Browsed by
Category: Games

Art of the Genre: The real ‘L’ word

Art of the Genre: The real ‘L’ word

chainmail_3rd_editionI’m an old TSR module fan, and as such I’ve always been intrigued by how the concept of such media came into existence. For the most part they fall in series, kind of like writers follow Tolkien with the concept of connected books and characters in a trilogy. It makes perfect sense, especially if you’re trying to create an extended campaign with a gaming group that meets on a regular basis. Series modules facilitate that, and recently I had the opportunity to chat with one of the original designers of a TSR foundation adventure path, the L Series ‘Lendore Isles.’

The author, Lenard ‘Len’ Lakofka is probably so ‘old school’ he’s beyond the term. His inclusion into the realm of RPGs predates the genre entirely, as he was a member of the International Federation of Wargaming. This institution came about in the sixties before the creation of Gygax’s Chainmail and was the original organizer of the first Lake Geneva Convention, i.e. GenCon in 1968.

At that first convention, people were playing Avalon Hill board games and Diplomacy during the Saturday only gathering, but that first year a chosen few were invited by Gygax to try Chainmail on the following Sunday after the convention was over. Lakofka was one of these founding fathers of the game.

From those humble beginnings, Chainmail would evolve into Dungeons & Dragons and Lakofka would continue to play the game with verve for the next forty years.

Read More Read More

Art of the Genre: Boot Hill‘s Ballots & Bullets: The 80’s Magic of TSR

Art of the Genre: Boot Hill‘s Ballots & Bullets: The 80’s Magic of TSR

bullets-and-ballots1As I was walking the hallowed halls of the Indianapolis Convention Center during this year’s GenCon, I managed to uncover a handful of truly wonderful relics. Perhaps the greatest of these [although I contend that L3 Deep Dwarven Delve by Len Lakofka with Wayne Reynolds art in 1st Edition format is still in the running] was this masterpiece from TSR’s defunct Wild West game Boot Hill.

Now you may be asking “Boot Hill, really?”, and indeed I would be saying the same thing — if I hadn’t made it a personal quest to uncover many secrets about early TSR artists and their antics in the legendary ‘pit.’ So we have BH3 Ballots & Bullets by David James Ritchie, which by no means defines the game or genre, and yet played out in the cover is a true stroke of genius. Here, in muted color, we are once again reminded as fans of the fantastic comedy of artist Jim Holloway.

The four men featured here are all that truly matters about BH3, as right to left we are shown TSR Art Director (and cover artist for such classics as B2 Keep on the Borderlands and D1-2 Descent into the Depths of the Earth) Jim Roslof, a very Jimmy Stewart looking Jeff Easley; the gambler himself, Jim Holloway, and all the way to the left on horseback, the crazy old coot Larry Elmore (click on the image at left for a larger version).

Yes, that’s them, the entire TSR ‘pit’ crew circa 1981. Looking at this cover it seemed as though I had a snapshot of that time period, but this was even better. Having these artists, all in their youth, portrayed by the hand of one of their own made this purchase perhaps the greatest in my collection.

Read More Read More

Midnight – When evil triumphs…

Midnight – When evil triumphs…

“Imagine if Frodo had died during his journey and the One Ring had returned to Sauron.”

That was how it was described to me the first time I picked up the Midnight Campaign Setting book, once again from Fantasy Flight Games. A very apt description, and if it doesn’t get your d20-shaped heart pumping, nothing will.

Midnight is a world where an evil god has triumphed in his war for power, and the characters are fighting a seemingly hopeless battle against the forces of darkness. The races of Eredane, the main continent, are besieged on all sides by orcs, demons and the Night Kings.

In flavor and description, Midnight borrows heavily from Tolkien’s Middle-Earth. But where his story is that of the light of hope sparking in the midst of descending darkness, Midnight is one of the fading glimmer of hope in the midst of near-total darkness. The rulebook does quite a good job of creating this sense of doom, and strife.

Read More Read More

Hyperborean Mice: Grim Swords & Sorcery Action… With Talking Mice

Hyperborean Mice: Grim Swords & Sorcery Action… With Talking Mice

hyper-miceAm I a bad gamer if I really, really want to play this game?

I mean… a role playing game of heroic rodents, tiny critters struggling valiantly against barbarian rat tribes, gargantuan predators such as foxes and owls, legendary horrors that prowl the land, and foul sorcery.  All in Conan’s backyard.

