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The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

Future Treasures: The Best Science Fiction of the Year, Volume Three edited by Neil Clarke

Future Treasures: The Best Science Fiction of the Year, Volume Three edited by Neil Clarke

The Best Science Fiction of the Year 3 Neil Clarke-smallNeil Clarke has only had produced two volumes of his Best Science Fiction of the Year, but it’s already become one of my favorite Year’s Best anthologies — and considering the competition (Dozois, Strahan, Horton, Guran, Kelly, Adams, and Afsharirad, among others), that’s really saying something.

For 2018, in addition to being one of the best, he’s also the first. His Year’s Best anthology will be the first to go on sale, in just two weeks. Here’s the description. (And yes, they’re talking about Rich Horton in that first line. Isn’t it obvious?)

To keep up-to-date with the most buzzworthy and cutting-edge science fiction requires sifting through countless magazines, e-zines, websites, blogs, original anthologies, single-author collections, and more ― a task accomplishable by only the most determined and voracious readers. For everyone else, Night Shade Books is proud to introduce the latest volume of The Best Science Fiction of the Year, a new yearly anthology compiled by Hugo and World Fantasy award–winning editor Neil Clarke, collecting the finest that the genre has to offer, from the biggest names in the field to the most exciting new writers.

The best science fiction scrutinizes our culture and politics, examines the limits of the human condition, and zooms across galaxies at faster-than-light speeds, moving from the very near future to the far-flung worlds of tomorrow in the space of a single sentence. Clarke, publisher and editor in chief of the acclaimed and award-winning magazine Clarkesworld, has selected the short science fiction (and only science fiction) best representing the previous year’s writing, showcasing the talent, variety, and awesome “sensawunda” that the genre has to offer.

Neil’s volume includes stories by Alastair Reynolds, Nancy Kress, Sarah Pinsker, Linda Nagata, Greg Egan, Kelly Robson, Kathleen Ann Goonan, Yoon Ha Lee, Aliette de Bodard, Robert Reed, Rich Larson, Peter Watts, Suzanne Palmer, and many others.

Here’s the complete table of contents.

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Nazis and Superheroes Warring in the Shadows: An Interview with Kay Kenyon

Nazis and Superheroes Warring in the Shadows: An Interview with Kay Kenyon

At the Table of Wolves Kay Kenyon-small Serpent in the Heather-small

The Dark Talents novels by Kay Kenyon

I was lucky enough to hear Kay Kenyon read from her novel At the Table of Wolves in 2016, and I was immediately captivated. Her tale of a young English woman with superhuman abilities in the late 1930s who is drawn into the world of intelligence services warring in the shadows — and who stumbles on a chilling Nazi plan to invade England, utilizing their own superhuman agents — was one of my favorite novels last year. I jumped at the chance to interview Kay for Black Gate last week; the transcript of our conversation is below.

The next book in the series, Serpent in the Heather, arrives in hardcover on April 10th, and Saga Press is offering a Goodreads Giveaway which runs until March 27. Check it out here!

Kay, thanks so much for joining us! I first became acquainted with your work through your marvelous standalone SF novels from Bantam Spectra beginning in the late 90s, like The Seeds of Time, Rift, and Maximum Ice, which was nominated for the Philip K. Dick Award. More recently you’ve embraced series fiction, starting with The Entire and The Rose from Pyr, and now the Dark Talents books from Saga. Why the switch?

Do you want the deep artistic reason or the crass marketing one? I mean, I’m tempted to go all artistic on you with the vision thing and growth as a writer, but I know you too well to lie that brazenly.

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Vintage Treasures: A Midsummer Tempest by Poul Anderson

Vintage Treasures: A Midsummer Tempest by Poul Anderson

A Midsummer Tempest Poul Anderson-small A Midsummer Tempest Poul Anderson-back-small

Cover by Luis Bermejo

Poul Anderson formed a pretty consistent part of my paperback SF diet in the late 70s and early 80s. Novels like Mirkheim (1977) and classic tales like the Hugo Award-winning “No Truce with Kings” (1963) made me an early fan. But I always thought of Anderson as an SF writer, and as a result I never paid much attention to his fantasy. It wasn’t until my fellow writers here at Black Gate educated me that I learned what I was missing:

