Step into a Dark Alternative London in Unhallowed Metropolis Revised
The dark fantasy role-playing game Unhallowed Metropolis was published by Eos Press in December 2007. I never got a copy, but I sure heard about it.
Set in an alternative London of 2105, two hundred years after a zombie apocalypse very nearly destroyed civilization, the game included ghosts, psychic powers, failed supersoldier experiments, zeppelins, ghoul colonies, vampires, and darker things. The futuristic dark-age London was made real with a well-conceived historical timeline, fascinating detail, and some terrific art.
The game was updated in 2011 with Unhallowed Metropolis Revised, which features new art, a foreword by Kenneth Hite (Trail of Cthulhu), streamlined rules, complete rules for volatile psychics and spectral entities, details on the wonders of aether technology, and much more. I bought a copy last month at the Fall Games Plus auction, and settled in for a read through today.
So far, I’ve been very impressed. The world building is strong indeed, and the setting splendidly realized. The art is a mix of pen and ink work and black & white photos of some very talented cosplay (the credits list 37 models, two make-up artists, and four photo manipulation artists… a pretty major production, no matter how you look at it).
All that effort has paid off. Unhallowed Metropolis Revised sucks you into the game world in a way I haven’t experienced since Ashen Stars. This is a game that makes you ache to play it.