Just listen to this product description:

The ancient White Lords, albino mice with magical powers, rule over the valley of Hyperborea, but their empire is crumbling. Barbarian rat tribes, deadly predators and political intrigue threaten to bring their mousy civilization to an end. Terrible predators like foxes and owls take the place of giants and dragons. Voracious shrew clans raid the Fallows, seeking mice and rats to fill their larders. Centipedes scuttle beneath the underbrush, seeking prey. Hawks force the inhabitants to stay under cover during the day, while owls stalk the sky at night… Legendary horrors stalk the land, unique predators with potent magical abilities of their own. The terrifying Mocker, a centipede whose only voice is the imitated cries of his victims. The serpent Ssaaa gathers a cult of worshipers to do her bidding in the valley. And no mouse dares stand against dread Hoorooru, the ancient ruler of Rookswood and the enemy of the gods.

It’s like Robert E. Howard was hired to write the screenplay for The Secret of Nimh. Scott Oden reports that it’s “Filled with REH and Lovecraft homages! Like an owl that’s worshipped as a god by clans of savage mice.” I got chills, I swear.

Hyperborean Mice was written by Frank Sronce and published by Kiz and Jenn Press. It’s 102 pages, and is available as a softcover book from Lulu.com or as a digital download PDF from RPGNow and DriveThru RPG. Show it some love and check it out, and let me know I’m not crazy.

A Return to The Village of Hommlet (4E Style)

A Return to The Village of Hommlet (4E Style)

hommlet4eHow cool is this? Wizards of the Coast has released an updated version of Gary Gygax’s 1979 classic The Village of Hommlet, one of the most celebrated AD&D adventures and the first part of the notoriously difficult Temple of Elemental Evil mega-campaign, revised to run in the 4th Edition of Dungeons and Dragons. The new version was updated by Andy Collins and is suitable for fourth level characters.

Oh, wait. “Released” is too strong a word. The module was actually a free giveaway WotC mailed to RPGA  members as a DM Reward, and is not available for sale (unless you count eBay, where copies are currently selling for around $50.) Curses!

If you’re the creative sort, Familiar Ground is offering a free copy for one lucky winner, selected randomly from all those who leave a comment with a “gaming or RPG related joke or funny incident.” Deadline is Aug 31.

The original module is still played today by die-hard fans.  It’s been converted to a popular computer game, and the back-story behind it all is annually re-enacted as a tabletop miniatures game at Garycon.  Not bad for a module that’s been out of print for over two decades.

I have fond memories of the original.  And when I’m 80, I hope to have fond memories of tracking down this one.  Let the search begin.

Dragonstar: More than just D&D IN SPAAAACE!!!!

Dragonstar: More than just D&D IN SPAAAACE!!!!

dragonstar3aD&D in space. It’s an idea that has been around for a long while in the form of TSR/WotC’s Spelljammer.

However, a few years ago, Fantasy Flight Games produced an OGL supplement for a new kind of science-fantasy game. Thus was born the Dragonstar universe.

In a nutshell, the known galaxy, which theoretically includes any and all fantasy game worlds, is ruled by a council of dragons. These are the standard dragons of D&D fame, the Chromatic and Metallic breeds, and they follow the same alignment guidelines. The chromatics are generally evil, and the metallics are generally good.

Each breed takes a turn at ruling the Dragon Empire, alternating between the two factions. At the time the game is set, the Red Dragon Emperor is assuming the throne, and a dark era is descending.

Read More Read More

Review: Night of the Necromancer

Review: Night of the Necromancer

Bela Lugosi's dead.Night of the Necromancer
Jonathan Green
Wizard Books (384 pp, ₤5.99, CAN$12.00, April 2010)

One of the many things I admire about the Fighting Fantasy gamebooks is how little space is wasted establishing the scenario. In Night of the Necromancer, you are a crusader returning home after a three-year campaign against vampires and diabolists when an ambush at the foot of your own castle leaves you slain in a ditch. But the dead shall be raised! A paragraph later you are reborn as a ghost, launching you on a quest to avenge your own murder.

Over the course of a single night, you explore a wonderfully atmospheric English countryside haunted by things worse than you, a landscape that is half M.R. James and half Ravenloft (you may even encounter a ghost hunter named Van Richten). Rather than a linear course, progress is made from crossroads to crossroads, allowing you to explore areas branching from a central nexus, then return to that nexus to investigate other avenues. When you’re ready, you move on to the next node, and so on.

