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Kickstarter Alert: Vault Wars Card Game

Kickstarter Alert: Vault Wars Card Game

VaultWarsFloodgate Games has a successful track record of Kickstarter projects, starting with their fun time-travel technology-creation game Legacy: Gears of Time. After Legacy and its expansion, Floodgate Games created Epic Resort (Amazon), an unorthodox game set within a traditional fantasy world. In Epic Resort, you run a resort vacation spot where adventurers spend their time to recuperate and heal between adventures. You accumulate gold and hire workers, and then win with victory points gained by building attractions at your resort and having heroes heal up to full health. The twist of the game is that occasionally monsters attack your resort, and the heroes must stop them, which can result in new injuries or even death.

Something of a thematic (and artistic) sequel to Epic Resort, Floodgate Games’ new Kickstarter Vault Wars  asks what happens when heroes die and their vaults of equipment go up for auction, so that other heroes can gain the benefits of a fallen heroes’ previous efforts. You can find out more about the game and its related stretch goals on Kickstarter, but one of the best ways to get a feel for the game (if you have about a half hour) is by watching this video of a walkthrough play of the game. It features a lot of strategic choices and, as it mimics an auction, is built around the idea of bidding and bluffing. One of the stretch goals that’s coming up is a Worker Expansion, which allows players to hire workers that give special one-time bonuses within the game.

The Kickstarter project has passed its funding goal of $10,000, and the opportunity to back the project ends on March 27. The game is slated for delivery in August 2015. Kickstarting price for the basic game is $20, while $45 will get you a deluxe edition with metal coins. Higher cost tiers include copies of Epic Resort and Legacy: Gears of Time, for those who are interested in those games as well.

Dungeons & Dragons Releases Free Elemental Evil Player’s Companion

Dungeons & Dragons Releases Free Elemental Evil Player’s Companion

D&D Elemental EvilThe Dungeons & Dragons world is ramping up for their major event for 2015, which is the Elemental Evil storyline. I previously discussed this when it was first announced, but it’s worth mentioning again for one important reason: they’ve put out some free gaming materials!

Recently, Dungeons & Dragons released the Elemental Evil Player’s Companion as a free supplement, available through both their website and DriveThruRPG. This 25-page digital supplement contains some good material, a set of new races and spells designed specifically for use with 5th edition Dungeons and Dragons. The 9 of the pages are devoted to descriptions, details, and character creation information for 4 races:

  • The avian species Aarakocra
  • The subrace of Deep Gnome
  • The element-linked Genasi, in air, earth, fire, and water varieties
  • The mountain-dwelling Goliath

There are also 13 pages of spell lists and descriptions, featuring a total of 43 spells, almost all of them linked to the four elements (or their related damage type, such as the acid-based spell Vitriolic Sphere).

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Vintage Bits: TSI Kickstarter is Rebooting the SSI Gold Box Series

Vintage Bits: TSI Kickstarter is Rebooting the SSI Gold Box Series

Pool of Radiance SSI Gold Box-smallIt’s tough for me to look back and pick just one favorite computer game. Sword of Aragon, Dragon Wars, Wizardry, Starflight, Starcraft, Diablo… there were so many classic games that offered marvelous interactive adventures in the early days of home computing.

But more and more as the years go by, I find myself calling out SSI’s Pool of Radiance, and the groundbreaking Gold Box series of Dungeons and Dragons games it spawned, as the best computer games I’ve ever played.

The Gold Box series was built on Wizard’s Crown, a top-down tactical RPG designed by Paul Murray and Keith Brors and released by SSI in 1985. Keith Brors became the lead designer for Pool of Radiance, which was published in 1988. Pool of Radiance was one of the top-selling computer games of all time, and over the next 10 years more than two million Gold Box titles were sold. All told there were nearly a dozen Gold Box games released, and SSI spun off other RPGs using the same engine, including the Buck Rogers and Spelljammer games.

SSI was eventually sold to Mindscape, and the era of the Gold Box games came to and end. But now a handful of SSI veterans, including Paul Murray and producer David Shelley, have formed a new company, Tactical Simulations Interactive (TSI), to produce brand new titles in the spirit of the Gold Box games. Their first release, Seven Dragon Saga, is being funded on Kickstarter.

Players of Seven Dragon Saga will control of six characters, the Touched, commanded by the Emperor to reclaim the wild Drakelands, which they must explore, tame and conquer, and eventually bring back into the Empire. Game development is already well advanced, and the demos included in the Kickstarter video look very promising indeed — and nicely reminiscent of both the Gold Box games, and later D&D classics like Baldur’s Gate.

The Kickstarter has a goal of $450,000, and in just two days has already raised over $66,000. It runs until April 13. See more details, or pledge your support, here.

