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The Time of Woe is Upon Us: Warhammer: Chaos in the Old World

The Time of Woe is Upon Us: Warhammer: Chaos in the Old World

Chaos in the Old World-small

I was shopping for fantasy board games online last week, as one does, and I came across a user review of a recent title. It was glowing, and it said “This is my favorite new board game since Chaos in the Old World.”

That reminded me that I’d always intended to take a closer look at Fantasy Flight’s Chaos. It’s a Warhammer game, and I’ve been familiar with the setting for decades. But these days I spent most of my gaming dollars on the far-future version, Warhammer 40,000, and games like Warhammer 40k: Relic and the terrific Forbidden Stars. Now that Fantasy Flight has lost the Warhammer license though, Chaos in the Old World was out of print, and prices were probably starting to creep up. I made up my mind at that point to spend my weekly gaming dollars on a copy, provided I could find one at a reasonable price.

That turned out to be a lot easier said than done. The cheapest copies I could find at Amazon were $279. eBay wasn’t much better — new copies were selling for as much as $300 and up. I gritted my teeth and setting in for a long search.

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Future Treasures: Warhammer 40k: The Magos by Dan Abnett

Future Treasures: Warhammer 40k: The Magos by Dan Abnett

The Magos Dan Abnett-smallThree years ago, as I was commuting three hours a day to a job I hated, I found a way to add a little joy to my tedious morning drive. I started listening to the Warhammer Audio Books produced by Heavy Entertainment for Black Library.

And man, what a delight they were. Not just readings, these were full-cast audio dramas, with wonderfully produced sound effects and professional voice actors like Toby Longworth, Gareth Armstrong, Jonathan Keeble, and many others. I’d pull into the parking lot with the sound of ricocheting bolter fire and space marine battle cries echoing in my ear, and it made getting out of the car and starting the long walk into work a little easier.

I enjoyed virtually all of those action-packed audio dramas, but I think my favorite was Dan Abnett’s Thorn and Talon: From the Case Files of Eisenhorn and Ravenor, an anthology of tales of the dedicated Imperial Inquisitor Eisenhorn and his apprentice Ravenor, as they came up again Chaos plots, strange warp artifacts, and more dangerous things.

That was my introduction to the tales of Inquisitor Eisenhorn. Although truthfully, if I’d just listened to my friends Howard Andrew Jones and John DeNardo, I could have saved myself a lot of time. Way back in 2009 Howard raved about Abnett’s Eisenhorn omnibus, a fat volume collecting all three novels of the Eisenhorn trilogy and a handful of shorter works:

Dan Abnett wasn’t satisfied with creating a fabulous lead character in an action-packed space opera; he sent him to fantastic places and provides a series of detective/investigative stories full of logical turns, surprises, and plenty of action.

And in his 2016 article ‘In Defense of Media Tie-Ins,” John wrote:

One of the best set of books I’ve ever read — in any genre — was the Eisenhorn trilogy by Dan Abnett. The books are set in the richly-imagined Warhammer 40K universe… Abnett is a one of the most skilled master storytellers you’ve never heard of. This is the series that I point to when anyone is quick to dismiss tie-in fiction… I don’t play the game, but that didn’t stop me from losing sleep because I couldn’t stop turning page after action-packed page, or cheering when a bad guy finally got his comeuppance.

The long-awaited fourth book in the Eisenhorn series finally arrives next month. The Magos, a fat 720-page volume, collects a dozen Eisenhorn short stories and a brand new novel. Here’s the description.

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Nintendo Switch for the Holiday Win!

Nintendo Switch for the Holiday Win!

NintendoSwitch

Christmas is my favorite holiday. Spending time with loved ones, Christmas music, houses lit up with lights and decorations, and the joy you feel giving a gift to a loved one. All of these things make me appreciate my life and the people in it.

