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Enter the World of Pathfinder Legends… At a Discount!

Enter the World of Pathfinder Legends… At a Discount!

Rise of the Runelords-smallPaizo Publishing’s Pathfinder RPG has made a habit of breaking new ground. Or, in a sense, re-breaking old ground in completely new ways. They’ve revolutionized Dungeons and Dragons 3rd edition by re-imagining it into the Pathfinder RPG. Their Pathfinder Adventure Path series seems to have transformed the scope of what can be done with pre-generated gaming modules. Their Pathfinder Tales line of novels set in the Pathfinder world of Golarion are frequently praised around the Black Gate world headquarters, only a fraction of which spills over onto the website. And, last year, they transformed the deck-building game with the Pathfinder Adventure Card Game (which, I promise, I will review one of these days! – but for now you can get it on Amazon).

Now they’re moving in a similar direction with their Pathfinder Legends line of audiobooks. Instead of adapting the Pathfinder Tales novels, they’re instead focusing this series of audiobooks on adaptations of their Adventure Paths. And, instead of merely being audiobooks relating a narrative of the adventure, these are instead full audio productions with a cast of talented actors, heralding back to the glory days of the radio age… but with modern production values. You can get a hint of what to expect from this audio trailer. It introduces the first episode, “Burnt Offerings,” which is the first installment of their Rise of the Runelords Adventure Path (Amazon)

If what you hear interests you, the first installment of Pathfinder Legends is available now for order through Paizo’s website. For a limited time, they are offering the first audio production at the discounted subscription price even if you don’t subscribe. This means you can order the audio CD for $12.79 (normally $15.99) and the audio download for $10.39 (normally $12.99). It’s not exactly clear when this offer will end, but they’ve said that it will last until the Pathfinder Legends subscription plan is available online.

Take Dungeon Delving to the High Seas in Descent: The Sea of Blood

Take Dungeon Delving to the High Seas in Descent: The Sea of Blood

Descent the Sea of Blood-smallOkay, that title doesn’t make any sense. Dungeon delving… on the ocean. You know what that sounds like? Drowning, that’s what it sounds like.

But let’s move on. I’m still processing the four boxes of loot I brought back from the Spring Games Plus Auction and, like a determined CSI agent at a crime scene, putting clues together to determine how I ended up with a copy of Descent: The Sea of Blood.

Let’s say a few words about the basic game, Fantasy Flight’s Descent: Journeys in The Dark, because it came up for auction and … man. Everybody wanted it. Seriously, it was like feeding time at the crazy cat lady house. There were two copies of the long out-of-print first edition and they were way out of my price range. The first, a jumbled box containing the game and all the expansions, sold for $92, and the second, an unpunched set of the first edition only, sold for $130. (If you’re in the market, Amazon still has new copies from a handful of vendors, starting at $289.)

So what’s Descent all about, then? To be honest, I’m a little vague on the specifics, ’cause my copies are still in the shrinkwrap, but I do know it’s one of the most popular of the dungeon-delving board games, which simulate the loot-and-scoot dynamic of Dungeons and Dragons in a more contained setting. (Other examples include Super Dungeon Explore, Castle Ravenloft, Legend of Drizzt, Claustrophobia, Warhammer Quest, DungeonQuest, Tomb, Cutthroat Caverns, and many others. And yes, my copies of those are shrinkwrapped too, so don’t bother asking.)

Descent was originally released in 2007 and designed by Kevin Wilson. It pits an overlord against up to four hero players, who cooperate to complete a range of exciting objectives, like clobbering a sea-monster, or beating down a dragon (going strictly by the box cover art, which is generally a good indicator). For extra collectability — like it needed it — the game shares a setting with Fantasy Flight’s other popular titles, Runewars, Rune Age, and Runebound.

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New Treasures: Cthulhu Britannica: Shadows Over Scotland by Stuart Boon

New Treasures: Cthulhu Britannica: Shadows Over Scotland by Stuart Boon

Shadows Over Scotland-smallCall of Cthulhu remains one of my favorite role playing games, despite the fact that I haven’t played it in… woof. Let’s say nearly 25 years.

Part of it, I think, is simple fondness for the source material, H.P. Lovecraft’s marvelously rich and creepy Cthulhu Mythos. But just as much stems from an appreciation for the enormously inventive adventures and supplemental material published for the game over the years, since it first debuted in a handsome box set from Chaosium in 1981.

