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Modular: Kickstarting The Northlands Saga Complete (Frog God Games)

Modular: Kickstarting The Northlands Saga Complete (Frog God Games)

Northlands CompleteThe Vikings are coming!

I’m a fan of Frog God Games. Rising from the ashes of Third Edition D&D’s Necromancer Games, they make RPG products for Pathfinder, 5th Edition and Swords & Wizardry. Way back in 2014, I wrote here about The Lost Lands, the campaign world that would synthesize almost all of the Necromancer and FGG products — from classics like Rappan Athuk and Gary Gygax’s Necropolis to newer deadly adventures like The Slumbering Tsar saga.

I’ve happily backed several Lost Lands Kickstarters the past few years (including Sword of Air, Cults of the Sundered Kingdoms) and there’s been a ton of Pathfinder goodness for me (Don’t let the list price put you off — the PDFs are more affordable). The latest Lost Lands Kickstarter, which wraps up October 2 (and is 75% funded as I type this) is one I have anxiously been awaiting.

In 2010 and 2011, Frog God released the first four modules in Kenneth Spencer’s series set in the Northlands. The first two had a bit of an American Eskimo feel, then moved into pure Viking territory in the third and fourth. You can read my thoughts on the series here.

Then, the modules stopped coming. Greg Vaughan, Pathfinder Creative Director (and author of the previously mentioned Slumbering Tsar epic), told me that The Northlands was on hold and that it would become a separate campaign book for The Lost Lands. So, I waited… and waited…. and waited. Wait no more!

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RuneQuest: Korantia and Mythic Britain

RuneQuest: Korantia and Mythic Britain

Shores of Korantia-smallIn 2013 I wandered over to Monster Island, one of the first journeys I’d ever made to a RuneQuest destination. I found it excellent. And recently, after I returned from GenCon2015, I  travelled once more into RuneQuest realms and learned that excellence is a standard practice in their products.

Shores of Korantia is a setting book for a bronze-age land rich in intrigue and adventure. It covers the regions of the empire in detail that’s thorough but not dry — not so much an encyclopedia entry, but a travel guide with adventure hooks, so that every page you turn sets your mind ablaze with ideas to spin adventures from. Like Monster Island before it, one doesn’t have to be at all familiar with RuneQuest in order to utilize the setting, or even a gamer to enjoy reading it. If you like reading about imaginary worlds, any of the RuneQuest Design Mechanism books I’ve read are a great time.

Korantia is a tottering empire propped up by a noble young ruler that you just can’t help but find yourself rooting for, which is pretty typical of what writer Jonathan Drake manages throughout the book — the people detailed are engaging, their situations interesting. In short, it’s chock full of the potential for story. There are fascinating places to go, engaging people to meet, and mysteries to unravel.

[Click on any of the images in this article for bigger versions.]

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Diablo 3: Fourth (Season)’s the Charm

Diablo 3: Fourth (Season)’s the Charm

Screenshot093Diablo 3 has gone through a lot since its release in 2012: From the lead designer moving on, to patch after patch after patch attempting to address complaints about the design. Of course, we can’t forget about the Auction House system that left a major black stain on the game until its removal.

Flash forward to today. Diablo 3 has come a long way, as we just entered the fourth season of ladder play. Normally I don’t take a look at games I’ve already reviewed, but given everything that’s happened and the latest patch, today I’m making an exception.

Tormented

Before we talk about the latest patch, I want to bring everyone up to speed on what’s happened since Diablo 3 was released. For the first few years of its life, Diablo 3 was marked by polarizing reviews; many people loved the game’s streamlined design, but the poor loot distribution and auction system made the endgame a nightmare.

