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Fantasy Adventure on a Tablet: Talisman: Digital Edition

Fantasy Adventure on a Tablet: Talisman: Digital Edition

Talisman_BoardTalisman is a fantasy board game that first came out about twenty years ago. There have been a couple editions and multiple expansions. In December of 2008, Fantasy Flight Games released a revised fourth edition, for which expansions are still being produced.

In 2012, Thumbstar Games released Talisman: Prologue, a sort of ‘Talisman Light’ ipad app. It was a one-player game and was a decent translation of the board game, though not very absorbing.

In 2014, however, Nomad Games released Talisman: Digital Edition, which is a full-blown, 1-4 player game. It’s a fine adaptation of the original.

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He Sought Adventure

He Sought Adventure

fritz-leiberOver the past six years, I’ve spent a great deal of time exploring the literary antecedents of Dungeons & Dragons (and, by extension, many other early roleplaying games). It’s been a (mostly) fun journey, not least of which because it gave me the opportunity to re-acquaint myself with writers and stories I hadn’t read for years and that exercised powerful influence over my youthful imagination. Sometimes, it’s also afforded me the opportunity to take a look at authors to whom I didn’t pay much attention in the past, but who were important figures in fantasy and science fiction in their own right and not simply because of their contributions to the goulash of ideas and concepts Gygax and Arneson drew upon in creating those little brown books that changed the world.

One of the fruits of the last six years is my growing sense that, if I were to pick a single author whose stories, characters, ideas, and – above all – ethos summed up D&D for me (and perhaps for Gygax as well, though I wouldn’t dare claim to speak on his behalf), it would not be Robert E. Howard or Michael Moorcock or Poul Anderson, or even J.R.R. Tolkien, all of whose fingerprints can clearly be found on the pages of the game. No, it would be Fritz Reuter Leiber, Jr., born 104 years ago tomorrow (December 24).

I’m not ashamed to admit that, for the most part, I encountered most of the literary progenitors of Dungeons & Dragons only after I’d started playing the game. I was already familiar with certain works of fantasy, all of which played a role in preparing me for the hobby of roleplaying. However, writers like Howard, Lovecraft, and even Tolkien weren’t ones I came across “in the wild,” so to speak. Rather, they were all recommended to me by the older guys who haunted the hobby shops and game stores my friends and I visited regularly. They kept saying, “If you like D&D, you’ve got to read this!” And so we did, because we were simply ravenous for more fantasy goodness.

Fritz Leiber was different. I’d, of course, seen his name, both in Gygax’s Appendix N and in the very text of the hallowed J. Eric Holmes-edited D&D rulebook, but – strangely, in retrospect – I can’t recall anyone’s ever recommending him to me the way they had with other seminal fantasy authors. Instead, I had to find him for myself.

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The Return of Horror on the Orient Express

The Return of Horror on the Orient Express

Horror on the Orient Express-smallIn 1991, more than 23 years ago now, Chaosium published the most ambitious Call of Cthulhu adventure ever created: Horror on the Orient Express.

It was a huge undertaking — a complete campaign that  spanned the European continent, crammed into a box containing four lengthy books, numerous player handouts, a European route map; cardstock plans of the train that could be laid end-to-end; scrolls, and even luggage stickers. It wasn’t merely a high water mark for CoC; it was a template for how mega-adventures could be created.

The box retailed for $39.99, a lot for a role playing supplement in those days, and it didn’t really sell that well. It wasn’t long before it went out of print, and Chaosium — which invested heavily in the failed Mythos card game in the mid-90s — ran into financial difficulties and broke apart a few years later.

As a result, Horror on the Orient Express got lost in the shuffle. It was never reprinted and it rapidly became almost impossible to find. It was still talked about for many years by dedicated fans, however, and the combination of scarcity and its status as the pinnacle of CoC adventures meant it gradually acquired a legendary status.

Well, you know what happens to those rare game supplements (or books — or anything, really) that even determined fans can’t get their hands on. They become a holy grail for collectors. And that’s exactly what happened to Horror on the Orient Express. I started to see copies selling for $200-$300 and up, on those rare occasions I saw one at all.

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The Coolest RPGs I’ve Never Played

The Coolest RPGs I’ve Never Played

jorune2eDungeons & Dragons was the first roleplaying game I encountered – 35 years ago this month, as it turns out – and, except for a stretch during the 1990s, when I foolishly cast it aside, it’s remained my favorite RPG ever since. Nevertheless, it was never my only roleplaying game. Indeed, once my friends and I had been bitten by the RPG bug, we soon tried our hands at pretty much any game we could find.

In those heady days, we played a lot of games, not merely because we had voracious appetites for all things roleplaying, but because there were so many RPGs from which to choose. From our perspective, it seemed as if there were new roleplaying games appearing on hobby store shelves every month, even if an examination of the timeline of RPG releases reveals otherwise. At any rate, there were certainly more games released than we could possibly afford to buy, let alone play. Consequently, after periods of experimentation, we tended to stick toa  handful of games that became our standbys. It was to these games that our hearts belonged and that we spent untold hours playing together.

