A Return to The Village of Hommlet (4E Style)
How cool is this? Wizards of the Coast has released an updated version of Gary Gygax’s 1979 classic The Village of Hommlet, one of the most celebrated AD&D adventures and the first part of the notoriously difficult Temple of Elemental Evil mega-campaign, revised to run in the 4th Edition of Dungeons and Dragons. The new version was updated by Andy Collins and is suitable for fourth level characters.
Oh, wait. “Released” is too strong a word. The module was actually a free giveaway WotC mailed to RPGA members as a DM Reward, and is not available for sale (unless you count eBay, where copies are currently selling for around $50.) Curses!
If you’re the creative sort, Familiar Ground is offering a free copy for one lucky winner, selected randomly from all those who leave a comment with a “gaming or RPG related joke or funny incident.” Deadline is Aug 31.
The original module is still played today by die-hard fans. It’s been converted to a popular computer game, and the back-story behind it all is annually re-enacted as a tabletop miniatures game at Garycon. Not bad for a module that’s been out of print for over two decades.
I have fond memories of the original. And when I’m 80, I hope to have fond memories of tracking down this one. Let the search begin.
D&D in space. It’s an idea that has been around for a long while in the form of TSR/WotC’s Spelljammer.
Night of the Necromancer
Now that Gen Con is done, it’s time to offer up some final thoughts, experiences, and, of course, games.
Pulp Adventure Roleplaying Games

After a hectic morning, my wife and I finally made the 45-minute drive into Indianapolis with our littlest, 8.5-month old Gideon. (The elder, 5-year old Elijah, will be joining us tomorrow.) Parking was crazy, but we found a spot finally and made our trek over to the convention center that is the home to Gen Con, the best four days in gamig (
John O’Neill’s editorial in Black Gate 14 touched on gaming, on wargaming and role-playing, and on the way these things shaped the way friends interact. It hit home for me, because I recognised in my life much the same sort of phenomenon John described in his own.
Over at