Browsed by
Category: Games

Starfinder Update: Space Fantasy in the Future of Pathfinder

Starfinder Update: Space Fantasy in the Future of Pathfinder

StarfinderBeginnerBoxFor the last couple of years, one of my favorite games has been the science fantasy RPG Starfinder from Paizo, the makers of the Pathfinder RPG. Starfinder has all the magic and adventure of Pathfinder, co-mingled with high technology and a wild space setting. The best way to describe the feel of the adventures is a mix of Dungeons & Dragons with Guardians of the Galaxy.

The game has expanded at a steady pace over the last couple of years. Two Alien Archive supplements have been released, with a third slated for a GenCon release in August. They’ve released the Pact Worlds setting book and an Armory supplement, and a Character Operations Manual focusing on increased player options is coming in October 2019. They’ve also just announced a collaboration with WizKids to produce a Starfinder Battles series of prepainted miniatures.

The setting focuses on the solar system that once housed the planet of Golarion, the main Pathfinder setting, but Golarion itself no longer exists. In its place is Absalom Station, a giant space station that houses the Soulstone and is a hub of travel for shifts traveling through the Drift, the mysterious dimension that allows for rapid travel across vast distances of space. Among many other things, Absalom Station is the headquarters of the Starfinder Society, a group of explorers and adventurers who travel throughout the Pact Worlds and beyond into the Vast to discover new worlds and civilizations, occasionally running afoul of the undead Corpse Fleet or other threats, from space pirates to alien menaces like the vicious Swarm.

For those who haven’t yet explored the setting, and are looking for a guided introduction, the new Starfinder Beginner Box offers a great springboard to get into the game. It comes with a streamlined rule set, some cards that help provide rule and condition reminders, pregenerated characters, a variety of cardboard pawns representing characters and creatures, a gridded map for play, and an introductory adventure module.

Read More Read More

Warhammer Chronicles: The Gotrek & Felix Novels by William King and Nathan Long are Back in Print

Warhammer Chronicles: The Gotrek & Felix Novels by William King and Nathan Long are Back in Print

Gotrek and Felix Volume 1-small Gotrek & Felix The Second Omnibus-small Gotrek & Felix The Third Omnibus-small

I became a fan of Warhammer through Relic’s Warhammer 40K: Dawn of War series of computer games, and eventually became a huge fan of their audiobooks. But people I respect have been telling me for years that their fiction is worth reading. Howard Andrew Jones in particular recommended Clint Werner’s Brunner novels and Nathan Long’s Blackhearts volumes as fine examples of modern sword & sorcery.

But the series I’ve heard the most about is the long-running Gotrek and Felix, which currently stands at no less than 17 volumes, written by William King, Nathan Long, Josh Reynolds, and David Guymer. King is the originator of the series and he wrote the first seven volumes, which I’ve heard described as “the reference series for Warhammer fantasy.”

The early editions are long out of print, and in fact the original omnibus reprints, which collected three novels each and were issued in 2003-2004, are out as print as well. They’re expensive collectors editions today. So are the second batch of reprints, published by Black Library in 2006-2013, which gathered the first 12 novels.

So I was pleased to see Games Workshop issue a third edition of this classic adventure fantasy series, and bought the first volume as soon as it became available. The second volume arrived in February. and the third is due in June. Here’s the details.

Read More Read More

Numenera, Nyarlathotep, and RuneQuest Glorantha: Some Recent Slipcase Sets

Numenera, Nyarlathotep, and RuneQuest Glorantha: Some Recent Slipcase Sets

RuneQuest Roleplaying in Glorantha Slipcase-small

Kickstarter has fundamentally changed board game publishing over the past decade, and more recently it’s started to have a similar impact on Role Playing as well. Monte Cook’s first Numenera campaign in September 2012 famously raised $517,255 (on a $20,000 goal), and Chaosium’s 7th Edition Call of Cthulhu campaign bested that in June 2013, raising $561,836 (on a $40,000 goal), and those opened the floodgates. Since then some of the most popular RPG properties have turned to fans to get major projects off the ground, with impressive results.

