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Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

Robert Silverberg on the Tragic Death of John Brunner

Robert Silverberg on the Tragic Death of John Brunner

The Great Steamboat Race John Brunner-smallSix months ago, I wrote about an unusual find I made online: The Great Steamboat Race, an enormous and ambitious historical novel written by none other than John Brunner. Brunner, of course, was a highly regarded SF and fantasy writer, beloved even today for Stand on Zanzibar, The Complete Traveller in Black, and many other novels. He died in 1995, at the World Science Fiction convention.

The Great Steamboat Race was an enigma. I’d never seen a copy before, never run across one in dozens of years of haunting bookstores. The copy I found online was very inexpensive — less than the $7.95 cover price for a brand new copy, for a book published over 30 years ago — so I bought it. I wrote it up as a Vintage Treasures curiosity, and then more or less forgot about it.

At least until this week, when I was browsing through a collection of Asimov’s SF magazines from the late 90s I recently acquired. Before I packed it away in the Cave of Wonders (i.e. the basement), I plucked one out of the box at random, and settled back in my big green chair to read it.

It was the March 1996 issue, with stories by Tony Daniel, Suzy McKee Charnas, Steven Utley, and the late John Brunner. I always take the time to read Robert Silverberg’s Reflections column, and I flipped to that first. The title was “Roger and John,” and it was a tribute to two recent deaths that had shaken the SF community: Roger Zelazny and John Brunner. Silverberg had been friends with both men for decades and said “Their deaths, for me, illustrate the difference between a tragedy and a damn shame. Let me try to explain.”

Silverberg portrays Zelazny’s death as a damn shame, saying “Roger was the happy man who led a happy life… By the time he was twenty-five he had begun what was to be a dazzling career in science fiction.” Zelazny’s career, Silverberg observes, had been filled with a series of triumphs, and his death by cancer at the age of 58 had robbed the field of future great work from a master.

Brunner, Silverberg observes, was a tragic figure. And central to the tragedy was the novel The Great Steamboat Race.

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The Roots of Microgaming: The Classic Games of Metagaming

The Roots of Microgaming: The Classic Games of Metagaming

Metagaming ad Analog 1978-small

I’ve been writing a lot about board gaming recently. It’s been a big part of my life ever since the late 70s, when I responded to an ad for a line of new “microgames” from a company called Metagaming.

I saw the above ad on the inside cover of Analog magazine, which I started reading with the April 1997 issue, when I was 12 years old. Responding to ads in comics and magazines was something you did in the 70s; don’t look at me like that. Honestly, it was perfectly normal. You mailed a check to some address in Texas, and four weeks later a tiny package arrived in the mail containing X-ray glasses, sea monkeys, or a Polaris Nuclear Submarine. Seriously, the US Postal Service and your mother’s checkbook were all you needed to access all the wonders of the world in the 1970s.

Well, the wonder that attracted my attention in the Fall of 1978 was an advertisement for SCIENCE FICTION GAMES from a company called Metagaming (click on the image above, from the inside cover of the October 1978 Analog, for a high-res version). I’d already taken my first steps into the hobby games market with the classic wargames of Avalon Hill, including Panzer Leader and Starship Troopers. But they were massive, requiring half an hour or more of set-up, and four to six hours to play. These mini-games looked portable and promised to be “fast-playing and inexpensive… a classic wargame that you can put in your pocket and play over lunch.”

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Bringing Neglected Classics Back Into Print: The Horror Catalog of Valancourt Books

Bringing Neglected Classics Back Into Print: The Horror Catalog of Valancourt Books

The Cormorant Stephen Gregory-small The Monster Club R. Chetwynd-Hayes-small The Killer and the Slain Hugh Walpole-small The Smell of Evil-small

One of the many delights of the World Fantasy Convention, as I reported last week, is meeting the small publishers doing marvelous work in the industry. Seeing their catalogs of books spread out before you on a table in the Dealers Room can be quite a revelation. That was certainly the case with Valancourt Books.

As they proclaim proudly on their website, Valancourt Books is an independent small press specializing in the rediscovery of rare, neglected, and out-of-print fiction. They have five major lines: Gothic, Romantic, & Victorian; Literary Fiction; Horror & Supernatural; Gay Interest; and E-Classics. For World Fantasy, they crammed their table with titles from their Horror & Supernatural line. And I do mean crammed: their small table was piled high with dozens of beautifully designed trade paperbacks reprinting long-out-of-print horror paperbacks, chiefly from the 70s and 80s.

