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Return to Dragon Pass with The Red Cow Campaign by Ian Cooper, Jeff Richard, and Greg Stafford

Return to Dragon Pass with The Red Cow Campaign by Ian Cooper, Jeff Richard, and Greg Stafford

The Coming Storm Chaosium-small The Eleven Lights-small

The Coming Storm (March 2016) and The Eleven Lights (April 2018), published by Chaosium

We live in a Golden Age of board gaming, and if you’re in the market for a fantasy game, you literally have thousands to choose from. Mind you, that wasn’t the case 40 years ago. In fact, if you were looking for a serious fantasy-based pastime in those days, there were literally only a few games in town: SPI’s War of the Ring (1977), TSR’s Divine Right (1979), and Chaosium’s Dragon Pass (1981).

In terms of gaming history, there’s little question that by far the most important of those was Dragon Pass. It was originally developed in 1975 by Greg Stafford, and published under the name White Bear and Red Moon. Stafford decided to form a company to produce and market it; inspired by the nearby Oakland Coliseum, he called his new enterprise ‘Chaosium.’ Stafford sold White Bear and Red Moon, and its sequel Nomad Gods, in ziplock bags out of his house in Oakland. Chaosium grew rapidly, and in less than ten years was one of the most important publishers in the industry. If it weren’t for the early success of White Bear and Red Moon and its sequels, we wouldn’t have  RuneQuest, Thieves World, and Call of Cthulhu, just to name a few.

The setting for White Bear and Red Moon, a Bronze Age world rich with human and nonhuman gods, cults, clans and mythology, was Glorantha. Today Glorantha is one of the most important settings in modern fantasy, home of numerous role playing campaigns, board games, novels and stories, and even a popular computer game, King of Dragon Pass. There are many reasons for its popularity and longevity, of course, but personally I believe Dragon Pass — the game that introduced Glorantha to the world — deserves much of the credit. If you’ve spent hours staring at the colorful map of Glorantha, moving your outnumbered clans across the rugged terrain of Sartar, through the Skull Ruins and towards a desperate battle in Snakepipe Hollow, the chance to visit those iconic settings in a role playing environment is just too irresistible.

A few years ago Chaosium released an epic two-part campaign set in Glorantha that explores much of the history and rising tensions that eventually exploded into the Hero Wars: The Coming Storm and The Eleven Lights, which together comprise the Red Cow Campaign. I recently purchased both books, and have really been enjoying this chance to revisit the colorful and dynamic setting where I spent so much time in my youth.

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Giant Samurai Mechs Belong in Space: Starship Samurai

Giant Samurai Mechs Belong in Space: Starship Samurai

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On Saturday March 7th, as Illinois was just starting to wake up to the severity of what would soon be a full-blown coronavirus pandemic, I joined about 150 other local gamers in a tightly packed back room in Mount Prospect for the 2020 Spring Games Plus Auction. Looking back, it was probably a dumb thing to do. But although I didn’t know it then, it was the last time I’d be able to walk through the doors of a games store — or retail store of almost any kind. And I’m not sorry I did it.

Of course, I brought a lot of games home. I spent over a thousand bucks, but is the man without a full library of board games really ready for a global pandemic? I don’t think so. You can’t put a price on true readiness, I always say. Well, that’s what came out of my mouth when Alice found out, anyway. It was the best I could come up with.

What was I looking for at the auction? Bargains! And cool discoveries, and I found plenty of both. I promised in my first write-up on the auction back in March that I’d say a few words about some of my more interesting finds, and I take these promises seriously. So today we’re going to talk about Starship Samurai. Mostly because it has giant Samurai Mechs in it. And if you don’t understand what’s exciting about that, you’re at the wrong website, bud.

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Fight the Conspiracy or Join It

Fight the Conspiracy or Join It

X-Files

 

In 1993, I for some reason started watching a new show called The X-Files from the pilot. It was a lark. A few weeks prior, I had started my first job after graduating from university. I did not make much money, and in those days, Friday night television often featured the science fiction shows. Anyway, I started watching The X-Files and was hooked on Chris Carter’s drama. While never a believer in either UFO abductions or deep state conspiracies, I enjoyed watching such fare.