Software Review: A look at Campaign Cartographer 3 Plus

Software Review: A look at Campaign Cartographer 3 Plus

Jaw-Peninsula-East-Close
Their output is beautiful. Just looking at it takes you places (click for bigger version).

When I snagged a pre-release review copy of Profantasy Campaign Cartographer 3 Plus, smugness quickly turned to irritation… then to understanding and respect.

Let me tell you about it.

Though just a 3-person company, Profantasy are the behemoths of Fantasy cartography.

They’ve been around since 1993 (so far back that I think Richard III was still on the throne) which says a lot. They have a massive suite of programs for designing things like dungeons, cities, star systems and starship.

Their output is beautiful. Just glancing at what people can do with is enough to take you to otherwhen places .

So as I downloaded their not-inexpensive software, I was grinning happily to myself…. just like one of the dark lord’s minions walking into an ambush.

The new version is certainly an improvement on the old (which, however, did as advertised).

It’s more stable, makes full use of the power  of modern PCs, has a prettier, less confusing interface, a really very useful “verbose” tooltip that pops up when you use any tool, and smoother navigation.

I had the power to create beauty. I was mesmerized!

Then the ambush sprung.

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Art of the Genre: The Art of the Iconic Character

Art of the Genre: The Art of the Iconic Character

Predating Paizo by a decade and a half...
Predating Paizo by a decade and a half…

By Webster’s definition, Iconic means ‘of, relating to, or having the characteristics of an icon’, which in essence reminds me of looking for the Wizard’s 1E D&D Protection from Evil spell only to be told to ‘see Cleric spell of the same name’, unless, of course, you know the word Icon means ‘a person who is very successful and admired’.

Now, having established the meaning, I intend to look at the evolution of ‘Iconic Characters’ [thus Iconic Character Classes] in the RPG setting.

It can be universally accepted that Paizo coined the phrase ‘Iconics’ with the release of its Pathfinder Adventure Paths [and their beta versions from Paizo’s Dungeon Magazine], but that is simple semantics.  In reality, the first true ‘Iconics’ were from the Wizard of the Coast release of D&D 3rd Edition, namely Krusk, Jozan Vadania, Tordek, etc.

These characters were really the first to take players through the game by repeating their exploits in both artwork and description.  Created by artists Todd Lockwood and Sam Wood, players from a whole new D20 generation were introduced to this new system and cut their teeth with the WotC Iconics.

However, I would contend that perhaps the definition of Iconic doesn’t have to depend on players of RPGs actually knowing the character’s name, but rather recognizing their image.  If that is the case, then the role of character class Iconics goes back much further.

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Lawrence Schick Expands on the Origins of TSR’s The Known World

Lawrence Schick Expands on the Origins of TSR’s The Known World

Gods Demi-Gods & Heroes-smallThe “Known World” D&D Setting: A Secret History,” Lawrence Schick’s fascinating look behind the scenes at the home-grown adventure world that eventually became TSR’s famed Known World campaign setting, one of the earliest published settings for Dungeons and Dragons, was our most popular article last month, read by thousands of old school gamers.

Interest in the piece continues to be high and last week James Mishler, who painstakingly produced color versions of Lawrence’s original hand-drawn maps, conducted a detailed Q&A with Lawrence on his blog, Adventures in Gaming V2. The questions range from how much inspiration Tom Moldvay and Lawrence drew from the original D&D supplement Gods, Demigods & Heroes for their pantheon, to the influence of Lin Carter and Michael Moorcock. Here’s a snippet.

You mentioned an “ancient, pre-human civilization.” Do you recall any details about this? Related, do you recall if Tom Moldvay’s creation, the Carnifex of M3: Twilight Calling, were based on the Dragon Kings from Lin Carter’s Thongor series?

The pre-human civilizations were misty, with contradictory legends about them. Tom’s Carnifex were not based on Carter’s Dragon Kings, IIRC. (Neither of us thought very highly of the Thongor novels, though we admired Carter’s work as an editor.)

The influences from Howard, Lovecraft, and Smith are fairly obvious. But what, if any influence of Moorcock can be found in the Original Known World? Were the alignments of the OKW strongly in the Moorcock tradition?

We weren’t all that big on alignment, actually — it seemed to us, even then, to be an oversimplification that was more restrictive than it was useful. Moorcock’s real influence on us was the example of his anti-heroes, which freed us up to put moral choices in the hands of the players, rather than hard-wiring the world into good vs. evil.

Read the complete Q&A here.

Future Treasures: Accretion Disk for the Ashen Stars RPG

Future Treasures: Accretion Disk for the Ashen Stars RPG

Ashen Stars Accretion Disk-smallI’ve covered a great many role playing games here over the past few years. But I think it’s safe to say that none of them has captured my imagination the way Pelgrane Press’s Ashen Stars has.

