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Category: H.P. Lovecraft

H.P. Lovecraft, A. Merritt, and Appendix N: Advanced Readings in D&D

H.P. Lovecraft, A. Merritt, and Appendix N: Advanced Readings in D&D

The Lurking Fear HP Lovecraft-smallWe’re drawing closer to the end of Gygax’s famous Appendix N, the list of influences and recommended reading he included at the back of the D&D Dungeon Masters Guide.

Over at Tor.com, Tim Callahan and Mordicai Knode continue their tireless trek through the entire list, sampling a little bit of each writer and generously sharing their impressions with us, while here at Black Gate we continue to appreciate and critique their columns. Since that’s a heck of a lot easier than actually trying to read along with such a massive project. Makes me tired just to think about it. Seriously, I need a bit of a lie down.

In the last few weeks they covered one of the most popular fantasy writers of the 20th Century — indeed, one of the most popular writers to pick up a pen, period — and a relatively obscure short story writer who was ignored for virtually his entire life, until a tiny press in Sauk City, Wisconsin, decided to make it their mission to return all of his works to print shortly after his death. Yes, we’re here today to discuss A. Merritt and H.P. Lovecraft, respectively.

Let’s start with Lovecraft. Mordicai kicks things off in fine fashion:

The guy basically invented contemporary horror — besides splatter and slasher, I suppose — and you can’t really talk about him without a sort of gleeful enthusiasm. Or at least, I can’t.

Uncaring alien godthings and cults of fishpeople get all the attention, but the stories that stick with me are the ones that get a little more surreal. Don’t get me wrong: At the Mountains of MadnessCall of CthulhuThe Dunwich HorrorThe Shadow Over Innsmouth… there are a reason that these stories are at the forefront, as the juxtaposition of modern man with truly unknowable forces is a ripe category…the ensuing cosmic creepfest and insanity in response to a nihilistic and uncaring universe might be seen as Lovecraft’s thesis.

That said, for me it is the odder tales, like The Dream-Quest of Unknown Kadath, that kick it up a notch. Hordes of cats, friendly conversations with cannibal ghouls, trips to the moon, evil ticklers, and terrifying plateaus that only exist in dreams? Yes please! I’m going to go on a limb and say that I see a little Randolph Carter in some of my favorite protagonists. Dale Cooper from Twin Peaks, I’m looking at you…

While I’m a devoted fan of Lovecraft’s longer and most famous works — I consider “The Shadow out of Time” to be one of the finest pieces of fantastic fiction ever written — there’s no question that his Dream-Quest tales are equally worthy of attention. A tip of the hat to Mordicai for not taking the easy route.

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Yes, Virginia, There is a Cthulhu

Yes, Virginia, There is a Cthulhu

Cthulhu Stocking - LargeLast week I wrote about the famous editorial penned by Francis Church in response to a query by a girl named Virginia O’Hanlon as to whether there is a Santa Claus. Re-reading “Is there a Santa Claus?”, I was struck by a curious correspondence between part of Church’s argument and the very first paragraph of one of H.P. Lovecraft’s most famous stories, “The Call of Cthulhu.” I’ll run the relevant excerpts from Church, followed by the Lovecraft paragraph. See for yourself:

“…All minds, Virginia, whether they be men’s or children’s, are little. In this great universe of ours man is a mere insect, an ant, in his intellect, as compared with the boundless world about him, as measured by the intelligence capable of grasping the whole of truth and knowledge… The most real things in the world are those that neither children nor men can see… Nobody can conceive or imagine all the wonders there are unseen and unseeable in the world.

You may tear apart the baby’s rattle and see what makes the noise inside, but there is a veil covering the unseen world which not the strongest man, nor even the united strength of all the strongest men that ever lived, could tear apart.” (Church 1897)

“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.” (Lovecraft 1928)

Hmmm. Man is a mere insect in his intellect, unable to grasp the whole of truth and knowledge. His mind is unable to correlate all its contents. We are ignorant, in black seas of infinity, unable to peer through the veil covering the unseen world… See what I did there? Pretty much jumbled them together, and they are of a piece.