I don’t back crowdfunding campaigns (with the exception of the Veronica Mars movie because, hey, Veronica Mars). But I do trail along after them and buy finished products. Sometimes — not always — that’s more expensive, but it does save me all the drama of late delivery and wondering if the project I funded will ever arrive. Like Judges Guild’s infamous reprint of the City State of the Invincible Overlord, promised in December 2014 and which still shows no sign of ever becoming real nearly five years later.

So far in 2019 I’ve purchased four crowdfunded boxed sets, and I’ve been very, very impressed with all of them. There were:

RuneQuest Roleplaying in Glorantha — $119.99
Numenera Discovery and Destiny — $119.99
Call of Cthulhu: Masks of Nyarlathotep — $129.99
RuneQuest: The Guide to Glorantha — $169.95

All are still available to latecomers. Here’s a closer look at all four.

Read More Read More

By Crom! Conan: Adventures In An Age Undreamed Of Q&A With Jason Durall

By Crom! Conan: Adventures In An Age Undreamed Of Q&A With Jason Durall

Conan_AdventuresPG[I’ve talked about Modiphius’ RPG, Conan: Adventures in an Age Undreamed Of. Fellow Black Gater Gabe Dybing and I (with some help from Martin Page) were excited to attempt a series of posts, chronicling our online campaign, but, as is often the case, real life got in the way. Here’s the first post, which talks about the game

Even though we didn’t get beyond the first encounter, I’ve remained a fan of the Conan RPG and have read much of the material (I was a Kickstarter backer). Jason Durall, who wrote an excellent entry on “Xuthal of the Dusk” for Hither Came Conan, is the Line Editor for the game (he is also Line Editor for the venerable Runequest). He was kind enough to do a Q&A for Black Gate. Read on!]

Mongoose certainly produced a LOT of content for the two editions of its 3rd Edition Conan RPG line. What impelled Modiphius to bring out a new Conan RPG? And at this particular time?

Modiphius was already partnering with Cabinet Entertainment with Mutant Chronicles 3rd Edition and other properties, and when the opportunity for Conan was discussed, it was an obvious choice. To distinguish this new version, very early we made the decision that it should incorporate only REH context and new material derived from that, and be produced with deep involvement from leading REH scholars from the beginning. As for timing, it seemed right for a definitive Conan game.

(Editor – While I enjoy many of the pastiches, by various authors – some of which I discussed here – I admire their decision to work from Howard’s source material)

And it was a great bonus for the kickstarter that backers got PDFs of ALL the Mongoose Conan line. How did that come about?

Cabinet owns the rights to all part work done with the Conan IP, so they had the rights to the Mongoose catalog. We had many Kickstarters who were fans of that game, and it seemed a nice benefit to provide.

Read More Read More

The Fortress World and the Eye of Terror: Warhammer 40K: The Cadian Novels by Justin D. Hill

The Fortress World and the Eye of Terror: Warhammer 40K: The Cadian Novels by Justin D. Hill

Cadia Stands-small Cadian Honour-small

When I made the 90-minute commute to Glenview every morning (and the 90-minute drive home every evening), I got addicted to Warhammer 40K audio dramas. They made the long drive bearable. When I left that job four years ago I fell out of the habit, and haven’t kept up on the unfolding drama in my favorite dark space opera. I did hear rumors of a Thirteenth Black Crusade, the unexpected return of the loyal primarch Roboute Guilliman (in Guy Haley’s Dark Imperium series), and the catastrophic fall of the fortress world of Cadia, the last line of defense against the daemonic tide spilling out of the Eye of Terror. Man, you take your eye off the ball for a minute, and everything goes to hell.

Justin D. Hill’s new Cadia series seem like the perfect place to jump back into the saga. The first novel, Cadia Stands, was published in March 2018, and the sequel Cadian Honour is scheduled for September of this year (and is already available in digital format). Here’s the description for the first volume.

The brutal war for Cadia is decided, as Lord Castellan Ursarkar Creed and the armies of the Imperium fight to halt the Thirteenth Black Crusade and prevent a calamity on a galactic scale.