Sure, I’d love to play CoC again. But until I find the time (and a group to play with), I’m quite content to read the best new releases. Because Call of Cthulhu continues to draw fabulously talented creators and artists and, unlike most RPGs, its adventures are highly readable all on their own.

Take the new Cthulhu Britannica line from Cubicle Seven, for example, which transplants Lovecraft’s horrors to the green and pleasant land of England. So far, there have been four volumes: the Cthulhu Britannica core book by Mike Mason (2009); Avalon: The Somerset Sourcebook by Paul Wade-Williams (2010); Folklore by Stuart Boon, James Desborough, and Gareth Hanrahan (December 2012); and the first hardcover volume, Stuart Boon’s Shadows over Scotland.

(That’s not even including the crazy-ambitious, Kickstarter-funded Cthulhu Britannica: London Boxed Set by Dominic McDowall, which rivals the legendary boxed set Horror on the Orient Express. The London Boxed Set raised £90,412 on a £15,000 goal and will include three books, four large full-color maps, and numerous handouts. The Kickstarter closed on December 12 and the set is scheduled for delivery in August.)

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Reenact Clash of the Titans on Your Kitchen Table With Mythic Battles

Reenact Clash of the Titans on Your Kitchen Table With Mythic Battles

Mythic Battles-smallWhen you’re a collector, your enemy is the impulse purchase. Unless you’re independently wealthy — or you collect caterpillars or something — you need to budget carefully, and make every purchases count. Your goals are ambitious, and one or two impulse buys can leave a carefully thought-out acquisition plan in ruins.

All this goes out the window at an auction. Auctions are all about the impulse buy. A tantalizing treasure is on the auction block for a scant 15 seconds — just long enough to think, “What the heck is that? Is that the guy from 300, or some kind of Spartan paratrooper? Man, I bet Drew would play this with me. Wonder if you can play the guy with the glowing forehead? Is there a Kraken miniature? It’d be worth the 10 buck opening bid just to get a Kraken miniature. OMG it-must-be-mine” — and then bang, the auction is over, you’re the proud owner something called Mythic Battles, and you’re out seventeen bucks.

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!

Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!

This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that’s required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.

I bought my copy of Mythic Battles at the Games Plus Spring Auction and so far I’ve been very pleased with it. It was designed by Benoit Vogt and was published by Lello/Play & Win in 2012, with a retail price of $49.99. There have been two expansions: The Bloody Dawn of Legends (2013) and Tribute of Blood (2014). And no — there is no Kraken miniature (I know. What were they thinking?)

Rally Your Armies, Dominate Your Foes, and Give a Boatload of Commands in Warmachine: High Command

Rally Your Armies, Dominate Your Foes, and Give a Boatload of Commands in Warmachine: High Command

Warmachine High Command-smallAll right, so five minutes ago I won a copy of Hordes: High Command at the Games Plus Spring Auction and I’m feeling pretty good. Sure, who wouldn’t? Looks like a sweet game and it’s mine, all mine, thanks to my killer auction skills. That’s right.

And then, before I can even enjoy my victory, the auctioneer calls out the next item up for bid: a brand new, still-in-the-shrinkwrap copy of Warmachine: High Command, starting at the low, low opening bid of one dollar.

Wait, what? Is this the same game? Do I need to own this to play the other one? Come on! I still haven’t figured out the game I just bought. This is why I avoid miniature games, damnit! I’ve only owned it for five minutes and it’s already shaking me down for more money.

Take command and muster the military might of an entire nation to conquer the Iron Kingdoms! Warmachine: High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. This stand-alone game can be played with just the contents of this box or combined with other Warmachine: High Command products for a customizable experience. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren! This box contains game rules and 386 cards, including: 89 Cygnar cards 89 Khador cards 89 Protectorate of Menoth cards 89 Cryx cards 15 Winds of War cards 15 Location cards.

Warmachine: High Command was published by Privateer Press on August 28, 2013. Learn more at the website. It retails for $44.99; I won my copy at auction for $17. Reluctantly. I note that I now own two core sets of a collectible miniatures game and somehow I still don’t own any miniatures. God help me, I’m never gonna figure this game out.

