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A Choose Your Own Adventure Board Game: Red Raven’s Above and Below

A Choose Your Own Adventure Board Game: Red Raven’s Above and Below

Above and Below-smallWhen Kickstarter first became popular, it seemed every month I was getting deluged with updates for a dozen campaigns for new board games. Many failed, of course, and more than a few never delivered. But lots of those promising projects did deliver, and the result has been some fascinating products over the last few years.

Ryan Laukat’s Above and Below is a great example. It was a Kickstarter project with a $15,000 goal, and ended funding on March 25th, 2015 with $142,148 pledged. The last few copies shipped out to the 2,553 backers in October of last year, and the game has been available to the rest of us ever since.

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. The game’s premise should be warmly familiar to most fantasy readers.

Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back.

Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.

With any luck, you’ll build a village even stronger than your last — strong enough, even, to turn away the barbarians the next time they come knocking.

Players explore a massive cavern, building a new village above and below ground in what more than one reviewer has called a Choose Your Own Adventure-style board game.

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Get an Inside Look at the Hottest Boardgames with Meeple Monthly

Get an Inside Look at the Hottest Boardgames with Meeple Monthly

Meeple Monthly May 2016-smallIf you hang out in game stores (and who doesn’t?) you’ve doubtless seen copies of GTM, Game Trade Magazine, a monthly industry mag for the Adventure Hobby industry that also doubles as a handy catalog for Alliance Game Distributors. GTM is always a pleasant read, with fun articles and full color pics of upcoming RPGs and card games. While I was browsing the magazine rack at my local game store last month, I came across something called Meeple Monthly, and at first couldn’t believe my eyes. It looked like GTM, except for board games… a full color magazine devoted to the very latest releases, with full color throughout, chatty articles, a nice assortment of ads, and enthusiasm for the industry dripping off every page. And that’s exactly what it was.

Ah, what a marvelous world we live in. An inexpensive color magazine devoted to new board games? Yes please! I snatched up that issue and brought it home, and I’ve bought every one I could find since. The May issue, featuring a cover feature on Fireside Games and USAopoly’s Star Trek Panic, covers games shipping in July. It also contains:

  • An inside look at Happy Salmon from North Star Games
  • A sneak peak at 400 new monsters for Dungeons and Dragons Ancient Bestiaries in Tome of Beasts, from Kobold Press
  • Wade Rockett’s preview of the excellent artwork in Tome of Beasts
  • Robin Laws’ inside look at Gumshoe going One-2-One in Cthulhu Confidential, from Pelgrane Press
  • The Battle for Hill 218 comes to the Ogre Universe in Ogre: Objective 218, the newest from Steve Jackson Games

All that plus over a dozen pages cataloging every upcoming board game, from all the major publishers, all in full color. What’s not to love?

Meeple Monthly is edited by Jenna Piller and published by ACD Distribution. It is 48 pages, full color, priced at just $3.95. See more details — including news on the upcoming June issue — at their Facebook page.

The Magic of Hobbyland

The Magic of Hobbyland

HobbylandMy first addiction was model trains, HO gauge engines and layouts that I was forever redesigning. Because I grew up in Columbus, Ohio, the need for new boxcars and Plasticville edifices led me without fail to a mid-sized indie shop in the Graceland Shopping Center called Hobbyland.

What I didn’t know until the summer between sixth and seventh grades was that Hobbyland had also begun to carry, mixed in with the how-to guides on paper airplanes and WW II tank models, peculiar tomes that hinted at inexplicable mysteries: Greyhawk, Blackmoor, and Eldritch Wizardry.

To enter Hobbyland in those early years of my next addiction was to experience, in its most literal form, the marvelous. Forget about the trains, planes, and automobiles. The real heartbeat of the place turned out to be the display-rack bookshelves, gray-painted, not numerous.

You remember. You recall how those early D&D books were so peculiar, so thrown-together, more like pamphlets and broadsides than the sort of book that sat on your parents’ shelves at home. Greyhawk, etc., would have sat well with quackery advertising (phrenology, anyone?) or the meditations of theosophists or Doctor Dee.

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Build Your Very Own Fantasy Empire With Asmodee’s Hyperborea

Build Your Very Own Fantasy Empire With Asmodee’s Hyperborea

Hyperborea board game-small

I have a certain fondness for epic fantasy games. You know the ones I’m talking about. The kind where you build vast armies, dress them up in matching clothes, and scooch them around, crushing civilizations.

