Browsed by
Category: Games

Kobolds Ate My Baby! Super Deluxx Edition

Kobolds Ate My Baby! Super Deluxx Edition

Kobolds Ate My Baby! Super Deluxx Edition
By Chris O’Neill and Dan Landis. Illustrated by John Kovalic. (Dork Storm Press, 2005; $14.99)

I’ve previously mentioned in a comment thread that when it comes to tabletop role-playing games, I lean toward the rules-lite side of the equation. I’d rather have a system that allows flexible play, with minimal die-rolls and looking up charts, and greater focus on the “role-playing” instead of the “game.” Given a good Game Master, rules-lite games can feel as close to realistic as any of the more simulationist systems. My favorite RPG of all time, Fudge, has managed to adapt and handle any other game system, setting, or style I’ve thrown at it. In fact, it’s almost the only system I use. Any RPG that comes out I translate into Fudge…

…with the exception of “Beer and Pretzels” RPGs, in which sheer simplicity and ludicrousness are the norm.

Most rules-lite systems are geared toward the Beer and Pretzels genre: RPGs that are played for comedy and speed and with minimum planning and plenty of bad bad bad beer. Risus is the Beer and Pretzels equivalent of Fudge, a complete generic system (six pages long!) usable for quick ‘n’ silly RPGs late at night. I might discuss Risus in another post—it’s interesting both as a rules-lite system and as a purposeful parody of all other early RPGs. Fudge also deserves a long review, because it’s so wonderful that it’s a shame it isn’t spread like a beautiful pandemic to every corner of the hobby.

But today I bring you the most popular setting-specific Beer and Pretzels game, a funny and witty spoof on the concept of “cannon fodder” in Dungeons & Dragons: Dork Storm Press’ Kobolds Ate My Baby! Super Deluxx Edition, written by Chris O’Neil and Dan Landis—and hereafter abbreviated KAMB! (The manual loves exclamation marks! With a passion! See!)

Read More Read More

Memories of Ultima IV

Memories of Ultima IV

If a single positive resulted from the work of that woefully misinformed but correctly acronymed organization BADD (Bothered about Dungeons & Dragons), a group that waged a crusade to stop children from jumping into the Bags of Holding that they learned to construct from an $11.99 hardcover rulebook purchased at a hobby store, it was the computer RPG Ultima IV: The Quest of the Avatar. To this day, it’s only video RPG I’ve ever loved. And I’m not the only one who got sucked into this fantasy computer game when it was first published by Origin Systems in 1985 for a variety of platforms. (This was also the year of The Bard’s Tale from Electronic Arts; a major time for computer RPGs.)

By the middle of the decade, Richard Garriott, who programs under the pseudonym “Lord British,” had completed the first three of the Ultima games, featuring standard RPG plots where heroes had to vanquish a series of Dark Lords and their descendants. He had received complaints from parents about the demonic nature of these games—and the cover of Ultima III: Exodus in particular—and certainly knew about BADD’s anti-fantasy game campaign. But Garriott did something interesting instead of shrugging off the complaints. He used them to see if he could devise a new challenge for a computer game that wouldn’t use the standard “defeat the Big Bad Guy” of fantasy RPGs. What if the players had to actually live up to the extraordinary standards of acting as great, chivalric heroes? In fact, what if that was the whole point of the game: achieve the highest level of moral heroism so the players turned into ethical cynosures for the whole world? What was called, in game terms, an “Avatar”?

Read More Read More

Mazes and Minotaurs

Mazes and Minotaurs

“Beginning with you, Phoebus, I will recount the famous deeds of men of old, who, at the behest of King Pelias, down through the mouth of Pontus and between the Cyanean rocks, sped well-benched Argo in quest of the Golden Fleece.” —Apollonius of Rhodes: Argonautika, Book I.

Thus begins the epic tale of Jason and his intrepid Argonauts. I would bet most of us have never read Apollonius’ version (I’ve not read it in its entirety), but we neverthesless know the story thanks, in no small part, to Ray Harryhausen’s excellent 1963 film Jason and the Argonauts*. We know about the Fleece, and Medea, and poor Hylas, and the Clashing Rocks. The tale has become part of our cultural heritage, in a manner of speaking.

