Browsed by
Category: Role Playing Games

The Judges Guild Journal Third Ultimate Dungeon Design Contest

The Judges Guild Journal Third Ultimate Dungeon Design Contest

judges guild journal 18 cover - Copy-small judges guild journal 18 contest announcement - Copy-small

Yesterday I was going through some old notebooks of gaming stuff from high school and found a piece of original art I’d completely forgotten about. Back then, my friends and I spent most of our free time playing role-playing games — particularly Advanced Dungeons & Dragons — and other war games. I subscribed to a bunch of the gaming magazines at the time, including The Judges Guild Journal.

In issue #18 of that mag (December 1979-January 1980) they announced The Third Ultimate Dungeon Design Contest — also referred to as the “Judges Guild Journal Bride of — the Son of — The Worlds First and Greatest Dungeon Creation Contest — Contest — Contest!!!” JG never met hyperbole they didn’t like.

Entries were due by February 29, 1980, and my 16 year old self decided to enter. There were three categories, based on the size of the dungeon you created (prosaically listed as Large Dungeon, Medium Dungeon and Mini-Dungeon). I worked up a medium dungeon, “Catacombs of the Undead.” One of my high school friends, John Sweet, who was a year younger than me and a talented artist, offered to do some art for it.

Read More Read More

Kickstarting Cosmic Fantasy: The Chronicles of Future Earth RPG

Kickstarting Cosmic Fantasy: The Chronicles of Future Earth RPG

The Chronicles of Future Earth

In the last centuries of the Fifth Cycliad, a great malaise began to descend on the lands of humankind. The civilizations of the Earth, which for aeons had seemed on the verge of slumber, now finally began to rot from within. From the edges of the world, the ever-present enemies drew close, their hungry claws poised to tear apart the delicate flesh of a fruit a hundred millennia in the ripening. And all around, a cry arose for Heroes, to stand against the dying of the light, and save the world from the sins of its past.

Are you a fan of Clark Ashton Smith’s Zothique? Of Gene Wolfe’s Book of the New Sun? M. John Harrison’s The Pastel City? Do you yearn for a roleplaying game that exudes the vibe of Bruce Pennington’s gorgeous artwork? Then look no further — The Chronicles of Future Earth is here.

On Friday 28 September, Mindjammer Press launched its new Kickstarter for The Chronicles of Future Earth — Cosmic Fantasy Roleplaying in the Post-Historical Age. I’m Sarah Newton, the author of the game, which in some ways is the fantasy counterpart to my transhuman science-fiction roleplaying game Mindjammer. We funded the project in a little under 9 hours, and have been unlocking stretch goals since; as of this moment (Friday 5 October), we’ve raised just under £20,000 (appx $27,000), and have unlocked a Player Character Folio and GM adventure to add to the “Chronicler Pack” which forms the core of our offering: a gorgeous full-colour hardback rulebook, a GM screen, dice, tokens, and an A2 map of the “Springtide Civilization” — the world of the earth of the far, far future where the game takes place.

Read More Read More

Vicarious Roleplaying

Vicarious Roleplaying

Critical Role-banner

Dungeons & Dragons has become a spectator game, and regularly scheduled, live-streamed D&D games are legion. The voice actors of Critical Role, led by Matthew Mercer, are probably the best known. Their weekly live game has around 30,000 viewers, and each episode gets hundreds of thousands of follow-up views on YouTube.

I’m trying to keep up with Critical Role‘s new Mighty Nein campaign, but it’s 15 minutes here, 30 minutes there. If I had three to four hours a week to watch a live RPG, I’d have three to four hours to play an RPG.

I do, however, have time for podcasts. In fact, between chores, the gym, and the occasional road trip, I average about fifteen hours of podcasts a week. I have a regular list of fiction, gaming, and news podcasts to fill most of that time. However, in the fall, with all the chores that must be completed before winter arrives, my regular list falls very short.

Enter actual-play D&D podcasts. There are many. Most I’ve sampled are not to my liking, but here are the few that stuck with me beyond a few samplings.

Read More Read More

Pathfinder Playtest Update

Pathfinder Playtest Update

PathfinderPlaytestSince Gen Con 2018, the Pathfinder Playtest has been in full swing, testing the new rule system that will form the basis for Pathfinder Second Edition, slated to release at Gen Con 2019. The game looks to streamline the system, and create a more coherent play experience across the diverse options that players of Pathfinder have available.