Typically, my family gathers for the holiday at my home. With the meal preparation left to my wife and brother, I happily prepare the post-feast entertainment. This is usually varied: tabletop games, movies, video games,etc. This year I looked to the Nintendo Switch for some fun and enjoyable game playing.

The games I wanted to play needed to meet a few requirements:  I wanted them to be family friendly, accommodate 4 players, in either split screen or single screen, and be genuinely fun. After sifting through the Switch Library, I found two possible candidates, Mario Kart 8 and Snipper Clips. Mario Kart 8 allows up to 4 players to play simultaneously via split screen, while Snipper Clips allows up to 4 players to play simultaneously on a single screen.

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Why I’m Here – Part Two: Some Thoughts on Old Books and Appendix N

Why I’m Here – Part Two: Some Thoughts on Old Books and Appendix N

add-dmguideFour years ago, I posted an explanation of what I’m trying to do with my reviews for Black Gate. My stated goal was, and remains, to be someone who says to readers, “Here’s a book I think you’ll get a kick out of.” There were several people who did that for me, turning me on to books and authors I still hold dear, and I want to do that for others. Like most fans of something, I want to convince people the things I like are worth their time and are still relevant.

It can be hard to pierce the barrier built of cultural noise, the vast wealth of new fantasy being written every year, and the simple passage of time, and convince someone a book that’s fifty years old or more is worth his time. Pop culture reflects the larger society that produces it, and people want to see their concerns and interests in it. That people still read Sir Arthur Conan Doyle and Robert E. Howard more than eighty years after both their deaths, though, tells me it’s not a hopeless battle.

I’m not the only person doing this, not by any stretch of the imagination. Of particular interest has been the wealth of discussion about Appendix N that has taken place over the past five or six years on message boards, blogs, and podcasts. For the two of you who don’t know what Appendix N is, it’s a quirky list of fantasy and sci-fi books that inspired Gary Gygax, the primary creator of D&D. There are few works on it I haven’t got to, though I was recently taken to task for my negligence of A. Merritt.

The list was in the Dungeon Masters Guide. Back in the day, it didn’t mean too much to me, only because I’d already read most of the authors on the list, and so had most of my gaming friends. Still, it was cool to see Gygax liked the same books we did. Because so much of the present Appendix N conversation has tended to focus on gaming, something I don’t do anymore, I’ve mostly just listened. Other than a couple of conversations about individual books, I’ve sat off to the side.

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Oz Goes Thrift Shopping: “This is [bleeping] Awesome!”

Oz Goes Thrift Shopping: “This is [bleeping] Awesome!”

Nick Ozment's loot-small

On Wednesday, January 17, 2018, after I clocked out from work, I decided to do a 5 for 5: Hit all five of Med City’s thrift stores (at least that I know of) — 2 Goodwills, 2 Salvation Armys, and a Savers. I also dropped in at Nerdin’ Out, a store that specializes in collectible comic books and action figures.

It was a challenge, as I had just sprained my ankle that morning, and the walks down the aisles started to feel longer and longer as the day wore on. By the time the sun was setting, I had adopted the limping, shambling gait of the recently undead. But the increasingly incredible finds that I kept stumbling upon at one store after the other released enough adrenalin to keep me going — all the way until I got home, pulled off my snow boot, and found my ankle swollen to double its size.

Here (sharing only the finds that would be of particular interest to readers of this site) is my haul. Not all pickin’ days are this fruitful, I assure you. If they always turned out like today, hell, this is all I’d ever do.

From schlocky VHS horror flicks and classic sci-fi paperbacks to giant rubber snakes and other rare collectibles, today’s pick turned up treasures from across the entire spectrum of what I hunt for.

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Modular: Xanathar’s Guide to Everything

Modular: Xanathar’s Guide to Everything

Xanathar’s Guide to Everything-smallIf you’ve jumped into the 5th edition of Dungeons & Dragons, I’ve got a book for you.

