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Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

New Star Trek Into Darkness Trailer Features More ‘Splosions

New Star Trek Into Darkness Trailer Features More ‘Splosions

The trailers are coming fast and furious now. This one reveals a bit more of the plot, including a high-level Federation meeting, some shots of 23rd Century London, and a chilling scene in the last few seconds.

We last reported on Star Trek Into Darkness when we asked “Did Entertainment Weekly Reveal that Benedict Cumberbatch is Playing Khan?” here, and in “Star Trek Into Darkness Poster Fuels Gary Mitchell Speculation” (here).

Star Trek Into Darkness is directed by J. J. Abrams, and written by Alex Kurtzman, Damon Lindelof and Roberto Orci. It is the twelfth feature-length Star Trek film and the sequel to 2009′s Star Trek. It is set for release on May 17, 2013.

Tomb of Horrors Gets a Fourth Edition Makeover

Tomb of Horrors Gets a Fourth Edition Makeover

Tomb of Horrors 4th EditionOne of the more intriguing treasures I brought home from the Paris Fashion Week of Games last week was the compact new edition of Gary Gygax’s famous player-killer Tomb of Horrors.

Now, if you don’t play role playing games yet still find the name Tomb of Horrors oddly familiar, it’s probably because it’s a touchstone of considerable significance in geek culture and you’ve come across one of the many modern references to it. Most recently, for example, it featured in Ernest Cline’s best-selling novel Ready Player One, which is set in a virtual reality world created by a fan of Tomb of Horrors. Or maybe your older brother’s beloved 10th-level paladin was killed by an unspeakable thing 20 minutes after he set foot inside the Tomb, and he’s been suffering from PTSD ever since, muttering the name Acererak and shuddering uncontrollably.

The original Tomb of Horrors was released in 1978; it’s one of the best-selling Dungeons and Dragons adventure modules of all time. I’m not sure why, to be completely honest. You don’t have fun playing Tomb of Horrors, exactly. And it has certainly killed far, far more player characters than it has rewarded. You know the phrase “Bad things happen to good people?” It was first spoken by the few, shell-shocked survivors of Tomb of Horrors.

Despite — or perhaps because of — its killer rep, the module is still highly regarded today, and has been remade and expanded several times, most recently as a 4th Edition hardcover by Ari Marmell and Scott Fitzgerald Gray in July 2010. This isn’t that version. This is a bare-bones conversion of the original adventure for 4th Edition rules, written by Scott Fitzgerald Gray and mailed out to members of the RPGA as part of the DM Rewards program. Instead of the separate art booklet — one of the most famous features of the original release, which allowed players to gawk in wonder at detailed renderings of the horrific things that had just killed them — this edition incorporates most of the original art into the body of the module. The cover is also recycled from the 2002 Greyhawk novel of the same name by Keith Francis Strohm (which we last discussed in “The Seven Greyhawk Classics of the Ancient World,” here).

For all that, it’s still fun to sit down and re-read Gygax’s original sadistic masterpiece again. The layout is clean and attractive, and the map of Acererak’s tomb has been given new life as a detailed color fold-out. Since it was never offered to retailers it’s a little tricky to find, however, and prices vary widely. As it was originally offered for free, some folks re-sell it at a reasonable price; but the average asking price I found on eBay was just over $50. I paid $7 for a shrinkwraped copy at auction.

Tomb of Horrors, by Gary Gygax and Scott Fitzgerald Gray, was published by Wizards of the Coast in 2010. It is a 4th Edition Dungeons & Dragons adventure for five 9th-level characters. It is 36 pages in softcover, with a loose cardstock cover and a fold-out color map. It has no price.

Vintage Treasures: Was Morlock Night by K.W. Jeter the First True Steampunk novel?

Vintage Treasures: Was Morlock Night by K.W. Jeter the First True Steampunk novel?

Morlock nightI have vivid memories of watching George Pal’s science fiction thriller The Time Machine — based on the classic novel by H.G. Wells — in a theater, even though it came out in 1960, four years before I was born. Likely I saw it in an auditorium during a Cub Scouts movie night, or something. In any event, I remember the Morlocks. Scary, scary dudes.

In the last ten years there’s been an explosion of sequels to classic fiction. You don’t have to look far to find examples; not with Oz the Great and Powerful playing in theaters, and shelves and shelves of Sherlock Holmes and Jane Austin sequels crowding bookstores.

Typically, however, K.W. Jeter — the man who created the word “Steampunk” — was there first, with the novel Morlock Night in 1979. Morlock Night explores what might have happened if the Time Traveler’s wonderful machine fell into the hands of the Morlocks and they used it to return to Victorian England and turn London into their new hunting ground.

