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Category: Interviews

The Poison Apple: The Paintbrush is as Mighty as the Sword — An Interview With Lissanne Lake

The Poison Apple: The Paintbrush is as Mighty as the Sword — An Interview With Lissanne Lake

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Cover for Hammer of the Gods, photo by E. Crowens

Lissanne Lake is a Sword and Sorcery fantasy illustrator with an artistic career spanning over thirty years. A New Jersey resident, she’s designed everything from book jacket and magazine covers to tarot cards, games and wall murals for public art projects and has also worked with famous authors such as Sir Terry Pratchett. On the side, she’s a fencing instructor, a re-enactor, and is learning to speak Japanese.

Crowens: Were there any particular artists from whom you drew your inspiration?

LL: Western art paintings and illustrations by contemporaries Charlie Russell and Frederic Remington. Comic book art most likely had its genesis from Russell, and certainly he was (Hall of Fame action-style Sword and Sorcery and comic book illustrator) Frank Frazetta’s hero.  Russell’s work always captured motion — the horses are charging, the bears attacking, and hats are flying off cowboys’ heads.

Were these strictly fine art paintings?

They were illustrations for newspapers. I believe he wrote the articles, as well.

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The Poison Apple: Interview with a Brooklyn Vampire

The Poison Apple: Interview with a Brooklyn Vampire

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Steven Van Patten from That Metal Show

For our next “victim” of the new Black Gate column, The Poison Apple, I’d like to introduce Steven Van Patten. Steven is a member of the Horror Writer’s Association and when vampires are supposed to be sleeping, he works as a TV show stage manager. In the past he’s worked on shows such as MTV’s Total Request Live, The Dr. Oz Show, Totally Biased with W. Kamau Bell and The Nightly Show with Larry Wilmore. He straddles two extremes of a busy lifestyle but still manages to write about topics that are underexplored in the speculative fiction realm. He’s written the Brookwater’s Curse series, Rudy’s Night Out, a children’s vampire story, and Killer Genius: She Kills Because She Cares, which was nominated for the African-American Literary Show Award.

Crowens: What got you into vampires?

SVP: As a little kid and an only child, often I had to entertain myself. Back in the day, that included Chiller Theater and being inspired by movies with Christopher Lee. When Blacula was released, that stuck with me as a strong, dominant character but in a sea of stereotypical nonsense in a Blaxploitation flick. As I got older, I started getting annoyed as to what happened to the brothers in a horror movie — they were dead before the credits rolled and characters were underdeveloped.

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Weird Tales Reprints Published by Goodman Games

Weird Tales Reprints Published by Goodman Games

weird-tales-may-1934-450x600-225x300The Goodman Games site is one of my regular stopping points on the web. The company’s well known as an imagination factory that produces some of the most innovative and entertaining game supplements in print today. It’s also home of the popular Dungeon Crawl Classics role-playing game.

What it’s never been until now is a purveyor of Weird Tales, so I was intrigued when I discovered five facsimile issues of the famous magazine were available for purchase on the site.

I wrote publisher Joseph Goodman and asked him what this availability signified.  As I should have guessed, it involved Appendix N, Gary Gygax’s famed recommended reading list printed at the back of the original Dungeon Master’s Guide (from Advanced Dungeons & Dragons, if you’re not a gamer).

For those not in the know, that appendix launched a generation into the exploration of fantasy fiction, from Anderson to Zelazny. It was an immense influence on gamers and future writers alike and something Joseph Goodman has used as a touchstone for both the creation of adventures and the design of the Dungeon Crawl Classics game itself. Here’s what he had to say.

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Ian Tregillis and The Alchemy Wars Trilogy

Ian Tregillis and The Alchemy Wars Trilogy

the-liberation-ian-tregillis-smallAs John O’Neill wrote in November, the last book in Ian Tregillis’ new trilogy comes out this month. I’m a big fan of Tregillis, and was fortunate enough to read The Liberation in manuscript. It was a blast, and you should buy it it. Seriously. Go buy the trilogy, and if you already have the first two, go buy the third.

Alright. Now that you’ve done that, Ian and I kicked back last week and talked about his trilogy. Here’s what he had to say:

Howard: You’re on an elevator with your new book when Ringo Starr enters, sees the cover and says how fab it looks. He wants to know what the book’s about – what do you tell him?

Ian: OK. First of all, I’d probably be hard pressed not to lose my composure the moment he stepped into the elevator. I mean, there I’d be sharing an elevator with A BEATLE. I discovered their albums at just the right age, and I swear I listened to that music practically nonstop during high school. So keeping it cool would be a challenge, *especially* if Ringo asked about the book.

But assuming I could recover my composure enough to speak coherently without babbling, and assuming he wanted the long version, I’d tell him it’s an adventure story about a clockpunk Terminator apocalypse in a world where the industrial revolution never happened, disguised as a story about slave rebellion and Free Will.

