife and I played was Gloomhaven. We completed 33 scenarios, which is about half what it typically takes to complete the campaign. We were looking forward to playing little else for the next year, but alas, life interfered.

That’s doubly disappointing, as the Kickstarter for Frosthaven, a stand-alone follow-up to Gloomhaven, with all new characters and setting, is scheduled to launch March 31, 2020. (We’ll back it, even though we might not open it until 2022.)

Gloomhaven is a fantasy RPG board game, designed by Isaac Childres, for one to four players. We picked it up at a steal for $75 on its second Kickstarter. It’s big (22 pounds), it’s long, and we don’t know what’s coming. Gloomhaven fits neatly into the cooperative tactical combat legacy fantasy RPG double-deck-builder hand-management storytelling category of board games….

Yeah, I should unpack that, but first let me say that, although this game is number one on Board Game Geek, it’s not for everyone. The initial learning curve is steep, and it’s got a lot of moving parts that someone has to remember to move. I strongly recommend having a meticulous player at the table. (Alternatively, there’s an early access computer version on Steam that looks pretty close to the board game.)

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Running Networks in the World of Android: Shadow of the Beanstalk

Running Networks in the World of Android: Shadow of the Beanstalk

Android Shadow of The Beanstalk

Shadow of the Beanstalk is a near future campaign setting book released by Fantasy Flight Games in 2019. This book is intended to be used with Fantasy Flight Games’ Genesys role-playing rules. Shadow of the Beanstalk uses the Android setting as its background setting. Android was a board game originally published in 2008, having several such games released over the years. Perhaps more well known is that Android was used as the basis for a popular collectible card game, Android: Netrunner.

Android, and by extension, Shadow of the Beanstalk is a cyberpunk, science fiction universe, set primarily on Earth in a mega city called New Angeles, though extensive populations live on the Moon and Mars. Dark and gritty, Android features many of the tropes of cyberpunk literature and film: flying cars, extremes of poverty and wealth, barrages of consumer-focused media. As with any cyberpunk setting worth its salt, hacking, or running in Android lingo, is a common activity. While the Genesys core rules cover hacking, given the more complex and embedded nature of running in Android, supplementing the rules for the setting made sense. The result is one of this writer’s favorite ways of conducting computer hacking encounters in a tabletop role-playing game.

The principle is straightforward: the runner wants to get into a network for some reason — steal information, wreak havoc, whatever. The owner of the network wants to keep keep the runner out — the opposition to the runner is the sysop, short for systems operator. One of the challenges around running in RPGs has been that the encounter is either disassociated from the remainder of the party or it becomes a solo encounter occupying a lot of time as the other players lose interest, look at Facebook, or buy things off the Internet. Shadow of the Beanstalk aims to solve this by allowing the encounter to be embedded seamlessly with other social (rest of the party is at a night club attempting distract a group of corporate execs while the runner steals their money) or combat encounters (the party is attempting to infiltrate a building and the runner is turning off cameras and defenses).

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Tabletop Looting in Riot Quest

Tabletop Looting in Riot Quest

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The current storyline in Privateer Press’ Iron Kingdoms setting is leading toward the apocalypse, as otherworldly Infernals swarm across the nations of Immoren. Characters familiar from the Warmachine/Hordes game setting will (and already have) died, but others may escape Immoren to become the progenitors of the upcoming Warcaster science fantasy wargame (with 3 days left on its Kickstarter).

But what of those who survive, left behind on the Immoren after the Infernals have harvested souls, and broken the nations that make up the Iron Kingdoms? When the swan of Cygnar has fallen, and even the undead cannot remain safe within the land of Cryx? Well, at that point … might as well start some looting.

That is the theme of Riot Quest, released at GenCon 2019. It is a miniature arena game, where players field teams of models to go up against each other to collect treasure and cool equipment. As your team appears on the field, randomly located near one of 6 spawn gates, players try to make it to treasure chests located at randomly-determined treasure points. Once a treasure is obtained, another treasure spawns, and the race is on again. As you gain treasure, and defeat opponents, you gain loot tokens that can be used to buy special Riot Gear cards to boost your characters’ abilities.

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Now This is Good News!

Now This is Good News!

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Good morning, Readers!

I’m deliriously excited at last week’s HBO announcement that The Last of Us will be getting a television series on HBO. I have a deep, abiding love of this story, and this game. Strangely, the news made me far more excited than hesitant. as similar news of other properties I have enjoyed have made me (The Witcher, for example).

Part of why I’m not so hesitant this time around is that the production will be working directly with Neil Druckmann, the game’s creator. That tells me that the show is not likely to go off in crazy directions that utterly negate or disrespect the source material.

This is truly important to me. The story and the characters left such a lasting effect on me.

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Telling Your Star Wars Story with Dice Rolls

Telling Your Star Wars Story with Dice Rolls

Star Wars Edge of the Empire

In 2012 Fantasy Flight Games published Edge of the Empire, a roleplaying game set in the Star Wars universe. The game focused on smugglers, bounty hunters, and others outside the main story line of Rebellion and Empire. Two additional core rulebooks, Age of Rebellion and Force and Destiny, followed in succeeding years, both focusing on different aspects of the Star Wars setting. All three, however, are interchangeable and rely on what Fantasy Flight Games called the Narrative Dice System (NDS).

Most role-playing games rely on dice where the player must achieve a certain numerical threshold for success. Far Future Enterprises’ version of Traveller requires players to roll under a target number using two six-sided dice for an average difficulty task. Dungeons & Dragons, Fifth Edition, requires rolling higher than a specified number on a twenty-sided die — either an monster’s armor class or a number set by the dungeon master based on the difficulty. These are straightforward success or failure rolls (Mongoose’s rules do account for the degree of success, and Dungeons & Dragons, of course, has the critical failure or success that contributes additional effects to the results).

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