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Dungeon Crawling is Fun Again: Etrian Odyssey

Dungeon Crawling is Fun Again: Etrian Odyssey

Etrian Odyssey-smallDungeon crawling has always been a popular subset of the RPG genre. Sometimes motivating players requires a massive story, plot twists on top of plot twists, and evil villains out to rule the world. Other times, a party of heroes and a dungeon full of treasure is enough. But despite the popularity of the latter design among CRPG fans, the genre shrunk in favor of RPGS built around massive stories, like Mass Effect.

Today I want to look at the Etrian Odyssey series from Atlus; a company known for Japanese role playing game (JRPG) design, and how it managed to relight the fire for the classic dungeon crawl with old and new mechanics.

A Beginner’s Guide to Dungeon Crawlers

Before we talk about Etrian Odyssey, let’s quickly recap the dungeon crawler genre.

Dungeons crawlers have been popular since the 80s, with series like Might and Magic and Wizardry. In these titles, you assembled a party of heroes from predefined classes like warrior, cleric, mage etc, and explored dungeons for treasure and monsters. Combat was typically turn based, as you attempted to sojourn as far as possible before being forced to return to a town or safe area.

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Erik Chevalier Reaches Settlement With FTC For Kickstarter Failure

Erik Chevalier Reaches Settlement With FTC For Kickstarter Failure

The Doom That Came to Atlantic City logoTwo years ago we reported on the spectacular failure of one of the biggest Kickstarter success stories of 2012.

Reports are coming in that Erik Chevalier, the man behind one of the most high-profile Kickstarter game successes of 2012, The Doom That Came To Atlantic City, has admitted that he will never produce the game… Over the past 13 months, Chevalier has been releasing increasingly bleak progress reports, culminating in this post Tuesday…

The Washington Post is reporting today that Chevalier has agreed to a settlement order with the FTC that includes a $111,793.71 judgment against him — although it’s unlikely he’ll ever be able to pay it.

In its first ever enforcement action against a crowdfunded project, the Federal Trade Commission went after a board game project gone wrong… Few, if any, supporters of the project ever received refunds, the FTC alleged in a complaint against Chevalier disclosed Thursday that accuses him of deceiving backers of the project. And instead of spending most of the funds raised through Kickstarter on making the game, he spent it on himself, the agency claimed. “In reality, Defendant never hired artists for the board game and instead used the consumers’ funds for miscellaneous personal equipment, rent for a personal residence, and licenses for a separate project,” the complaint said.

Chevalier has agreed to a settlement order with agency. Under the agreement, he’s prohibited from making misrepresentations about crowdfunding campaigns and failing to honor refund policies in the future. The order also contains a $111,793.71 judgment against Chevaliar, but it is suspended because of his inability to pay. “The full amount will become due immediately if he is found to have misrepresented his financial condition,” an FTC press release said.

Read the complete article here.

Where Extra-planar Daemons and Dark Gods Play: Warhammer 40K: Gaunt’s Ghosts: First & Only

Where Extra-planar Daemons and Dark Gods Play: Warhammer 40K: Gaunt’s Ghosts: First & Only

Gaunts Ghosts First and Only-smallFirst & Only
A
Warhammer 40K novel
Volume 1 of Gaunt’s Ghosts
By Dan Abnett
Black Library (272 pages, $6.95, March 2000)
Cover by Kenson Low

Warhammer 40,000 is, at its core, a miniatures game artfully designed to separate wargamers from their money with peak efficiency. But it may be more broadly known as a shared-universe fiction franchise which occupies several shelves in the tie-in fiction wasteland west of “Z” at your local book retailer. Our very own John O’Neill has covered several books in the ongoing Horus Heresy saga, and odds are that even if you’ve never picked up a book, you’ve noticed the Black Library imprint occupying ever more space on the New Releases rack.