Ryan Harvey on The Broken Sword
Fletcher Vredenburgh on The Whole Northern Thing: Hrolf Kraki’s Saga by Poul Anderson
Gabe Dybing on Poul Anderson and the Northern Mythic Tradition: An Introduction
Gabe Dybing on Chaotic and Lawful Alignments in Poul Anderson’s Three Hearts and Three Lions
Gabe Dybing on Northern Matter in Poul Anderson’s “Middle Ages” of The Broken Sword and in J.R.R. Tolkien’s Middle-Earth
Gabe Dybing on Sex and Violence in Poul Anderson’s Rogue Sword

I’ve recently started exploring more of Anderson’s fantasy back catalog, and last month I purchased a copy of A Midsummer Tempest, an alternate world fantasy in which William Shakespeare was an historian, rather than playwright, and the events he recorded were all factual. While the plot draws from multiple Shakespearean plays, as the name implies it is chiefly based on A Midsummer Night’s Dream and The Tempest. It was nominated for both the World Fantasy Award and a Nebula, and won the 1975 Mythopoeic Award for Best Novel.

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Unbound Worlds on Where to Start with Gothic Space Opera

Unbound Worlds on Where to Start with Gothic Space Opera

Hyperion Dan SImmons-small Blind Sight Peter Watts-small The Burning Dark Adam Christopher-small

I didn’t even know one of my favorite SF sub-genres had a name. But it does, and over at Unbound Worlds Matt Staggs tells us what it is.

In a gothic space opera, pseudo-medievalism, superstition, insanity, and decay are juxtaposed with space travel: a perfect embodiment of progress, science, and rationality. The starship becomes a stand-in for the haunted mansion, and the universe at large the misty moors that surround it.

Cults, all-powerful religions, and demonic forces are commonly found in the genre, and the wear and tear of space travel — time dilation, and the assumption of death-like states of suspended animation for examples — on human relationships are often emphasized. Human life far from civilization becomes stranger, perhaps even hostile. In gothic space opera, human beings become the aliens they fear.

Gothic space opera! It’s like Dracula married Star Wars and they had a little goth space baby. Matt says gothic space opera is “Movies like Event Horizon and Sunshine, the popular wargame franchise Warhammer 40,000, and the video game Dead Space.” I like all those things, so I’m on board (I also like Alien, the ultimate haunted-space-ship movie, but maybe that’s a separate sub-sub-genre or something. I don’t question the experts.)

It was probably Warhammer 40,000, with its exciting tales of the Dark Ages of a vast galaxy-wide empire paralyzed by superstition and constant warfare, that really cemented my love of this brand new sub-genre. Matt suggests some excellent starting points for curious fans; and this is where I really paid attention. Here’s a few of the highlights.

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Literary Wonder & Adventure Podcast: Clark Ashton Smith, Poet of The Fantastic

Literary Wonder & Adventure Podcast: Clark Ashton Smith, Poet of The Fantastic

Clark Ashton Smith Poet of the Fantastic

I’ve started listening to podcasts during my morning commute on the train and, let me tell you, I am an instant fan. I can’t explain what took me so long to discover them, but I am a convert. I’ve really been enjoying Jonathan Strahan & Gary K. Wolfe’s Coode Street Podcast, and am just getting into Welcome to Night Vale. But the best podcast I listened to this month was Episode 9 of the Literary Wonder & Adventure Show from our old friends Robert Zoltan and Dream Tower Media. This month’s topic is Clark Ashton Smith, Poet of The Fantastic, and the special guest is our very own Saturday blogger Ryan Harvey.

Ryan practically introduced me to CAS with his epic four-part examination of The Fantasy Cycles of Clark Ashton Smith, starting with The Averoigne Chronicles. He brings both a deep knowledge and genuine passion to the topic, and his enthusiasm is infectious. Here’s a clip from around the 7-minute mark.

The first of [Smith’s] weird short stories that he sold to a magazine was 1926, a story called “The Abominations of Yondo,” which he sold to a local magazine called The Overland Monthly. And H.P. Lovecraft, who was his pen pal at the time, and for the rest of Lovecraft’s life, encouraged Smith to sell his stories to Weird Tales. And he got into Weird Tales, and for a period of about five years he, H.P. Lovecraft and Robert E. Howard, were also all pen pals, and were the major focus of the magazine. And Smith sold a lot of stories at this time, and then in 1934-35, right about the same time both Lovecraft and Howard stopped writing – although for very different reasons – Smith just no longer needed to support his parents (his mother died in ‘35 and his father died in ‘37) and he just lost interest in writing prose.