Imagine, then, what the world would be like today if back in the late 60’s and early 70’s Gary Gygax had allowed himself to be influenced more by ancient Greek myth and Harryhausen’s celluloid epic than by Tolkien and Medieval Europe . . . rather than Dungeons and Dragons we might be playing Mazes and Minotaurs. That would be cool, huh? Well, as they say: ask and ye shall receive . . .

Read More Read More

Dungeons and Dragons Fourth Edition Review

Dungeons and Dragons Fourth Edition Review

dungeons-and-dragons-players-handbookFourth Edition Dungeons and Dragons has been with us for about a year now; long enough for the gaming community to get a pretty good taste of it. I’ve been hearing various reports from gamer friends about the system, and opinions of it have fallen across a roughly tripartite spectrum, from favorable to neutral to negative. Among these views, though, there is agreement that this isn’t the same old Dungeons and Dragons. Fans of Fourth Edition sometimes call it a “transformation,” or point out, “This time around they didn’t have any sacred cows. They were ready to change anything.” Critics have generally agreed that “It might be a game some people like, but it’s no longer D&D.”

Read More Read More

Special Subscription Offer – Dark City Games for only $2.95!

Special Subscription Offer – Dark City Games for only $2.95!

The Sewers of Redpoint
For a very limited time, we’re offering a selection of Dark City Games for just $2.95 to new subscribers of Black Gate magazine. That’s $10 off the regular price!

Dark City Games are complete fantasy role playing adventures, perfectly suited for solitaire play or an evening’s entertainment for up to four players. They’re easy to learn and fast to play, even if you’ve never tried a role playing game. Available titles include The Crown of Kings, Gates to the Underworld, The Island of Lost Spells, and many more.

If you’ve played Orcs of the High Mountains, the free game included with Black Gate 12, or seen the rave reviews of Dark City Games in our recent issues, you know that they are some of the most exciting things to emerge on the fantasy gaming scene in years. Now’s your chance to try one of the best new games in the industry — and to subscribe to Black Gate, your source for the finest in short fantasy — at an unbeatable price.

Receive one Dark City Game of your choice for just $2.95 (plus shipping) with a 4-issue subscription to Black Gate, or any two for $5.90 with an 8-issue sub. Want to learn more? Read the feature reviews of The Island of Lost Spells by Todd McAulty (from BG 10) and Wolves on the Rhine by Andrew Zimmerman Jones (from BG 11) .

But please hurry! Quantities of most titles are extremely limited. Click “more” below to see a full list of available games — or subscribe now!

Read More Read More

Black Gate Symposium: A Tribute to E. Gary Gygax (1938 – 2008)

Black Gate Symposium: A Tribute to E. Gary Gygax (1938 – 2008)

The death of Gary Gygax, co-creator of Dungeons & Dragons, marks the passing of an era. Gygax changed the face of fantasy like no other since J.R.R. Tolkien or Robert E. Howard. D&D brought people together, forged lasting friendships, and introduced a whole new generation to classic fantasy — in the process firing imaginations, heavily influencing the fledgling computer and video game markets, and laying the foundation for the billion-dollar online RPG industry. Just as importantly Gygax invited — indeed, demanded — that his readers become creators themselves, and the young fans he inspired eventually became some of today’s bestselling authors, including Raymond E. Feist, Margaret Weis and Tracy Hickman, R. A. Salvatore, Ed Greenwood, and dozens of others.

While his creation became famous the world over, Gygax never truly left his home in Lake Geneva, WI, and remained approachable and active until his death on Tuesday, March 4, 2008. To mark the passing of one of our generation’s most creative minds, Black Gate has assembled several personal reminiscences, from BG webmaster and Cimmerian editor Leo Grin, Planet Stories editor and publisher Erik Mona, and Black Gate editors Howard Andrew Jones and John O’Neill.

Finally, we invite you to drop by the Black Gate blog, where you can leave your own memories and thoughts, either about Gygax or any of his varied creations, from D&D to Greyhawk, Drow to Fantastic Journeys, Lejendary Adventure to Castles & Crusades.

READ THE ARTICLE