Morlock Night is full of surprises, as the premise becomes the launching point for a fast-paced fantasy involving King Arthur and Merlin, Excalibur, an ancient Atlantean submarine, and the fabric of the Cosmos being torn to the ripping point by the paradoxes of time travel… standard steampunk fare by today’s standards, but that was pretty wild stuff in 1979.

In his now-famous letter to Locus in April 1987, Jeter was the first to use the word “steampunk” to describe this book, and the strange and exciting new sub-genre of retro-adventure fantasy also being written by Tim Powers and James Blaylock:

Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term… like “steampunks,” perhaps…

Morlock Knight was out of print for over three decades, until Angry Robot reprinted it in a handsome new edition in April, 2011. It was originally published in paperback by DAW in June 1979, with a vivid (and very yellow) cover by Josh Kirby, who later became renowned for his Discworld covers (click the image for a bigger version). It is 156 pages, originally priced at $1.75; the new edition is $7.99 ($6.99 for the digital version).

New Treasures: The Inner City by Karen Heuler

New Treasures: The Inner City by Karen Heuler

The Inner CityI’ve started ordering more from Barnes & Noble’s online store. Not that I’ve been unhappy with Amazon, but I wanted to try out the competition, and so far I’ve been pleased with the service.

The first book I ordered was the seventh volume of the collected Atomic Robo, Flying She-Devils of the Pacific. At some point while browsing their online store, they recommended an odd little volume to me: Karen Heuler’s The Inner City, a collection of fantasy short stories. I’ve never heard of Karen Heuler. But I’m very familiar with ChiZine, the eclectic Canadian publisher, and raved at length about their marvelous back catalog a while back. So I took a chance and ordered The Inner City — what the heck, it was the perfect price to get my order up to $25, and get free shipping.

What are you hiding down deep in your inner city?

Anything is possible: people breed dogs with humans to create a servant class; beneath one great city lies another city, running it surreptitiously; an employee finds that her hair has been stolen by someone intent on getting her job; strange fish fall from trees and birds talk too much; a boy tries to figure out what he can get when the Rapture leaves good stuff behind. Everything is familiar; everything is different. Behind it all, is there some strange kind of design or merely just the chance to adapt? In Heuler’s stories, characters cope with the strange without thinking it’s strange, sometimes invested in what’s going on, sometimes trapped by it, but always finding their own way in.

Surprisingly, so far I’ve been more taken with The Inner City than Atomic Robo — and believe me, that doesn’t happen very often. Typical of ChiZine, the book design and packing are gorgeous. There’s even a 10-page catalog in the back that reminds me of the checklists in the endpapers of Ace paperbacks that fascinated me as a young teen. The stories in this collection were originally published in places like Weird Tales, Cemetery Dance, Albedo One, Moon Milk Review, and other excellent publications — a good sign.

The Inner City was published February 13, 2013. It is 212 pages, priced at $16.95 ($9.99 for the digital edition). ChiZine has a generous sneak-peek here — including the complete 10-page catalog. Check it out!

Coming in December: John R. Fultz’s Seven Sorcerers

Coming in December: John R. Fultz’s Seven Sorcerers

Seven SorcerersOrbit Books has released the cover of the third book in John R. Fultz’s Books of the Shaper series, Seven Sorcerers, scheduled for release this winter. Here’s the back cover copy, leaked to us by Bothan spies:

Ancient Power. Immortal Blood. Eternal Foes.

The Almighty Zyung drives his massive armies across the world to invade the Land of the Five Cities. So begins the final struggle between freedom and tyranny.

The Southern Kings D’zan and Undutu lead a fleet of warships to meet Zyung’s aerial armada. Vireon the Slayer and Tyro the Sword King lead Men and Giants to defend the free world. So begins the great slaughter of the age.

lardu the Shaper and Sharadza Vodsdaughter must awaken the Old Breed to face Zyung’s legion of sorcerers. So begins a desperate quest beyond the material world into strange realms of magic and mystery.

Yet already it may be too late…

Seven Sorcerers is the sequel to Seven Princes and Seven Kings (which we covered here and here.)

If you can’t stand the excitement and want to read some John R. Fultz today — perfectly understandable — then we suggest you start with his fine sword & sorcery story “When the Glimmer Faire Came to the City of the Lonely Eye,” published right here back in January as part of our Black Gate Online Fiction line. Or try the complete first chapter of Seven Kings for free.

Seven Sorcerers is scheduled to be published by Orbit Books on December 3, 2013. Look for it in bookstores everywhere.

Alex Bledsoe on “How I Discovered Silver John”

Alex Bledsoe on “How I Discovered Silver John”

Who Fears the Devil Planet StoriesJust last week, we announced the winners of our Best One-Sentence Reviews of Manly Wade Wellman contest, and published twenty of the best entries. Not too surprisingly, many focused on Wellman’s popular Silver John stories, tales of monsters and Appalachian magic.