Night of the Necromancer is a new addition to Wizard Books’ reprints of Fighting Fantasy from the ’80s and ’90s, and nearly 30 years of evolution shows in Necromancer‘s sophistication.

Read More Read More

Gen Con 2010 Reflections

Gen Con 2010 Reflections

Kung Fu Fighting gameNow that Gen Con is done, it’s time to offer up some final thoughts, experiences, and, of course, games.

Art Show

One of the best areas to walk around at Gen Con is the art show. This is always fun for me, because I honestly don’t follow artists that much, so sometimes I stumble upon someone really famous whose work I’ve never seen before or who I’ve never heard of. Unfortunately, since the artwork is the artist’s main product, I really can’t reproduce it here without getting into all kinds of messy copyright issues. Fortunately, what I can do is link to the websites of some that I found most enjoyable:

Still More Games

While I covered some fun pulp roleplaying games in yesterday’s post, I didn’t get around to talking some fun games of other types. One publisher that I’d like to discuss is Slugfest Games, which has a wide assortment of card and board games which have a pulp feel to them. The one that I demoed this year was Kung Fu Fighting, a card game in which you play a series of karate moves.

Read More Read More

Gen Con – Day 3 Update

Gen Con – Day 3 Update

Saturday was my last day at Gen Con, and it will be missed … at least for another year. Tomorrow, I’ll post a bit more in the way of reflections, but for now, let me cut straight to some of the games that I came across.

hollow-earthPulp Adventure Roleplaying Games

For gamers who lean toward pulpy goodness (which I imagine includes many Black Gate readers), there are a lot of great options out there.

One of the best games available for pure pulp action is the Hollow Earth Expedition game (reviewed in Black Gate #12), which is sort of like Indiana Jones meets Journey to the Center of the Earth meets Sky Captain and The World of Tomorrow … with some other craziness thrown in. You really can’t go wrong with a setting that conveniently allows apemen, dinosaurs, Nazis, ninjas, sorcerers, zeppelins, and mad scientists to intermingle.

Since the original release of the game there are now two hardcover supplements available: Mysteries of the Hollow Earth and Secrets of the Surface World. Starting in fall of this year, the creators are planning to begin releasing a series of PDF adventure modules, which they refer to as the “Perils” because they’ll have names like “Perils of Morocco” and “Perils of Brazil” … and, perhaps, if we should be so lucky, “Perils of Scranton.” These PDF modules should be available through DriveThruRPG when they are finally released. In 2011, however, the word is that they’ll be releasing a Revelations of Mars sourcebook … so keep your eyes open for that, lovers of planetary adventure settings!

Read More Read More

Gen Con 2010 – Day 1 Update

Gen Con 2010 – Day 1 Update


Water Street Bridge entertains people as they head into the Exhibition Hall at Gen Con 2010. A comely wench sells CDs.
Water Street Bridge entertains people as they head into the Exhibition Hall at Gen Con 2010. A comely wench sells CDs.

Gen Con is packed full of entertainers, in one form or another, but some of the most visible are the singers. There aren’t many of them, but they do stand out … mostly because they’re playing musical instruments.

In this case, it was the musical stylings of Dan the Bard and Water Street Bridge, carefully positioned in the high traffic areas right outside of the Exhibition Hall. Dan the Bard seems to be taking a page from the Old Spice Guy promotional playbook, as his business card indicates that he is “Now accepting commissions for songs about characters and campaigns!” Now you, too, can have your half-elf bard

Dan the Bard entertains at Gen Con
Dan the Bard entertains at Gen Con

While the entertainment is great, it doesn’t look like any of the big media guests show up until tomorrow. Sorry, no Wil Wheaton or “The Guild” cast members today … although at one point, I did believe that I passed Mo Rocca in a hallway. (And, it turns out, I may very well have been right. From his Twitter feed, @MoRocca said, about 7 hours ago  “At #GenCon in Indianapolis. Far more authentically nerdy than ComicCon. That’s a compliment.”)

This gave me an opportunity to head into the Exhibition Hall and poke around the periphery a bit. I was able to check in with a couple of old friends from last year.

First, I talked with the folks over at the Shard RPG to see what fun they had coming. It turns out their game of Eastern mythology-based anthropomorphic animals (it’s a lot cooler than that just made it sound, honest) is going strong, and they’re expecting to have their new supplement, Magic and Martial Arts, out by Christmas. Their own website doesn’t even have this information yet, they said, but they had a preliminary copy of the book available. It looks like it will really expand the possibilities of the game in great ways.

Read More Read More