That didn’t stop my eye from wandering. Over the years, there were a number of games I picked up simply because they looked cool – so cool, in fact, that I didn’t actually care whether or not I’d ever get the chance to play them with my friends. Nowadays, I tend to look askance at such behavior. I find something perverse in treating a game simply as reading material, which is why I’ve been slowly paring down my collection only to those games I actively play or am likely to play in the foreseeable future.

And yet, hypocrite that I am, I’ve made a few exceptions over the years. My shelves are home to a handful of games I’ve never actually played (nor am I likely to), but that I keep around because I find them inspiring nonetheless. In my defense, each of the three games I discuss below is one that I’m not at all convinced can be played as written, at least not easily (a claim that will no doubt result in a flurry of comments from indignant middle-aged men regaling me with tales of their decades-long campaigns using one or more of these RPGs).

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Keep Your Blaster Close: The Many Horrors of Outbreak: Deep Space

Keep Your Blaster Close: The Many Horrors of Outbreak: Deep Space

Outbreak Deep Space-smallBeing at the Games Plus Fall Auction can be an exhilarating experience. Take my discovery of Outbreak: Deep Space, just as an example.

There I am, sitting in the second row of the auction on October 4th, ninety minutes into the auction, wondering if I’ve blown my budget already. I’ve just made the decision to add up my purchases when the auctioneer holds up a brand new copy of Outbreak: Deep Space and starts the bidding at $5.

What the heck is that?, I think. And then, I have no idea, but it looks fantastic.

I immediately hold up my bidding card. Unfortunately, I’m not the only one to be intrigued by this strange gaming artifact. About a dozen bidders have their cards in the air, and the auctioneer quickly runs the price up to ten bucks. This is how you get in trouble, I remind myself. Bidding like mad on a book when you have absolutely no idea what it is. 

But my card stays in the air. The bidding hits 15 bucks, then blows past it. The cards around me are starting to waver and drop.

This thing could be on sale at Amazon for $10. Just because you’ve never seen a copy doesn’t mean it’s hard to find.

But I keep my card in the air. It’s a sharp-looking and professional bound hardcover — my instincts tell me it’s going to cost a lot more than 10 bucks to track down a copy if I miss out on this one. And besides… there’s more going on now than just bargain hunting. It looks like a science fiction horror RPG, and a very professional one. I’m deeply curious and willing to pay more than $15 for the opportunity to find out what it is.

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AD&D Figurines: Youth In a Box?

AD&D Figurines: Youth In a Box?

DSC04791A few weeks back, a friend (quite unexpectedly) handed me the boxed set of AD&D miniatures pictured at right. I say “unexpectedly” because so far as I know, this friend had no idea that I ever played D&D. Nor were the figures intended for me; the note she enclosed made it clear the box was for my fourteen-year-old son, “just in case.”

My son was marginally interested, but not seriously so. I, however, was kind of downright sorta hypnotized.

Confession: I never gravitated to miniatures. My twin objections were, first, that the figures never, ever looked the way I pictured either my characters or those of my fellow gamers, and second, they were small enough that painting them to my own exacting standards was next to impossible.

I had Testor’s model paint, of course (most boys I knew in the late seventies and early eighties did), so accessing a mouth-watering color palette wasn’t the issue.

Application, however: yipes!

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Art of the Genre: A Call To My Readers!

Art of the Genre: A Call To My Readers!

AotG needs its readers!
AotG needs its readers!

It’s the holiday season here at Black Gate and I wanted to thank all my devoted readers for my multiple ‘#1 Monthly Post’ plaques that hang on my office wall for the year.  Art of the Genre is a wonderful way to connect with you all and I truly hope we can continue to lead Black Gate content statistics in 2015.

I also wanted to ask for your continued support with a pledge to my current crowd-funding campaign for the AD&D 1E module, The Folio, that is currently a ‘Staff Pick’ over on Kickstarter.  I need your help to see this project reach its goals.  The content presents the feel of an old school Dragon/Dungeon Magazine while also having a fully removable cover like the TSR classic modules of old.

I’ve put in the work, gotten this thing done and ready to print, but I need my readers to make it a full reality.  In fact, I wanted to share some quotes about the project from my office mates here at Black Gate L.A. so you get a good understanding of the commitment already behind the project.

Editor-in-Chief John O’Neill: ‘It’s in shrink right?  Then yes, I’ll pledge, so I can have an excuse to never read it!’

BG Horror Correspondent Goth Chick: ‘I had to pledge for two copies because the coffee machine in the basement keeps leaking and I needed something to mop up the spills with.’

BG Movie Reviewer Ryan Harvey: ‘Honestly, I pledged so Scott would stop knocking on my door every day to ask if I’d done so yet.’

BG Secretary Kandi: ‘I was promised a starring role in the film adaptation if I pledged.’

BG Gaming Correspondent James Maliszewski: ‘If it isn’t Holmes, I don’t want it, and get out of my office!’

Seriously, with friends like these, I NEED MY READERS!  So give yourself a gaming gift this season and back The Folio and I promise you won’t be disappointed!    Just click on the banner below!