Ryan is a terrific resource for anyone who wants to understand the mystery and appeal of the great pulp fantasists of the early 20th Century, and host Robert Zoltan has edited their conversation into a fascinating 1-hour package. Check the whole thing out here, and see our coverage of previous episodes of the Literary Wonder & Adventure Show here

Vintage Treasures: Maske: Thaery by Jack Vance

Vintage Treasures: Maske: Thaery by Jack Vance

Maske Theary-small Maske Theary-back-small

Here’s a Jack Vance novel I haven’t read: Maske: Thaery, a science fiction adventure first published in hardcover in 1976. The Wikipedia entry does a fine job of summarizing how the book fits into Vance’s catalog, I thought.

Maske: Thaery is a science fiction novel by American writer Jack Vance, set in his Gaean Reach milieu… Maske: Thaery marks the beginning of the period when Vance’s novels were published exclusively straight to paperback, whereas prior to this the majority had first appeared in science fiction magazines, the last such examples being Durdane trilogy, serialised in The Magazine of Fantasy & Science Fiction from 1971 to 1973, The Gray Prince, serialised in Amazing Science Fiction in 1974, and Marune: Alastor 933, also serialised in Amazing Science Fiction in 1974. The twofold title of Maske: Thaery, with its separating colon, would suggest that it was originally intended to be part of a serial, similar to the Alastor novels (Trullion: Alastor 2262, Marune: Alastor 933, and Wyst: Alastor 1716), although no further volumes were written… Maske: Thaery continues Vance’s interest in richly textured, strongly xenological settings, in which an outsider protagonist comes into conflict with a bewilderingly complex social hierarchy, other examples being Emphyrio (1969) and the Durdane trilogy.

Maske: Thaery placed 12th on the annual Locus Award list for Best SF Novel in 1976. After Jack Vance’s death in 2013, I read the following tribute/review at Speculation…, which called the book “one of his best.”

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The 1001 Treasures of Black Blade Publishing and Goodman Games: Gary Con 2018 Report, Part II

The 1001 Treasures of Black Blade Publishing and Goodman Games: Gary Con 2018 Report, Part II

Tales from the Magicians's Skull in the Goodman Games booth at Gary Con 2018-small

New releases at the Goodman Games table, including the magnificent Tales From the Magician’s Skull

In Part I of my Gary Con 2018 report, posted here yesterday, I talked about one of the great pleasures of walking the Exhibit Hall: meeting the creative masterminds behind the most dynamic companies in old-school RPGs, like Goodman Games, North Wind Adventures, Troll Lord Games, Black Blade Publishing, Frog God, Kobold Games, and many others. Today I want to talk about the other great pleasure of a truly rich Exhibit Hall. Namely, all those marvelous gaming treasures.

I do a pretty good job staying on top of the newest releases in the adventure gaming industry. More than that, I have a staff of top-notch game writers — like Andrew Zimmerman Jones, Bob Byrne, M. Harold Page, Howard Jones, Fletcher Vredenburgh, and Gabe Dybing, just to name a few — who constantly keep me informed. And yet virtually every step through the Exhibit Hall was filled with surprises. Anyone who’s ever visited the Exhibit Hall of a major gaming con or science fiction convention knows what I’m talking about. That sense of having stepped into a virtual Cave of Wonders, packed with a dozen lifetimes worth of magical discoveries.

You can’t recreate something that overwhelming with a simple blog post. But what the hell. I’m going to give it a shot anyway. To do that, I’m going to focus on the experience of walking around a single booth at Gary Con. In this case, the largest and most well-stocked one at the show, the joint Black Blade/Goodman Games tables at the entrance to the Hall. The sixteen photos below attempt to capture a few of my delightful discoveries — as well as give you a taste of the countless tantalizing items I had to hurry past in my efforts to be a gaming journalist. Prepare yourself.

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Old School Role Playing, and Pathfinder by the Pound: Gary Con 2018 Report, Part I

Old School Role Playing, and Pathfinder by the Pound: Gary Con 2018 Report, Part I

Gary Con 2018 Black Gate report-small

My favorite gaming convention is Gary Con, founded in Gary Gygax’s home town of Lake Geneva, Wisconsin, in 2009, the year after he passed away. I attended many of the early Gary Cons, but regrettably have missed the last few years. I’d heard the convention had outgrown the local lodge and was now being held in a much larger venue a few minutes outside town, the Grand Geneva Resort & Spa, and I was very curious to see just how big it has become. So I packed up my car on Saturday morning and made the 90-minute drive north from St. Charles, Illinois, to Lake Geneva.