A space opera set in a war-ravaged perimeter where civilization retains only the most tenuous hold, players take the roles of licensed mercs who make a living as as freelance law enforcement on a rough-and-tumble frontier called “the Bleed,” where humans and half a dozen alien races peacefully co-exist…. usually. The Mohilar War that very nearly destroyed the governing Combine is over, and the Combine is in no shape to govern the Bleed. Instead it is forced to depend on on loosely-authorized bands like the players to maintain peace, keep a lid on crime, and investigate odd distress signals from strange corners of space.

Pelgrane Press continues to support the game with regular PDF releases, and so far had published two thick adventure compilations in print: The Justice Trade and Dead Rock Seven, both of which were excellent. Later this year they plan to release the first rules supplement, Accretion Disk, packed with new character options, six new playable species, new options abilities (like zero-g martial arts), new weapons, and equipment, new contracts for your players, and twelve new hostile aliens.

An Accretion Disk forms around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes.

It holds true for stars and black holes – and for politics and crime, too. And let’s face it –- you’re the ones who are going to be standing in the path of that explosive release. Better get ready.

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Great Pathfinder Discounts at Paizo’s GM Day Sale

Great Pathfinder Discounts at Paizo’s GM Day Sale

Pathfinder Ultimate Campaign
Pathfinder Ultimate Campaign

Game Masters are getting a lot of appreciation these days. According to Wizards of the Coast, all of February was Dungeon Master Appreciation Month, a fact that they celebrated with a hilarious series of videos of a “Dungeon Master Support Group.” These are clearly intended to promote the recent 5th edition Dungeon Master’s Guide, but I’m a sucker for a brilliant viral promotional campaign. If you you’ve ever played a tabletop RPG, definitely check them out.

That being said, I’m not sure that the work we do as as Dungeon Masters (or Game Masters) quite warrants a full month. Turns out that we also have a day, which seems a bit more proportional!

March 4 was the “official” GM day, to celebrate Gamemasters everywhere. Some digging shows that this sacred gaming holiday dates back to 2002, when it was proposed on the EN World forums.

Paizo LLC, the makers of the Pathfinder Roleplaying Game, are celebrating the event by having a massive GM’s Day sale that runs through March 10. It’s a great time to buy the Core Rulebook, Bestiaries, GameMastery Guide, and other books to begin playing Pathfinder, but for those who already play Pathfinder RPG, here’s my tip of the top 5 books may not yet have but definitely want.

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Geek Parenting: D6 Thoughts for Tabletop Gamer Parents

Geek Parenting: D6 Thoughts for Tabletop Gamer Parents

2kg of Halo Megablocs. It's hundreds of pounds worth of plastic, but we'll only get a few quid for it because the sets are all jumbled.
2kg of Halo Megablocs… hundreds of pounds worth of plastic, but we’ll only get a few quid for it because the sets are all jumbled.

At the moment, Kurtzhau and I are trying to flog off 2kg of Halo Megablocs. It’s hundreds of pounds worth of plastic, but we’ll only get a few quid for it because the sets are all jumbled. Worse, he only got 18 months play out of the lot, less out of recent acquisitions. He’s 11 now and Bolt Action and Warhammer 40K have swept away all his toys.

So, this set me thinking about things I wished I known when I started parenting.

1. Your old games are rubbish

Seriously, your old edition of AD&D is unplayable — too many subsystems, too much obscurantism for anybody growing up a digital native. This is also true of those older boardgames that tried to emulate some aspects of role playing, but without the verbal problem solving and character stuff that make RPG worthwhile. In terms of making interesting decisions, Talisman, for example, is not really much better than Snakes and Ladders.

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Future Treasures: Temple of Elemental Evil Board Game

Future Treasures: Temple of Elemental Evil Board Game

Temple of Elemental Evil Board Game-smallThe Temple of Elemental Evil, written by Gary Gygax and Frank Metzner and published by TSR in 1985, is considered one of the greatest RPG adventures ever created. When Dungeon magazine ranked them in 2004, on the 30th anniversary of the Dungeons & Dragons game, The Temple of Elemental Evil was voted the 4th greatest D&D adventure of all time. In his 1991 history of role-playing games, Heroic Worlds, Lawrence Schick wrote “If you like huge classic dungeon crawls, this is probably the best of the lot.”

It has seen several incarnations since its original release, including a Fourth Edition re-release of the first chapter, The Village of Hommlet, and a popular computer game version, developed by Troika Games and published by Atari. It remains the only computer game ever released set in Greyhawk.

Now Wizards of the Coast is converting this grandaddy of all dungeons crawls into a board game, to be released in April of this year. Here’s the description from the WotC website:

In the Temple of Elemental Evil board game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure?

The Temple of Elemental Evil board game features multiple scenarios, challenging quests and cooperative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.

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