I also have a fondness for saving money. And where these two interests intersect, I find a lot of personal joy. So recently I’ve been hunting up game bargains online, especially on Amazon, which has deep discounts on a number of fantasy boardgames. Why they do, I dunno. I don’t question it. I just give them my money, and get fabulous shinkwrapped treasures in return.

My most recent acquisition is Asmodee’s game of epic fantasy conquest, Hyperborea, which multiple online sellers are offering for about 60% off. It’s a 2–6 player board game that challenges players to build their mythical nation into the greatest empire in history. You do that by capturing land, defeating imposing monsters, exploiting strange technologies and magics, and building mighty armies. That you scooch around the map, crushing civilizations.

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Sample Three New Pathfinder Tales Soundclips from Macmillan Audio!

Sample Three New Pathfinder Tales Soundclips from Macmillan Audio!

Pathfinder Tales Hellknight audio-small Pathfinder Tales Bloodbound audio-small Pathfinder Tales Beyond the Pool of Stars audio-small

Two weeks ago we shared three Pathfinder Tales soundclip samples from Macmillan Audio with you, from the audiobook versions of Pirate’s Prophecy by Chris A. Jackson, Dave Gross’ Lord of Runes, and Liar’s Island by Tim Pratt. They were extremely well received, so we’re back by popular demand with three more — including a sample from Beyond the Pool of Stars, by our very own Howard Andrew Jones!

Hellknight by Liane Merciel
Bloodbound by F. Wesley Schneider
Beyond the Pool of Stars by Howard Andrew Jones

[Links will take you to our previous coverage of each book.]

Each clip is about ten minutes long. So sit back, close your eyes, and let professional readers Ilyana Kadushin and Steve West whisk you away to a world of magic and adventure!

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Pathfinder Goes to the Stars (and Other Announcements)

Pathfinder Goes to the Stars (and Other Announcements)

starfinderThe dividing line between fantasy and science fiction can be difficult to define. I’ve been on convention panels on the subject a few times, at both ConFusion in Detroit and Windycon in Chicago, and have been in the audience of even more of them, but never once have I seen a group of people fully agree on where that diving line is, or even that such a definition exists. The genre is so fluid, including settings with science so fantastic and magical systems so dogmatic that the dividing line seems impossible to lay out. Many of us are fans of both and always have been, though perhaps we appreciate science fiction and fantasy for different reasons, regardless of how we define them.

This weekend, at PaizoCon, the creators of the Pathfinder RPG announced that they would be happily dancing along this boundary with the new Starfinder RPG. With the Starfinder RPG Core Rulebook slated for an August 2017 release date, it looks like this will create whole spacefaring options set in the distant future of the Pathfinder setting, as described in the announcement blog post:

Starfinder is set in Golarion’s solar system, but far in a possible future—one in which the gods have mysteriously spirited Golarion away to an unknown location, and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness…

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Joseph P Laycock’s Dangerous Games: Revisiting the “Moral” Panic Around D&D (and You Thought the ‘Pups Were Bad)

Joseph P Laycock’s Dangerous Games: Revisiting the “Moral” Panic Around D&D (and You Thought the ‘Pups Were Bad)

Laycock Moral Panic
Laycock… set out to investigate the forces of darkness so we don’t have to.

The 80s Dungeons and Dragons Moral Panic gave my teenage AD&D group a headache… fortunately, only literally.

I confess that we drank too much beer while watching the movie Mazes and Monsters. We giggled at the odd (willful?) misrepresentation of our world, but perhaps that was a kind of false bravado because we also talked too late into the night: “Did they just…?” and “Erk?” and “WTF?”

Mazes and Monsters
“Did they just…?” “Erk?” “WTF?”

And so, as is the way of things, we woke up without answers to those questions, but with headaches — or at least I did.

I now know that we were lucky growing up in cosmopolitan, largely secularist, middle class Edinburgh.

Scratch the Internet (e.g.) and you’ll uncover heartbreaking stories of teenagers — even outside the USA — thrown into needless conflict with their parents, and parents duped into betrayals that can’t be fixed: imagine coming home to find your lovingly created campaign world, months of work, had been burned?*

*You’ll also get a reminder that the entire United States wasn’t consumed by this latter-day witch hunt. If you guys gave us the panic, you also gave us D&D in the first place. Plus Rock and Roll and jeans. Thanks!

And when you read these heartrending accounts, you come back to the questions, “Did they just…?” and “Erk?” and “WTF?”, more or less my 12-year-old-son’s response when he heard about all this on a podcast.