All it took was one glance to see that Valancourt Books has two significant strengths. First, their editorial team has excellent taste. They have reprinted work by Stephen Gregory, R. Chetwynd-Hayes, Hugh Walpole, Charles Birkin, Jack Cady, Basil Copper, Russell Thorndike, John Blackburn, Michael McDowell, Bram Stoker, and many, many others. And second, their design team is absolutely top-notch. Their books are gorgeous, with beautiful cover art and striking visual design. I’ve selected eight to highlight in this article, just to give you a taste of what they have to offer, and replicate (in a small way) what it was like to stand in front of their table gazing appreciatively at their assembled treasures.

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Give a Warm Welcome to Saga Press, Launching This Spring

Give a Warm Welcome to Saga Press, Launching This Spring

The Grace of Kings Persona City of Savages The Darkside War

There are a lot of books vying for your attention at the World Fantasy Convention. Publishers put free books in your convention bag, publicists place colorful flyers on the giveaway table, and hopeful authors hand out bookmarks and cards by the dozens. I always leave the con with my head brimming with promising new books, authors, and publishers.

Of course, I forget most of them within a day or two. Well, maybe it’s for the best. I couldn’t possibly read them all anyway.

It’s the ones that linger in my mind a couple weeks after the con that truly deserve my attention. Sort of a Darwinian survival-of-the-fittest contest, taking place in the dusty corners of my brain. Good to know those brain cells are doing something, I suppose.

It’s been over two weeks since the 2014 World Fantasy Convention now, and I’m already having trouble remembering what city it was in. (Some brains are more skilled at forgetting than others. My brain is an expert.) But a handful of books I glimpsed at the con have managed to stay with me, and a surprising number of them are from the brand new publisher, Saga Press. In fact, I’d venture to say that Saga had perhaps the most impressive slate of upcoming titles I saw at the con — and that’s saying something.

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When Stellar Empires Clash: GDW’s Dark Nebula and Imperium

When Stellar Empires Clash: GDW’s Dark Nebula and Imperium

Dark Nebula Game Designers Workshop-smallIn this new Golden Age of science fiction and fantasy board games, when all the chatter is about the latest and greatest mega-games (when it isn’t about the big Fantasy Flight Holiday Sale), I’d like to take a moment to appreciate two classic games of interstellar combat: GDW’s Imperium and Dark Nebula, originally published in 1977 and 1980.

Both may appear simplistic compared to modern games of empire-building in space, like Eclipse, EVE Conquests, or Empires of the Void. At first glance, they may seem more comparable to fast-action games like Perry Rhodan: The Cosmic LeagueAstra Titanus, or the Warhammer 40K game Relic.

But just because both are packaged in relatively small boxes with a slender set of rules doesn’t mean they aren’t ambitious and nuanced games. Both are set in the Traveller universe designed by Marc Miller and, if you’re familiar with that game, they’re a great way to play out some of the far-ranging conflicts that shaped The Third Imperium.

Although it’s probably more accurate to say that Dark Nebula shared a setting with Imperium, which gradually became part of the Traveller universe. Imperium, an ambitious two-player game of space empire conflict set in 22nd Century, was released by GDW in 1977 — the same year the company also published Traveller.  Imperium had a very intriguing backstory, with two great empires in conflict, hints of failed diplomacy, and a vast stellar empire in slow decline.

Conversely, the original boxed edition of Traveller didn’t really have a setting — it was sort of a generic system for role playing in space, and it drew on the popular vision of a galaxy-spanning human civilization found in the science fiction of the time by Poul Anderson, Isaac Asimov, Keith Laumer, H. Beam Piper, and others. (James Maliszewski did a splendid job of re-constructing the formative SF behind Traveller in “Appendix T.”) It was a game desperately in need of a rich setting, and it found one in Imperium.

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Take Advantage of the Fantasy Flight Games Holiday Sale!

Take Advantage of the Fantasy Flight Games Holiday Sale!

Gearworld The Borderlands-smallI jumped over to the Fantasy Flight Games website last night as I was fact-checking my article on their acquisition by Asmodee, when what did I discover but a major holiday sale, running from November 19th through December 1st.

