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By Crom! Conan: Adventures In An Age Undreamed Of Q&A With Jason Durall

By Crom! Conan: Adventures In An Age Undreamed Of Q&A With Jason Durall

Conan_AdventuresPG[I’ve talked about Modiphius’ RPG, Conan: Adventures in an Age Undreamed Of. Fellow Black Gater Gabe Dybing and I (with some help from Martin Page) were excited to attempt a series of posts, chronicling our online campaign, but, as is often the case, real life got in the way. Here’s the first post, which talks about the game

Even though we didn’t get beyond the first encounter, I’ve remained a fan of the Conan RPG and have read much of the material (I was a Kickstarter backer). Jason Durall, who wrote an excellent entry on “Xuthal of the Dusk” for Hither Came Conan, is the Line Editor for the game (he is also Line Editor for the venerable Runequest). He was kind enough to do a Q&A for Black Gate. Read on!]

Mongoose certainly produced a LOT of content for the two editions of its 3rd Edition Conan RPG line. What impelled Modiphius to bring out a new Conan RPG? And at this particular time?

Modiphius was already partnering with Cabinet Entertainment with Mutant Chronicles 3rd Edition and other properties, and when the opportunity for Conan was discussed, it was an obvious choice. To distinguish this new version, very early we made the decision that it should incorporate only REH context and new material derived from that, and be produced with deep involvement from leading REH scholars from the beginning. As for timing, it seemed right for a definitive Conan game.

(Editor – While I enjoy many of the pastiches, by various authors – some of which I discussed here – I admire their decision to work from Howard’s source material)

And it was a great bonus for the kickstarter that backers got PDFs of ALL the Mongoose Conan line. How did that come about?

Cabinet owns the rights to all part work done with the Conan IP, so they had the rights to the Mongoose catalog. We had many Kickstarters who were fans of that game, and it seemed a nice benefit to provide.

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The Fortress World and the Eye of Terror: Warhammer 40K: The Cadian Novels by Justin D. Hill

The Fortress World and the Eye of Terror: Warhammer 40K: The Cadian Novels by Justin D. Hill

Cadia Stands-small Cadian Honour-small

When I made the 90-minute commute to Glenview every morning (and the 90-minute drive home every evening), I got addicted to Warhammer 40K audio dramas. They made the long drive bearable. When I left that job four years ago I fell out of the habit, and haven’t kept up on the unfolding drama in my favorite dark space opera. I did hear rumors of a Thirteenth Black Crusade, the unexpected return of the loyal primarch Roboute Guilliman (in Guy Haley’s Dark Imperium series), and the catastrophic fall of the fortress world of Cadia, the last line of defense against the daemonic tide spilling out of the Eye of Terror. Man, you take your eye off the ball for a minute, and everything goes to hell.

Justin D. Hill’s new Cadia series seem like the perfect place to jump back into the saga. The first novel, Cadia Stands, was published in March 2018, and the sequel Cadian Honour is scheduled for September of this year (and is already available in digital format). Here’s the description for the first volume.

The brutal war for Cadia is decided, as Lord Castellan Ursarkar Creed and the armies of the Imperium fight to halt the Thirteenth Black Crusade and prevent a calamity on a galactic scale.

Under almost constant besiegement by the daemonic hosts pouring from the Eye of Terror, Cadia stands as a bulwark against tyranny and death. Its fortresses and armies have held back the hordes of Chaos for centuries, but that grim defiance is about to reach its end. As Abaddon’s Thirteenth Black Crusade batters Cadia’s defences and the armies of the Imperium flock to reinforce this crucial world, a terrible ritual long in the making comes to fruition, and the delicate balance of this brutal war shifts… From the darkness, a hero rises to lead the beleaguered defenders, Lord Castellan Ursarkar Creed, but even with the armoured might of the Astra Militarum and the strength of the Adeptus Astartes at his side, it may not be enough to avert disaster and prevent the fall of Cadia. While Creed lives, there is hope. While there is breath in the body of a single defender, Cadia Stands… but for how much longer?

And here’s the description for Cadian Honour.