Participating in the Playtest

The major materials – the Pathfinder Playtest Rulebook and the Doomsday Dawn adventure book, as well as supplements like the Playtest Bestiary and pregenerated characters – are all available for free download from Paizo.com, so that anyone can participate in the playtest experience. Feedback is provided through the messageboards on the Paizo forum and also by entering survey data when you’ve run someone through an adventure or scenario.

In addition to the download of the Rulebook, you should also download the Rulebook Update sheet. This is updated regularly – every couple of weeks so far – and includes ongoing modifications to the rules, which are to be incorporated immediately. The biggest change was a pretty comprehensive revamp of the Death & Dying rules, although they’ve since gone in and modified some of the classes a bit, added an additional healing option for the Medicine skill, and made other changes as needed.

The Doomsday Dawn adventure book has a series of 7 adventures that are linked together in a campaign style, set over a period of ten years, but you don’t always play the same characters. The adventures begin at first level and then skip levels as you proceed. The characters you play at first level show up in subsequent adventures, at higher levels, but in between you play with some different characters, with some adventures focusing more on outdoor adventures or healing characters. The goal is that playing through the entire adventure, you’ll have an opportunity to test out lots of different play styles and aspects of the game.

Read More Read More

Lock and Load with Starfinder Armory … And Beyond

Lock and Load with Starfinder Armory … And Beyond

StarfinderArmoryOne of my favorite games over the last year has been Starfinder, the “Dungeons & Dragons in space” game from the makers of the Pathfinder RPG. I’ve covered this game since its initial announcement, and was thrilled to begin playing it when it was initially released at Gen Con 2017.

Pathfinder typically releases a torrent of rulebooks and supplements over the course of the year, at least two softcover supplements a month plus an adventure module, but by comparison Starfinder was much more modest in its approach. As a new game, for one thing, they really had no idea exactly what kind of demand there would be. Since the release of the Starfinder Core Rulebook, there was  a quick release of the Starfinder Alien Archive and then the Starfinder Pact Worlds setting book, both welcome additions. And they’ve released their bi-monthly Dead Suns Adventure Path over the course of the first year, providing an extended adventure campaign, setting information, equipment, and adversaries.

While the array of equipment originally offered in the Core Rulebook was impressive, a science fantasy game of flying between worlds in spaceships calls out for cool gadgets and robots and weapons and power armor, not to mention magical items. Some have been dropped here and there among the creatures and setting information, but Gen Con 2018 saw the release of the Starfinder Armory (Amazon, Paizo), which provides ample options for anyone who felt that their character’s inventory was lacking.

Read More Read More

The Games of Gen Con 2018

The Games of Gen Con 2018

PathfinderPlaytest

As you walk through the convention hall at Gen Con, moving from demo to demo and panel to panel, you can’t help but be overwhelmed by the advertisements everywhere, trying to catch your attention for the latest big game. Usually, there are one or two big new games that just seem to overwhelm the convention, often tied into big properties.

This year, the big new game at Gen Con wasn’t new. Not really. Pathfinder has long had a strong, even overwhelming, presence at Gen Con, so the promotion of the release of the Pathfinder Playtest this year felt pretty natural. Next year, we can anticipate the big release to be the Pathfinder Second Edition RPG, but for now the playtesting has begun.

I’ll cover the details of the Pathfinder Playtest in more depth in the upcoming weeks and months. I played two Pathfinder Society sessions of the playtest, at levels 1 and 5, so got a fair idea of how the bones of the new system operates. Fortunately, you don’t have to, because the Pathfinder Playtest Rulebook along with all other materials needed for play are available for free download at the Paizo website.

These downloads include the Doomsday Dawn campaign, a series of 7 adventures ranging from levels 1 to 17. These adventures aren’t all played with the same group of characters, although the core group of characters created for the level 1 adventure are re-used every couple of adventures at higher levels, so they’re really the “heroes” of the campaign. There are also three Pathfinder Society scenarios built for the playtest, to teach and test various elements of the game. And, of course, the Rulebook contains everything that a Gamemaster needs to create an original homebrew adventure or campaign for their group, to test out the rules in ways of their own devising.

Read More Read More

Modular: Pathfinder Planar Adventures

Modular: Pathfinder Planar Adventures

Planar_AdventuresFor as long as it has existed, Dungeons & Dragons (and its spin-off game, Pathfinder) have not been about a single world, but a multiverse of different worlds and dimensions. The entities that exist within these realms can be good or evil, or sometimes merely strange and exotic. But regardless of their precise nature, they are distinctly other than us, because these different realms and dimensions are governed by rules different than event he fantasy rules that govern the main adventuring worlds.