The sale covers a wide range of their catalog, from board and card games to miniatures and expansions for their Dust Tactics, Tannhauser, and Wings of War games, as well as great prices on their Warhammer, Warhammer 40K, and Anima RPG products. They’ve even got great discounts on 20 of their novels. Here’s just a sample of their holiday pricing:

City of Thieves: King of Ashes — list $39.95, sale price $10
Descent: Sea of Blood Expansion — list $59.95 sale price $5
Fortress America — list $79.95 sale price $25
Gearworld: The Borderlands — list $49.95 sale price $10
Reiner Knizia’s Kingdoms— list $29.95 sale price $10
The Hobbit Boardgame — list $34.95 sale price $10
Ventura Board Game — list $79.95 sale price $10
Warhammer FRPG: Black Fire Pass — list $39.95 sale price $5
Warhammer FRPG: The Edge of Night — list $29.95 sale price $5
Black Crusade: Core Book — list $59.95  sale price $20

Whether or not the sale is linked to their recent acquisition (and whether or not it signals they will no longer be supporting some of these products in the future) is obviously open to debate. All the more reason to move quickly if you’ve been contemplating getting any of these games — they may not be available for much longer.

There are hundreds of items on sale, but they won’t last long at these prices, so act fast. Check out the sale here.

Sofia Samatar Confronts the Elephant in the Room

Sofia Samatar Confronts the Elephant in the Room

Sofia Samatar with the World Fantasy Award. Photo by Nathan Ballingrud.
Sofia Samatar with the World Fantasy Award. Photo by Nathan Ballingrud

As I was pleased to report last week, Sofia Samatar won the 2014 World Fantasy Award for her acclaimed first novel A Stranger in Olondria. And as I also mentioned, Sofia addressed “the elephant in the room” in her remarks to the audience, saying a few words about the fact that she was being honored with a bust of Lovecraft, a man who expressed profoundly racist views in his fiction and poetry. Nonetheless, she was articulate and extremely gracious, and accepted the award with humility and gratitude.

In the days since, she has expanded slightly on her remarks, saying on her blog:

I said it was awkward to accept the award as a writer of color. (See this post by Nnedi Okorafor, the 2011 winner, if you are confused about why.) I also thanked the board for taking the issue seriously…

I am not telling anybody not to read Lovecraft. I teach Lovecraft! I actually insist that people read him and write about him! For grades! This is not about reading an author but about using that person’s image to represent an international award honoring the work of the imagination.

While the issue of replacing Lovecraft’s image on the award continues to be hotly debated, I was pleased to see that Sofia’s remarks in large part have not been. She is a class act, and if there’s anyone who can gently nudge the calcified old guard of fantasy into accepting that the field’s highest honor remains (at best) a dubious honor for people of color as long as it bears Lovecraft’s image, it’s Sofia Samatar. In the meantime, she reminds us that, if she can maintain a sense of humor in all this, so can the rest of us. On her Facebook page she posted the image at right, captured moments after accepting the award (snapped at her table by fellow Small Beer author Nathan Ballingrud), along with this comment:

And also, to be real, we’re practically identical. Race is a construct! TWINSIES!

This is how you win arguments. By being simultaneously more articulate and dignified — and funnier — than everyone else in the room. I know who gets my vote to replace Lovecraft’s visage on the statue. Perhaps they won’t even have to modify it all that much. But trust me, when they’re done, it’ll be a lot more beautiful.

New Treasures: Burnt Black Suns by Simon Strantzas

New Treasures: Burnt Black Suns by Simon Strantzas

Burnt Black Suns-smallAnother interesting thing about exploring the Dealer’s Room at the World Fantasy Convention was meeting all these marvelous small press publishers, and discovering just how many delightful books they’ve produced. Hippocampus Press, whom I’m not really familiar with, had a table packed high with books by H.P. Lovecraft, Clark Ashton Smith, S. T. Joshi, Wade German, Algernon Blackwood, William F. Nolan, Donald Wandrei, and Thomas Ligotti, as well as several copies of their journals, Dead Reckonings, Spectral Realms, and The Lovecraft Annual.

I had to try at least one. I was sorely tempted by John Langan’s collection The Wide, Carnivorous Sky and Other Monstrous Geographies and Clint Smith’s Ghouljaw and Other Stories. But the one I eventually settled on was Simon Strantzas’s most recent collection, Burnt Black Suns, mostly because I was drawn to the cover and the story descriptions on the back. Adam Nevill’s quote on the back cover (“In Burnt Black Suns Strantzas casts far into time and space to find the alien, and what comes back wriggling inside his net is ghastly”) didn’t hurt, either. The first story, “On Ice,” described as “a grim novella of arctic horror,” will be the story I read this weekend.

