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The Scariest Hour in TV History: Space 1999: “Dragon’s Domain”

The Scariest Hour in TV History: Space 1999: “Dragon’s Domain”

What IS the scariest single hour of TV ever? Something out of Night Gallery, perhaps, or one of the space1999-07more high octane Twilight Zone episodes? Star Trek’s “The Devil in the Dark?” What about recent vintages like True Blood, or some modern-day zombie flick? Salem’s Lot was made for TV and that has chills aplenty, but it’s far longer than an hour.

What’s left?

Space 1999. That’s right. Not usually a rock ‘em-sock ‘em sort of program, and definitely relegated now to the “dated” category, but still… for one awful hour in 1975, Space 1999 changed my life.

Let me admit up front that I was a scaredy-cat kid. If a more frightened child ever existed, I have yet to meet him, her, or it. I was scared of the dark, terrified of the basement, and petrified of being alone: demonstrating fear of abandonment in all its forms, from sensorial to parental. For years, in watching TV broadcasts of The Wizard of Oz, I never once saw the Wicked Witch; at the least hint that she was to make an appearance, I’d flee the room.

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Secret Identities and the Gothic: That Demmed, Elusive Pimpernel

Secret Identities and the Gothic: That Demmed, Elusive Pimpernel

The Scarlet PimpernelOne of the strangest and most distinctive elements of a super-hero is a secret identity. It’s so distinctive we don’t even think about how strange it is. Or, more precisely, how strange the heroic identity is. There’ve been disguises and alter-egos throughout fiction, whether Odysseus showing up at his home incognito before killing his wife’s suitors, or the heroines of Shakespearean comedy dressing up as men and taking male names, or Sherlock Holmes ferreting out clues while masquerading as a humble old book-seller or opium addict. But the super-hero identity, in its classic form, is less a person than an idea: a being known by a code-name, who does not pretend to be a specific person, but instead wears a mask or cloak, and who exists only for one reason — usually to defend against some injustice, to right wrongs, or generally to fight crime. The super-hero identity is not a person or a personality; it’s the idea of a person, the dream of an identity. Much has been written about the symbolic presentation of masculinity the dual identity implies, a weak or nerdy exterior hiding a powerful secret persona. It’s interesting, then, that the idea seems to have been created by a woman.

They’re not scholarly sources, but both Wikipedia and Tvtropes suggest that the first true heroic secret identity was the Scarlet Pimpernel, who was the title character of a 1903 stage play and a better-known 1905 novel written by Baroness Emma Magdolna Rozália Mária Jozefa Borbála “Emmuska” Orczy de Orczi, better known as Baroness Orczy. I can’t think of an earlier example myself. The French character Rocambole first appeared in 1857, but (so far as I can tell) only had the one identity. The villainous Fantômas and the heroic Nyctalope first appeared (separately) in 1911. Zorro was introduced in 1919, The Shadow was given a background and real name in 1931, the Lone Ranger debuted in 1933, the Phantom in 1936, the Clock — the first masked hero in comic books — also in 1936, and Superman came along in 1938 — seventy-five years ago tonight, in fact. I suspect (but am not at all sure, if someone would care to put me out of my ignorance) the first woman with a secret identity was Domino Lady in 1936. Orczy, born in 1865, would go on to publish 11 Pimpernel novels before her death in 1947, along with two collections of short stories and several spin-off novels dealing with the hero’s ancestors and descendants. But to say “hero” here is slightly misleading. The Pimpernel is not the hero of the first book, in the sense of being the protagonist.

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Adventure On Film: Westworld

Adventure On Film: Westworld

westworld-1How any adult, in this day and age, can approach Westworld (1973) in anything remotely close to the appropriate frame of mind is beyond me. To further complicate an open, honest viewing, the film could not possibly telegraph its intentions more bluntly. Will the tourists attending Western World, Roman World, and Medieval World have the time of their vacationing lives? Well, yes –– but in short order, they will be done in by their out-of-control hosts, robots one and all, semi-sentient machines understandably tired of living out their days getting gunned down by their rich and warm-blooded doppelgangers.

Pardon me if in the course of this review I don’t concern myself with spoilers.  If the DVD’s cover doesn’t give the game away, the first two minutes of the film surely will.

Leaving, then… what? A cautionary tale, in which we fragile mortals should learn to stop messing around with simulacrums? Or is it an adventure in which the stakes are high and the six-guns are fast?

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Adventure on Film: Why Hollywood Gets it Wrong

Adventure on Film: Why Hollywood Gets it Wrong

star-trek-game-beams-up-in-april-2013.jpgAs I write this, April is just around the corner, and now that Hollywood’s best and brightest studios no longer know how to calculate the beginning of summer, I smell blockbuster season ripening fast on the vine. Just think, in mere weeks, we can all flock to see Star Trek: Into Darkness, Iron Man 3, Wolverine, Oblivion, Pacific Rim, Elysium, and Man of Steel.

