How It All Began
I discovered D&D when I was 12 years old. Typical, but that’s where typical ended. No friend/sibling/ cousin/teacher sat me down at a table with those early paperback rulebooks and oddly shaped dice. I didn’t get to see the rules or the dice. Come to think of it, there wasn’t a table.
I’d moved the year before, and a distant friend was visiting. Our families spent an afternoon together roaming a museum, and he and I were alone for part of that time. He spent about an hour telling me about this great new game he was playing, exploring a dark dungeon with his friends, facing all manner of evil. I remember only one fragment of his story: Their dwarven cleric had been slain. They had left the body behind, but were planning to go back for the dwarf’s warhammer, as they’d run into a bunch of skeletons and thought a smashing weapon might prove useful.
How many 12-year-old lovers of adventure fantasy could pass that up? Certainly not me, but I didn’t know where to acquire this wondrous game, and I had no one to play it with (nor would I for another 5 years). What to do?
Fortunately, I had picked up the notion of making board games from an older brother, so I plopped down on the floor and got to work. From my friend I’d heard about dungeon rooms and treasures and monsters and secret doors. I’d heard about wizards and magical weapons and healing potions. I’d heard about hit points and hit dice and armor class. And I knew they were all rolled into one game.