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Goth Chick News: Playing Creepshow? Yes, Please

Goth Chick News: Playing Creepshow? Yes, Please

Creepshow horror anthology series (Shudder, 2019-2022)

Horror gaming is mixed bag of good, bad and frustrating. You either get excessive gore and more jump scares then your heart can handle, or the action is slow moving with too little to do. That’s why this week’s news is really interesting for all horror gaming fans.

Horror game studio DreadXP and game developer DarkStone Digital (creators of fan fav The Mortuary Assistant, which is slated to have a film adaptation) announced a video game adaptation based on Shudder’s hit television series Creepshow, which itself is based on the 1982 George R. Romero classic film.

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There No School Like Old School: Four Against Darkness

There No School Like Old School: Four Against Darkness

Not all nostalgia trips are created equal. Revisiting a favorite movie or an old neighborhood or some childhood hobby is a great way to reignite that sense of wonder most of us had when we were younger. It’s a way of seeing subtle magic that either fades or is drummed out of us as we grow older.

But just about everyone who frequents this site already knows that there’s a very dark underside to nostalgia, the sort of thing that breeds resentment and a perpetual backward glance. The sort of nostalgia that brings no joy or sense of wonder. The sort of nostalgia that becomes a destructive addiction.

I’m talking about the people who have been collecting comic books since they were children, but haven’t read one in years, just buying and bagging them, stuffing them in boxes never to be seen until they die and their relatives go through their stuff. I’m talking about the Star Trek fans who haven’t enjoyed an episode of the show for decades, but continue watching it regularly, just so they can post another Youtube video about how much the franchise sucks since its “glory days.” I’m talking about music fans who haven’t listened to a new band since they were in college, just replaying the same few hundred albums over and over again, convinced that nothing new is good. And I’m talking about “old school gamers” who never play the game any longer and only post long rants about how the game has grown too P.C., too woke, or too whatever the latest term for “politics that are different from mine.”

I discovered the OSR (Old School Revival, if you didn’t know) movement a few years ago. And while there certainly are the usual trolls that younger gamers would expect to find there, a lot of it is surprisingly forward-looking. Sure, a lot of OSR enthusiasts insist on playing first edition Dungeons & Dragons just as it was written forty-plus years ago. But plenty of others have taken that bedrock of a rule system and cleaned it up, stripping out what they don’t like and adding in new innovations.

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Adventure in a Nightmare-fueled Landscape: Deadlands: the Weird West

Adventure in a Nightmare-fueled Landscape: Deadlands: the Weird West

Deadlands: the Weird West (Pinnacle Entertainment Group, April 2021)

Kickstarter completely transformed board gaming a decade ago, and over the last few years it has thoroughly reinvigorated role playing as well. It’s the de facto launch platform for the hobby gaming industry these days, and it doesn’t look like that’s going to change any time soon. I’ve been playing RPGs since 1979, and in all those years I’ve seen countless new and innovative game systems fail because they couldn’t grow beyond a small but dedicated fan base. Kickstarter has brought those systems a whole new lease on life — and an explosion of new content.

Deadlands is fine example. Created by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 1996, the horror/steampunk game was a huge artistic and creative success, easily one of the most talked-about RPGs of the 90s. Talk wasn’t enough to keep it alive though, and for long stretches of the last 25 years the game has sadly been unavailable.

In 2017 Pinnacle stuck a toe in the waters with a reprint of the 1999 edition, Deadlands 20th Anniversary Edition, funded by a crowdfunding campaign. Emboldened by that success, last year they tried something much more ambitious: Deadlands: the Weird West, a massive box set containing a complete system relaunch using the Savage Worlds core rules. Deadlands‘ small but loyal fanbase enthusiastically rallied to support the new Kickstarter campaign, and it blew through its $10,000 goal, with 4,973 backers pledging a whopping $568,636.

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Solo Adventures on Grim Worlds: Modiphius’ Five Parsecs from Home and Five Leagues From the Borderlands

Solo Adventures on Grim Worlds: Modiphius’ Five Parsecs from Home and Five Leagues From the Borderlands


Five Parsecs from Home and Five Leagues From the Borderlands (Modiphius, 2021 and 2022). Covers by Christian Quinot

Modiphius Entertainment was launched in 2012 by husband and wife gamers Rita and Chris Birch to publish Achtung! Cthulhu, a game that remains near and dear to my heart (you know anything featuring Nazi supervillains, Cthulhu, and roleplaying is going to get some love in these quarters). But in the decade since they founded their unassuming little gaming company it’s captured the attention of the entire industry with a litany of innovative and exciting titles, including Coriolis: The Third Horizon, Alien RPG, Forbidden Lands, Star Trek Adventures, Conan: Adventures in an Age Undreamed Of, and much, much more.

Their newest releases, Five Parsecs from Home and Five Leagues From the Borderlands, may be their best yet — at least for product-staved solitaire gamers like me. These are finely crafted solo adventures games with rich narrative campaigns that allow you to explore exotic locales, earn experience and level up your team, find exotic gear, trade, and even upgrade your starship or hideout. They’re the most exciting solitaire gaming releases of the last few years, and that’s saying something.

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Goth Chick News: A House of the Dead Remake? Yes, Please!

Goth Chick News: A House of the Dead Remake? Yes, Please!