WH40k occupies a gray area between science fiction and fantasy. I’d categorize it most accurately as a very grim shade of space opera, but extra-planar daemons and dark gods play a central role in its varied mythology, and there are sci-fi races which correspond to elves, orcs, and even undead (with heavy shades of Terminator). It’s primarily a canvas on which to tell stories about war, and so none of the various factions are particularly given to the arts of peacetime.

The majority of WH40K fiction is stories about the Space Marines (Adeptus Astartes for purists): genetically enhanced super soldiers who go into battle against alien and daemonic hordes clad in heavy power armor and carrying an assortment of massive guns and chainsaw swords. They tend to be hyper-manly, grim, serious, and generally without concerns besides waging war.

Honestly, I’ve found most of the WH40K fiction I’ve sampled to be fairly shallow. Every story is perpetual war and violence, with characters who exist only as warriors, moving from battle to blood-drenched battle. Most of the time, I’ve felt that any sense of deeper meaning to the carnage gets obscured, leaving little more than loving descriptions of weaponry and slaughter.

But there are diamonds in the ashes, and Dan Abnett’s work shines brightest of them all.

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Review: Three Fictional Non-Fiction Books from Osprey

Review: Three Fictional Non-Fiction Books from Osprey

Coming June 23!
Coming June 23!

Kurtzhau – aged 11 – squees. “It’s got all the tropes. They’ve obviously read Scott Westerfield…!”

I’ve just unpacked Osprey’s Steampunk Soldiers: Uniforms and Weapons from the Age of Steamone of three review copies acquired as a result of me ruthlessly parlaying a short story gig – Frostgrave tabletop game, coming soon, it rocks – into a pipeline of free books to review.

OK — Whoop! Whoop! Whoop! — moral hazard! Integrity in heroic book reviewing! Disclaimer! I wrote a short story for Osprey. I’d love to write a book for them. However, the reason I want to do all this is because Osprey rock. So bearing that in mind, read on.

Steampunk Cover
“…got all the tropes!”

I received three books from Osprey.

Steampunk, The Wars of Atlantis (coming July 21) and Orc Warfare (coming June 23).

They are odd.

Not as odd as the stand of Osprey books I once spotted in a local store…. It turned out that the manager of the History Department hated the books and would only reorder to fill gaps created by sales.

When the stand first went up, the military history gannets swooped and grabbed all the Templars/Waffen SS at War type books, and everything else with tanks and siege machines on the cover, leaving only the 10% of weird nerdy titles like German Civilian Police 1935-45, and Swiss Catering Corps 1866 (I made that one up).

So the manager filled the resulting gap with a random selection of books. 10% of these were yet more nerdy titles that did not sell. Fast forward a couple of years, and you have stand of possibly the most odd but boring military history titles in history.

Great, though, if you want to know about 19th century West Swabian Militia Civilian Servant Uniforms…

These books, in contrast, are odd, but not boring odd. They are odd because they are entirely made up and aimed squarely at tabletop gamers, without committing to a particular system.

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Future Treasures: Pathfinder Tales: Lord of Runes by Dave Gross

Future Treasures: Pathfinder Tales: Lord of Runes by Dave Gross

Pathfinder Tales Lord of Runes-smallI’ll admit, I was surprised to read the announcement from Tor and Paizo back in February, that Tor would become the publisher for the popular Pathfinder Tales line of novels. But it certainly makes business sense — Tor is the biggest publisher in the genre, and has unprecedented distribution and marketing muscle, and this allows Paizo to focus on the creative side of things.

The books have shifted to a new format (trade paperback), and will be available for the Kindle for the first time, but nothing else appears to have changed. The line remains in the capable hands of its longtime editor, James L. Sutter.