The shared premise, I think, is what Shakespeare succinctly expressed through the character of Hamlet four centuries ago: “There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy” (Shakespeare 1602).

The correspondence between the Christmas editorial and “The Call of Cthulhu” is undoubtedly coincidental, and there are two salient differences in the discordant philosophies expressed in both texts. Church asserts that we can only gain glimpses through that veil of ignorance via “faith, fancy, love, poetry, romance,” whereas Lovecraft suggests the sciences are drawing back the veil. And, of course, Church posits the hidden “supernal beauty and glory beyond” as a good thing. Lovecraft, most assuredly, portrays those “terrifying vistas of reality, and our frightful position therein,” as a bad thing. A very, very bad thing.

Both views resonate with me; I, perhaps contradictorily, sympathize with both. What does that say about me?

The Lovecraft Circle at the First World Fantasy Convention

The Lovecraft Circle at the First World Fantasy Convention

H.P. Lovecraft and Frank Belknap Long (Brooklyn, 1931)
H.P. Lovecraft and Frank Belknap Long (Brooklyn, 1931)

In a recent Silver Lodge podcast I listened to, British horror writer Ramsey Campbell mentioned that there was an online recording of panels at the first World Fantasy Convention held in Providence, Rhode Island in 1975 that included some members of the original “Lovecraft Circle” — those writers who were first influenced by, and in contact with, horror pulp writer H. P. Lovecraft (1890-1937) before he died.

I was immediately intrigued and attempted to track down this recording. In the Community Audio section of the Internet Archive, I found there were actually three separate MP3 tracks, composing two different panel discussions recorded at this inaugural World Fantasy Convention held in Lovecraft’s honor.

The first was with some well-known fantasy & horror authors, concerning how they came to write fantasy and supernatural fiction. Moderated by cartoonist and editor Gahan Wilson, these authors included Joseph Payne Brennan, Manly Wade Wellman, and Lovecraft Circle members Robert Bloch and Frank Belknap Long. (As far as I know, Brennan and Wellman were not in contact with Lovecraft before he died.) One common thread was that Arkham House published all four of these authors.

The second and third files are from another panel discussion at the convention, this time about fantasy and supernatural horror publishing. Again moderated by Gahan Wilson, the speakers include publisher Donald A. Wollheim and author Robert Bloch.

According to the webpage,

The audio was recorded in October 1975 by and for Myrddin Press, which published the fanzine Myrddin. The recordings were made with a Sony monophonic cassette recorder, and parts of it appeared on a paper-thin flexible vinyl disc that came with the third issue of Myrddin. The three files uploaded here contain the clearest and most interesting portions from the tapes.

If you’re interested in any of these individuals or their works, I highly recommend that you give these recordings a listen (total audio time just under 90 minutes). I’ll mention a few tidbits from the panel discussions that I found very interesting and which I hope will peak your interest to attempt a listen yourself.

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New Treasures: The Book of Cthulhu II, edited by Ross E. Lockheart

New Treasures: The Book of Cthulhu II, edited by Ross E. Lockheart

The Book of Cthulhu II-smallAh, Cthulhu. What could possibly explain the timeless fascination you’ve exerted over countless horror writers for the past 83 years?  Could it be that you’re roughly the size of Manhattan and you eat ocean liners? I dunno, but I bet I’m on the right track.

Well, whatever it is, I’m glad Big Green keeps popping up. Last August, we celebrated Ross E. Lockheart’s successful anthology The Book of Cthulhu, a marvelous reprint volume collecting some of the most famous Cthulhu stories of all time. I mentioned at the time that a second volume was in the works. Now I finally have a copy in my hot little hands and I’m pleased to say it doesn’t disappoint.

The Book of Cthulhu II contains two dozen tales of cosmic horror inspired by the work of H.P. Lovecraft, including Karl Edward Wagner’s “Sticks,” Neil Gaiman’s “Shoggoth’s Old Peculiar,” William Browning Spencer’s “The Ocean and All its Devices,” and John R. Fultz’s “This is How the World Ends.”