If he wanted the short version, I’d tell him it’s basically Rock ‘Em Sock ‘Em Robots but with more swearing and stabbing.

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The Poison Apple: An Interview with T.J. Glenn

The Poison Apple: An Interview with T.J. Glenn

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TJ doubling The Toxic Avenger (photo by Robert Griffith)

The Poison Apple is a new semi-regular Black Gate column. Interviewer Elizabeth Crowens will be talking with atypical authors with unusual backgrounds or passions in the speculative fiction arena, and sharing their stories here.

The first “victim” to take a bite out of the Poison Apple is Teel James Glenn, known to most as T.J. Glenn, winner of the 2012 Pulp Ark Best Author of the Year, Epic eBook award finalist, P&E winner, Best Thriller Novel, Best Steampunk Short, multiple finalist for Best Fantasy short stories, author of the bestselling Exceptionals series, the Maxi/Moxie series, the Dr. Shadows series, the Renfairies series, stunt double and fight choreographer, and more.

Crowens: T.J., you seem to be living the dream of what Oscar Wilde would call art imitating life, being pretty much an action fantasy character day in and day out — a cross between Errol Flynn and Qui-Gon Jinn with a touch of James Bond villain thrown in. What attracted you to this world?

T.J.: When I was a kid I wanted to write comic books, draw them and then play the character. Here I am fifty years later, and I’ve sort of done it. I’ve never been able to completely separate them. Sometimes I do full renderings of the rooms my characters live in. I always do physical portraits of them. Often I conceive a character visually and work backwards from there. I’m a better writer because I’m a fight choreographer; I’m a better fight choreographer because I’m an actor; I’m a better actor, because I’m a writer. It all morphs together for me.

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Wordsmiths: An Interview with Leah Bobet

Wordsmiths: An Interview with Leah Bobet

an-inheritance-of-ashes-smallGreetings, folks! As an addition to my reviews at Black Gate, I will be occasionally interviewing some of the authors and editors I talk about (if I’m lucky enough to know them, or they’re gracious enough to agree). I’m fascinated with the idea of getting into the mind of creative people, and some of the best conversations I have in my day-to-day are with other writers, so I’m hoping to capture some of that insight in this “Wordsmiths” series.

My inaugural interview is with Leah Bobet, whose novel An Inheritance of Ashes I reviewed last week. Here’s a short bio, courtesy of the Can*Con 2016 website:

Leah Bobet is a novelist, editor, and bookseller with Bakka-Phoenix Books, Canada’s oldest science fiction bookstore. Her novels have won multiple awards, with her most recent, dustbowl literary fantasy An Inheritance of Ashes, receiving the Prix Aurora Award, the Sunburst Award, the Copper Cylinder Awards, and an Ontario Library Association 2015 Best Bets selection and being shortlisted for the Canadian Library Young Adult Book Award and the Cybils.

Leah lives and works in Toronto, where she makes a lot of jam, knits sweaters, and is learning game design. Visit her at www.leahbobet.com.

I hope you enjoy!


I have to get this out of the way immediately — this novel is absolutely friggin’ awesome. One of its greatest elements (in my opinion) is the vividness of the world you’ve created. Did anything particular inspire it?

First off: Hey, thank you! That’s always incredible to hear!

There were a few definite inspirations that went into the world of An Inheritance of Ashes. The first? Well, non-player characters.

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Emily Bold on Celtic Lore, Timeless Romance, and Accidentally Swearing in Gaelic

Emily Bold on Celtic Lore, Timeless Romance, and Accidentally Swearing in Gaelic

thumbAs many of you know, my alter-ego is E.M. Tippetts, an indie chick-lit author. This means I do my best to stay on top of the indie publishing scene. Most people think of the English speaking markets when it comes to indie publishing, but Germany actually had more market penetration early on by the self-published set. Up to half of the Amazon.de top 100 were indie at any given time in 2012 (as opposed to a quarter on Amazon.com). One such success story is Emily Bold, who I had the privilege of meeting online via my German translator.

When he suggested I try cross-marketing with her, I first looked up the one book of hers that was available in English at the time, The Curse, and was dismayed to see it was paranormal romance. This is not my favorite genre, but I downloaded it and began to read…

…and finished it about a day and a half later. It was that good. Forget everything you thought you knew about paranormal romance. Payton, the male lead, was cursed with immortality along with the rest of his clan hundreds of years ago, and has been in emotional stasis ever since. Not everyone in the clan considers this a curse; what could be better than living for eternity and never again feeling any form of pain?

Enter Samantha, an American exchange student who has no idea about her ancient, Scottish bloodline, nor the prophecy that she alone can fulfill.