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The Games Plus 2019 Spring Auction: Part One

The Games Plus 2019 Spring Auction: Part One

Games Plus 2019 auction sample-small

A few of the treasures acquired at the 2019 Games Plus Spring Auction

I’ve been attending the Games Plus Auction in Mount Prospect, Illinois ever since David Kenzer first told me about it, when we worked at Motorola in the late 90s. So, twenty years, give or take. I’ve been writing about it here ever since my first report in 2012 (in the appropriately titled “Spring in Illinois brings… Auction Fever.”)

The four-day auction occurs twice a year, in Spring and Fall.  Each day focuses on one of four popular themes: Thursday is collectable and tradable games like Magic: The Gathering and the Dungeons and Dragons Miniatures Game; Friday is historical wargames and family games; and Sunday is the massive miniatures auction, focused on Warhammer and like-minded pastimes. I’ve checked in on the others over the years, but my jam is the Saturday Science Fiction and RPG auction, which includes board games, minigames, and role playing rules, supplements, adventures, and magazines.  It runs from 10:00 am to 5:00 pm, with no break, and this year was on March 2.

When I first started going, I was was on the hunt mostly for 70s and 80s RPG and gaming collectables, especially TSR gaming modules, microgames, Avalon Hill and Chaosium board games like Stellar Crusade and Dragon Pass, and of course ultra-rare Dwarfstar titles like Barbarian Prince. That’s changed dramatically over the decades. We live in a golden age of science fiction and fantasy board gaming, and between the many, many active publishers, countless Kickstarters and other crowdfunding campaigns, and seemingly numerous new role playing games, it’s impossible for me to keep track of all the new releases.

Those games show up in great quantity as the skilled auctioneers move rapid-fire through thousands of titles over seven hours, and often at bargain prices. Nowadays I attend the auction chiefly to discover what’s new and exciting in fantasy and science fiction board gaming, and see if I can’t pick up a few. It’s an expensive outing, to be sure, which is why I save up for months beforehand. I rarely escape will a bill less than a thousand dollars, and this year was no exception. When they totaled up the damage at the end of the Saturday auction, I’d spent $1,573 on games that filled some 15 boxes.

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Goth Chick News: A Nearly Perfect Way to Spend an Evening…

Goth Chick News: A Nearly Perfect Way to Spend an Evening…

Horrified-small

If you haven’t heard, Mother Nature has decided to see if Chicagoans are as hearty as we claim to be. She started by lowering the temperature to a level normally incompatible with human life. She then whacked us with three of the four seasons in one week, placing the “all-weather-shorts-guy” on the endangered species list. Finally, she’s resorted to layering snow, ice, snow, ice until our pets learned to skate and pee simultaneously.

But are we broken?

Are we whining?

Nope.

We’ve simply put parkas on our dogs, laid in a month-long supply of antifreeze in the form of adult beverages, and hunkered down in front of the fireplace for a long session of board-gaming, punctuated by musings of whether or not enough ketchup could be put on groundhog to make it taste like beef.

The little ^$&#*&#^* did predict an early spring after all.

So, the news of this new game was perfectly timed, even if the release date means it will need to go on the agenda for next winter.

Coming with the amusing tagline, “The Stakes Have Been Raised,” Horrified: Universal Monsters brings the whole gang back together in a new board game by Ravensburger. There might be enough motivation to buy it simply for the “high-quality sculpted miniatures” of Dracula, Frankenstein, the Bride of Frankenstein, the Wolf Man, the Mummy, the Invisible Man, and the Creature from the Black Lagoon (sorry, Lon Chaney fans, but there’s no Phantom of the Opera or Quasimodo miniatures).

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A Weird Dungeon Crawl… IN SPAAACE: Metamorphosis Alpha Deluxe Collector’s Edition

A Weird Dungeon Crawl… IN SPAAACE: Metamorphosis Alpha Deluxe Collector’s Edition

Metamorphosis Alpha reprint

This oversized volume arrived in the mail last week: the Deluxe Collector’s edition of Metamorphosis Alpha, the first science-fiction roleplaying game. Originally published by TSR as a slender booklet in 1976, it’s essentially a weird dungeon crawl … IN SPAAACE! … taking inspiration from Brian Aldiss’s novel Non-Stop (which I love, BTW).