This thick volume also contains reprints by Michael Chabon, Elizabeth Bear and Sarah Monette, Fritz Leiber, Kim Newman, Jonathan Wood, and many others. There are also four original contributions, including the novella “Hand of Glory” by Laird Barron, which is currently on the World Fantasy Awards Ballot for best novella.

Ross E. Lockhart was the managing editor of Night Shade Books and the author of the rock-and-roll novel Chick Bassist. With the recent upheaval at Night Shade, culminating in the acquisition of the company by Skyhorse and Start Publishing, I don’t know if Lockhart remained with the firm. But I certainly hope so — these anthologies are some of my favorite titles to come out of Night Shade and I’d love to see them continue.

The Book of Cthulhu II was published September 2012 by Night Shade Books. It is 428 pages, priced at $15.99 for both the trade paperback and digital editions.

See all of our recent New Treasures here.

Vintage Treasures: Robert E. Howard’s Cthulhu: The Mythos and Kindred Horrors

Vintage Treasures: Robert E. Howard’s Cthulhu: The Mythos and Kindred Horrors

Robert E Howard Cthulhu The Mythos and Kindred HorrorsOn April 27, I wrote a Vintage Treasures article about Robert E. Howard’s The People of the Black Circle, one of the first fantasy books I ever owned.

The Comments section quickly became a discussion of REH collecting, with readers swapping photos of their favorite Howard books. Joe H. shared a LibrayThing catalog of his Howard collection, noting the hardest title to find had been Cthluhu: The Mythos and Kindred Horrors. “It took me years to track down a copy,” he said.

Well, that’s exactly the kind of thing that perks up a collector’s ears. Intrigued,  I went on a quest to find my own copy of Cthluhu: The Mythos and Kindred Horrors, a collection of Robert E. Howard’s Cthulhu stories.

I finally succeeded this week, after a two-week search. I settled in with my new copy today. First thing I noticed is that the cover, by Stephen Hickman, depicts a treasured artifact from my own collection: the Hickman-designed Cthulhu statute by Bowen Designs — a prized collectible these days. Now that it’s worth something, maybe my wife will let me bring it up out of the basement.

The other thing I noticed is that this is a sizable collection: 250 pages. While I knew Howard had made some minor contributions to Lovecraft’s famous milieu before his death, I had no idea he’d written so many stories that could be categorized as part of the Cthulhu Mythos.

Perhaps editor David Drake has been fairly liberal with his selections. I note that “Pigeons from Hell” is included, and that’s only peripherally a Cthulhu story — but it’s a damn good tale, so I’m not complaining.

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Discover the Secret History of World War Two in Achtung! Cthulhu

Discover the Secret History of World War Two in Achtung! Cthulhu

achtung-cthulhu-smallOn Tuesday, I talked about the latest crop of exciting fantasy games I’ve discovered, with the help of The Paris Fashion Week of Fantasy Games. They included recent supplements for CthulhuTech, the game of Cthulhu versus giant robots, and Incursion, an intriguing mash-up of BattleTech and Squad Leader.

Cthulhu, zombies, Nazi super-science, occult experiments… you’d think these two games alone would keep me completely content for the next decade. And they might have, too, if I hadn’t just discovered Modiphius Entertainment’s Achtung! Cthulhu.

Before you accuse me of having the attention span of a three-year-old, I’d like to point out that Achtung! Cthulhu combines all that stuff in one game.

Did you ever want to see what would happen if Sgt. Rock went toe-toe-toe with the minions of Nyarlathotep in Nazi Germany? If Indiana Jones stumbled on a nest of shuggoths in Hitler’s Eagle’s Nest at Berchtesgaden?

These are rhetorical questions; of course you did.

Achtung! Cthulhu is a tabletop roleplaying campaign that pits elite Allied soldiers against Chthonians, Deep Ones, Dimensional Shamblers, the Dark Young of Shub-Niggurath, and other creatures from H.P. Lovercraft’s Cthulhu mythos. It is fully compatible with Chaosium’s Call of Cthulhu, and versions are in the works for Realms of Cthulhu (for Savage Worlds), Pelgrane Press’s Trail of Cthulhu, and the PDQ Core Rules from Atomic Sock Monkey.

