New Treasures: Ashen Stars by Robin D. Laws
Back in August, we reported that Pelgrane Press’s new space opera RPG Ashen Stars had won a 2012 ENnie Award for Best Setting. That was enough to pique my curiosity, and I ordered a copy.
I’ve been waiting for a science fiction role playing game with a truly rich setting for a long time. Our Managing Editor Howard Andrew Jones has been exploring Traveller in a series of occasional articles — most recently on the Netherell setting and The Third Imperium — but to be honest I always found the setting for Traveller to be fairly generic, at least in the early editions. The last SF RPG to really impress me was Rogue Trader by Fantasy Flight, a gorgeously produced game set in the Warhammer 40,000 universe; before that I have to go all the way back to Holistic Design’s future-medieval setting Fading Suns, first released in 1996.
I’m very pleased to be able to add Ashen Stars to that short list. Drawing heavily upon his successful GUMSHOE mystery system, author Robin D. Laws has created an extremely appealing game of space opera procedural mysteries. In the tradition of the best hard boiled detective fiction, players are constantly scrambling for money, equipment, and respect… all of which they’ll need to succeed in a war-ravaged perimeter where trust is a precious commodity, and very little is truly what it seems.
The players in Ashen Stars are private eyes — excuse me, licensed mercenaries — acting as freelance law enforcement on a rough-and-tumble frontier called “the Bleed,” where humans and half a dozen alien races mingle, compete, and trade. The Mohilar War that devastated the once powerful governing Combine ended seven years ago, and no one is sure exactly how. The Combine is in no shape to govern the Bleed, and rely on loosely-chartered bands like the players to maintain peace in the sector, keep a lid on crime, and investigate odd distress signals from strange corners of space. Like the crew of the Serenity, your loose band of players operate on both sides of the law, secure lucrative contracts, scramble to maintain your ship and upgrade your aging equipment, and maintain a code of honor in a place where reputation is the most precious commodity there is.
The writing and color art are impressive throughout, and the book is filled with fascinating tidbits that will make you anxious to play, and re-introduce you to the essential joy of role playing.



If you’re a gamer, you’ve probably heard of the renowned Traveller role-playing game of science fiction in the far future. And if you’ve played Traveller recently, you MAY have heard of 
Everything I Need to Know I Learned From Dungeons & Dragons
I’m very proud to announce that next summer I will be releasing a brand new roleplaying game called Numenera. The game system behind Numenera, the Cypher System, is designed to be very simple to play and in particular to run as a GM, allowing the focus to be on role-playing, action, stories, and ideas. Numenera will be released under the Monte Cook Games banner.
Last winter, I saw an excellent game on Kickstarter called Empires of the Void (