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Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

2012 World Fantasy Award Winners Announced

2012 World Fantasy Award Winners Announced

osama-lavie-tidharThe winners of the 2012 World Fantasy Awards have been announced at the World Fantasy Convention in Toronto, Ontario.

This is the first World Fantasy Convention I’ve missed since 2009 and I don’t like to think about how much fun I missed. So let’s just get this over with.

Novel

  • Osama, Lavie Tidhar (PS Publishing)

Novella

  • “A Small Price to Pay for Birdsong,” K.J. Parker (Subterranean, Winter 2011)

Short Story

  • “The Paper Menagerie,” Ken Liu (F&SF, March-April 2011)

Anthology

  • The Weird,  edited by  Ann & Jeff VanderMeer (Tor)

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Adventure in the Spaceways with Perry Rhodan: The Cosmic League

Adventure in the Spaceways with Perry Rhodan: The Cosmic League

perry-rhodan-the-cosmic-leagueI’m willing to bet most of you have no idea who Perry Rhodan is.

Believe it or not, Perry Rhodan is the most ambitious future history ever written. Since its creation in 1961, over 3,000 Perry Rhodan novels have been published; the series has been translated into half a dozen languages and spawned at least one movie and a popular computer game, The Immortals of Terra.

Why haven’t you heard of him? Probably because the last English-language Perry Rhodan novel, #118 The Shadows Attack, was published by Ace Books in 1977. The English-language version was the brainchild of Forrest J. Ackerman, who hired his wife Wendy to do most of the translations. The series has continued in its native Germany, where it is published weekly.

I bring all this up because A) Perry Rhodan practically introduced me to science fiction, at the tender age of eleven, and B) I recently purchased Perry Rhodan: The Cosmic League, a two-player card game from Z-Man games that makes use of the Perry Rhodan license in a fast-paced game of interstellar trading and politics:

A newly colonized star system, populated by different peoples… Mysterious remains of age-old technology… Orbital stations to organize the trade between the worlds… and you and your spaceship right in the middle of it all…

Discover the Ambourella system with all its opportunities. Fight the adversities of gravity and do business with the planets. Your are the captain of a spaceship transporting goods and passengers. Invest your earnings early in valuable technologies and thus strive to become the most wealthy merchant of the Cosmic League.

Perry Rhodan doesn’t actually appear in the game, but it does draw on the rich backdrop of the Cosmic League. It comes with 60 technology and interventions cards, 6 planet tokens, 30 different cargo cards, and 2 spaceships. The average playing time is under half an hour. It’s a fairly simple game at heart, and the tie-in with Perry Rhodan is fairly light, but nonetheless it brought back a lot of great memories of 1970s pulp science fiction.

Perry Rhodan: The Cosmic League was published by Z-Man Games in 2007. It retails for $24.99, but I bought my copy new online for around 10 bucks.

Keep up on Fantasy Gaming with Kobold Quarterly

Keep up on Fantasy Gaming with Kobold Quarterly

kobold-quarterly-fall-2012-smallIn the early days of the adventure gaming hobby, the field was pretty diverse, with a healthy assortment of successful RPGs and board games. Much like today, as a matter of fact.

One major difference, however, was that each of the major titles was supported with its own magazine: Dragon (for D&D and other TSR games), Different Worlds (Runequest, Call of Cthulhu), Sorcerer’s Apprentice (Tunnels and Trolls), White Dwarf (Warhammer), Space Gamer (The Fantasy Trip), The Journal of the Traveller’s Aid Society (Traveller), and many others. Board gamers, too, weren’t overlooked on the magazine rack, with Nexus (Star Fleet Battles), Ares (SPI’s sci-fi games), The General (Avalon Hill), and others.

With the exception of White Dwarf, all those magazines are dead today.

And I miss them. Many were good, and a handful — including The Space Gamer and Different Worlds — were excellent. They kept us up-to-date on rapid market changes, talked-up overlooked games, and generally kept the level of excitement high around the whole industry.

I never expected the era of the specialized gaming magazine to return. For one thing, I know what it takes to keep a magazine alive these days (a series of miracles).

But Wolfgang Baur’s Kobold Quarterly has changed my mind.

