The Classic Games of Metagaming: Chitin I: The Harvest Wars
We’re back to reviewing the games that introduced me to fantasy and science fiction gaming. This is the second in a series, following my look at Steve Jackson’s classic Ogre earlier this month.
The second game I purchased from Metagaming (still by mail order, if I remember correctly) was Howard Thompson’s ambitious and imaginative science fiction wargame Chitin I: The Harvest Wars. I ordered it after seeing the advertisement in Analog magazine in 1978. The brief text of the ad read:
The intelligent insects of the plant Chelan go to war for one reason only. Food. This detailed tactical game pits varying forces of the specially-bred Hymenopteran warrior types against one another. Victory goes to the player who removes the most food — including enemy bodies — from the board.
Now, this was pretty cool. In 1978, science fiction games primarily meant things like SPI’s Outreach, and Avalon Hill’s Stellar Conquest. You got a bunch of starships and space marines, you plopped them down on a stellar map, and tried to blast the hell out of the other guy. Something like Ogre, in which one player took the role of an A.I.-powered supertank, was considered innovative.
Chitin, however, was genuinely different. There were no starships. No space marines. No planets ripe for the plucking.
There weren’t even any humans. Chitin was a true science fiction game — it placed you in an imaginative setting on a far away world, smack dab in the middle of a life-or-death struggle between two alien cultures.
Like all microgames, it shared a couple of appealing aspects with its predecessor Ogre: it could be set up, and played, in a matter of minutes. It was also about one-fifth the price of those big SPI and Avalon Hill games… no small thing when you’re an unemployed teen.