For some reason, the early 1990s spawned conspiracy-based, dark horror games like Dark Conspiracy and Delta Green, a sourcebook for Call of Cthulhu. Maybe it was the end of the Cold War and the need for something to haunt our thoughts when the fear of global nuclear holocaust dissipated with the collapse of the Soviet Union. All those years of nuclear terror found an alternative outlet for our existential fears.

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Ten WTF Moments from Classic RPGs

Ten WTF Moments from Classic RPGs

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By popular demand1, ten WTF were they thinking moments from classic RPGs, which I admit is something of a target-rich environment. I will limit myself to games I’ve actually seen, which means I get to skip past that one.

[1: Well, a couple of people, anyway.]

1) Dungeons and Dragons Basic Set (TSR, 1977)

The 1977 edition of D&D added an orthogonal good vs evil to the law vs chaos morality axis. While humans got freedom of choice regarding where on either axis characters fell, this was not true of some non-human races, which in turn means there are whole races good people are morally obligated to kill when possible. This is by no means unique to D&D but it gets special credit for being the one to establish it as a trope in table-top roleplaying games.

2) Cyberpunk 2020

This may be a misnamed series, because in this case the detail I am very sure I know exactly what the company was thinking.

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Goth Chick News: Game Night Reinvented for the Horror Fan

Goth Chick News: Game Night Reinvented for the Horror Fan

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The Shining Board Game

I was once a digital game enthusiast.

In the ‘before times’ when we were allowed to physically be in the company of other humans, I often found myself far too immersed in humanity, however unthinkable a state that is today. I sat in an office with other people, ate with other people, sat for hours in traffic with other people and came home to other people. It was therefore a welcome escape to place that VR helmet over my head and get away from everyone, often doing very geeky alone-things like touring virtual museums or take a virtual climb up Mount Rainer.

Today, in the upside-down, we’re going to great lengths to create those human interactions which I, at least, used to try and escape. We now have video meetings and Zoom cocktail parties, and frankly, spending time alone as entertainment is no longer as appealing as it once was. Instead, virtual game nights have become so popular that there are now online services you can hire to host them for you. According to a May article in USA Today, Walmart has seen their sales of board games double since March, and Amazon sales are up 4,000% in the same timeframe. The article specifically called out the game publisher Ravensburger, as having seen a 370% jump in sales since March.

Which brings me to the topic du jour.

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Artifacts: SixMoreVodka’s First Rules Expansion for Degenesis

Artifacts: SixMoreVodka’s First Rules Expansion for Degenesis

degenesis-artifacts-coverDegenesis, SixMoreVodka’s post-apocalyptic, Europe-and-North Africa-centered tabletop RPG, released its first rules expansion last month. Called Artifacts and featuring the new Degenesis black-and-gold look, it’s the first gaming supplement I’ve ever owned with gilt-edged pages.

But that’s SMV for you, a company “founded by artists and run by artists.”

As I said in my initial review of the game, you can look at Degenesis as an expensive art book which comes with a free game, or an expensive game book with the most lavish art design in the history of the format. So you can convince yourself that even at USD 60 you’re getting a great deal, FedEx shipping from Berlin included, using many of the same mental gymnastics car enthusiasts might when signing for a new BMW.

Degenesis is already a complete game. But one of the 4chan descriptions of it is “90% fluff and 10% crunch.” While I don’t think that’s near accurate – I’d put it at 70/30 — Artifacts adds plenty of crunch. It gives additional rules to build, motivate, and describe your avatar and player group. There are enhancements to your campaign and a good deal of new technology for the players to use and fight over and a bunch of imaginative new rules for clawing advantage out of the much-altered Earth. And of course there’s first-rate art.

Here’s a quick overview of the game enhancements. Artifacts is divided into twelve parts, and I’ll spend the rest of this review providing thumbnails of the contents.

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Exploring Post-Apocalyptic Poland in Twilight: 2000

Exploring Post-Apocalyptic Poland in Twilight: 2000

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Twilight: 2000 (GDW, First edition box set, 1984). Click for bigger versions.

