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Category: Interviews

Modular: An Interview with Jeffrey Talanian, the Creator and Publisher of Astonishing Swordsmen and Sorcerers of Hyperborea

Modular: An Interview with Jeffrey Talanian, the Creator and Publisher of Astonishing Swordsmen and Sorcerers of Hyperborea

hyperborea2ecoverThis November 3-5 I had the pleasure of attending the fourth iteration of Gamehole Con in lovely Madison, Wisconsin. At the con I had the additional pleasure of sitting down at Jeffrey Talanian’s table to play an Amazonian Fighter in Jeff’s Lovecraftian adventure “The Rats in the Walls”. I’m not going to give away spoilers here, but the creepy escapade had more to it than rats in walls! And, despite Jeff’s best attempts to kill us, our party overcame its antagonists in an epic last battle of first-level proportions! If you can’t tell from my exclamation points, it was great fun!

Jeff’s “The Rats in the Walls” takes place in the City-State of Khromarium. This is an area in Hyperborea, which is the official campaign setting for Jeff’s own roleplaying game that is published by North Wind Adventures. The second edition of Jeff’s game currently is 365% funded on Kickstarter with nine days left to go! After our game, Jeff graciously agreed to an interview with me. Here it is:

What is AS&SH?

AS&SH stands for Astonishing Swordsmen & Sorcerers of Hyperborea, a role-playing game of swords, sorcery, and weird fantasy. It is a tabletop RPG inspired by the fiction of Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. Its rules are inspired by the works of Dave Arneson and Gary Gygax. AS&SH was released in 2012 as a boxed set. In 2013, it was nominated for several ENnie awards (Best Game, Best Production Values, Product of the Year), and in 2017 it will be rereleased in Second Edition hardback format.

Why did you create a game specific to the flavor of these writers and these genres? Did this grow out of what they call a “homebrew” game? If so, please tell us about that game and exactly how it resulted in AS&SH?

Growing up, I greatly admired fantasy, science fiction, and horror. I started reading genre fiction at a very young age (most notably the Conan paperbacks, The Hobbit, and The Chronicles of Narnia). I also got into comic books and magazines; Savage Sword of Conan and The Mighty Thor were my favorites. I also devoured sword-and-sorcery themed cartoons and films. I never missed an episode of Thundarr the Barbarian, and films like Conan the Barbarian, The Beastmaster, Hawk the Slayer, and Krull really captured my imagination in those halcyon days. I loved Tolkien, and read Lord of the Rings in the sixth grade, but for me it was always the grittier, more personal tales that I’ve loved most: Conan, Kull, Solomon Kane, Elric, Hawkmoon, Corum, Tarzan, John Carter, Carson Napier, Doc Savage, Gray Mouser, etc.

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Peadar and The Call: Behind the Scenes

Peadar and The Call: Behind the Scenes

the-call-peadar-oguilin-smallA few weeks ago I read, nay, inhaled Peadar O’Guilin’s The Call. Peadar and I are friends and fans of each other’s work, but I went into this one not having a clue about what it was. I knew the manuscript was YA, and had elements of horror.

What I discovered was a novel absolutely deserving of the hype it has received — a dystopian YA story about a fractured society, with heroic teenaged protagonists who are realistic AND don’t whine. There are moments of chilling otherworldly horror owing to the frequent presence of the fae folk, the force behind the terrible situation facing these Irish children. And there’s excellent pacing and characterization, and growth…

But this isn’t a review, it’s an interview. After devouring the novel I naturally had questions about how it was composed, and since I knew Peadar I asked him if I could take those questions and his answers public. I did my best to avoid spoilers, although there might be mild ones ahead.

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Alaric’s Biggest Secret: “The Desert of Vanished Dreams” by Phyllis Eisenstein

Alaric’s Biggest Secret: “The Desert of Vanished Dreams” by Phyllis Eisenstein

In the Red Lord's Reach and Born to Exile Phyllis Eisenstein-small

Phyllis Eisenstein’s wandering minstrel Alaric, one of the most beloved characters in modern fantasy, appeared in eight short stories in Fantasy & Science Fiction between 1978-1998, and in two novels: Born to Exile (1978) and In the Red Lord’s Reach (1989). He recently made a long-overdue reappearance in George R.R. Martin and Gardner Dozois’ massive 2014 anthology Rogues, in the novelette “The Caravan to Nowhere.”

He’s reappeared again, this time in the new novelette “The Desert of Vanished Dreams” in the latest issue of The Magazine of Fantasy and Science, still on sale at better bookshops. In honor of the occasion, F&SF has interviewed Phyllis on their website, and Phyllis reveals several secrets about the magical world she’s been nurturing for nearly four decades.

