Exploring Character in Starfinder
One great feature of the class designs in the Starfinder Core Rulebook is that each class has a variety of choices, allowing for distinct builds that can suit a variety of play styles. You can build a Mechanic or Technomancer that is either a weak combat-avoiding technician or a combat-ready armored cyber-warrior, for example. This initial diversity has allowed for many permutations on the basic character options, so right out of the gate there’s little chance of players feeling like they’ve explored everything their characters can do. Over its first couple of years, the expansions have focused on new playable races (across three Alien Archive volumes!) and equipment (in an entire Armory volume), but there have been fewer additional options by comparison to modify the core characters.
The release of Starfinder‘s most recent rules supplement, the Character Operations Manual (Paizo, Amazon), definitely helps remedy that situation. Like Pathfinder‘s Advanced Player’s Guide, this is really the volume that establishes the ability to deeply customize characters … a hallmark of what made the Pathfinder RPG distinctive. In addition to three completely new classes, the Character Operations Manual presents more Themes, alternate racial traits for core races and Pathfinder legacy races, Archetypes that provide alternate class features, feats, equipment (including shields), spells, new starship combat rules, and an entirely new downtime system mechanic.