Its combination of radiation and mutant people/animals later formed the basis of Gamma World, one of the most out-there RPG settings ever. This volume contains the original Metamorphosis Alpha manual, an interview with creator James M. Ward, playtest notes, and all the supplemental material and errata published in Dragon and other RPG magazines of the time.

So why did I buy this? I’m one of those people who rarely plays RPGs (I don’t know enough people around me who want to) but enjoys reading RPG books as entertainment. I’m also interested in RPG history, since I came of age right as they did, during the advent of AD&D in the late ’70s. The only game system I would ever play is Fudge, the best universal system ever and wonderfully flexible, but that only makes it easier to read about other games and sourcebooks — they can all be run in Fudge!

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Gaming on the High Seas

Gaming on the High Seas

My wife on Labadee with... uh... not a board game

My wife on Labadee with… uh… not a board game

Gaming on the high seas! Or at least medium seas. My wife and I went on the 2019 Dice Tower Cruise, a sold-out floating board-gaming convention of 600 adults plus 200 children. Five days aboard the Independence of the Seas, with stops in Jamaica and Haiti and access to the Dice Tower library of games.

Some of those 600 adults and most of the children didn’t participate in the gaming action, and some only dabbled. It’s a cruise, with usual huge array of activities available. This makes it an excellent vacation getaway for gamers whose families are less than enthused about the hobby.

Independence of the Seas holds about 4,400 passengers, so the DTC was a sizeable group, warranting its own dining room. We had the conference center for round-the-clock gaming, and additional table space was available in various restaurants at certain times of day. We also had the big theater for recording a live episode of the Dice Tower podcast, and a smaller venue for a few other Dice Tower gatherings/shows.

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Tiny Epic Defenders and the Table-top gaming Renaissance

Tiny Epic Defenders and the Table-top gaming Renaissance

Tiny Epic Heroes

Funny how some of us predicted video games would virtually wipe out RPGs and board games, and yet here we are. We have entered a golden age of tabletop gaming. So many new games, with great graphics, great playing pieces, and game mechanics that expand on systems that have been tried, tested, and improved on for decades.

I’m certainly not the first to make this observation, but much of this game renaissance must be thanks to funding platforms like Kickstarter. No longer limited to what a few big corporations deemed were mass-marketable enough to release to retail outlets, we could now team up with a few hundred or a few thousand other people who wanted what we did and JUST PAY TO MAKE IT HAPPEN OURSELVES.

Also, tabletop games, for families, have become a welcome alternative to everyone having their heads planted on a screen in their own little world-shells. A way to gather the family collectively around a table again to interact face to face. But for online-game-savvy kids, old chestnuts like Sorry aren’t necessarily going to cut it (no knock on Sorry; I played the heck out of that game when I was about 6).

Just consider: We live at a time when the original TSR game Dungeon! has made a big comeback – a perfect starting point to introduce young players to the wonders that await with a flat surface, a few dice, and a little bit of imagination. And beyond Dungeon!there are now dozens of games that have picked up where that 1970s oldie-but-goody left off.

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A (Belated) First Look At Basic Fantasy Role-Playing Game.

A (Belated) First Look At Basic Fantasy Role-Playing Game.

Bronze Golem by Luigi artikid Castellani
Bronze Golem by Luigi artikid Castellani
Cover
“A rules-light game system modeled on the classic RPG rules of the early 1980’s”

I just purchased a copy of the Basic Fantasy Role-Playing Game, “a rules-light game system modelled on the classic RPG rules of the early 1980’s”, which is code for an Old School Revival (OSR) game based on the old D&D mechanics that Wizards of the Coast released under open license some twenty(!) or so years ago.

The thing about OSR games is you never quite know whether they are reviving the experience or just the rules of yesteryear’s roleplaying. The two are different because the world has changed.

