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June Page XX Available — get the latest Pelgrane Press News

June Page XX Available — get the latest Pelgrane Press News

the-13th-ageSimon Rogers, publisher of Pelgrane Press, tells us a bumper-sized issue of their newsletter Page XX is now available.

I’ve been a huge fan of Pelgrane Press since they published the superb The Dying Earth role playing game nearly a decade ago, and began supporting it with one of the best small press gaming magazines ever published, The Excellent Prismatic Spray, which included articles by Gary Gygax, Robin D. Laws, Phil Masters, Steven Long, and many others.

More recently Pelgrane Press has produced Trail of Cthulhu, Mutant City Blues, Night’s Black Agents, and the highly acclaimed science fiction RPG Ashen Stars.

This latest issue of Page XX is packed with updates on three major new releases and lots of news, including the latest on their new fantasy RPG 13th Age by D&D designers Jonathan Tweet and Rob Heinsoo:

And lots more! Check out the latest issue of Page XX here.

Vintage Treasures: Swordquest, by Task Force Games

Vintage Treasures: Swordquest, by Task Force Games

swordquest-task-force-games2It’s almost Summer, and my teenage boys will be out of high school in a matter of days. Which means I need to get serious about finding a board game to play with my son Drew.

Recently Drew and I have been playing Grail Quest, a 1980 solitaire RPG from Metagaming. But sooner or later, we’re going to find that grail, damnit, and there’s not much point to replaying those old Fantasy Trip programmed adventures once you’ve solved them.

We’ve also playing the occasional round of RoboRally and of course Barbarian Prince, but to round out his education I need to include an assortment of fantasy board games, and I prefer something we can play in 90 minutes or so. This week, I’m considering Swordquest because I found a dusty copy in the basement that hadn’t been filed away yet.

Swordquest was designed by R. Vance Buck and originally published in 1979 as Task Force Game #7, part of Task Force Games Pocket Games line. Humble in origin and slim in production values (the original price was $3.95), these little zip-locked games proved extremely popular, and many are still fondly remembered three decades later.

Altogether, they published a total of 21 Pocket Games, including some of the most popular titles of the 70s and 80s, such Star Fleet Battles, which launched an entire line of game merchandise, and Starfire, which went through five editions and was the inspiration for the line of SF novels primarily written by Steve White and David Weber. The most popular Pocket Games were re-published in a second edition in more sturdy boxes in the early 80s, including Swordquest.

The inspiration for Swordquest — as with most fantasy boardgames of the era — was clearly J.R.R. Tolkien. The races of the kingdom of Tirrane consist of elves, dwarves, and giants, and there’s also a powerful dragon and winged creatures named wrogs rather obviously inspired by Balrogs.

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The Best of Modern Arabian Fantasy, Part IV: C.A. Suleiman

The Best of Modern Arabian Fantasy, Part IV: C.A. Suleiman

l_088dd4c6077242c28afe05231683df1d-300x
C.A. Suleiman (center) with his band, Toll Carom

I met C.A. Suleiman online as I was working on this Best of Modern Arabian fantasy series. While Colin is not the only person of Middle Eastern descent I’ve interviewed, he is the first to appear.

A writer, musician, and game designer, Colin has built many worlds and milieus, many of which are inspired and informed by his Middle Eastern heritage. It was fascinating to discuss modern Arabian fantasy with a modern Arab-American.

Read on to hear his thoughts on this increasingly popular subgenre.

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Art of the Genre: Spelljammer Reloaded: AKA Pathjammer!

Art of the Genre: Spelljammer Reloaded: AKA Pathjammer!

Distant Worlds, or as I like to call it, 'Pathjammer!'
Distant Worlds, or as I like to call it, 'Pathjammer!'

So as you may have seen last week, I was on my annual pilgrimage to Indiana for a full week of hardcore gaming with my boys. The ‘Week 2012’ included several games like AD&D 1E, Deadlands D20, Stars Without Number, and even a go at Pinnacle’s Savage Worlds: Tour of Darkness, which was outstanding.

My responsibility during the week was to DM what is considered our ‘super campaign’ which will take up to five full days of gaming. At a bit over 14 hours a day, that equates to roughly 70 hours behind the DM screens (this week I was enticed to do 6 days and 84 hours). To do this I’ve got to come up with an original idea, typically something that will throw the players for a loop, and certainly hold their attention as we move through an epic tale of adventure.