Under almost constant besiegement by the daemonic hosts pouring from the Eye of Terror, Cadia stands as a bulwark against tyranny and death. Its fortresses and armies have held back the hordes of Chaos for centuries, but that grim defiance is about to reach its end. As Abaddon’s Thirteenth Black Crusade batters Cadia’s defences and the armies of the Imperium flock to reinforce this crucial world, a terrible ritual long in the making comes to fruition, and the delicate balance of this brutal war shifts… From the darkness, a hero rises to lead the beleaguered defenders, Lord Castellan Ursarkar Creed, but even with the armoured might of the Astra Militarum and the strength of the Adeptus Astartes at his side, it may not be enough to avert disaster and prevent the fall of Cadia. While Creed lives, there is hope. While there is breath in the body of a single defender, Cadia Stands… but for how much longer?

And here’s the description for Cadian Honour.

Read More Read More

The Games Plus 2019 Spring Auction: Part One

The Games Plus 2019 Spring Auction: Part One

Games Plus 2019 auction sample-small

A few of the treasures acquired at the 2019 Games Plus Spring Auction

I’ve been attending the Games Plus Auction in Mount Prospect, Illinois ever since David Kenzer first told me about it, when we worked at Motorola in the late 90s. So, twenty years, give or take. I’ve been writing about it here ever since my first report in 2012 (in the appropriately titled “Spring in Illinois brings… Auction Fever.”)

The four-day auction occurs twice a year, in Spring and Fall.  Each day focuses on one of four popular themes: Thursday is collectable and tradable games like Magic: The Gathering and the Dungeons and Dragons Miniatures Game; Friday is historical wargames and family games; and Sunday is the massive miniatures auction, focused on Warhammer and like-minded pastimes. I’ve checked in on the others over the years, but my jam is the Saturday Science Fiction and RPG auction, which includes board games, minigames, and role playing rules, supplements, adventures, and magazines.  It runs from 10:00 am to 5:00 pm, with no break, and this year was on March 2.

When I first started going, I was was on the hunt mostly for 70s and 80s RPG and gaming collectables, especially TSR gaming modules, microgames, Avalon Hill and Chaosium board games like Stellar Crusade and Dragon Pass, and of course ultra-rare Dwarfstar titles like Barbarian Prince. That’s changed dramatically over the decades. We live in a golden age of science fiction and fantasy board gaming, and between the many, many active publishers, countless Kickstarters and other crowdfunding campaigns, and seemingly numerous new role playing games, it’s impossible for me to keep track of all the new releases.

Those games show up in great quantity as the skilled auctioneers move rapid-fire through thousands of titles over seven hours, and often at bargain prices. Nowadays I attend the auction chiefly to discover what’s new and exciting in fantasy and science fiction board gaming, and see if I can’t pick up a few. It’s an expensive outing, to be sure, which is why I save up for months beforehand. I rarely escape will a bill less than a thousand dollars, and this year was no exception. When they totaled up the damage at the end of the Saturday auction, I’d spent $1,573 on games that filled some 15 boxes.

Read More Read More

Goth Chick News: A Nearly Perfect Way to Spend an Evening…

Goth Chick News: A Nearly Perfect Way to Spend an Evening…

Horrified-small

If you haven’t heard, Mother Nature has decided to see if Chicagoans are as hearty as we claim to be. She started by lowering the temperature to a level normally incompatible with human life. She then whacked us with three of the four seasons in one week, placing the “all-weather-shorts-guy” on the endangered species list. Finally, she’s resorted to layering snow, ice, snow, ice until our pets learned to skate and pee simultaneously.

But are we broken?

Are we whining?

Nope.

We’ve simply put parkas on our dogs, laid in a month-long supply of antifreeze in the form of adult beverages, and hunkered down in front of the fireplace for a long session of board-gaming, punctuated by musings of whether or not enough ketchup could be put on groundhog to make it taste like beef.

The little ^$&#*&#^* did predict an early spring after all.

So, the news of this new game was perfectly timed, even if the release date means it will need to go on the agenda for next winter.