Sure, the rules generate the experience, but the same way music generates the gig. This isn’t the sound of one hand clapping in the woods. The context matters. Just as Bill Haley and the Comets wouldn’t trigger a cinema (!) riot these days, the uneven rules of yesteryear aren’t going to conjure up the edge-of-seat experience of our youthful roleplaying, because things have changed.

I’m old enough to have played 1st Edition AD&D as a teenager, just at the point when the supplements were stacking up to obscure the original mechanical simplicity. I yearn for the cosy shared world  — the Vancian magic, the stock monsters and magical items, the delightful abstraction of character classes — but have no nostalgia for epicycle-heavy non-recursive mechanics — ascending armor class, anybody? — nor the nerdily statted list of polearms, nor the tribble-like burgeoning of scene-stealing new character classes. Luckily, we were fortunate enough to have an adept DM (Hello Andy, Calum!) who could act as a layer between the mechanics and the flaky teens (Sorry, Andy, Calum…). Nor have I any interest in revisiting old controversies — Wot? No thief?

And this is the first way that the world has changed: standards.

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The Complete Borderlands Campaign now Available in PDF from Chaosium

The Complete Borderlands Campaign now Available in PDF from Chaosium

Chaosium Borderlands-small Chaosium Borderlands-back-small

A few years ago I took a nostalgic look back at one of my favorite adventure settings, the boxed set Borderlands published by Chaosium in 1982, in the provocatively titled “Can Playing RPGs Really Make You a Billionaire?

Some of the most treasured possessions in my games library are the boxed adventure supplements published by Chaosium between 1981 – 1986. They include some of the finest adventure gaming products ever made, such as the classic Thieves’ World (1981), Michael Moorcock’s Stormbringer (1981), the brilliant Masks of Nyarlathotep (1984)… Borderlands is still very much worth a look today. It’s a complete, self-contained adventure scenario in the River of Cradles in Prax, part of Greg Stafford’s world of Glorantha, and is (relatively) easy to adapt to Sixth Edition RuneQuest and other modern game systems. Players play the role of down-on-their luck mercenaries drawn to the lawless borderlands along the river, “a fertile valley separating the devastation of Vulture’s Country and the wretched chaparral of Prax.” There, in the employ of the generous Duke of Rone, they will help civilize a new domain filled with tribal peoples, creatures, and monsters (ducks to dinosaurs, whirlvishes to wraiths.)

Like all the Chaosium boxed sets of the era, it came absolutely packed with content, including a heavily illustrated, 48-page Referee’s Handbook, a dense 32-page Referee’s Encounter Book, mostly filled with tables, two sets of maps, and seven individually bound, linked scenarios.

The article frustrated more than a few readers since, like virtually all Chaosium’s boxed adventure supplements from the early 80s, copies are highly collectible and very pricey today. Even the Moon Design paperback reprint from 2005 is ridiculously expensive, routinely commanding $100 and up on eBay. So I was delighted to see a completely remastered edition of the Borderlands boxed set offered as a single PDF by the original publisher, Chaosium, as their final PDF release of 2018.

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God Of War (2018): Masterpiece

God Of War (2018): Masterpiece

god of war

God Of War (2018) is an incredible work of art. I believe that it is the best game of this generation. I understand this is an incredible claim to make. Each component of the game, story, graphics, and gameplay complement each other, providing a fun and immersive game that resonates with the player.

(Beware spoilers if you have never played a God Of War game)

The God of War series of games began in 2005 on the Playstation 2. The first game was named, appropriately, God Of War, which is also the name given to the entire series.

The story begins in ancient Greece, with a Spartan Warrior named Kratos. Kratos is tricked into killing his wife and daughter by the Greek God Of War, Ares. Kratos, armed with the Blades of Chaos, and fueled by utter rage, kills Ares and ascends to become a God, the new God Of War. In the following titles, it is revealed that Kratos is the son of Zeus. Kratos, disgusted with the behavior and manipulation by the Olympians, embarks on a dark path, destroying allies and foes alike to take down Zeus and the pantheon of Greek Gods.

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