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Proceeding in the Pulp Tradition by Writing Five Novels a Year: A Conversation With Guy Haley

Proceeding in the Pulp Tradition by Writing Five Novels a Year: A Conversation With Guy Haley

The-Emperors-Railroad-smaller The-Ghoul-King-smaller

Guy Haley is the author of The Emperor’s Railroad and The Ghoul King, the first two books in The Dreaming Cities from Tor.com Publishing. The tales of the fortified city-states that still stand a thousand years after global war devastated the environment and a zombie-like plague wiped out much of humanity, they take place in a world of constant conflict, superstition, machine relics, mutant creatures, and strange resurrected prehistoric beasts that roam the land. Learn more on our recent contest page.

But as you’ll see in my conversation with Guy below, he’s written more than just these two books — a great deal more. His other works include two Richards and Klein robot detective novels from Angry Robot, the space opera Crash, and a wide assortment of popular books in the Warhammer setting, including Baneblade (2013), The Death of Integrity (2013), Valedor (2015), The Rise of the Horned Rat (2015), Throneworld (May 2016), Death of the Old World (June 2016; an omnibus collection also featuring BG author Josh Reynolds), and no less than five more scheduled for publication before the end of the year:

Pharos (August)
Crusaders of Dorn (September)
Shadowsword (October)
Realmgate Wars: Ghal Maraz (also with Josh, coming in November)
The Beheading (also in November)

Yes, you counted that right: that’s a total of nine books appearing between April and November of this year; seven from Black Library and two from Tor.com Publishing. How does he do it?? Let’s find out.

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Solitaire Wargaming: B-17 Leader

Solitaire Wargaming: B-17 Leader

b17 More and more I think John O’Neill is right — we’re in a golden age of boardgames. And not just the familiar sort where it takes a room full of friends to play, but solitaire wargames, such as those produced by Victory Point Games, White Dog Games, and Dan Verssen Games, or DVG. Given the dearth of nearby board gamers, it was these solitaire games that most interested me, and I’ve played and reviewed a number over the years. Eventually I began to loiter on the periphery of some boardgame sites, most regularly Board Game Geek, where I noticed that there were some great game tweaks to DVG’s U-Boat Leader game by a fellow named Dean Brown.

We struck up a friendship, and when I saw he was developing his own game for DVG, I signed on as a playtester. I wasn’t actually that curious about B-17 bombers, or airplanes in general, but it didn’t matter: the game’s turned out to be a blast. Tuesday it launched as a Kickstarter, so I sat down yesterday and talked with Dean a little about it and his history with gaming.

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How Does Story Happen? An Interview with Jane S. Fancher

How Does Story Happen? An Interview with Jane S. Fancher

Ring of Lightning Jane S Fancher-small Ring of Intrigue Jane S Fancher-small Ring of Destiny Jane S Fancher-small

In my report on the 2016 Nebula Awards weekend, I talked about my two-part interview with SF and fantasy writer Jane S. Fancher, author of the Groundties trilogy and the Dance of the Rings novels. (It turned into a two-part interview because the memory on my new iPhone maxed out while recording CJ Cherryh’s epic Grand Master talk, and my first attempt at an interview lasted all of three minutes. Fortunately, Jane was understanding enough to pick up our interview 24 hours later.)

The Dance of the Rings novels were some of the first review copies I ever received, back in the late 90s when we were first getting the review site SF Site off the ground, so they meant a lot to me personally, and it was a delight to finally meet Jane in person. Turns out we had a lot in common, not the least of which was fond memories of the 90s comic scene (especially WaRP Graphics, publishers of ElfQuest, where Jane got her start in the industry), and a fascination with SF publishing. She was kind enough to share her stories of breaking into the industry, the tumultuous ups and downs of starting with short-lived Warner Questar, publisher of her first three novels, and switching to DAW for her first fantasy series.

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Superheroes in Prose: A City-Smashing Interview with the Editors of the New Anthology Tesseracts Nineteen

Superheroes in Prose: A City-Smashing Interview with the Editors of the New Anthology Tesseracts Nineteen

Tesseracts Nineteen Superhero Universe-smallGet a load of this: Superheroes! Supervillains! Superpowered antiheroes. Super scientists. Adventurers into the unknown. Costumed crimefighters. Mutant superterrorists. Far-future supergroups. Crusading aliens in a strange land. Secret histories of covert superspies… and more! All in a Canadian setting.

This is the call for stories that went out in 2014 for the anthology Superhero Universe: Tesseracts Nineteen by EDGE Publishing which is launching this month. Its editors are Claude Lalumière and Mark Shainblum.

Claude has edited thirteen previous anthologies, including Super Stories of Heroes & Villains, which was hailed in a starred review by Publishers Weekly as “by far the best superhero anthology.”