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Vintage Bits: How G.O.G. Rescued the Classic Forgotten Realms Computer Games

Vintage Bits: How G.O.G. Rescued the Classic Forgotten Realms Computer Games

Pool of Radiance SSI Gold Box-smallLast year I signed up at GOG.com, the digital video game distribution platform, because they had great deals on classic RPGs. I’m not kidding — this site requires some serious self control. I got Starflight & Starflight 2 for just $2.99, Planescape: Torment for $3.99, Wizardry 6 & 7 for $2.99, and Baldur’s Gate for $3.99. Best of all, they did all the hard work of converting the games to run on modern versions of Windows, so I could stop fussing around with DOSBox and my Amiga emulator. GOG is owned by CD Projekt, a Polish company that also owns CD Projekt RED, the developer behind the popular Witcher games.

A few weeks ago I was delighted to discover they were now offering a package deal on my all-time favorite computer role playing games — SSI’s Pool of Radiance and its various sequels, the so-called Gold Box games. I bought a package of eight games for $9.99 (and I swear I’m going to play them soon. All of ’em!) But I hadn’t realized the amazing story behind GOG’s new offering — that in order to secure these classic games, the company had to navigate a legal ownership maze to obtain the rights, before they could begin the hard work of converting them for modern platforms. Dan Griliopoulos at PC Gamer posted an excellent article yesterday exploring just what was involved:

With the trail running cold, GOG tracked down SSI’s original President and founder, Joel Billings. “As a huge fan of D&D he was willing to help walk us through a detailed history behind SSI mergers and narrow the search down to two potential candidates: Mattel, or Gores Technology Group (who had acquired The Learning Company). The latter was a hit. We had found the actual rights owners to the Forgotten Realms games, and after several more months of negotiations, they agreed to sell them to us outright.”

GOG managed to recover thirteen games this way. They are: the party-based RPG Pool of Radiance; its sequels Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness; C&C creators Westwood’s minigame RPG Hillsfar; the RPG construction kit Unlimited Adventures; Westwood’s first-person Eye of the Beholder Trilogy; the roguelike FPS Dungeon Hack; the two Savage Frontier games; and the Ultima Underworld-like Underdark exploration game Menzoberranzan.

Then they had the not-so-small matter of getting all thirteen running and bug-free for modern systems including Windows 10. Considering these were huge games — and not bug free in their release versions — that’s a massive task that the GOG team has been working on since April.

Read the complete article at PC Gamer — and check out the amazing and fast-growing library of old games at GOG.com.

Vintage Treasures: The Pocket Games of Task Force Games, Part One

Vintage Treasures: The Pocket Games of Task Force Games, Part One

Starfire Task Force Games-small Asteroid Zero-Four-small Valkenburg Castle-smaller


Three Task Force Games: Starfire (1979), Asteroid Zero-Four (1979), and Valkenburg Castle (1980)

Task Force Games, based in Amarillo, Texas, was one of the very best board game companies in the business in the 80s, especially for science fiction fans. They published the majestic Federation & Empire (and its follow-up, Federation Commander), Kings Bounty, Godsfire, Battlewagon, Armor at Kursk, Musketeers, and the RPGs Crime Fighter, Prime Directive (based on Star Trek), and the glorious Heroes of Olympus — among many, many others — before the company was sold to Might & Magic developer New World Computing in 1988, and then went out of business.

Of course, who could afford big games like that? Not me, that’s for sure. But that’s okay, because Task Force Games was also a pioneer in the microgame market, with a line of truly stellar Pocket Games, starting with Starfire in 1979. Starfire was one of the most successful microgames ever released. It sold a zillion copies, went through six different editions, and is still being sold today by Starfire Design Studio. It was so popular it eventually inspired a series of novels by David Weber and Steve White, including the New York Times bestseller The Shiva Option.