Which brings us to the subject of that podcast: Joseph P Laycock’s book, Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds.

Laycock is like a Call of Cthulhu character: a card-carrying theology professor who has set out to investigate the forces of darkness so we don’t have to.

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Future Treasures: Pathfinder Tales: Liar’s Bargain by Tim Pratt

Future Treasures: Pathfinder Tales: Liar’s Bargain by Tim Pratt

Pathfinder Tales Liar's Bargain-smallTim Pratt is one of the most popular and prolific authors in the Pathfinder Tales stable. His first two tales of Rodrick the thief were Liar’s Blade (called “Fafhrd-and-Grey-Mouser-style sword and sorcery adventure” by SF Signal) and Liar’s Island. The third in the series sees Rodrick and his talking sword Hrym pressed into service for the crime of theft in Lastwall… service that leads to some pretty hazardous duty, all in the name of defending the innocent.

Who Are You Calling Expendable?

When caught stealing in the crusader nation of Lastwall, veteran con man Rodrick and his talking sword Hrym expect to weasel or fight their way out of punishment. Instead, they find themselves ensnared by powerful magic, and given a choice: serve the cause of justice as part of a covert team of similarly bound villains — or die horribly. Together with their criminal cohorts, Rodrick and Hrym settle in to their new job of defending the innocent, only to discover that being a secret government operative is even more dangerous than a life of crime.

From Hugo Award winner Tim Pratt comes a tale of reluctant heroes and plausible deniability, set in the award-winning world of the Pathfinder Roleplaying Game.

Our recent Pathfinder coverage includes free Soundclip samples from Macmillan Audio, a look at Liane Merciel’s Pathfinder Tales: Hellknight, and Nick Ozment’s popular piece on the Fellowship of the Pathfinders.

Pathfinder Tales: Liar’s Bargain will be published by Tor Books on June 7, 2016. It is 288 pages (plus a 12-page preview of Starspawn by Wendy N. Wagner), priced at $14.99 in trade paperback and $9.99 for the digital version. The cover is by Raymond Swanland. See all our recent Pathfinder coverage here.

Cast Your Spell on a Medieval Town in The Village Crone

Cast Your Spell on a Medieval Town in The Village Crone

The Village Crone-smallI’m something of a collector (this may not come as a surprise). I collect vintage paperbacks, pulps, science fiction digests, comics, and lots of other paper ephemera.

But chiefly what I collect is games. Goodness, I have a lot of games. I hoard them in the basement. I drive to games auctions (like the marvelous Games Plus auction in Mount Prospect, IL), I track down obscure Amiga games on eBay, and I compulsively hunt every solitaire role playing game ever made.

I’m almost given up buying modern fantasy board games, though. Not that they’re not any good — far from it! — but even an obsessive like me has his limits. We’re living in a Golden Age of Board Games, and it’s a huge challenge keeping tabs on even a fraction of all the interesting games being released every month.

You know what I can do, though? I can try some of the games Amazon.com has deeply discounted every month. I’m not sure what the story is with these games — were they discontinued? Replaced with a newer edition? Did they flop? — but hey, I don’t actually care all that much. They’re super cheap, they look cool, and I’m ready to buy. Take my money.

I’ve been buying 1-2 every week for the past month or so, and some of them look pretty darn good. Like Fireside Games’ The Village Crone, an accessible Euro-style game with modular boards in which 1-6 players harvest spell ingredients, give their familiars secret tasks, casts spells, turn villagers into frogs, and compete for the power and authority that comes with being named Village crone.

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Sample the New Pathfinder Tales Soundclips from Macmillan Audio!

Sample the New Pathfinder Tales Soundclips from Macmillan Audio!

Pathfinder Tales Audio Pirate's Prophecy-small Pathfinder Tales Audio Lord of Runes-small Pathfinder Tales Audio Liar's Island-small

Audio samples are great way to try out new authors and new series — especially when they’re free! Macmillan Audio has offered us no less than six 10-minute soundclips from their hit Pathfinder Tales line, and we’re very pleased to be able to share them with you. The first three are (links will take you to our previous coverage):

Pathfinder Tales: Pirate’s Prophecy by Chris A. Jackson
Pathfinder Tales: Lord of Runes by Dave Gross
Pathfinder Tales: Liar’s Island by Tim Pratt

So sit back, close your eyes, and let professional reader Steve West whisk you away to a world of magic and adventure.

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