Catching Up With Numenera
I got to know Monte Cook back when Black Gate was still publishing fiction. He’s a talented writer, and he sent me a short story I would have loved to have published. Alas, the magazine was already dying at that point, and we weren’t able to do business.
But I’ve kept an eye on his publishing ventures and, like everyone else, was astounded when his Numenera Kickstarter raised an almost unprecedented $517,255 in September 2012. He used the money to launch Monte Cook Games, which in August 2013 delivered the Numenera Corebook, a gorgeous 416-page full color rule book and campaign guide. I finally bought a copy at the Games Plus auction in March, and I’ve spent the last few weeks pouring over it.
What’s so special about Numenera? Monte had an enviable reputation in the gaming industry — he was an editor at Iron Crown Enterprises and, with Jonathan Tweet and Skip Williams, co-authored the famous third Edition of Dungeons and Dragons. Some of his more notable creations are the D&D modules Labyrinth of Madness and Return to the Temple of Elemental Evil, as well as many Planescape adventures and the mammoth Ptolus campaign setting, based on the home game used to playtest third edition.
But it’s far more than just Monte’s reputation that’s fueled the success of his latest endeavor. Numenera has a great premise. The setting is Earth, a billion years in the future. The inhabitants of our planet live amidst the ruins of eight unimaginably powerful civilizations, each of which mastered arts and technologies they cannot even begin to understand. Artifacts from those civilizations lie in the earth — or walk the land. Some of them are incredibly powerful; some are unspeakably dangerous. And some of them are alive.