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A Preliminary Look at Dragon Age: Inquisition

A Preliminary Look at Dragon Age: Inquisition

daI-coverIf you or anyone you know are into video gaming at all, you’ve been hearing a lot about Dragon Age: Inquisition lately (Official Bioware trailer here). Bioware’s latest installment in the Dragon Age series was released November 18th, and some of us have vanished down the rabbit hole after it. Well, more than a few of us: it premiered to strong sales and consistently solid reviews across the board. And having played it, it’s not hard to see why.

A little background first. When I was ten, my brother got a Nintendo. Dating myself, aren’t I? The original grey brick. My brother loved that thing. And I loved watching him play. But when I sat down to play Super Mario Bros., I couldn’t get past the first few levels. I tried for a while, then gave up in absolute frustration. I was convinced I was terrible at video games.

Then Final Fantasy VII came out. By then, I was in college and lived with three other friends. My then-fiance brought home a Playstation and we all took turns playing obsessively. I discovered that I COULD play. In fact, I was pretty good at it. I just had to find the right kind of game.

Flash forward another :cough: years, and Dragon Age: Origins. My eldest daughter was a newborn nurseling, and I played through four times. So it was with great excitement (and many warnings to my husband about his upcoming increase in child-related duties) that I anticipated November 18th, 2014.

And I have not been disappointed.

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A Red & Pleasant Land

A Red & Pleasant Land

araplWhen I started school in the mid-1970s, our teachers used the New Macmillan Reading Program. The books in that program, in addition to featuring original stories, also included excerpts from world literature. I credit those readers with instilling in me a lifelong love of reading; to this day, I still remember many of the stories I read within their pages. In the seventh grade – this would have been 1981 or ’82 – one reader included a lengthy excerpt from Lewis Carroll’s 1871 novel, Through the Looking-Glass and What Alice Found There.

The excerpt in question dealt with Alice’s encounter with Humpty Dumpty, in which the anthropomorphic egg boasts that  “When I use a word … it means just what I choose it to mean—neither more nor less.” He illustrated his point by quoting from the nonsense poem Jabberwocky. I can’t begin to tell you how profoundly I was impressed with and affected by this excerpt. Humpty Dumpty’s perspective was (and is) abhorrent to me and, along with Alice, I found myself feeling anger at his articulation of it. Despite that, I eventually memorized the whole of Jabberwocky (which I can still recite to this day) and headed to the library to read the whole book, as well as its predecessor, Alice’s Adventures in Wonderland.

I should clarify that, before this point, I was, of course, already broadly familiar with Wonderland and its denizens. Some of that familiarity was achieved via “cultural osmosis” – the same way I “knew” about, say, Davy Crockett or the Headless Horseman. These were things “everyone” knew about, regardless of whether or not they’d ever actually read a book (or even seen a TV show or movie) on the subject. And, as it happened, I had seen Disney’s 1951 film adaptation, inadequate though it was.

Seventh grade also coincided with the high water mark of the early years of my involvement in the roleplaying hobby. By that point, I’d been playing Dungeons & Dragons and other RPGs for a couple of years. My friends and I considered ourselves “veterans” and prided ourselves on how many different games we’d tried. I was also deep into the idolization of Gary Gygax. I hung on the man’s every word in the pages of Dragon magazine (though, to my credit, I never got around to building a literal shrine to him in my basement). It was probably through one of Gary’s articles that I first encountered the idea of combining D&D and Wonderland, an idea that initially struck me as bizarre, but that slowly grew on me as my love for both Carroll and RPGs did. Besides, I reasoned, if such a pairing was good enough for Gygax’s fabled Greyhawk campaign, who was I to think otherwise?

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Explore an Old School Mega-Dungeon with Pacesetter’s The Blood Cult

Explore an Old School Mega-Dungeon with Pacesetter’s The Blood Cult

The Blood Cult Pacesetter Games-smallGary Con is probably my favorite gaming convention. It’s not nearly as large as, say, Gen Con, but it’s friendly, focused on old-school role playing — and a lot closer to Chicago.

I really enjoyed Gary Con VI last March, and brought home a box crammed with treasures. And then I must have forgotten about it, because I just stumbled on it as I was straightening out the library to make room for the Christmas tree. I was supposed to be clearing away junk and vacuuming, and instead I ended up crossed-legged on the floor, with the box empty and the contents spread everywhere, like a kid at Christmas.

I found all kinds of goodies in that box, like back issues of the old-school gaming journal Fight On, omnibus compilations of the hilarious Knight of the Dinner Table comic, and a handful of boxed adventure supplements.

It was the latter that really grabbed my attention. There was a Whisper & Venom, a thoroughly professional production from Lesser Gnome, with a beautiful fold-out map, custom miniatures and color cards, and even a box of dice. And there was The Blood Cult, a heavy box that came crammed full of adventure books and over a dozen two-color maps — just like the classic TSR adventure sets like Dragon Mountain and The Ruins of Undermountain.

I never did get the Christmas tree up (which means I have some making up to do with my wife). But I did spend some quality time with The Blood Cult, and trust me — it was worth it.

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