Take Command of Mighty Warriors and Beasts in Hordes: High Command, Using Cards or Whatever

Take Command of Mighty Warriors and Beasts in Hordes: High Command, Using Cards or Whatever

Hordes High Command-smallSo I’m sitting in the front row at the Games Plus Spring Auction on Sunday, minding my own business, when the auctioneer holds up a brand new, still-in-the-shrinkwrap, copy of Hordes: High Command and starts the bidding at a dollar.

Now, I have no idea what Hordes: High Command is all about, but the box looks pretty neat, with giant monsters and what-not. Plus, a buck. I’m sitting close enough to read the tag line at the bottom: The Game of Strategic Deck-Building Conquest in the Iron Kingdoms, and I know that promises a lot of, uh, deck-building fun… okay, to be brutally honest, I’m not 100% sure what a “deck building” game is. But you learn the art of the quick decision at auction and my card was in the air pretty much the moment I saw the beautiful babe and the monster on the cover.

Well, I won it. Whatever it is, exactly. It’s apparently a stand-alone game that can be played with just the contents of the box or combined with other Hordes High Command products for a customizable experience. Okay, I copied that sentence from the back of the box. But I think it sounds pretty good. I looked up Hordes on Wikipedia, and it’s a “30mm tabletop miniature wargame produced by Privateer Press… [and] designed as a companion to Warmachine.” Cards and collectible miniatures… we’re moving into a terrifying area for me. Thank God the woman on the cover doesn’t look threatening too or I might wrap this in brown paper and hide it in the basement.

Still, I’ve been mightily impressed by Privateer Press over the last decade, especially their Iron Kingdoms stuff, and Wikipedia assures me the game shares the same setting as the Iron Kingdoms — and also that Hordes won the 2006 Origins Award for Miniatures Game of the Year, which is reassuring. There are plenty of intriguing things about the game (like, how come a miniatures game doesn’t come with any miniatures? What’s up with that?)

I think I might delve deeper into the mystery this week. Hordes: High Command was published by Privateer Press on October 09, 2013. The game includes a set of rules and 386 cards and is priced at $44.99. I won my copy at auction for $12, due to mad auction skillz. Learn more at the website.

To Hear the Lamentations of Their Women (at the Auction)

To Hear the Lamentations of Their Women (at the Auction)

Starship Merchants-smallWell, I survived the Spring Auction at Games Plus.

Not just survived, but triumphed. I brought home a fabulous assortment of treasures old and new, including classic titles from Task Force Games, Metagaming, Avalon Hill, FASA, and dozens of others. Overall, I carted home four boxes of games.

Not a bad haul, I happily told Alice. She wasn’t quite as happy as I was. Not only did I go a bit over budget (say, by about three boxes), but I have nowhere to put them. So much negativity and just when I finished crushing my enemies and driving them before me.

Well, I’ll worry about all that later. Right now, I’m enjoying my sweet gaming loot. In the boxes somewhere are copies of Talisman (3rd Edition), TSR’s Top Secret, several Earthdawn supplements, assorted expansions for Fantasy Flight’s Descent, Smallworld,  Cutthroat Caverns, and lots more. I even found a reasonably priced copy of Earth Reborn — how lucky was that?

Always a delight to find some items on my want list. But at the moment I’m most intrigued with the surprises — the games I didn’t even know existed until they showed up on the auction block. They include a gorgeous pair of deck building games from Privateer Press, both called High Command for some reason (Hordes: High Command and Warmachine: High Command. Why? Who knows), and the oddity at left: Starship Merchants. One copy came up for auction, and that cover art spoke to me. It said, Take me home. And I said, Yes sir. Ten bucks later, it was mine. Looks like a neato game, too.

Did you know about this game? I didn’t. According to Board Game Geek, Starship Merchants was designed by Joe Huber and Thomas Lehmann, and published by Toy Vault in 2012. New copies retail for $34.99; I bought a slightly used copy in beautiful shape for 10 bucks.

When I have a few minutes, I’ll arrange some of the more interesting titles I brought home in a big pile and take some pics for posterity  (like I did last year, the year before, and Spring 2012). But first, I’ll report here on the best surprises. Stay tuned.

New Treasures: Jalizar, City of Thieves by Umberto Pignatelli

New Treasures: Jalizar, City of Thieves by Umberto Pignatelli

Jalizar City of Thieves-smallAbout a month ago, I wrote an enthusiastic review of Haven — The Free City, a complete fantasy city designed and published by now-defunct Gamelords way back in 1984. One of the things I mentioned is that detailed, usable, interesting city settings are relatively rare.