As Pathfinder First Edition begins slowing down its cycle of new rules releases, paving the way for the upcoming Pathfinder Playtest starting at GenCon and, ultimately, the release of Pathfinder Second Edition at GenCon 2019, it’s good to see that their final First Edition hardcover rulebook release, Planar Adventures  (PaizoAmazon), provides a mix of setting material that will be broadly applicable to any game set within the multiverse that contains the Pathfinder world of Golarion.

Following a general tradition within Pathfinder rulebooks, the first chapter focuses on characters. There are a dozen new planar-related archetypes, such as the Azatariel (Swashbuckler champions of Elysium), the Gloomblade (a Shadow Plane-influenced Fighter), and Progenitors (Druids with powerful bonds to the First World of the fey). Character options include new feats, spells, and magical items related to travel throughout the planes.

Read More Read More

Birthday Reviews: Gary Gygax’s “At Midnight Blackcat Comes”

Birthday Reviews: Gary Gygax’s “At Midnight Blackcat Comes”

Cover by Dennis Kauth
Cover by Dennis Kauth

Gary Gygax was born Ernest Gary Gygax on July 28, 1938. He died on March 4, 2008. Although Gygax tried his hand writing fiction, he was best known as one of the creators of Dungeons and Dragons.

Gygax was inducted into the Origins Award Hall of Fame in 1980. In addition to Dungeons and Dragons (and Advanced Dungeons and Dragons) and various modules and accessories, Gygax also had a hand in creating the role playing games Boot Hill, Cyborg Commando, Dangerous Journeys, and Lejendary Adventure.

Gygax wrote “At Moonset Blackcat Comes” as an introduction to the character Gord the Rogue, about whom he had already written the novel Saga of the Old City, which would be published later. The story appeared first in the 100th issue of Dragon, edited by Kim Mohan. Accompanying the story were the rules to the game Dragonchess, described in the story. Although Gygax published a series of five Gord the Rogue novels, plus the short story collection Night Arrant, “At Moonset Blackcat Comes” was not included in the collection and has not been reprinted elsewhere.

The story introduces the main character and his barbarian companion while also trying to give the reader a feel for the way the City of Greyhawk, alluded to in many of Gygax’s AD&D articles and modules, is set up. Rather than exploring the city, however, Gygax quickly separates Gord from his companion and the city, setting the action, such as it is, in a sporting house, with Chert the barbarian going off to find female companionship while Gord settles in with Rexfelis to learn to play a chess alternative.

While Gygax is clearly trying to make Gord a likable character who is extremely competent and sure of himself, he comes across as arrogant, placing his own amusement and desires above those, like Chert, with whom he has surrounded himself. Although Gord is on guard against being taken in the game of Dragonchess, it is clear that Rexfelis had been playing Gord throughout the evening with the eventual end of using Gord to rob Rigello the arch-mage, a task Gord readily accepts.

Read More Read More

Conjure Puberty: The Sword and The Sorcerer (1982)

Conjure Puberty: The Sword and The Sorcerer (1982)

The Sword and the Sorcerer 3-blade-small

The Sword and The Sorcerer (1982)
Dir. Albert Pyun
Starring: Lee Horsely, Kathleen Beller, Simon McCorkindale, et al.

In case it needs to be said — spoilers.

Okay. Let’s go…

The Sword and the Sorcerer is the cinematic equivalent of the first homebrew table-top gaming campaign run by a 13 year old.

I know this because I turned 13 in 1982. I also know this because I likely ran my first homebrew table-top game that year. The step from 12 to 13 seems like nothing to an adult; we forget the power these thresholds hold for children. At 12 you are a child. At 13 you are a teenager. There is, I believe, a biblical injunction that calls for us to put away childish things as we leave childhood — but that never really worked for me.

When he was interviewed before his tragic death, the late, great herpetologist/artist/song stylist/adventurer and man of mystery Dean Ripa was asked to explain happiness. I’m paraphrasing, but his answer was something like “Everything I loved doing at 10 years old, I just kept doing.”

I can get behind that thought. What I loved as child I have kept. What you love is an act of self-creation. What you love reveals part of who you are — at least I believe that. Among the things that I loved enough to bring forward were books. Specifically, fantasy books — and more specifically — sword and sorcery books. Another thing I brought forward was a love of table-top gaming. Both of these things were so central to my childhood that I have carried them with me for the four decades since in one way or another. So as you might imagine, in 1982 I was completely stoked for the release of one movie over all others.

That movie was not The Sword and the Sorcerer.

Read More Read More