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The Force is With Disney

The Force is With Disney

star-wars-poster-small1By now, most of you have heard that Disney has purchased Lucasfilm — the studio that produced Star Wars, Indiana Jones, and many other SF and fantasy properties — for over $4 billion. The deal was very similar to Disney’s acquisition of Marvel three years ago.

Prominent among the headlines was the news that Disney and Lucasfilm are already hard at work on Star Wars VII, aiming for a 2015 release, and that they also plan to produce Episodes VIII and IX. Walt Disney chairman Bob Iger announced that they expect to “release a new Star Wars feature film every two to three years.” If this is all news to you, Entertainment Weekly has a lengthy article here, including a 5-minute video in which you can hear George Lucas detail his current work on future films with unnamed writers.

“We could go on making Star Wars for the next 100 years,” Lucas says.

Okay. While part of me is appalled to see Lucasfilm, perhaps the most successful and creative independent studio of the last century, get swallowed up by an all-devouring entertainment conglomerate, that part has been roundly shouted down by my inner twelve-year-old, who desperately wants more Star Wars movies.

Now, I know what you’re thinking. Do I want Star Wars movies if they’re ground out on a schedule by a soulless corporation interested only in profit?

You know, I kinda do.

I’ve got nothing against corporations. Disney’s done pretty well by Marvel, far as I can see — and Pixar, now that I think about it (Disney bought Pixar from Steve Jobs in 2006). As for profit, the neat thing about profitable franchises is that they can attract talent. Look at Batman, Iron Man, and The Avengers.

And finally, I’m a fan of serial fiction. I know that properties can pass out of the hands of their creator, and land safely — especially pulp properties. That’s the process that brought us Frank Miller’s Dark Knight Returns, Star Trek IV, and the tenth regeneration of Dr. Who.

So while I expect to see a lot of debate in the fan press, I don’t expect to be part of it. Instead, I’ll be in line early in 2015, anxious to see the new Star Wars film. Even if it’s terrible, I won’t be too worried. Disney will keep trying. When you pay $4 billion for something, you tend to treat it right.

Robots versus Musketeers: The Last Musketeer by Jason

Robots versus Musketeers: The Last Musketeer by Jason

the-last-musketeer-smallI haven’t read anything by the Norwegian cartoonist Jason before, but I’ve been intrigued for a while. So last week I ordered a copy of Isle of 100,000 Graves from Amazon.com. For a while I had The Last Musketeer in my cart as well — I didn’t know anything about it, but the cover looked cool.

Now pay attention, because this is one of the dangers of online shopping that no one talks about. I’ve never wandered by the counter at Barnes & Noble and accidentally purchased something, for example. But apparently, I forgot to take The Last Musketeer out of my cart, ’cause it showed up with the rest of my order. Whoops.

Now, Amazon has a very forgiving return policy. But to take advantage of it, you have to do stuff. Not the least of which is actually return the item in question. That’s a lot harder to do when it has both a Musketeer and a robot on the cover. You try it.

Anyway, now I have a copy of The Last Musketeer. I read it today, and quite enjoyed it.

Athos, one of the original members of Dumas’s The Three Musketeers, is living a wasted existence as a drunk and a bum in modern Paris, when the city is attacked by ‘laser blasts” originating from the planet Mars. In fine pulp fashion, Athos tracks down a pair of ray-gun toting invaders wandering the city, defeats them with his trusty rapier, and forces the surviving Martian to take him to his rocket ship, where they blast off for the alien planet (one of the running gags in the strip is that Athos has no clue what planet he’s on).

It goes without saying that the comic celebrates all the conventions of 1930s-era pulp science fiction, right down to the goofy alien costumes, stubby rockets, and giant cast-iron video screens. There’s no explanation for how an 1840s-era French Musketeer is still alive in modern Paris, and none is needed. This comic has one audience: those who want to see Athos the Musketeer battle robots on the sands of Mars. If that’s not you, don’t put it in your Amazon cart (even by accident).

But if it is you, I think you’ll have a good time. My one criticism is that the dialog seemed oddly wooden; I put the blame for that mostly on Kim Thompson’s translation. Perhaps I’ve just gotten spoiled by the elegant and frequently hilarious translations in modern manga, especially Fairy Tail and the brilliant Fullmetal Alchemist. But it seemed the crisp and subtle artwork demanded crisp and subtle dialog, and that wasn’t always the case.