The first title under the new arrangement, Lord of Runes by Dave Gross, arrives next week. Here’s a snippet from the press release:

Since its launch in 2008, the Pathfinder Roleplaying Game has topped RPG sales charts for several years running, and has grown to become one of the most important and best-loved tabletop RPGs in the world. In 2010, the Pathfinder Tales novel line was launched by the game’s publisher, Paizo, and has included more than 20 exciting fantasy novels by Tim Pratt, Michael A. Stackpole, Ed Greenwood, James L. Sutter, Howard Andrew Jones, Liane Merciel, and others. Since then, Pathfinder has been translated into five languages, has released a widely popular card game, and has inspired computer games, comic books, audio drama, gaming figurines, and toys.

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Adventures In Gaming: The Temple Of the Sea Gods

Adventures In Gaming: The Temple Of the Sea Gods

DSC05298I first created this adventure back in 1986, as a discrete part of a longer cycle in which the characters involved were questing for several potent artifacts intended to aid them in defeating their world’s largest dragon. One of those items was hidden here, in this temple.

For purposes of exhuming this module, I’ve made a number of things generic (both for the sake of easy translation to your gaming world, and to avoid any possible AD&D copyright issues). Even the particular “sea gods” to whom this temple system is consecrated can be adapted to fit your specific mythos. In fact, you can adapt pretty much any part of this; it’s for you, after all. For you to enjoy and hopefully put to use.

Character Motivation

If the player characters aren’t in pursuit of some massive relic (see above), then one fine reason to explore these halls is the usual mix of adventure seeking and treasure hunting. The bear went over the mountain, after all, and that OCD chicken keeps right on crossing the road. As a backup incentive structure, there’s always altruism. As you’ll see from the setting, the locals are beset by dangerous winged beasties, and it could be up to your particular band of heroes to free them from this (truly lethal) scourge.

Setting

A windy, treacherous tidal river. Dark, choppy water. Deep. Cold. Steep bordering cliffs, with multiple ravines and gorges forking off the main channel. What steadings there are bar their doors at night and keep a watch around the clock. Out of one of those ravines, often at dusk but not always, predatory bat-like creatures fly, and while you can fend off one or two, if they catch you in your boat or on the road, alone, and they come in a flock…

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Check Out the Hyperborea Adventure Kickstarter

Check Out the Hyperborea Adventure Kickstarter

Hyperborea Adventure Three-Pack Kickstarter-small

A little over two years ago, I reviewed Jeffrey Talanian’s delightfully inventive RPG Astonishing Swordsmen & Sorcerers of Hyperborea, a massive boxed set created in homage to the original boxed edition of Dungeons and Dragons. Time has not diminished my admiration; it remains one of my favorite games released in the last ten years. In fact, my only criticism — as I mentioned in my review — was the small number of supporting products.

That’s why I was so pleased to see a new Kickstarter, for the Hyperborea Adventure Three-Pack, a campaign created to fund the publication of a trio of deluxe adventures for the game: Ghost Ship of the Desert Dunes by Jeff Talanian, Forgotten Fane of the Coiled Goddess, by Joseph D. Salvador, and Beneath the Comet, by Ben Ball. These sword-and-sorcery adventure modules will each flesh out a different chuck of Hyperborean geography, and each is suitable for use with other games, such as Labyrinth Lord, Castles and Crusades, Swords & Wizardry, and of course, the game start started it all, D&D.

The campaign has a goal of $14,000 and, after less than 48 hours, has already raised over $12,000. Stretch goals include inside cover maps, additional art, and bookmarks, and I think the odds are good that more will be added. Check out all the details here.

Catching Up With Numenera

Catching Up With Numenera

Numenera-smallI got to know Monte Cook back when Black Gate was still publishing fiction. He’s a talented writer, and he sent me a short story I would have loved to have published. Alas, the magazine was already dying at that point, and we weren’t able to do business.

But I’ve kept an eye on his publishing ventures and, like everyone else, was astounded when his Numenera Kickstarter raised an almost unprecedented $517,255 in September 2012. He used the money to launch Monte Cook Games, which in August 2013 delivered the Numenera Corebook, a gorgeous 416-page full color rule book and campaign guide. I finally bought a copy at the Games Plus auction in March, and I’ve spent the last few weeks pouring over it.

