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Fantasy Game Review: Ascension – Chronicle of the Godslayer

Fantasy Game Review: Ascension – Chronicle of the Godslayer

ascensionlogo

Ascension: Chronicle of the Godslayer is a deck-building game from Gary Games. “What is Ascension?” you may ask. Here’s a quick intro from the Ascension website:

Ascension is a fast-paced deckbuilding game that’s quick to learn, easy to setup, and packed with endless hours of replay value! Our goal with Ascension was to make a game that we would bring out again and again for our own game nights. With an all-star team working on design and development, including Magic: The Gathering Pro Tour Champions Justin Gary, Rob Dougherty, and Brian Kibler, we spent the better part of a year making a game that will appeal to fans of the board games, trading card games, and non-gamers alike.

It’s also useful to have a bit of the background for the world in which the game is set. Again, from the Ascension website:

The game takes place in Vigil, a world that has been protected for millennia by the Great Seal, keeping the realm free from divine influences. It was put in place after an ancient war with a corrupt god, Samael the Fallen, when it was decided that none of the gods should be able to interfere. But now, the Seal is failing, and nightmarish Monsters that had been forgotten are breaking through. Your job, as a hero of Vigil, is to take your small, ragtag band of Apprentices and Militia, and gather an army powerful enough to lead you to your destiny as the Godslayer, and in doing so, slay Samael once and for all.

The next obvious question is: what is a deckbuilding game? Deckbuilding implies that you do not start with a predetermined deck, i.e. one of your own choosing before the game begins. Rather, you begin with a starter deck and customize your deck through the course of the game, hopefully in such a way that allows you to outplay your opponents, who are customizing decks of their own.

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Black Gate 14: Game Reviews

Black Gate 14: Game Reviews

cryptofeverflameWe’re finally nearing the end of the Black Gate 14 online tour, just as issue 15 nears completion. Whew! Timing is everything.

Today we’re looking at the Gaming column, edited by Howard Andrew Jones. Like Reviews Editor Bill Ward, Howard pulled out all the stops to make sure it was the best we’d ever had for our blockbuster 14th issue.  The result was 20 pages of in-depth reviews of the most exciting gaming products of the year, including:

Alien Module 1: Aslan, Gareth Hanrahan (Mongoose Publishing)
Traveller: Tripwire, Simon Beal (Mongoose Publishing)
Traveller: FASA and Gamelords, CD ROM (Far Future Enterprises)
HeroScape Expansion Pack 1-4: Blackmoon’s Siege (Wizards of the Coast)
Legends of Steel: Savage Worlds, Jeff Mejia (Evil DM Games)
Level UP Issue 1, Magazine (Goodman Games)
Far Avalon, Martin Dougherty (Avenger/Comstar Games)
Shard RPG Basic Compendium, Aaron de Orive and Scott Jones (Shard Studios)
Hero’s Handbook: Tieflings, Edited by Ken Hart (Goodman Games)
Hero’s Handbook: Dragonborn, Edited by Aijalyn Kohler (Goodman Games)
Forgotten Heroes: Fang, Fist, and Song, Edited by Aeryn Blackdirge Rudel (Goodman Games)
Forgotten Heroes: Scythe and Shroud, Edited by Aeryn Blackdirge Rudel (Goodman Games)
Pathfinder Roleplaying Game: Core Rulebook, Jason Bulmahn (Paizo Publishing)
Pathfinder Module: Crypt of the Everflame, Jason Bulmahn (Paizo Publishing)

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Dark City Games Christmas Special

Dark City Games Christmas Special

raid-on-cygnosaWe’re big fans of Dark City Games at Black Gate. Todd McAulty first reviewed their solitaire fantasy adventure The Island of Lost Spells  in Black Gate 10, and Andrew Zimmerman Jones picked up the thread with a look at Wolves on the Rhine (BG 11), and Void Station 57 (BG 13). Howard Andrew Jones carries on the tradition in the upcoming BG 15 with a review of one of their latest titles, The Oracle’s Breath.

We even included a complete solo adventure from Dark City Games in Black Gate 12, Orcs of the High Mountains, and posted a short solitaire SF adventure by Dark City here on the BG website, S.O.S, a prelude to their At Empire’s End.

Dark City have re-captured the spirit of the best solitaire adventures from the dawn of role-playing, particularly the classic Metagaming titles like Death Test. Their games are easy to learn, quick to play, and a lot of fun.

To celebrate their success during the year, Dark City Games is offering a buy 4 get 1 free special on their website — a 20% discount.