Mark Shainblum co-created the comic series Northguard and the bestselling humor book series Angloman, which later appeared as a weekly strip in The Montreal Gazette. Mark also collaborated on the Captain Canuck daily newspaper strip. I caught up with Claude and Mark for an e-interview.

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Interview With James Stoddard: To Tour Evenmere, The Night Land, and Other Exotic Locales

Interview With James Stoddard: To Tour Evenmere, The Night Land, and Other Exotic Locales

james stoddardJames Stoddard made his first short-story sale to Amazing Stories in 1985, under the pen name James Turpin. His first novel, The High House, published by Warner New Aspect in 1998, made an impressive debut. Publishers Weekly enthused, “In his first novel, Stoddard tells a thrilling story that features not only a unique and powerful family but a magnificent edifice filled with mysterious doors and passageways that link kingdoms and unite the universe.”

Cynthia Ward concurred:

“The modern armies of Tolkien clones have vanquished the diversity of high fantasy, with few exceptions: Little, Big by John Crowley, The Golden Compass by Philip Pullman, Clouds End by Sean Stewart — and now The High House, an astonishingly imaginative, individual, and assured first novel by James Stoddard.”

What would prove to be the first book in the Evenmere Chronicles was followed up two years later by The False House. And then the House went dark.

Loyal fans waited years — 15 years, to be exact. But on December 9, 2015, Stoddard fulfilled their wishes without help of a major publisher, releasing Book 3: Evenmere (Ransom House, available through Amazon for $12.89) and completing the story of Carter Anderson and the strange house that goes on forever, the house with a dragon in its attic and monsters in its basement and countless wonders in between.

In the decade-and-a-half between visits to the High House, Stoddard also took readers on a tour of William Hope Hodgson’s strange future nightmare vision in The Night Land, A Story Retold (2010). He also returned to shorter forms, producing highly-regarded short stories and novellas for magazines like Fantasy & Science Fiction.

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Running with the Post-Apocalyptic Dogs: An Interview with Comic Creators Sam Sattin and Chris Koehler

Running with the Post-Apocalyptic Dogs: An Interview with Comic Creators Sam Sattin and Chris Koehler

LEGEND_issue 1 cover_koehlerIn May, Z2 Comics is going to be publishing Legend, a new series by writer Sam Sattin and artist Chris Koehler. I had previously interviewed Ian McGuity for his Z2 release Welcome to Showside and so when I saw the early news on Legend, I knew I wanted to have a chat with Sam and Chris.

Welcome to both of you and thanks for the chance to chat!

Sam and Chris: Thank you so much for having us. Black Gate magazine for life!

I read an advance copy of Legend. It’s strikingly different and I’m buying into the school that describes it as “Post-Apocalyptic Homeward Bound.” Can you give our readers a sense of what Legend is and what you were trying to do?

Sam: I love the idea of Legend being referred to as a “Post-Apocalyptic Homeward Bound.” But I also like describing Legend as a “Post-Apocalyptic Watership Down… meets The Walking Dead… and/or Game of Thrones?”

The thing that I love so much about Watership Down — along with other Richard Adams books, like The Plague Dogs — is how it employs myth. A much overlooked linchpin of Watership Down‘s success is its reliance on a religious text, one which turns a story of rabbits journeying from a home threatened by human development into a story of prophecy and redemption.

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Canadian Steampunk: Chatting with Anthologist and Editor Dominik Parisien

Canadian Steampunk: Chatting with Anthologist and Editor Dominik Parisien

Clockwork-Canada 2In December, Black Gate editor John O’Neill scooped the world with the cover of Clockwork Canada, Dominik Parisien’s newest offering as an anthologist. Dominik is best known as a poet and writer, but also for his editorial work with the Ann and Jeff VanderMeer and Saga Press. Exile Editions is launching Clockwork Canada this month and I wanted to chat with Dominik about his intriguing vision behind this anthology.

To set this up, I include the back-cover blurb:

Welcome to an alternate Canada, where steam technology and the wonders and horrors of the mechanical age have reshaped the past into something both wholly familiar yet compellingly different. These fifteen supercharged all-new tales reimagine Canadian historical events, explore alternate Canadas, and gather inspiration from the northern landscape to make us wonder: what if history had gone a different way?

Experience steam-powered buffalo women roaming the plains; join extraordinary men and women striking out on their own or striving to build communities; marvel as giant rampaging spirits are thwarted by a miniscule timepiece; cringe when a great clock chimes and the Seven O’Clock Man appears to terrorize a village in Quebec; witness a Maritime scientist develop a deadly weapon that could change the course of the American Civil War.

Anachronistic technologies, retro-futuristic inventions, alternative history, fantasy, horror, historical fiction, and other branches of speculative fiction all culminate in this uniquely Canadian search for identity.

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