How much has it grown? A lot. Just a few years ago Gary Con was a few hundred gamers who gathered to remember Gary and celebrate all that he brought to gaming. But on Saturday morning I walked into a sprawling modern gaming convention, with thousands of folks happily throwing down dice in multiple buildings and numerous gaming rooms. I’m delighted to report that, while it had gotten much grander, Gary Con has lost none of its friendly atmosphere — or its focus on the kind of old-school role playing pioneered by Gygax.

The highlight of the con for me is always the Exhibit Hall, which has always felt more like an intimate gathering of friends than just a place to hawk wares. In past years I’ve met many some of the most creative minds in the OSR (“Old School Revival”) community there, including Jeffrey Talanian, author of the Astonishing Swordsmen & Sorcerers of Hyperborea RPG, Daniel Proctor, creator of Labyrinth Lord, Stephen Chenault, creator of Castle & Crusades, and Jon Hershberger, co-founder of Black Blade Publishing (OSRIC). Every year I also take the opportunity to meet up with friends such as Dave Kenzer and Jolly Blackburn of KenzerCo.

The tiny Exhibit Hall has grown enormously since I’d last attended, however. In fact, there were over 50 exhibitors spread across two halls, including Frog God Games, Goodman Games, Kobold Press, Northwind Adventures, Troll Lord Games, Hammered Game Tables, Inner City Games Designs, Pacesetter Games, Total Party Kill Games, and many more. Truly an old-school role player’s paradise!

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Andrew Liptak on 18 Science Fiction and Fantasy Books to Read in February

Andrew Liptak on 18 Science Fiction and Fantasy Books to Read in February

Tarnished City Vic James-small The Gone World Tom Sweterlitsch-small Echoes of Understorey by Thoraiya Dyer-small

Andrew Liptak’s February book selections give you a nice opportunity to be an armchair tourist in some pretty exotic locales (“Visit distant planets, conspiracies, and galactic conflicts!”)

Just as important for diligent book fans, Andrew catches us up with some of the more intriguing ongoing fantasy series. So without further ado, let’s see what he has for us this month.

Tarnished City by Vic James ( Del Rey, 416 pages, $25 in hardcover/$10.99 digital, February 6, 2018)

Vic James began her career last year with The Gilded Cage, in which the world belongs to a class of gifted magical aristocrats. In the next installment of her Dark Gifts trilogy, an uprising has been crushed, and protagonist Abi Hadley’s brother Luke has been framed for the murder of Parliament’s Chancellor Zelston. She goes into hiding, and after her brother is condemned to a remote estate, she hatches a plan to save him. Publisher’s Weekly says that readers will “appreciate the multifaceted complexity of James’s world and its lively, determined characters.”

We covered the opening volume, Gilded Cage, back in April.

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Vintage Treasures: Dark is the Sun by Philip Jose Farmer

Vintage Treasures: Dark is the Sun by Philip Jose Farmer

Dark is the Sun Philip Jose Farmer-small Dark is the Sun Philip Jose Farmer-back-small

The first Philip Jose Farmer book I ever read was To Your Scattered Bodies Go (1971), the Hugo-Award winning first novel in his famous Riverworld series. Today he’s just as well known for his World of Tiers, Dayworld, and Tarzan novels, among many other other popular series. Farmer was famously prolific, and he kept at it right until the very end, when he died in 2009 at the age of 91.

I have more than a few Philip Jose Farmer books in my to-be-read pile. But the oldest, way down in the stratified layers near the floor, I bought back in 1980 . Dark is the Sun, one of his lesser known novels, is a far-future science fiction tale that reads like epic fantasy, and the classic Darrell K. Sweet cover certainly reinforced that. There are witches, thieves, gigantic walking skeletons, mobile plants, magic eggs, haunted jungles, and the threat of a collapsing universe… if you wanted to market a novel to a million young D&D players in the early 80s, you could have done a lot worse.

Dark is the Sun reminds me of Jack Vance’s Dying Earth, with its fifteen-billion-years hence setting; the 1982 British paperback edition from Panther, to my mind, rather resembled Brian Aldiss’ far-future classic Hothouse (see below).

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