Until now, you haven’t really needed anything apart from the main three manuals (The Player’s Handbook, Monster Manual, and the Dungeon Master’s Guide). But with Xanathar’s Guide to Everything the Wizards of the Coast have created a handy companion with utility for both players and dungeon masters.

Sure, if you’ve followed the various expansion books closely you’ll have seen some good stuff: Volo’s Guide to Monsters helps flesh out some nasty critters so you can better bring them to life AND know their weaknesses, and the Sword Coast Adventurer’s Guide provides background material if you’re playing in a specific setting (or perhaps one similar to it). Xanathar’s, though, is something like the original Unearthed Arcana was for old school D&D.

It’s 192 pages are broadly divided into four categories. Chapter 1 is given over to new options for characters, Chapter 2 is stuffed with game master tools, Chapter 3 has spells, and the Appendix, for some reason, is mostly devoted to possible character names, some 15 pages of them. To me, that feels like the book’s only mis-step. Long lists of English, French, and Celtic names can be found in numerous places, and while the elf and dwarf (and other) categories can be useful for inspiration, I’d rather have seen these names left on an online companion and this space given over to some other useful subject – sandbox gaming, for instance – that never gets enough coverage.

But the rest… the rest is gold.

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Future Treasures: Warhammer 40K: Rogue Trader: The Omnibus by Andy Hoare

Future Treasures: Warhammer 40K: Rogue Trader: The Omnibus by Andy Hoare

Rogue Trader the Omnibus-smallFantasy Flight released the epic Rogue Trader role playing game in 2009. One of the early fruits of their Warhammer 40,000 license, Rogue Trader allowed players to play intrepid merchant princes buying and selling outside the legal boundaries of the Imperium. I became a fan immediately, and it quickly became my favorite science fiction RPG.

Fantasy Flight lost the Warhammer 40K license last year, and the game is now out of print. I thought that would be the end of the brand, so I was pleased to see Black Library put Rogue Trader: The Omnibus on their schedule for next month. It’s a compilation of three novels and two short stories by Andy Hoare. Rogue Star (2006) and Star of Damocles (2007) chart the fortunes of rogue trader Lucian Gerrit on the Imperium’s fringes, and Savage Scars (2011) picks up the tale as the White Scars battle the T’au on the planet Dal’yth. Rogue Trader: The Omnibus arrives in trade paperback on January 23.

Explore the stars and the farthest reaches of the galaxy with the complete Rogue Trader omnibus, containing the novels Rogue Star, Star of Damocles and Savage Scars.

Licensed by ancient charter, Rogue Traders explore the uncharted regions of the galaxy, seeking new worlds to exploit on behalf of the Imperium. The fortunes of Rogue Trader Lucian Gerrit and his family are in decline, and his inheritance amounts to little more than a pile of debt and misery. In a final, desperate gamble to restore his family’s former glory, Gerrit strikes a deal on a forgotten Imperial world in the Eastern Fringe, but his timing could not be worse. The alien tau are seeking to expand their empire across the Damocles Gulf, and soon Gerrit is caught in the middle of a clash between two mighty star-spanning empires, neither of which is willing to back down.

Rogue Trader: The Omnibus will be published by Games Workshop/Black Library on January 23, 2018. It is 800 pages, priced at $21 in trade paperback. Read more at the Black Library website.

Modular: Resurrecting RuneQuest: An Investigation by the Tales of the Reaching Moon Editorial Staff

Modular: Resurrecting RuneQuest: An Investigation by the Tales of the Reaching Moon Editorial Staff

Runequest Deluxe Third Edition boxed set-small Runequest Deluxe Third Edition boxed set 2-back-small

[This article was originally published in Tales of the Reaching Moon #5 in Spring, 1991, after the RuneQuest trademark had been sold to Avalon Hill and the game re-released in Deluxe and Standard boxed sets. Its publication was a catalyst for Avalon Hill bringing Ken Rolston on board and kicking off what became known as the (short-lived) “RuneQuest Renaissance.”