Alex Bledsoe, author of The Hum and the Shiver and the forthcoming Wisp of a Thing, knows a thing or two about Appalachian magic himself. I was fortunate enough to hear Alex read from Wisp of a Thing at Capricon here in Chicago last month, and I’m looking forward to receiving my copy. So I was pleased (and a little surprised) to see Alex’s article at Tor.com last week, explaining how he only recently discovered Wellman’s Silver John tales — and came across his novels for the first time at Capricon, of all places:

When Tor released my first Tufa novel, The Hum and the Shiver, back in 2011, many people asked me if I’d been inspired by Manly Wade Wellman’s tales of Silver John. Although I knew of them by reputation, I’d never actually read them until last year, when Planet Stories published Who Fears the Devil? The Complete Tales of Silver John.

The resemblance, as is so often the case in comparisons like this, strikes me as mostly cosmetic. Yes, Wellman’s stories are set in a vague Appalachia, and yes, they involve magic and inhuman creatures. But they’re far more Lovecraftian than Tufan, with their invocation of things from other realities bleeding into ours and poking out around the fringes to snag the unwary… I’m delighted that the stories are so different from my own stuff, because that means I can devour them with a clear conscience. These stories are cool.

Further, before Capricon in Chicago this year, I didn’t even know there were full length Silver John novels. Rich Warren of Starfarer’s Despatch, a used-book dealer, clued me in, and I picked up After Dark based on his recommendation. And lo and behold, it was a real, literal page-turner that kept me reading when I should’ve been doing other, more important things (like writing, or parenting).

Ah, Starfarer’s Despatch — that explains it. Rich Warren and Arin Komins have had a hand in more than a few discoveries of my own. They sold me that paperback edition of Vampires I talked about last month, not to mention the only copy of Tales of Time and Space I’ve ever seen. There’s a great photo of the two of them in action in Howard’s Worldcon wrap-up from last year, too (and their website is here). True booksellers have magic of their own.

New Treasures: The Merriest Knight, The Collected Arthurian Tales of Theodore Goodridge Roberts

New Treasures: The Merriest Knight, The Collected Arthurian Tales of Theodore Goodridge Roberts

AppleMarkYesterday, I spent the day at the Spring Auction at Games Plus, which I’ve taken to calling the Paris Fashion Week of Games. It was a very successful outing — so successful that I knew I had some explaining to do to Alice, who balances the family finances.

While I was waiting to settle up with the cashier, my eyes fell on a curious artifact in the tiny books section at Games Plus: The Merriest Knight, The Collected Arthurian Tales of Theodore Goodridge Roberts. Roberts was a Canadian pulp author whose tales of Sir Dinadan, whom Mallory called “the merriest knight,” appeared in the pulp magazine Blue Book in the 50s. Sir Dinadan was known as the most practical of the Knights of the Round Table, and Roberts’s stories differed from many of the Arthurian tales of the era in their warmth and wit.

Late in his career, Roberts wrote a final entry in the Dinadan saga, “Quest’s End,” which remained unpublished in his lifetime. Rumor had it he’d also begun collecting all the tales with an eye towards publishing a book, but the project remained unfinished when he died.

Now the peerless Mike Ashley, who’s edited countless anthologies — including 32 books in The Mammoth Book Of... series, and five other Arthurian Anthologies, such as The Pendragon Chronicles and Chronicles of the Holy Grail — has finished what Roberts began with The Merriest Knight, a beautiful collection of the complete tales of Sir Dinadan:

Under the guidance of editor Mike Ashley, The Merriest Knight gathers for the first time all of Roberts’ tales of Sir Dinadan — including the previously unpublished “Quest’s End” — and several other long lost Arthurian works by this master of the stylish adventure yarn and the historical romance. Within these pages, readers will find a collection of Arthurian tales that are sometimes poignant, often humorous, and always ingenious, as well as a Camelot made fresh by the wry and often scathing eye of Sir Dinadan, who never rushes into battle without first being certain of the need to fight at all.

Why is The Merriest Knight for sale in a games store? Ah, that’s an entirely different tale.

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The Paris Fashion Week of Games, Spring Edition

The Paris Fashion Week of Games, Spring Edition

Cyclades by AsmodeeYou know what happens tomorrow? Think hard.

That’s right! The Spring Auction at Games Plus here in Chicago — only the best auction in the entire country for dedicated game collectors of all stripes. I reported on the Fall Auction here, and confessed to a painful bout of auction fever at last year’s Spring Auction here.

I used to attend these as part of a constant quest for rare science fiction and fantasy collectibles — things like Judge’s Guilds epic Wilderlands of High Fantasy, Task Force Games’ colorful Swordquest, SSI’s wonderous Swords & Sorcery, and of course the most eagerly sought artifiact in Western Civilization, an intact copy of Barbarian Prince.