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New Treasures: Pathfinder Tales: Liar’s Island by Tim Pratt

New Treasures: Pathfinder Tales: Liar’s Island by Tim Pratt

Pathfinder Tales Liar's Island-smallTim Pratt, who also writes the Marla Mason fantasy series under the name T A Pratt, is one of the most popular authors in the Pathfinder Tales stable. His previous Pathfinder books include Reign of Stars and City of the Fallen Sky, and his last tale of Rodrick the thief, Liar’s Blade, was called “Fafhrd-and-Grey-Mouser-style sword and sorcery adventure” by SF Signal. His latest, Liar’s Island, on sale next week from Tor, sees Rodrick and his magical sword Hrym called to the court of the exotic southern island, Jalmeray, where they become pawns in a dangerous game of political intrigue… and the only way to escape is to find a legendary artifact.

A Thief and His Sword

Rodrick is a con man as charming as he is cunning. Hrym is a talking sword of magical ice, with the soul and spells of an ancient dragon. Together, the two travel the world, parting the gullible from their gold and freezing their enemies in their tracks. But when the two get summoned to the mysterious island of Jalmeray by a king with genies and elementals at his command, they’ll need all their wits and charm if they’re going to escape with the greatest prize of all — their lives.

From Hugo Award winner Tim Pratt comes a tale of magic, assassination, monsters, and cheerful larceny, in Pathfinder Tales: Liar’s Island, set in the award-winning world of the Pathfinder Roleplaying Game.

Our most recent Pathfinder coverage includes Howard Andrew Jones’ upcoming Beyond the Pool of Stars, Dave Gross’ Lord of Runes, and The Emerald Spire Superdungeon.

Pathfinder Tales: Liar’s Island will be published by Tor Books on August 25, 2015. It is 295 pages, priced at $14.99 in trade paperback and $9.99 for the digital version. The cover is by Michael Ivan.

Vintage Treasures: The Man of Gold by M.A.R. Barker

Vintage Treasures: The Man of Gold by M.A.R. Barker

The Man of Gold-smallI remember exactly where I was when I learned M.A.R. Barker had died. I was at the games auction at Gary Con IV on Saturday, March 24th, 2012, when Luke Gygax solemnly paid tribute to the industry giants we’d lost that last year — and he announced that M.A.R. Barker, the brilliant creator of the world of Tékumel, had passed away at the age of 82. When I got home that night, the first thing I did was write an obituary for Black Gate, honoring the man who’d done so much for the hobby.

Tékumel was a unique creation in fantasy gaming. It was home to one of the earliest RPGs ever written, Empire of the Petal Throne, published by TSR in 1975, and later a series of well-received fantasy novels by Barker, beginning with The Man of Gold, published by DAW with a marvelous cover by Michael Whelan in 1984.

Tékumel is a distant world populated by both humans and aliens, who have built a vast and intricate civilization over thousands of years. Ruled by the upper clans of the land, the planet’s culture is based upon the teachings of gods and demons, upon the ways and wiles of alien races, and upon the layered traditions of monarchs ancient and current. Tékumel is an exquisitely detailed world where surprise and adventure are as natural as night and day.

The Man of Gold is the first novel based on the Tékumel: Empire of the Petal Throne RPG. Follow the quest of Harsan, acolyte of the temple of Thumis, as he ventures forth to seek a forgotten empire’s super weapon known only as the Man of Gold.

Tékumel has been revisited many times by talented game creators over the decades, and is now the setting for multiple game systems.

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538 Blog Reports Crowdfunding Is Driving A $196 Million Board Game Renaissance

538 Blog Reports Crowdfunding Is Driving A $196 Million Board Game Renaissance

Exploding Kittens-smallNate Silver’s popular 538 blog, known mostly for astute political analysis, often takes a hard look at other industries, and yesterday Oliver Roeder examined the recent explosive growth in crowdfunding for board games. His examples include Conan (which we covered here,) Reaper Miniatures, Dwarven Forge, and the break-out hit Exploding Kittens, which exceeded its campaign goal in eight minutes and set a record for most backers in Kickstarter history, raising $8,782,571 from 219,382 backers.