What’s so special about Numenera? Monte had an enviable reputation in the gaming industry — he was an editor at Iron Crown Enterprises and, with Jonathan Tweet and Skip Williams, co-authored the famous third Edition of Dungeons and Dragons. Some of his more notable creations are the D&D modules Labyrinth of Madness and Return to the Temple of Elemental Evil, as well as many Planescape adventures and the mammoth Ptolus campaign setting, based on the home game used to playtest third edition.

But it’s far more than just Monte’s reputation that’s fueled the success of his latest endeavor. Numenera has a great premise. The setting is Earth, a billion years in the future. The inhabitants of our planet live amidst the ruins of eight unimaginably powerful civilizations, each of which mastered arts and technologies they cannot even begin to understand. Artifacts from those civilizations lie in the earth — or walk the land. Some of them are incredibly powerful; some are unspeakably dangerous. And some of them are alive.

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Adventures in RPGs: Long Arc or Short Arc?

Adventures in RPGs: Long Arc or Short Arc?

Scan 11AD&D carried me from middle school right through college, and about seventy-five percent of the time, I wound up as the referee. The core group with whom I played continued right on getting together for another fifteen years or so after graduation, engaging in annual reunions all over the country.

And I kept right on refereeing. After all, I had unfinished stories to “tell.” These story arcs played out over weeks, months, semesters, and then years. Many remain unfinished to this day. In the main, the rest of the group enjoyed my epic, often convoluted approach. For better or for worse, we weren’t much for hack-and-slash, in-and-out heroism.

Or were we? I’ll never forget Eric S. musing, as one reunion year wound down, that it sure would be nice if for once we could storm the castle, rescue the maiden, and be done.

His wistful comment stemmed in part from my having that very year posed a variant on that longed-for maiden-in-the-tower paternalistic standby: Orcus hired the party to rescue a damsel in distress, but this particular blushing violet turned out to be a truly enormous, deformed frog that had to be kissed in order to… well. Let’s just say there aren’t enough kisses in creation to make the wife of Orcus any more desirable.

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New Treasures: Freeport: The City of Adventure for the Pathfinder RPG

New Treasures: Freeport: The City of Adventure for the Pathfinder RPG

Freeport The City of Adventure for the Pathfinder RPG-smallFreeport is one of my favorite RPG settings. It debuted in a slender 32-page module called Death in Freeport, from a young company called Green Ronin Publishing, at GenCon 2000 — simultaneous with the Third Edition D&D Player’s Handbook. As the first adventure to take advantage of the OGL (Open Game License), it was one of two products that launched the d20 era.

Freeport has been expanded and supported with a host of products over the years, and now Green Ronin has upgraded the setting for Pathfinder with a massive new full color hardback edition, with new locations, new NPCs, and a brand new adventure for low-level characters. It was funded by a hugely successful Kickstarter campaign that completed on April 1, 2013 — and now you can share in the fruits of that success.

Freeport is one of the classic city settings of fantasy roleplaying and it’s back — bigger and better — in this monstrous new sourcebook for the Pathfinder Roleplaying Game. Clocking in at a massive 544 pages, Freeport: The City of Adventure lovingly details a metropolis that mixes fantasy tropes, piracy, and Lovecraftian horror into an action packed setting for your RPG campaign. The city is now more detailed than ever, with added locations, characters, hooks, and a brand new, full-length adventure. The book, featuring a cover by fan favorite artist Wayne Reynolds and a fold-out map of the city, also includes full rules support for the Pathfinder Roleplaying Game: new classes, archetypes, feats, and magic items. As always you can use Freeport on its own or drop it into your campaign setting of choice. So set sail for Freeport, mateys! Come for the pirates, stay for the cosmic horror!

Freeport: The City of Adventure for the Pathfinder RPG will be published by Green Ronin on April 29, 2015. It is 544 pages in hardcover, priced at $74.95 or $29.99 for the PDF. Learn more at the Kickstarter page here.