Select any four games from their extensive catalog of Ancient World (fantasy), Time and Space (science fiction), or Untamed West (western) titles, and receive a fifth game of your choice free. The sale even includes their newest titles, such as Raid on Cygnosa and At Empire’s End.

And tell them Black Gate sent you!

Stages of Gamer Development

Stages of Gamer Development

diceI am currently in a master’s program for Counseling Studies, and part of that is the study of psychological theories. Something I have learned is that many theories have been presented over the years about psychological development. What stages are involved, what the normal “process” of psychological development is, and so on.

This got me to thinking. Do gamers go through a development process? (And by that I mean tabletop role-players. Video-gamers may go through a similar process, but that’s not my focus.) Perhaps someday, when I have to write a research paper, I will base it on this idea. Because I’m a geek like that.

Anyway, here’s my initial theory on The Stages of Gamer Development, from a psychological point of view. This theory assumes an average gamer, introduced to the hobby during adolescence (ages 11-13 or so), who continues playing through adulthood. Obviously there will be many who do not fall within these parameters. But, given it’s a psychological theory, it is a broad generalization at best, and open for individual interpretation of course.

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Art Evolution 5: Cristina Dornaus McAllister

Art Evolution 5: Cristina Dornaus McAllister

In my ongoing Art Evolution series, I explained my plan to collect ten of the greatest fantasy role-playing artists of all time for a shared project. They were to illustrate a single character in their most recognizable style. So far, the list has included Jeff Laubenstein, Eric Vedder, Jeff Dee, and David Deitrick with this week adding the first female name to our list of esteemed artists.

crane-254The ‘Space: 1889 Lyssa’ was in the bank, and by the this time I was seeing there was a kind of universal key involved in the process. I needed a perfect combination of money, sincere flattery, and being as genuinely personable as email allows to sway this pool of talent. Artists are a funny lot, as are writers for that matter, and I’d begun to get the hang of corresponding with them. I’d also started a rather fine collection of art and the more I got, the more I understood that I needed a venue for what I was trying to accomplish. Still, my project was in its infancy, and I figured as long as I was making progress with my list of favorites, why not ride it out and worry about the details later.

Looking over the latest images, I came to the conclusion that David, like Jeff, was a gem in my eye but had moved out of the industry’s limelight a decade ago. Although popular and recognizable in his day, the RP art world had moved on. It was something I noted a great deal in my list, and as a person with deep feelings toward the work these men and women created, it was a tough pill to swallow.

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Art of the Genre: The real ‘L’ word

Art of the Genre: The real ‘L’ word

chainmail_3rd_editionI’m an old TSR module fan, and as such I’ve always been intrigued by how the concept of such media came into existence. For the most part they fall in series, kind of like writers follow Tolkien with the concept of connected books and characters in a trilogy. It makes perfect sense, especially if you’re trying to create an extended campaign with a gaming group that meets on a regular basis. Series modules facilitate that, and recently I had the opportunity to chat with one of the original designers of a TSR foundation adventure path, the L Series ‘Lendore Isles.’

The author, Lenard ‘Len’ Lakofka is probably so ‘old school’ he’s beyond the term. His inclusion into the realm of RPGs predates the genre entirely, as he was a member of the International Federation of Wargaming. This institution came about in the sixties before the creation of Gygax’s Chainmail and was the original organizer of the first Lake Geneva Convention, i.e. GenCon in 1968.

At that first convention, people were playing Avalon Hill board games and Diplomacy during the Saturday only gathering, but that first year a chosen few were invited by Gygax to try Chainmail on the following Sunday after the convention was over. Lakofka was one of these founding fathers of the game.

From those humble beginnings, Chainmail would evolve into Dungeons & Dragons and Lakofka would continue to play the game with verve for the next forty years.

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Art of the Genre: Boot Hill‘s Ballots & Bullets: The 80’s Magic of TSR

Art of the Genre: Boot Hill‘s Ballots & Bullets: The 80’s Magic of TSR

bullets-and-ballots1As I was walking the hallowed halls of the Indianapolis Convention Center during this year’s GenCon, I managed to uncover a handful of truly wonderful relics. Perhaps the greatest of these [although I contend that L3 Deep Dwarven Delve by Len Lakofka with Wayne Reynolds art in 1st Edition format is still in the running] was this masterpiece from TSR’s defunct Wild West game Boot Hill.

Now you may be asking “Boot Hill, really?”, and indeed I would be saying the same thing — if I hadn’t made it a personal quest to uncover many secrets about early TSR artists and their antics in the legendary ‘pit.’ So we have BH3 Ballots & Bullets by David James Ritchie, which by no means defines the game or genre, and yet played out in the cover is a true stroke of genius. Here, in muted color, we are once again reminded as fans of the fantastic comedy of artist Jim Holloway.