Because of the wealth of background research in this series, and Emily posting on Twitter that she sometimes finds herself swearing in Gaelic without even thinking about it, I assumed Emily was a historian. But no, detailed background research is just another of her many talents.

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Modular: An Interview with Jeffrey Talanian, the Creator and Publisher of Astonishing Swordsmen and Sorcerers of Hyperborea

Modular: An Interview with Jeffrey Talanian, the Creator and Publisher of Astonishing Swordsmen and Sorcerers of Hyperborea

hyperborea2ecoverThis November 3-5 I had the pleasure of attending the fourth iteration of Gamehole Con in lovely Madison, Wisconsin. At the con I had the additional pleasure of sitting down at Jeffrey Talanian’s table to play an Amazonian Fighter in Jeff’s Lovecraftian adventure “The Rats in the Walls”. I’m not going to give away spoilers here, but the creepy escapade had more to it than rats in walls! And, despite Jeff’s best attempts to kill us, our party overcame its antagonists in an epic last battle of first-level proportions! If you can’t tell from my exclamation points, it was great fun!

Jeff’s “The Rats in the Walls” takes place in the City-State of Khromarium. This is an area in Hyperborea, which is the official campaign setting for Jeff’s own roleplaying game that is published by North Wind Adventures. The second edition of Jeff’s game currently is 365% funded on Kickstarter with nine days left to go! After our game, Jeff graciously agreed to an interview with me. Here it is:

What is AS&SH?

AS&SH stands for Astonishing Swordsmen & Sorcerers of Hyperborea, a role-playing game of swords, sorcery, and weird fantasy. It is a tabletop RPG inspired by the fiction of Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. Its rules are inspired by the works of Dave Arneson and Gary Gygax. AS&SH was released in 2012 as a boxed set. In 2013, it was nominated for several ENnie awards (Best Game, Best Production Values, Product of the Year), and in 2017 it will be rereleased in Second Edition hardback format.

Why did you create a game specific to the flavor of these writers and these genres? Did this grow out of what they call a “homebrew” game? If so, please tell us about that game and exactly how it resulted in AS&SH?

Growing up, I greatly admired fantasy, science fiction, and horror. I started reading genre fiction at a very young age (most notably the Conan paperbacks, The Hobbit, and The Chronicles of Narnia). I also got into comic books and magazines; Savage Sword of Conan and The Mighty Thor were my favorites. I also devoured sword-and-sorcery themed cartoons and films. I never missed an episode of Thundarr the Barbarian, and films like Conan the Barbarian, The Beastmaster, Hawk the Slayer, and Krull really captured my imagination in those halcyon days. I loved Tolkien, and read Lord of the Rings in the sixth grade, but for me it was always the grittier, more personal tales that I’ve loved most: Conan, Kull, Solomon Kane, Elric, Hawkmoon, Corum, Tarzan, John Carter, Carson Napier, Doc Savage, Gray Mouser, etc.

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Peadar and The Call: Behind the Scenes

Peadar and The Call: Behind the Scenes

the-call-peadar-oguilin-smallA few weeks ago I read, nay, inhaled Peadar O’Guilin’s The Call. Peadar and I are friends and fans of each other’s work, but I went into this one not having a clue about what it was. I knew the manuscript was YA, and had elements of horror.

What I discovered was a novel absolutely deserving of the hype it has received — a dystopian YA story about a fractured society, with heroic teenaged protagonists who are realistic AND don’t whine. There are moments of chilling otherworldly horror owing to the frequent presence of the fae folk, the force behind the terrible situation facing these Irish children. And there’s excellent pacing and characterization, and growth…

But this isn’t a review, it’s an interview. After devouring the novel I naturally had questions about how it was composed, and since I knew Peadar I asked him if I could take those questions and his answers public. I did my best to avoid spoilers, although there might be mild ones ahead.

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Alaric’s Biggest Secret: “The Desert of Vanished Dreams” by Phyllis Eisenstein

Alaric’s Biggest Secret: “The Desert of Vanished Dreams” by Phyllis Eisenstein

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Phyllis Eisenstein’s wandering minstrel Alaric, one of the most beloved characters in modern fantasy, appeared in eight short stories in Fantasy & Science Fiction between 1978-1998, and in two novels: Born to Exile (1978) and In the Red Lord’s Reach (1989). He recently made a long-overdue reappearance in George R.R. Martin and Gardner Dozois’ massive 2014 anthology Rogues, in the novelette “The Caravan to Nowhere.”

He’s reappeared again, this time in the new novelette “The Desert of Vanished Dreams” in the latest issue of The Magazine of Fantasy and Science, still on sale at better bookshops. In honor of the occasion, F&SF has interviewed Phyllis on their website, and Phyllis reveals several secrets about the magical world she’s been nurturing for nearly four decades.

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