I have vivid memories of receiving the boxed set of Twilight: 2000 in 1984, cracking it open, and diving into its dark and gritty world. Each generation that spent its formative years growing up during the Cold War has its memories attached to that long, usually dull, and occasionally terrifying epoch. The Korean War. Sputnik. The Berlin Wall. The Cuban Missile Crisis. Nuclear raid drills. The Vietnam War. The invasion of Afghanistan. The Olympic game boycotts. Fraught meetings between leaders of the USA and USSR. Numerous proxy wars and insurrections. Eventually, the Soviet Union and its Warsaw Pact allies crumbled in a series of revolutions — some soft and some hard — and it all seemed then a distant memory.

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Stormbringer, Stargates, and Fighting Sail: Ten Classic Unplayed RPGs

Stormbringer, Stargates, and Fighting Sail: Ten Classic Unplayed RPGs

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Empire of the Petal Throne (PDF version of 1975 TSR edition), Bunnies & Burrows (Frog God Press, 2019), and Stormbringer (Chaosium, 2nd edition, 1985)

People seemed to like old RPG covers. Here’s a more pointless variation: the first ten interesting RPGs I acquired but never found players for.

Empire of the Petal Throne

Number one: that classic, M.A.R. Barker’s Empire of the Petal Throne, one of or possibly the first complex, non-faux Medieval European settings for an RPG. Professor Muhammad Abd-al-Rahman Barker’s world of Tekumel predated roleplaying games by decades. The synergy between a complete game world and early RPGs was obvious; as a result TSR was one of many, many companies to try their hand at publishing it. While it had (and has) its avid fanbase, the game never caught on in a big way.

I’ve owned a number of editions. Never played a one!

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Visit a Haunted Cyberpunk City in Punktown from Chronicle City and Miskatonic River Press

Visit a Haunted Cyberpunk City in Punktown from Chronicle City and Miskatonic River Press

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Punktown: A Setting Book for Call of Cthulhu and Basic Roleplaying

Many many, oh-so-many years ago, I wrote an excited blog post about the planned final game release from Miskatonic River Press, which was slowly winding up operations. It was a Kickstarter-funded Call of Cthulhu setting book based on the setting for Jeffrey Thomas’s dark urban fantasy series Punktown. Here’s what I said, in part.

I’m a huge fan of Miskatonic River Press, and it’s great to hear they have something new in the works. They’ve produced some really terrific Call of Cthulhu products, including New Tales of the Miskatonic Valley, Our Ladies of Sorrow, and their Roman-era adventure The Legacy Of Arrius Lurco…. if Miskatonic River has to end their illustrious publishing career with one book, I’m pleased it’s this one. I think Thomas’s dark-future urban setting will make a terrific locale for a rockin’ CoC campaign.

Well, it was not to be. The years rolled by, and Punktown never surfaced. The illustrious Miskatonic River Press finally closed up shop, and I silently grieved for another Kickstarer destined to never see the light of day.

Or so I thought. And then, just last week, I stumbled across a reference to it. Punktown did in fact exist, in PDF and print-on-demand formats, and it was being offered for sale at both DriveThruRPG and Lulu. It had stealthily been released in 2018 by designers Chronicle City and Miskatonic River Press. Praise Nyarlathotep!

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Vanguard Dream! A Sampling of Bushiroad Media, Part II

Vanguard Dream! A Sampling of Bushiroad Media, Part II

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RAISE A SUILEN

Part I of this 3-part survey was an introductory overview of the Bushiroad titles Cardfight!! Vanguard and BanG Dream!, and a look at how how the band Roselia was a feature of both projects. This time we examine how the newer female rock group RAISE A SUILEN is involved in both as well…

RAISE A SUILEN, the newer of the main girl-groups from the BanG Dream! universe, has a style of heavy keyboard-laden rock similar to Roselia, the band they consider their main rival. They also have some very distinct differences (aside from just being a completely separate band, with their own specific songs, I mean). They are not only newer, but their whole means of coming into existence was substantially different.

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