The four men featured here are all that truly matters about BH3, as right to left we are shown TSR Art Director (and cover artist for such classics as B2 Keep on the Borderlands and D1-2 Descent into the Depths of the Earth) Jim Roslof, a very Jimmy Stewart looking Jeff Easley; the gambler himself, Jim Holloway, and all the way to the left on horseback, the crazy old coot Larry Elmore (click on the image at left for a larger version).

Yes, that’s them, the entire TSR ‘pit’ crew circa 1981. Looking at this cover it seemed as though I had a snapshot of that time period, but this was even better. Having these artists, all in their youth, portrayed by the hand of one of their own made this purchase perhaps the greatest in my collection.

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Midnight – When evil triumphs…

Midnight – When evil triumphs…

“Imagine if Frodo had died during his journey and the One Ring had returned to Sauron.”

That was how it was described to me the first time I picked up the Midnight Campaign Setting book, once again from Fantasy Flight Games. A very apt description, and if it doesn’t get your d20-shaped heart pumping, nothing will.

Midnight is a world where an evil god has triumphed in his war for power, and the characters are fighting a seemingly hopeless battle against the forces of darkness. The races of Eredane, the main continent, are besieged on all sides by orcs, demons and the Night Kings.

In flavor and description, Midnight borrows heavily from Tolkien’s Middle-Earth. But where his story is that of the light of hope sparking in the midst of descending darkness, Midnight is one of the fading glimmer of hope in the midst of near-total darkness. The rulebook does quite a good job of creating this sense of doom, and strife.

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Hyperborean Mice: Grim Swords & Sorcery Action… With Talking Mice

Hyperborean Mice: Grim Swords & Sorcery Action… With Talking Mice

hyper-miceAm I a bad gamer if I really, really want to play this game?

I mean… a role playing game of heroic rodents, tiny critters struggling valiantly against barbarian rat tribes, gargantuan predators such as foxes and owls, legendary horrors that prowl the land, and foul sorcery.  All in Conan’s backyard.

Just listen to this product description:

The ancient White Lords, albino mice with magical powers, rule over the valley of Hyperborea, but their empire is crumbling. Barbarian rat tribes, deadly predators and political intrigue threaten to bring their mousy civilization to an end. Terrible predators like foxes and owls take the place of giants and dragons. Voracious shrew clans raid the Fallows, seeking mice and rats to fill their larders. Centipedes scuttle beneath the underbrush, seeking prey. Hawks force the inhabitants to stay under cover during the day, while owls stalk the sky at night… Legendary horrors stalk the land, unique predators with potent magical abilities of their own. The terrifying Mocker, a centipede whose only voice is the imitated cries of his victims. The serpent Ssaaa gathers a cult of worshipers to do her bidding in the valley. And no mouse dares stand against dread Hoorooru, the ancient ruler of Rookswood and the enemy of the gods.

It’s like Robert E. Howard was hired to write the screenplay for The Secret of Nimh. Scott Oden reports that it’s “Filled with REH and Lovecraft homages! Like an owl that’s worshipped as a god by clans of savage mice.” I got chills, I swear.

Hyperborean Mice was written by Frank Sronce and published by Kiz and Jenn Press. It’s 102 pages, and is available as a softcover book from Lulu.com or as a digital download PDF from RPGNow and DriveThru RPG. Show it some love and check it out, and let me know I’m not crazy.

A Return to The Village of Hommlet (4E Style)

A Return to The Village of Hommlet (4E Style)

hommlet4eHow cool is this? Wizards of the Coast has released an updated version of Gary Gygax’s 1979 classic The Village of Hommlet, one of the most celebrated AD&D adventures and the first part of the notoriously difficult Temple of Elemental Evil mega-campaign, revised to run in the 4th Edition of Dungeons and Dragons. The new version was updated by Andy Collins and is suitable for fourth level characters.

Oh, wait. “Released” is too strong a word. The module was actually a free giveaway WotC mailed to RPGA  members as a DM Reward, and is not available for sale (unless you count eBay, where copies are currently selling for around $50.) Curses!

If you’re the creative sort, Familiar Ground is offering a free copy for one lucky winner, selected randomly from all those who leave a comment with a “gaming or RPG related joke or funny incident.” Deadline is Aug 31.

The original module is still played today by die-hard fans.  It’s been converted to a popular computer game, and the back-story behind it all is annually re-enacted as a tabletop miniatures game at Garycon.  Not bad for a module that’s been out of print for over two decades.

I have fond memories of the original.  And when I’m 80, I hope to have fond memories of tracking down this one.  Let the search begin.