The first series of adventures is called “Zero Point,” and so far two chapters have been published: Three Kings and Heroes of the Sea, both written by Black Gate‘s own Sarah Newton. The overall series is under the direction of Chris Birch.

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Happy Birthday, H.P. Lovecraft

Happy Birthday, H.P. Lovecraft

the-call-of-cthulhu-for-beginning-readers122 years ago today, Howard Phillips Lovecraft, the father of modern horror, was born in Providence, Rhode Island.

Here at Black Gate we’ve celebrated Lovecraft’s works in numerous ways over the years. In 2010, John R. Fultz interviewed the authors behind the landmark anthology Cthulhu’s Reign in “Cthulhu Has Risen…”, perhaps the single most popular blog post we’ve ever published, and last year he examined a brand new magazine celebrating Cthulhu’s creator, Lovecraft eZine. Matthew David Surridge took a detailed look at the master’s prose style in H.P. Lovecraft: The Style Adjectival, and Bill Ward told us about the silent movie version of The Call of Cthulhu.

We’ve covered numerous games, books, and audio adaptations, from Andrew Zimmerman Jones’s 2011 article on Age of Cthulhu: Death in Luxor to my review of Dark Adventure Radio Theatre’s superb audio play The Shadow Over Innsmouth. In the last week alone we told you about Ross E. Lockhart’s excellent anthology The Book of Cthulhu and the new RPG setting Clockwork and Cthulhu from Cakebread & Walton.

But there’s always more. So today, in honor of H.P. Lovecraft’s 122nd birthday, we’d like to present to you The Call of Cthulhu (For Beginning Readers), a faithful retelling of the classic horror tale… in the style of Dr. Seuss.

Created by artist Richard John Ivankovic, The Call of Cthulhu (For Beginning Readers) is a full-color illustrated version of the perhaps Lovercraft’s most famous story, originally published in the February 1928 issue of Weird Tales. The complete version can be browsed online here.

We think H.P. Lovecraft would have enjoyed it.

New Treasures: The Book of Cthulhu, edited by Ross E. Lockhart

New Treasures: The Book of Cthulhu, edited by Ross E. Lockhart

book-of-cthulhuIt’s been a few good years for Cthulhu fans, with a number of high-profile, acclaimed anthologies offering brand new tales of everyone’s favorite genocidal cosmic entity, including Ellen Datlow’s Lovecraft Unbound (2009), Darrell Schweitzer’s Cthulhu’s Reign (2010), S. T. Joshi’s Black Wings of Cthulhu (2010), and Future Lovecraft (2011) edited by Paula R. Stiles and Silvia Moreno-Garcia, among others.

However, if you’re new to the Cthulhu mythos, or just want to sample the best Lovecraftian horror of the last eight decades, your options are a little more limited. Paula Guran’s New Cthulhu: The Recent Weird (2011) offers an excellent cross-section of fiction from the last decade, with short stories by Neil Gaiman, John Langan, China Miéville, Michael Shea, Charles Stross, and many others. At 528 pages, it’s a veritable feast of modern cosmic horror, but since the oldest story dates from the year 2000, it doesn’t really count as a true survey of the very finest Cthulhu fiction.

That title, I think, goes to Ross E. Lockhart’s The Book of Cthulhu. It includes some of the most famous Cthulhu stories of all time, including T.E.D. Klein’s “Black Man With a Horn” (1980), Brian McNaughton’s “The Doom That Came to Innsmouth” (1999), and fiction by Charles R. Saunders, Ramsey Campbell, Bruce Sterling, Laird Barron, Kage Baker, Thomas Ligotti, Gene Wolfe, and many others.

Although Lockhart draws heavily from modern writers, there’s surprisingly little overlap with Guran’s volume — a scant four stories. You could probably get away with getting both, in fact. I’m glad I did.