This year, as I sat staring at my shelves of RPG books, I couldn’t help but keep coming back to the old AD&D 2nd Edition campaign setting, Spelljammer. Now Spelljammer was an interesting and inherently simple idea, take D&D and put it in space. To do this, the development team found a way to make fantasy ships fly through space while they explored worlds around the base worlds TSR had created through the 1980s like Krynn, Greyhawk, and the Forgotten Realms.

Back in the day, I’d played Spelljammer no more than three or four times on mini-adventures with my most famous elven thief, Sefron Silvershoe. Thus, my DM, Mark, dubbed the game ‘Sefron in Space’ to be funny. Because of our devotion to Forgotten Realms and other science fiction games like Paladium’s Robotech, Spelljammer didn’t stick and we quickly went back to other things.

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Gary Gygax’s Hall of Many Panes

Gary Gygax’s Hall of Many Panes

hall-of-many-panes-gygaxWhew. What a week. I bought a collection of 240 new SF & fantasy paperbacks on Monday, and trying to squeeze them into already-crowded bookshelves in my library is taking some determination. Tomorrow morning I’m throwing some clothes in a bag for a trip to Madison with Patty Templeton and Katie Redding for Wiscon, one of the best conventions in the Midwest.

But tonight, I relaxed and dusted off some of the goodies waiting patiently for my attention. The most intriguing one in the pile is Gary Gygax’s Hall of Many Panes, a boxed mega-adventure from Troll Lord Games, which I purchased on eBay back in March.

Panes was released in 2005, so don’t get too excited if you haven’t heard of it. It’s not a recently-discovered manuscript by the creator of D&D, or anything like that. It was originally written for Gygax’s latter day RPG Lejendary Adventures, but has also been statted for d20 systems, which makes it usable with virtually any of the popular retro-clones on the market like OSRIC or Labyrinth Lord.

Gygax was a master of the mega-adventure, and I’m not sure why he didn’t write more of them, especially at the end of his career when he was experiencing a resurgence.

But then again, I wonder at the fact that the ones he did write — like Necropolis and the massive Castle Zagyg — weren’t more popular, and perhaps that helps explain it.

Anyway, we’re here to talk about Hall of Many Panes. Troll Lord has done a great job assembling a package clearly modeled after the classic TSR boxed sets: inside are three sizable books (76, 96, and 102 pages) and a pamphlet of maps and gaming handouts. The books are a little light on art, but sturdy and highly readable.

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Kickstarter Alert: New Fire, an Aztec-inspired RPG

Kickstarter Alert: New Fire, an Aztec-inspired RPG

Kwaytlachtli of the Screaming One Warrior House
Kwaytlachtli of the Screaming One Warrior House

With 10 days left to go, I’d like to make everyone aware of the upcoming game New Fire, currently being funded through a successful but so far fairly low-key Kickstarter campaign. Most readers of the blog are probably familiar with Kickstarter through Scott Taylor’s great posts on the subject. New Fire has their game fully designed, but is seeking Kickstarter support in order to fund professional-level artwork for the product.

They’ve hit their $3,000 goal and their $6,000 stretch goal, so they’ll be releasing full-color versions of their core rulebook and are currently in the process of getting together a second stretch goal. At low levels, you can purchase a PDF copy of the book, but at higher backing levels there are hardcopy books available, as well as T-shirts, and even some design a Landmark or village for the campaign setting. (The backer goal to help design a god is, unfortunately, sold out.)

I spoke with the game’s creator, Jason Caminsky, and after the conversation was even more excited about the prospect of this game. There are three things which really make it stand out for me.

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Goodman Games releases Dungeon Crawl Classics Role Playing Game

Goodman Games releases Dungeon Crawl Classics Role Playing Game

dungeon-crawl-classicsOne of the most highly anticipated games of the year — by me, anyway — is finally here: Goodman Games Dungeon Crawl Classics Role Playing Game.

Goodman Games made a name for itself with an impressive line of role playing adventures, Dungeon Crawl Classics. 66 have been released so far — including the latest, The Vampire’s Vengeance. All have championed the virtues of early role-playing: fun, colorful, easily accessible and combat-heavy adventures with uncomplicated storylines and lots of action.