I thought I’d test that theory by hunting around for a more modern urban setting and taking it for a spin. Sure enough, they were a little sparse — a lot harder to find than another megadungeon, for sure. But there were a few. And the first to catch my eye was Jalizar, City of Thieves, a Savage Worlds setting very different from the player sanctuary of Haven. Jalizar promises danger and intrigue in spades, inviting players to don the cloak of thieves waging a righteous battle for profit and glory against a corrupt establishment.

Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book!

In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old evil lurks undisturbed.

Twenty new Edges, new trappings and tweaks for the arcane backgrounds, an additional list of gear, and much more await you in this book! So sharpen your dagger, put on your black cloak, and step outside into the dark alleys of the City of Thieves!!

That’s a lot of exclamation points. Also, I’m not familiar with Savage Worlds and I don’t know what the heck “Twenty new Edges” means. Still, I like what I see. My copy arrived this week, and first impressions are excellent. The book is beautifully designed and the interior artwork is plentiful and top-notch. We’ll see if it holds up to a closer reading.

Jalizar, City of Thieves was written by Umberto Pignatelli and published by Gramel on October 1, 2013. It is a Sword and Sorcery Savage Worlds sourcebook for Beasts & Barbarians, whatever that means (but it sounds good). It is 199 pages, priced at $24.99 in paperback. It’s also available as a watermarked PDF at RPGNow for $10.54 (or $7.36, if you buy before March 16).

The Games Plus 2013 Spring Auction

The Games Plus 2013 Spring Auction

Some of the loot I brought home from the Spring 2013 Games Plus auction
  Some of the loot I brought home from the Spring Games Plus auction last year (click for bigger version)

Tomorrow is one of the highlights of my year — the Spring Auction at Games Plus in Mount Prospect, Illinois, one of the finest game stores in the Midwest, about an hour’s drive from my house.

I’ve written about the Spring and Fall 2012 auctions (in “Spring in Illinois brings… Auction Fever” and The Paris Fashion Week of Fantasy Games, respectively) and I’ve been looking forward to returning this year.

The Games Plus auctions are just about the friendliest I’ve ever attended. The store is run by a group of dedicated and professional gamers who know their stuff and they keep the proceedings running with an experienced hand — and a quick wit. Even if I were unable to bid, I think I’d enjoy sitting in the audience, just for the entertainment value.

Of course, it’s a lot more fun to be able to bid.

As I mentioned in the previous articles, it’s important to have a budget for these things, and to conserve funds for those items you really want.

Ha, ha. A budget! Excuse me while I regain control of my writing limbs.  A budget — that’s a good one.

Let me put it another way: It’s important to keep a running total of your purchases and always to be aware of how much money you’ve spent. Why? All that constant arithmetic will distract you from non-stop bidding. Eventually, you’ll crumble up the sheet and abandon it as futile, but for a while it will help you keep a lid on things.

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Software Review (kind of): Fantasy Map Making with Hexographer

Software Review (kind of): Fantasy Map Making with Hexographer

greyhawk-297x300
…began as a tool for creating Mystara-style maps and cheerfully emulates the World of Greyhawk feel.

I dare say that we Black Gate types love maps and charts of imaginary lands.

As kids, we pored over the maps in CS Lewis’s Narnia books or Tolkien’s The Hobbit. Most of us have had posters of Middle Earth or the Hyperborian Age on our walls and almost all of us have scratched out maps of imaginary places, either for the joy of it or as a DM/GM or Fantasy writer.

It’s great fun to draw a map using pencil and paper. However, there are practical limitations. It’s hard to make changes neatly, difficult to produce different versions of the same map, a fiddle to create small scale local maps, and ultimately a chore to curate all the bits of paper.

For most of us, digital is our friend, which is why I am reviewing Hexographer, a relatively inexpensive Fantasy map making tool.

Hexographer very much has its roots in old-school roleplaying.

It began as a tool for creating Mystara-style maps and cheerfully emulates the World of Greyhawk feel. However, with a range of symbol sets to choose from, it’s grown into a flexible Fantasy cartography tool. What makes it distinct is that it explicitly treats maps as collections of hexagons (though you can place items freehand as well), which makes it almost perfect for writers and gamers.

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