Ross E. Lockhart is the managing editor of Night Shade Books. A second volume, The Book of Cthulhu 2 — reprinting stories by Fritz Leiber, Neil Gaiman, Laird Barron, Michael Chabon, and many others — is scheduled for release in October.

The Book of Cthulhu is 530 pages in a handsome trade paperback, with cover art by Obrotowy. It was released in August, 2011 by Night Shade Books, with a cover price of $15.99.

New Treasures: Clockwork and Cthulhu

New Treasures: Clockwork and Cthulhu

clockwork-cthulhu-smallI don’t know much about this little artifact; but the moment I laid eyes on it, I knew I had to blog about it. It combines two of my favorite things: Cthulhu and Clocks.

Okay, not really. Would you believe Cthulhu and role-playing games? How about Cthulhu and giant clockwork war machines that lumber across the land?

Clockwork and Cthulhu is a supplement for the 17th century alternate historical fantasy world Clockwork & Chivalry, one of the most innovative settings ever produced for RuneQuest 2. And yes, I realize that if you don’t play RPGs, that sentence will not parse no matter how hard you mess with it. Just go with it.

England has descended into civil war. The earth is tainted by alchemical magick. Giant clockwork war machines lumber across the land. In the remote countryside, witches terrorise entire villages, while in the hallowed halls of great universities, natural philosophers uncover the secrets of nature.

War, plague and religious division make people’s lives a constant misery. But even greater threats exist. Witches whisper of the old gods. Royalist alchemists pore over John Dee’s forbidden translation of the Necronomicon, dreaming of powers that will allow them to win the war. Parliamentarian engineers consult with creatures from beyond the crystal spheres and build blasphemous mechanisms, unholy monuments to their alien overlords. Vast inter-dimensional beings seek entry into the world, while their human servants, corrupted, crazed and enslaved, follow the eldritch agendas of their hidden masters.

Clockwork & Cthulhu brings the horror of H.P. Lovecraft’s Cthulhu Mythos to the 17th century alternate historical fantasy world of Clockwork & Chivalry.

You have to admit that sounds cool. Don’t you wish you played role-playing games now?

Clockwork and Cthulhu was written and designed by Peter Cakebread and Ken Walton, authors of Clockwork & Chivalry. It is 156 pages, and sells for $29.99. It is published by Cubicle 7 Entertainment; you can find more information here.

Horror Roleplaying in 1890s England: Cthulhu By Gaslight

Horror Roleplaying in 1890s England: Cthulhu By Gaslight

cthulhu-by-gaslightContrary to what you may read, it’s not all about Barbarian Prince and First Edition AD&D after hours here at the Black Gate rooftop headquarters.

No, sometimes during our friendly evening gatherings we just sit around and reminisce about great gaming sessions of old. I played a bit of Call of Cthulhu in my day; so much so that it’s probably my second favorite RPG (right behind AD&D).

Together with a few close friends I trekked down my fair share of fog-shrouded New England back alleys, trying to sound like Sam Spade while deftly making perception checks and shining feeble torchlight on things better left unseen.

Good times, good times. Except for the failed sanity rolls, of course, and the frequent times I was forced to crumble up my character sheet while Brian Muir, our game master, described how my character was dragged off to the asylum, screaming in wordless horror. Sometimes I wonder how I stumbled into this hobby.

But mostly what I remember about Call of Cthulhu was that Chaosium had hands down the best packaged adventures on the market. Seriously, they were epic. Larry Ditillio’s globe-spanning Masks of Nyarlathotep is still considered the high water mark for RPG adventures in the 1980s, and Keith Herber’s Spawn of Azathoth won the Gamer’s Choice Award for Best Role Playing Adventure in 1987.

Beyond the Mountains of Madness, an enormous 438-page masterwork from Charles and Janyce Engan, commands outrageous collector’s prices today (copies are currently selling at Amazon.com for $555 — and up), and that’s not even the most sought-after. That distinction belongs to Horror on the Orient Express, a fabulous boxed set released in 1991 which sold out quickly and has never been reprinted.

But it was William A. Barton’s Cthulhu By Gaslight that was always my favorite.

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