Back in 1997 I happened to find myself in Dallas, TX at the original Dave & Busters location. Walking around with a pocket full of tokens (the arcade was beyond actual quarters, but still several years away from the credit-card-like payment system), I came across a new shooter called The House of the Dead.

The game had what was, at the time, a fairly unique gameplay driven not by a controller, but by a pistol reloaded by firing off screen. My initial couple tries easily turned into a couple of hours, gleefully wiping out zombies and other heinous creatures unleashed on the world by the mad biochemist and geneticist Dr. Curien.

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More From Pathfinder’s Lost Omens Setting

More From Pathfinder’s Lost Omens Setting

Since Pathfinder Second Edition is a complete revamp of the Pathfinder rules system, they have balanced supplement releases that focus on the rules with those that provide Second Edition expansions of their Lost Omens setting on the planet of Golarion. That setting has been explored in depth by Paizo for over a decade, in supplements for D&D 3.5 that predated the release of Pathfinder First Edition, so they have a large foundation to build upon with new setting material for Second Edition.

While some of those – like Lost Omens: Gods and Magic and the Lost Omens: World Guide – have had a lot of mechanics that can be incorporated into game play, their main focus is narrative, providing setting information that Gamemasters can use in planning out a story set in the world of Golarion. Their two most recent supplements in the Lost Omens line have focused a bit more on the narrative.

In Absalom: City of Lost Omens (Paizo, Amazon), the emphasis is on a single city. The “city at the center of the world,” Absalom is the largest, most cosmopolitan city in the entire Lost Omens setting. A variety of adventures and scenarios have been set there, including the entire Agents of Edgewatch (Paizo, Amazon) adventure path, so there’s no shortage of previous material for them to draw on in this 400-page tome about the city.

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Galactic Magic for Starfinder

Galactic Magic for Starfinder

Since its inception, Paizo’s Starfinder RPG has been a science fantasy game. The deep melding of magic, science, and technology is built into the setting from the foundation, and classes like Technomancer and Witchwarper really exploit a mystical connection with scientific and technological knowledge. One of the major deities, Triune, is deeply tied artificial intelligence and computer technology. Many of the rulebooks released for the series have included magical devices and new spells.

Despite all of the emphasis on magic, though, Starfinder has not previously had a supplement fully devoted to magic. They’ve had a variety of technology-focused supplements like Armory, Starship Operations Manual, and Tech Revolution.  (Tech Revolution, it is worth reminding people, introduces mechs into the game. Seriously, look into it.)

The drought of magical supplements finally ends with the recent release of Starfinder: Galactic Magic (Paizo, Amazon), which sets the stage to add mystical flavor to the game.

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Guns and Gears in Pathfinder Second Edition

Guns and Gears in Pathfinder Second Edition

I recently covered Pathfinder‘s exploration of the magical arts in my review of their Secrets of Magic rulebook. At the more physical end of the spectrum, the Guns and Gears supplement explores the role of firearms, clockwork devices, and other forms of impressive technology from the Pathfinder world, including the introduction of rarer classes into Pathfinder Second Edition: the Inventor and an update on the Pathfinder classic Gunslinger class.

With this book, they’ve definitely recognized that these two mechanical systems are in many ways very different, and might have very different audiences. While some might want a character to walk around with a gun, they aren’t interested in going full steampunk (or even clockwork punk) by incorporating this level of technology into the game setting on a regular basis. On the other hand, a player might want the technological aspects of steampunk, but feel that the firearms themselves don’t fit with their play style. As such, they book really splits these two sets of rule systems apart, so you can use the portion of the book you want to as see fit, or adopt all of these rules for your game.

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Diving Deeper into Pathfinder‘s Secrets of Magic

Diving Deeper into Pathfinder‘s Secrets of Magic

Magic is the cornerstone of a fantasy roleplaying game (although a good strong sword and armor usually helps). While over the years since it’s release Pathfinder Second Edition has had no shortage of emphasis on magic, from the classes, spells, and items contained in the Core Rulebook to those in the Gods & Magic supplement and the Advanced Player’s Guide, their release of Secrets of Magic really represents the most significant exploration of magical systems within Second Edition Pathfinder to date. In addition to the various magical systems and spells, this book provides two Pathfinder classes from First Edition, reworked for Second Edition: the Magus and the Summoner.

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Goth Chick News: The Scary Games I Can’t Wait to Play in 2022

Goth Chick News: The Scary Games I Can’t Wait to Play in 2022

I realize that persons of a certain age have literally been witness to dramatic (and drastic) evolutions. Consider the term “gamer.” Webster’s online dictionary defines this term as, “a person who plays video games or participates in role-playing games.” However, until the early 1990’s the definition stated only, “a person who plays or participates in role-playing games.” Literally, the term “gamer” immerged along with Gary Gygax and Dungeons and Dragons in the 1970’s, but now encompasses previously unimaginable experiences like VR.

Given the current Webster’s definition, I myself am a gamer and have been for… well… awhile, though there are younger gamers who might scoff at my saying so. However, when one has amassed enough expendable income to commission the building of a water-cooled supercomputer called “Winston” whose primary function is to run the mother of all VR gaming systems, I’m pretty comfortable with the label. And though I would likely be brutalized in the Warcraft waiting room, I have a significant talent in a certain type of gaming environment, most of which involve… wait for it… horror storylines.

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