These days, my interests have changed. It’s not that I’m not constantly on the lookout for Barbarian Prince — who isn’t? — but I gradually realized that an obsession with older games was blinding me to the golden age of adventure gaming we’re living Right Now.

So my trip to Mount Prospect, Illinois tomorrow to take part in the auction will be with an open mind. And a lengthy list of recently-published games I’m seeking — including Cyclades by Asmodee, Mansions of Madness by Fantasy Flight, the second edition of Descent: Journeys in The Dark, Alien Frontiers from Clever Mojo Games, Mice and Mystics by Plaid Hat, Cosmic Patrol by Catalyst, and many others.

Wish me luck. I’ll report back here with all my treasures next week.

R.I.P. Lynn Willis, Game Designer Extraordinaire

R.I.P. Lynn Willis, Game Designer Extraordinaire

Lynn WillisI was researching some recent OSR (Old School Renaissance) D&D releases at The Society of Torch, Pole and Rope blog when I came across a shocking post: an obituary for legendary Chaosium game designer and editor Lynn Willis, dated January 18.

It’s tough to describe the sense of loss I feel. I never met Lynn, so I didn’t know him personally. But he was a prolific designer and editor, and his name graces many of my favorite games. Like the other great designers of the era — Gary Gygax, Steve Jackson, Greg Stafford, Greg Costikyan, Sandy Peterson, Marc Miller — the name Lynn Willis quickly came to be synonymous with a top-notch product. In a tiny industry, that was no small thing.

I was introduced to gaming in 1978 by Metagaming, which offered enticing SF and fantasy microgames like Ogre and Melee in the pages of Analog and Asimov’s SF Magazine, and it was there I first encountered his work, in games like Godsfire (1976), Olympica (1978) and Holy War (1979). He designed the sci-fi guerrilla war game Bloodtree Rebellion for GDW in 1979, but found his permanent home when Chaosium published his post-apocalyptic game of a sunken America Lords of the Middle Sea in 1978.

Lynn became employee #3 at Chaosium, and had a spectacular career. He was the co-creator of Call of Cthulhu, perhaps his single most enduring contribution, and eventually became the mastermind behind the entire CoC  line. Even a partial list of the Chaosium titles he worked on will give you an understanding of his energy and ability: Dragon Pass, Raiders and Traders, Arkham Horror, Thieves’ World, Ringworld, RuneQuest, Borderlands, Pavis, Big Rubble, Questworld, Stormbringer Companion, Elric, Shadows of Yog-Sothoth, Masks of Nyarlathotep, Cthulhu by Gaslight, Dreamlands, Horror on the Orient Express, and Beyond the Mountains of Madness.

On September 2008, Chaosium announced that Willis had been diagnosed with Parkinson’s disease. Chaosium President Charlie Krank, and company founder Greg Stafford, announced his death on January 18, 2013.

Lynn Willis left behind a formidable legacy — a body of work that literally changed the face of hobby gaming at arguably its most creative and formative time. For me, he was one of the backbones of the industry, a man whose contributions were so numerous and vital that you almost took him for granted

Almost. Rest in peace, Lynn. Though we never met, you lived your life in a way that immeasurably enriched mine. Thank you.

The Best One-Sentence Reviews of Manly Wade Wellman: The Winners of The Complete John Thunstone Contest

The Best One-Sentence Reviews of Manly Wade Wellman: The Winners of The Complete John Thunstone Contest

The Complete John Thunstone-smallThree weeks ago, we announced a contest to win one of two copies of Manly Wade Wellman’s The Complete John Thunstone, compliments of Haffner Press.

To enter, contestants had to submit a one-sentence review of their favorite Manly Wade Wellman novel or short story. That’s it. Are we good to you, or what?

It quickly became the most popular contest in our history, with a steady stream of diverse entries covering the entire expanse of Wellman’s nearly 60-year career, from his first story in Thrilling Tales in 1927, to his final John the Balladeer story, “Where Did She Wander,” in 1986.

We’d like to present some of the best submissions here, and at the end we’ll announce the two winners, both of whom will receive a copy of The Complete John Thunstone, the latest archival quality hardcover release from Haffner Press.

Perhaps not surprisingly, we received the most votes for Wellman’s popular Silver John stories, also known as the John the Balladeer tales. We begin with Jeremy Harper, who highlights the very first Silver John story:

“O Ugly Bird!” A legend is born when a saintly hillbilly musician confronts a backwoods sorcerer and his goddamn Ugly Bird and smites them dead with his silver string guitar.

Nick Ozment expands on Jeremy’s comments this way:

Having enjoyed one of Manly Wade Wellman’s Silver John novels, I find it interesting how Wellman’s traveling troubadour provides an American folk counterpart to Yeats’s Irish bard Owen Red Hanrahan, rooting the mysticism and magic in American soil.

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