What do nearly all of these movies have in common? I’ll tell you, spoiler-free: the fate of the world will hang in the balance.

Which is why I shall be staying home –– again –– for blockbuster season. If I have learned anything in all my forays into drama, it is this: cinema offers no more boring subject, no greater snoozefest, than global peril.

Heresy, I know.

But I’m right. Here’s why.

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Adventure on Film: Navigator: A Medieval Odyssey

Adventure on Film: Navigator: A Medieval Odyssey

Under a fearsome black-and-white moon, a boy, perhaps twelve, enters a fever dream of navigator2orange-fired torches whirling down infinite chasms, of men clambering up a towering church steeple, of skies moving too quickly for thought. The boy’s careworn, grubby face melts into black and white rippling water, and the nightmare — if nightmare it is — comes to a sudden end.

Welcome to Fourteenth Century Cumbria, a snowy, monochromatic waste, all bare rock and snowdrifts and blackwater lakes. In a hardscrabble mining village, young Griffin, plagued by his apocalyptic visions, waits for his idol, Connor, to return from a visit to the wider world. But even before Connor’s return, all talk is of death, for the Plague is come, marching inexorably closer.  The villagers quickly convince themselves that only a holy quest can save them, and on the slimmest of evidence — Griffin’s disjointed prognostications — Connor, Griffin and four other men set off, bound for a mineshaft so deep (it is said) that it leads straight to the other side of the world. Griffin’s band brings a copper cross that they hope to mount to a titanic cathedral as an offering, a Cumbrian plea to stave off death itself.

Griffin finds the mineshaft right enough, together with a mechanical battering ram with which the men bore a hole to the far side of reality. And what do they find once there?  Twentieth century New Zealand.

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Adventure on Film: Mirror, Mirror

Adventure on Film: Mirror, Mirror

Stand back, comrades, the gloves are off.mirror-mirror-440

I hate this movie.

Unfortunately — and somewhat confusingly — I also love it.

Help.  I’m so confused!

Riddle me this: why exactly did Mirror, Mirror’s good king have to marry the wicked stepmother queen? Perhaps it’s because she’s so smartly played by Julia Roberts, but no: the reason given, in a sassy prologue, is that the king discovered certain things (martial skills) that he could not teach his daughter. Therefore, he had to marry anew, his first wife having conveniently died giving birth to Snow White.

Let’s stop right there. This is an example of what we Black Gate critics call GLOSSING OVER. In certain circles, it’s also called DELIBERATE OBFUSCATION.

The information that the king must remarry is presented so fast, and with all the confidence of a logical fait accompli, that we are supposed to ignore its hypocrisy, stupidity, and outright vapidity and quickly move on.

Well. This lil’ critic ain’t fallin’ for it.

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Adventure on Film: Terry Pratchett’s Hogfather

Adventure on Film: Terry Pratchett’s Hogfather

Hogfather DeathHaving been all but dared, following my rather critical summation of The Color Of Magic (2008), to view a subsequent Pratchett adaptation, Hogfather (2006, made for TV), I confess I embarked on this quest with great trepidation, especially when I learned the production team responsible was essentially identical to that assembled for Color.

However, I am happy to report that Hogfather is a much superior effort. First, the comedy is spot on. Second, the concept of assassinating Santa Claus (or whatever) is fine dramatic fodder. Third, the film continually asks questions that we (the viewers) really want answered.

Questions such as, who is this Susan woman who looks like Keira Knightley (but turns out to be Downton Abbey‘s Michelle Dockery), and why exactly is she posing as a monster-fighting governess, when it’s perfectly clear she’s some sort of extremely powerful something or other –– and when do we get to find out what?

Great art has been made from less.

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The King of Asgard: Jack Kirby’s Thor

The King of Asgard: Jack Kirby’s Thor

Journey Into Mystery 83Journey Into Mystery first appeared in 1952, one of a number of anthology titles from publisher Martin Goodman’s line of comic books. Over the years, the title featured a lot of short horror, fantasy, and science fiction tales, many of them collaborations between editor/scripter Stan Lee and artists like Steve Ditko and Jack Kirby. Until 1962. At that point Goodman’s comics were beginning to change direction, following a revival of interest in the super-hero genre. A team book, The Fantastic Four, had taken off. A solo book had followed, The Incredible Hulk. Heroes would now be his company’s main product, and the line would soon come to be known as Marvel Comics. The horror anthology books would be taken over by recurring super-hero characters, and Journey Into Mystery would be the first of the bunch. So with issue 83, in August 1962, in a story credited to Stan Lee and artist Jack Kirby, it introduced its new lead: the mighty Thor, Norse god of thunder.