The industry has changed a lot since the first, Idylls of the Rat King, was released back in 2003 however. The most important change has been the rise of “retro clone” games inspired by the original versions of D&D and AD&D that use the Open Gaming license, such as Daniel Proctor’s Labyrinth Lord.

These games, with their focus on simpler, more streamlined rules, perfectly complement the Dungeon Crawl Classics line, and it was an obvious next step for Joseph Goodman and his merry band to turn their creative talents to publishing one of their own.

BG Managing Editor Howard Andrew Jones recently received a review copy, and he tells me he’s very impressed. “It’s retro in feel, but it’s not a retro-clone,” he says. Among the many appealing innovations are spell backfire charts and simple mechanics for spell duels.

“You could never do spell duels in D&D,” Howard notes. “But you finally can here.”

I’m really looking forward to getting my hands on a copy. In the meantime, Howard has promised a more detailed report in a few days.

Goodman Games released a 16-page teaser adventure as part of Free RPG Day 2011. DCC RPG is also supported by an attractive line of third party products from Purple Sorcerer Games, Chapter 13 Press, and many others. You can order the 480-page hardcover of the finished game on their website for $39.99.

Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part Two)

Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part Two)

pavis_coverLast week I began my review of Pavis – Gateway to Adventure, the new RPG supplement from Moon Design Publications for its HeroQuest roleplaying game in the fantasy world of Glorantha, with a bit of history of this greatest of RPG cities, and an overview of what this massive new book contains. This week, I’d like to look at the book’s content in far more detail, with a chapter-by-chapter breakdown of just what you get in its 416 pages.

Chapter by Chapter

To begin with, the book’s cover is a nice full colour painting depicting a priest of the cult of Pavis, the city god, atop the ziggurat-like temple of Pavis in the new city, facing east over assembled city-folk and worshippers as the sun rises. In contrast to the green and earth tones of the previous two Sartar books, the cover is predominantly pinks, purples, and greys, emphasizing the hazy, desert-like environment of the city. It gives a feel for the predominance of religion – and religious intrigue – in the city.

After credits, contents, and introduction sections, the book launches straight into “Making Your Character”. If you have Sartar: Kingdom of Heroes, you’ll know what to expect here; except that in addition to the Sartarite settlers of Pavis County, there are also HeroQuest keywords and character creation guidelines for Old Pavisites, Sun Domers, Zola Fel Riverfolk, and even Lunar Settlers.

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The Return of SEP

The Return of SEP

sword-noirBack in 2004, a friend and I decided to become role-playing game publishers, possibly for the wrong reasons – we wanted publish our stuff rather than wanting to be publishers. Given that, we still went forward in as professional a manner as possible.

While we established Sword’s Edge Publishing as a business, I’m afraid I ran it as hobbyist. I made decisions based on my interests and enthusiasms. I should have been looking to build the brand and increase SEP’s audience. In the end, when I lost interest, SEP went to sleep.

It has only recently returned to bring forth some new games, and then quickly returned to its slumber. This last year, from April 2011 (when it released Sword Noir) to January 2012 (when it released the adventure Suffer the Witch), SEP did things a little different than it had before.

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Art of the Genre: Review, Paizo’s Dragon Empires!

Art of the Genre: Review, Paizo’s Dragon Empires!

pzo9240_500I’m sure I’ve mentioned TSR’s Oriental Adventures on more than one occasion from my soap box of a blog. This book is the only 1E D&D book I have with water damage because the day I bought it I was so enthralled that I thought I could take a bath while reading it [bad idea].

Anyway, from that moment forward I was deathly intrigued by the Orient, be it Kara-Tur in the Forgotten Realms, the T’ung in my home brew world, the non-magic stage of feudal Japan in Bushido, or of course the realms of Rokugan in Legend of the Five Rings.

Three weeks ago, as my six-year old son broke apart a flex pole tent system and began using it as a weapon, I had the pleasure of showing him firsthand what a three piece staff looked like in the Oriental Adventures book, making it also a fine teaching tool as well as a gaming supplement.

Therefore, you can well imagine my unchecked delight to find that Paizo was not only producing two source books for their Pathfinder system concerning the Orient in Golarion, but also a full Adventure Path that dealt with the region.

In this article I’m going to talk a bit about three outstanding products newly released in the past six months from Paizo concerning their Dragon Empires setting.

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