The Last Musketeer was published by Fantagraphics in January, 2008. It is 48 pages in full color, and priced at $12.95.

Discover the Secret History of World War Two in Achtung! Cthulhu

Discover the Secret History of World War Two in Achtung! Cthulhu

achtung-cthulhu-smallOn Tuesday, I talked about the latest crop of exciting fantasy games I’ve discovered, with the help of The Paris Fashion Week of Fantasy Games. They included recent supplements for CthulhuTech, the game of Cthulhu versus giant robots, and Incursion, an intriguing mash-up of BattleTech and Squad Leader.

Cthulhu, zombies, Nazi super-science, occult experiments… you’d think these two games alone would keep me completely content for the next decade. And they might have, too, if I hadn’t just discovered Modiphius Entertainment’s Achtung! Cthulhu.

Before you accuse me of having the attention span of a three-year-old, I’d like to point out that Achtung! Cthulhu combines all that stuff in one game.

Did you ever want to see what would happen if Sgt. Rock went toe-toe-toe with the minions of Nyarlathotep in Nazi Germany? If Indiana Jones stumbled on a nest of shuggoths in Hitler’s Eagle’s Nest at Berchtesgaden?

These are rhetorical questions; of course you did.

Achtung! Cthulhu is a tabletop roleplaying campaign that pits elite Allied soldiers against Chthonians, Deep Ones, Dimensional Shamblers, the Dark Young of Shub-Niggurath, and other creatures from H.P. Lovercraft’s Cthulhu mythos. It is fully compatible with Chaosium’s Call of Cthulhu, and versions are in the works for Realms of Cthulhu (for Savage Worlds), Pelgrane Press’s Trail of Cthulhu, and the PDQ Core Rules from Atomic Sock Monkey.

The first series of adventures is called “Zero Point,” and so far two chapters have been published: Three Kings and Heroes of the Sea, both written by Black Gate‘s own Sarah Newton. The overall series is under the direction of Chris Birch.

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Arnold Schwarzenegger Signs on to Return as Conan in The Legend Of Conan

Arnold Schwarzenegger Signs on to Return as Conan in The Legend Of Conan

schwarzenegger-conanWell, this is a day I never thought I’d see.

Deadline is reporting that ex-Governor of California, Arnold Schwarzenegger, has signed on to appear in a fourth Conan film, set for release Summer 2014 from Universal Pictures. It will be produced by Fredrik Malmberg, CEO of Paradox Entertainment (which controls the Conan property), and writer and producer Chris Morgan (The Fast And The Furious, Wanted). Morgan is credited with the screen story and may write the script; Deadline describes this as a “dream project” for the producer.

Schwarzenegger released this comment to the press yesterday:

I always loved the Conan character and I’m honored to be asked to step into the role once again. I can’t wait to work with Universal and the great team of Fredrik Malmberg and Chris Morgan to develop the next step of this truly epic story.

Schwarzenegger appeared in Conan the Barbarian (1982) and the truly terrible Conan the Destroyer (1984). Games of Thrones star Jason Momoa took a turn as Robert E. Howard’s barbarian in last year’s Conan the Barbarian, one of the biggest bombs of the year.

Few details about the new version have been released, but one imagines the 65-year old Schwarzenegger will approach this one a little differently.

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X-Plorers: Space Exploration the Way it Should Be

X-Plorers: Space Exploration the Way it Should Be

x-plorersI have to admit I’ve been generally disappointed with science fiction role playing games. It’s true that I’ve discovered some recent gems — especially Ashen Stars and Rogue Trader — but I don’t really get to game much these days, so they’re mostly of academic interest.

You know what would have been great? Discovering a fast-paced, easy-to-learn science fiction RPG when I was still gaming every weekend. One that captured the spirit of 1950s sci-fi, when space exploration meant wide-eyed explorers stepping gingerly out onto mist-shrouded planets, clutching futuristic sidearms and highly unreliable sensing equipment.

I’m talking about the science fiction of Forbidden Planet and Planet of Vampires, where every alien landscape concealed ancient secrets, unknowably strange artifacts of long-dead races, and sinister lifeforms. When an alien encounter meant checking first to make sure the safety was off.