This article was actually based on a report commissioned by Avalon Hill itself in 1990 (prior to the decision to publish Eldarad). The original report was written by an award-winning game designer.]

Introduction

RuneQuest is a great game. We all know that. Unfortunately, things haven’t been going so good for the game for some time. We all know that too. We, the Tales of the Reaching Moon staff present here our thoughts about the history of the game, the hole RuneQuest is currently in, and what action we think Avalon Hill should take to dig its way out again.

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A Treasure Trove of Alarums and Excursions

A Treasure Trove of Alarums and Excursions

alarums and excursions-small

I picked up a collection of SF/fantasy books, magazines and fanzines this past Saturday (December 16), including a bunch of 1970’s-1980’s fantasy roleplaying material. A lot of the RPG stuff was D&D related and was a trip down memory lane. That was particularly true of one of the items.

Back in December 1979, eight of us were packed into a van driving from Buffalo to Apopka, FL (near Orlando) to spend the winter break with my grandparents, who wintered down there. Besides my parents and my sister, my cousins Scott and Jeff were with us, as well as my aunt and uncle. At the time, I was 16, Scott was 17 and Jeff was 12, and we were all completely hooked on D&D, as well as other fantasy games, such as Metagaming’s Melee and Wizard. I suspect our focused and energetic conversations during the 48 hours we spent in the van (round trip) drove the rest of the folks trapped in the van a bit nuts.

While in Orlando, we talked my dad into driving us to a gaming store. There we found three issues of a magazine we’d never heard of before, which I bought immediately — Alarums and Excursions, which was a gaming APA. None of us had any clue what an APA was before coming across these. I remember our reading them on the drive back to Buffalo. One of them was issue #51, and I still have those issues.

In flipping through the gaming material I picked up this past Saturday, I was surprised to find a copy of issue #51 staring back at me, and it brought back the memories of that trip from nearly 40 years ago. In all, there were 73 issues of Alarums and Excursions in the material, ranging from issue #16 to issue #134. Above is a shot of the boxes with them, and below are scans of the covers from a few issues. There was also one issue of another gaming APA, The Wild Hunt, in the mix. It’ll be fun leafing through them!

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Decide the Fate of the World With Tiny Plastic Ships: Axis & Allies by Avalon Hill

Decide the Fate of the World With Tiny Plastic Ships: Axis & Allies by Avalon Hill

Axis and Allies Aniversary Edition-small

When I was in grad school at the University of Illinois in the early 90s we used to play games in the lobby of Daniels Hall. I played things like Star Trek: The Adventure Game from West End Games, and card games like Hearts. But the hardcore gamers in the corner would push a bunch of tables together and cluster around a massive game board, playing Axis & Allies.

I admit to an enduring fascination with Axis & Allies. It reminded me of the obsessive games I used to play with my gaming group back home in Ottawa, like SPI’s War of the Ring and 4000 A.D. The board was huge, there were hundreds of playing pieces, and every game seemed a constant back-and-forth of razor-thin victories, crushing setbacks, unexpected reversals, and hard-won strategic triumphs. I never had the time (or the courage) to commit to a weekend-long session of Axis & Allies though, and when I graduated I lost my chance. I lost contact with a permanent gaming group… and without that incentive, I never shelled out the (considerable) cash for a copy of the game.

Turns out that was a mistake. The gaming fiends in central Illinois weren’t the only people who loved to simulate the epic struggle of World War II, apparently. Milton Bradley’s Axis & Allies, an expensive game in a niche market, eventually went out of print, but not before enjoying a lengthy and historic run. Over the years the game acquired an almost mythic reputation among strategy gamers, and the few complete copies in circulation quickly became collectors items — and very hard to obtain. I eventually set out to acquire a copy for my collection, and for over a decade I’ve failed.

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