Donald Blake, a physician with a leg injury, takes a vacation in Norway. There, he stumbles across an invasion of the planet Earth by Stone Men from Saturn. Fleeing the aliens, and losing his cane in the process, Blake stumbles into a cave, where he finds a gnarled walking-stick lying on an altar-like stone. In frustration, he slams the stick into the cave wall and is transformed into Thor, vastly strong and able to summon storms at will. He defeats the Stone Men and embarks on an increasingly fascinating series of adventures.

Kirby drew the book sporadically between issues 83 and 100, then consistently from 101 through to the point where he left Marvel — number 179, with a fill-in by Buscema on the issue before. While, as I’ve said before, it’s difficult to make definitive statements about who did what creatively in the early Marvel comics, it’s safe to say that Kirby was the primary creative force here as with most of his other books. The Marvel method meant that he was structuring and probably plotting stories, as well as suggesting dialogue beats. I think Thor represented one of his great accomplishments, a working-out of some of his major themes; evolution, myth, life, and death. It’s not only an anticipation of his later New Gods series, but a powerful work of children’s literature in its own right — and, like much of the best children’s literature, it can be read for pleasure by receptive adults as well.

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Adventure on Film: The Duellists

Adventure on Film: The Duellists

duellists2One of the oddest, most esoteric regrets in my life is that I long ago gave away my collection of the now defunct American Film magazine. Most of these, purchased primarily from sidewalk vendors in Manhattan, I do not care to recover; but I would give a great deal to have again the October issue from 1986. It contains a dialogue with film producer David Puttnam, and one small paragraph in that interview taught me more about collaboration than any other single event I know.

More on that in a moment. In the meantime, let me introduce one of Hollywood’s really fine on-screen adventures, The Duellists.

Now, I admit up front that as with The Horseman On the Roof, a title I explored a few weeks back, The Duellists contains no overt fantasy element; but what it lacks in sorcery, it more than makes up for in swords. Right out of the gate, Lieutenant D’Hubert (Keith Carradine, one of my very favorite actors) is ordered by a busy general to round up fellow cavalry man Feraud (Harvey Keitel) and escort him to the brig; it seems that Feraud has been dueling, illegally, with the mayor’s nephew. Feraud takes offense first to D’Hubert’s assignment and then to D’Hubert himself; he challenges him on the spot to a duel, an event D’Hubert, a reasonable man, ultimately cannot prevent.

Thus the wheel of this most simple of plots grinds into implacable motion: D’Hubert cannot ever contrive to avoid Feraud, and neither, in repeated duels, each instigated by Feraud, can ever quite kill off the other. Over the course of the Napoleonic wars, these two clash again and again in a battle both particular and symbolic. D’Hubert’s enlightened rationalism must stave off Feraud’s chivalric single-mindedness, and both, to D’Hubert’s dismay, must contend with the expectations of the times: that their differences constitute a “point of honor” (indeed, such was the title of the story on its U.S. publication), and that to settle this point, one of them must die.

But wait, you cry! What about David Puttnam and all those moldering magazines?

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The Nightmare Men: “The Blind Man”

The Nightmare Men: “The Blind Man”

weird-tales-march-1944-small‘…an elderly man who wore his hair long and white…a firm, almost prognathus chin, half-pursed lips and a strong Roman nose. His eyes were not visible at all, for he wore dark glasses with shields which prevented one from seeing his eyes even from the side.’

Such is our first glimpse of Dr. Laban Shrewsbury, late of Arkham, late of the distant star Celaeno, and the Hyades in the 1944 story, “The House on Curwen Street”.  Blind, and yet all-seeing, Shrewsbury stands between humanity and Lovecraft’s nightmarish god-things, employing weapons both material and supernatural in the world’s defense.

Created in 1944 by August Derleth for a series of interlinked stories set firmly in the dark universe of HP Lovecraft’s Cthulhu Mythos — a term coined by Derleth himself — Shrewsbury was far from the standard Lovecraftian protagonist. With his incantations and machinations, he is at first glance the antithesis of the hapless antiquarians and artists who populate both the original stories and many of the pastiches that came after.

“They are at the mouth of the Miskatonic now. But I am ready.”

-Dr. Laban Shrewsbury, “The House on Curwen Street”

Shrewsbury is far more active than his predecessors, who are, in most cases, passive victims of the horrors they encounter. Unlike John Kirowan, who has seen the audient void and been frightened by it into a haunted and semi-reclusive retirement, Shrewsbury is more akin to Titus Crow—he is an active combatant in a war in which humanity is, at best, a pawn, and at worst, food for the titanic forces at play.

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