A key feature to this ideal science fiction game, of course, would be that it’s rules-light. Something you and your friends could learn in an afternoon at most, and be deep into your first encounter with space vampires on the rings of Saturn before the evening news.

Believe it or not, at long last my ideal science fiction role playing game seems to have finally arrived: X-plorers, from Brave Halfling Publications. X-plorers celebrates the spirit of pulp science fiction in all the best ways, and it unapologetically embraces those things that made it great, including robots, space pirates, and aliens with tentacles.

There’s even an entry in the Sample Creatures section for Vampire Moths. You see? That’s what I’m talking about.

And yes, it’s a very quick read — about 25 pages of core rules. The chapter on Playing the Game is shorter than the Equipment chapter. These guys know how to write a rulebook.

X-Plorers was written in 2009 by David Bezio, and first published by Brave Halfing in 2011. I have no idea why I haven’t seen it before now, but I’m glad I spotted it on the New Arrivals shelf of my local game store when I did. It is 40 pages, professionally illustrated, and priced at $12.95; a PDF version is available for $5.95. Complete details at the Brave Halfling website.

The Paris Fashion Week of Fantasy Games, Part II

The Paris Fashion Week of Fantasy Games, Part II

Some of the games I purchased at the Paris Fashion Week of Games. Click for bigger version.
Some of the games I purchased at the Paris Fashion Week of Games. Click for bigger version.

Last Monday I talked a little bit about the Fall Games Auction at Games Plus in Mount Prospect, Illinois. I compared it to Paris Fashion Week because, much like a fashion show, it’s an opportunity to see everything new all in one place.

And not really in a leisurely, browsing-in-a-bookstore fashion, either. While you’re gawking at a fabulous fantasy game you never even knew existed, people all around you are bidding in a frenzy, intent on making sure you never see it again. On average, you get an 8 to 10-second glimpse at each treasure before it’s gone forever.

Unless you outbid all those other bastards, of course.

There’s a perfectly natural outcome to this mad situation. It’s known as “auction fever.” Don’t ask how I know this. (I refer you, without comment, to my March article on my last trip to Games Plus, “Spring in Illinois brings… Auction Fever.”)

In any event, I attended the Fall auction with much greater spousal oversight over my finances, and severely diminished resources. Still, I was able to come away with a host of treasures, and a lenghty list of exciting new science fiction and fantasy games to track down and investigate.

I’m not going to turn this into a catalog of new games I discovered over the span of five hours. For one thing, that would take a lot of pixels. Instead, I think I’ll focus on the most interesting items I brought home with me, and a few of the tantalizing ones that got away.

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Vintage Treasures: World of Wonder, edited by Fletcher Pratt

Vintage Treasures: World of Wonder, edited by Fletcher Pratt

world-of-wonder2I’m gradually making my way, with considerable delight, through the vintage science fiction and fantasy anthologies I bought for a few bucks from the collection of Martin H. Greenberg.

I’ve already covered From Off This World (1949) and The Giant Anthology of Science Fiction (1954), both edited by Leo Margulies and Oscar J. Friend. This week, I’ve been fondling Fletcher Pratt’s 1951 World of Wonder, subtitled An Introduction to Imaginative Literature.

Pratt, author of The Well of the Unicorn and The Blue Star, was already a noted fantasy author in his own right by 1951. The science fiction anthology was still a relatively new beast, but the handful that had been published at that point had been generally well received.

Nonetheless, Pratt felt it necessary to grouse about lack of respect in his lengthy introduction:

Now let us not kid ourselves. The stories in this book are fiction, they are literature, whatever definition one chooses to give to those often-disputed terms. A good many people tend to look down on science fiction and fantasy (there is no word that really covers both exactly) because the bulk of it has appeared in magazines with garish covers. They forget that the color of the skin is no guarantee of the flavor of the apple.

Like many books in Greenberg’s collection — especially the vintage anthologies — this one had notes scrawled in the margins, the most prominent being “Fantastic — use. Conflict resolution?” beside H. Beam Piper’s “Operation RSVP.” Greenberg reprinted “Operation RSVP” in Amazing Science Fiction Anthology: The Wild Years 1946-1955 (which I discussed back in June.)

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