Coming with the amusing tagline, “The Stakes Have Been Raised,” Horrified: Universal Monsters brings the whole gang back together in a new board game by Ravensburger. There might be enough motivation to buy it simply for the “high-quality sculpted miniatures” of Dracula, Frankenstein, the Bride of Frankenstein, the Wolf Man, the Mummy, the Invisible Man, and the Creature from the Black Lagoon (sorry, Lon Chaney fans, but there’s no Phantom of the Opera or Quasimodo miniatures).

Read More Read More

A Weird Dungeon Crawl… IN SPAAACE: Metamorphosis Alpha Deluxe Collector’s Edition

A Weird Dungeon Crawl… IN SPAAACE: Metamorphosis Alpha Deluxe Collector’s Edition

Metamorphosis Alpha reprint

This oversized volume arrived in the mail last week: the Deluxe Collector’s edition of Metamorphosis Alpha, the first science-fiction roleplaying game. Originally published by TSR as a slender booklet in 1976, it’s essentially a weird dungeon crawl … IN SPAAACE! … taking inspiration from Brian Aldiss’s novel Non-Stop (which I love, BTW).

Its combination of radiation and mutant people/animals later formed the basis of Gamma World, one of the most out-there RPG settings ever. This volume contains the original Metamorphosis Alpha manual, an interview with creator James M. Ward, playtest notes, and all the supplemental material and errata published in Dragon and other RPG magazines of the time.

So why did I buy this? I’m one of those people who rarely plays RPGs (I don’t know enough people around me who want to) but enjoys reading RPG books as entertainment. I’m also interested in RPG history, since I came of age right as they did, during the advent of AD&D in the late ’70s. The only game system I would ever play is Fudge, the best universal system ever and wonderfully flexible, but that only makes it easier to read about other games and sourcebooks — they can all be run in Fudge!

Read More Read More

Gaming on the High Seas

Gaming on the High Seas

My wife on Labadee with... uh... not a board game

My wife on Labadee with… uh… not a board game

Gaming on the high seas! Or at least medium seas. My wife and I went on the 2019 Dice Tower Cruise, a sold-out floating board-gaming convention of 600 adults plus 200 children. Five days aboard the Independence of the Seas, with stops in Jamaica and Haiti and access to the Dice Tower library of games.

Some of those 600 adults and most of the children didn’t participate in the gaming action, and some only dabbled. It’s a cruise, with usual huge array of activities available. This makes it an excellent vacation getaway for gamers whose families are less than enthused about the hobby.

Independence of the Seas holds about 4,400 passengers, so the DTC was a sizeable group, warranting its own dining room. We had the conference center for round-the-clock gaming, and additional table space was available in various restaurants at certain times of day. We also had the big theater for recording a live episode of the Dice Tower podcast, and a smaller venue for a few other Dice Tower gatherings/shows.

Read More Read More

Tiny Epic Defenders and the Table-top gaming Renaissance

Tiny Epic Defenders and the Table-top gaming Renaissance

Tiny Epic Heroes

Funny how some of us predicted video games would virtually wipe out RPGs and board games, and yet here we are. We have entered a golden age of tabletop gaming. So many new games, with great graphics, great playing pieces, and game mechanics that expand on systems that have been tried, tested, and improved on for decades.

I’m certainly not the first to make this observation, but much of this game renaissance must be thanks to funding platforms like Kickstarter. No longer limited to what a few big corporations deemed were mass-marketable enough to release to retail outlets, we could now team up with a few hundred or a few thousand other people who wanted what we did and JUST PAY TO MAKE IT HAPPEN OURSELVES.

Also, tabletop games, for families, have become a welcome alternative to everyone having their heads planted on a screen in their own little world-shells. A way to gather the family collectively around a table again to interact face to face. But for online-game-savvy kids, old chestnuts like Sorry aren’t necessarily going to cut it (no knock on Sorry; I played the heck out of that game when I was about 6).

Just consider: We live at a time when the original TSR game Dungeon! has made a big comeback – a perfect starting point to introduce young players to the wonders that await with a flat surface, a few dice, and a little bit of imagination. And beyond Dungeon!there are now dozens of games that have picked up where that 1970s oldie-but-goody left off.

Read More Read More