In this fourth collection of stories, Simon Strantzas establishes himself as one of the most dynamic figures in contemporary weird fiction. The nine stories in this volume exhibit Strantzas’s wide range in theme and subject matter, from the Lovecraftian “Thistle’s Find” to the Robert W. Chambers homage “Beyond the Banks of the River Seine.” But Strantzas’s imagination, while drawing upon the best weird fiction of the past, ventures into new territory in such works as “On Ice,” a grim novella of arctic horror; “One Last Bloom,” a grisly account of a scientific experiment gone hideously awry; and the title story, an emotionally wrenching account of terror and loss in the baked Mexican desert. With this volume, Strantzas lays claim to be discussed in the company of Caitlín R. Kiernan and Laird Barron as one of the premier weird fictionists of our time.

Burnt Black Suns was published by Hippocampus Press on May 1, 2014. It is 310 pages, priced at $20 in trade paperback and $6 for the digital edition. The Foreword is by Laird Barron. The cover art is by Santiago Caruso. Burnt Black Suns is available for half price on the Hippocampus Press website this month — check out their November specials here.

Can You Really Role Play on a Board?: Pathfinder: Rise of the Runelords

Can You Really Role Play on a Board?: Pathfinder: Rise of the Runelords

Pathfinder Rise of the Runelords-smallFantasy board games have tried to capture the addictive nature of role playing for decades, but without much real success. In the past few years though, a number of dungeon-delving games have come close, including Descent, Talisman Fourth EditionCastle RavenloftLegend of DrizztClaustrophobia, and a few others. In his recent review of Paizo’s second Adventure Card Game Base Set, Skull & Shackles, Scott Taylor fingered another contender, this one from Paizo:

Of late Paizo had expanded their market with several new product lines, the most intriguing of which are their Boxed Set Card Games. These sets ingeniously combine card building with role-playing with table-top (Think D&D meets Magic the Gathering meets anything done by Fantasy Flight!) Indeed, it is an amazing breakthrough by the Paizo design team, and guess what, it actually works!

Bob Byrne was even more positive in his assessment of the first title in the series, Rise of the Runelords, in his August article on “RPGing with a board

By far, the best board/card game I’ve found that emulates the role-playing experience is the Pathfinder Rise of the Runelords Adventure Card Game. The adventures get more difficult, you level up and the gear gets better. You maintain your items, spells, and levels from scenario to scenario through an entire Adventure Path, rather than start over each game play session. I’m sure I’ll post on that excellent game in the future.

While I wait impatiently for Bob’s full review, I went ahead and ordered a copy. It arrived a few days ago and, while I haven’t had a chance to play a full game yet (mostly because I haven’t figured out how to do that without tearing the shrinkwrap), it looks very promising indeed.

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2014 World Fantasy Convention: Sunday — World Fantasy Award Winners Announced

2014 World Fantasy Convention: Sunday — World Fantasy Award Winners Announced

World Fantasy Award Lovecraft-smallI was able to attend the World Fantasy Convention this year, for the first time since 2011, and I really had a terrific time. It was fabulous to attend all the panels, readings, parties, and events — and especially to re-connect with so many old friends, and make so many new ones. Years ago, Mark Kelly at Locus Online called World Fantasy “a reunion,” and I think that’s really the best description.

The highlight of the convention is the Sunday banquet, where the World Fantasy Awards were presented. The toastmaster for the event was the delightful Mary Robinette Kowal, who gave a highly entertaining speech about rejection, and the awards themselves were presented by Gordon van Gelder and David Hartwell. I sat at Table 25 with my new friends Amanda C. Davis and Matt O’Dowd, where we had a great view of the proceedings.

The World Fantasy Award itself is a cartoonish bust of H.P. Lovecraft sculpted by the brilliant Gahan Wilson (seen at left). It’s an extremely distinct award that honors the contributions of perhaps the finest American horror writer of the 20th Century. But using Lovecraft as the poster child for the awards has also caused some recent controversy (that surfaced twice during the proceedings.) I’ll get to that in a minute.

But first, the Awards themselves. This year’s winners of the World Fantasy Awards are:

Novel:

  • A Stranger in Olondria, Sofia Samatar (Small Beer)

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