Luke Crane is Kickstarter’s in-house board game expert and resident dungeon master. He sees Kickstarter as the latest in a series of board and card gaming milestones. Dungeons & Dragons, first published in 1974, crystallized role-play gaming. Magic: The Gathering, which debuted in 1993 and became a smash hit, spawned countless expansions and still boasts a competitive professional circuit. The Settlers of Catan, and its first English-language edition in 1996, gave many their first taste of German board gaming kultur. That game has sold over 15 million copies.

And then, in mid-2009, Kickstarter launched.

Since that debut, pledges to board and card game projects on the site have totaled $196 million, according to the company. Ninety-three percent of that money went to successful projects — those that reached their fundraising goal. For comparison, pledges to video game projects, including hardware and mobile games, have totaled $179 million. Of that, 85 percent went to ultimately successful projects. On Kickstarter, analog is beating digital.

Read the complete article here.

Conquer a Dark and Dangerous Galaxy in Warhammer 40K: Forbidden Stars

Conquer a Dark and Dangerous Galaxy in Warhammer 40K: Forbidden Stars

Forbidden Stars-small Last year I bought Warhammer 40,000: Conquest, Fantasy Flight’s two-player card game of interplanetary warfare in the Warhammer 40K universe, and enjoyed it quite a bit. But as much fun as it was, it wasn’t what I really wanted — a multi-player game of large scale strategic conflict in the stars.

So I was excited to discover today that Fantasy Flight has recently released Forbidden Stars, a competitive board game of interplanetary war set in the Warhammer 40,000 universe, and it looks to be exactly what I was hoping for. The base set features four iconic 40K factions: the loyalit Ultramarines Space Marines, Craft world Iyanden Elder, Evil Sunz Orks, and World Eaters Chaos Space Marines. Each faction has its own range of units and unique combat, event, and upgrade cards.

While I miss some of the other colorful factions in the 40K universe — such as Tyranids, Dark Eldar, and Tau — doubtless they will be included in later expansions.

The game uses the familiar moveable tile system, to give every conflict a unique scope and landscape (see the pic of the board below). The huge box comes packed with over 140 sculpted plastic pieces — always one of the delights of a Fantasy Flight game — and custom dice.

There was some concern in certain quarters that, following their acquisition by Asmodee last November, Fantasy Flight would lose some of its creative spark. That certainly doesn’t seem to be the case.

Fantasy Flight first dabbled with the Warhammer 40K license with a line of excellent role playing games, including Dark Heresy, Only War, and the superb Rogue Trader, one of the best space RPGs I’ve ever played. They have stopped producing supplements for the RPGs (and cleared out much of their back stock with a huge sale late last year), and have now turned their energies to board games. This is the third Warhammer 40K board game to be released by Fantasy Flight (the first two were Relic and Conquest), and this one seems by far the most ambitious.

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The Retold Story of Etrian Odyssey Untold

The Retold Story of Etrian Odyssey Untold

Etrian Odyssey Untold-smallIn my previous post on Etrian Odyssey, I spent the majority of my time examining what the series did to revive the dungeon crawler genre, and attract a new generation of fans through the use of mixing modern and classic game design. By the time this post is up, the second game in the Etrian Odyssey Untold series will be out, and I wanted to take a look at how Atlus is giving old and new fans a revised take on the series.

Second Chances

Previously, I talked about how the Etrian Odyssey series was reviewed very harshly by most critics for the first couple of installments; the reason was that a lot of people didn’t want to play a dungeon crawler, and were hung up on the series’ hardcore difficulty. And to be fair, their complaints had some merit, due to the quirks of the series.

While Etrian Odyssey did make a lot of allowances compared to older dungeon crawlers, this was still a series that forced you to find the enjoyment in it. Enemy stats were scaled very high, and all it took was one bad battle to wipe out your party and lose all progress from your last save. While party composition wasn’t as complicated as previous series, a novice could still mess up early by not understanding good party compositions, and the game’s use of harvesting field points for items/money.

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