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Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

Experience the Terrors of the Mythos in the Old West in Down Darker Trails

Experience the Terrors of the Mythos in the Old West in Down Darker Trails

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One of the many things I love about the Call of Cthulhu RPG — besides the prospect of gathering with close friends to cheerfully go insane together — is the rich array of settings. The core game is set in 1930s America, where Lovecraft (who died in 1937) set virtually all of his fiction, and that serves the pulp horror aesthetic nicely. But over the years Chaosium, and other publishers, have produced several top-notch supplements giving players the option to adventure in a wide range of times and places.

These include Cthulhu Now (1987), Terror Australis (1987), King of Chicago (1992), The Cairo Guidebook (1995), Atomic-Age Cthulhu (2013), and many, many more. The Dreamlands, Victorian London, Scotland, even the Orient Express… no other game invites you to go stark, raving mad in such finely detailed surroundings.

However, CoC has been sorely lacking a weird western sourcebook, so I was very pleased to see Kevin Ross and his friends at Chaosium release Down Darker Trails, a massive full-color 256-page hardcover which lovingly brings Mythos horror to the old west. The book is an excellent addition to Chaosium’s catalog, and contains a splendid historical re-telling of the American Territories, plenty of famous individuals, two complete towns, four western-themed Lost Worlds (including the weird subterranean world of K’n-yan, and the eerie Shadow Desert), and two complete introductory adventures.

Down Darker Trails invites you to play American Indian heroes and famous gunslingers, visit famous sites, and discover just how deeply the terror and mystery of the Great Old Ones has seeped into the West.

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Vintage Treasures: Jack Dann & Gardner Dozois’ 40-Volume Reprint Library

Vintage Treasures: Jack Dann & Gardner Dozois’ 40-Volume Reprint Library

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The impending release of Gardner Dozois’ 35th and final Year’s Best anthology next month brings us to the end of an era. Hard as it is to believe, after his final books are released in the next few months, there will be no more magazines, stories or anthologies from one of the most gifted editors the field has ever seen.

Many readers are unaware that, as prolific as Gardner was as a magazine and Year’s Best editor — 17 years at the helm of Isaac Asimov’s Science Fiction Magazine, and 35 years as the editor of the annual Year’s Best Science Fiction — his greatest contribution to the field, at least in terms of raw numbers, was as an editor of standalone anthologies. He produced many dozens, including 21 volumes collecting stories from Asimov’s, such as Isaac Asimov’s Detectives (1998) and Isaac Asimov’s Halloween (2001), most co-edited with Sheila Williams.

But his most fruitful partnership was with Jack Dann, which whom he co-edited some 40 themed science fiction and fantasy anthologies between 1976 and 2009, almost all paperback originals with Ace Books. These included 22 volumes in the Exclamatory Series, called that because the anthologies had one-word titles with an exclamation point, like Magicats! (1984), Bestiary! (1985), and Invaders! (1993), and an additional 18 themed reprint volumes, such as Armageddons (1999), Aliens Among Us (2000), and A.I.s (2004).

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The End of an Era: The Year’s Best Science Fiction: Thirty-Fifth Annual Collection, edited by Gardner Dozois

The End of an Era: The Year’s Best Science Fiction: Thirty-Fifth Annual Collection, edited by Gardner Dozois

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We lost Gardner Dozois last month. It was a terrible blow to the field. I’ve seen plenty of somber discussion among fans about whether or not Gardner was the finest editor science fiction has ever seen, and there’s no doubt in my mind he’s in the running.

Gardner devoted his entire career to science fiction, and his accomplishments were extraordinary. He won the Hugo Award for Best Professional Editor 15 times during his 19-year tenure at Isaac Asimov’s Science Fiction Magazine. Nineteen years is an amazing run, but it’s barely half the 35 years he spent as editor of The Year’s Best Science Fiction, the de facto SF yearbook. I read the sixth volume in 1989 and I’ve looked forward to every one ever since.

The last volume will be published in less than two week, and its publication is bittersweet. It’s not the final book we’ll have from Gardner. His huge fantasy anthology The Book of Magic — with brand new stories by George R.R. Martin, John Crowley, Tim Powers, Scott Lynch, Eleanor Arnason, Garth Nix, Ysabeau Wilce, Liz Williams, Kate Elliott, and many others — is coming in October, and The Very Best of the Best: 35 Years of The Year’s Best Science Fiction is scheduled to be published in February. But the arrival of the final Dozois Year’s Best is very definitely the end of an era.

There will never be another editor like him. Cherish this book while you can.

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Robots! Spies! The Toronto Star on the Best New Science Fiction Books

Robots! Spies! The Toronto Star on the Best New Science Fiction Books

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Last Friday the Toronto Star selected the Best New Science Fiction Books of the summer, and it’s an auspicious list: four new novels by Todd McAulty, Patrick S. Tomlinson, Peng Shepherd, and Hannu Rajaniemi. At the top of the list is The Robots of Gotham by Todd McAulty, released Tuesday by Houghton Mifflin Harcourt.

SF fans rejoice! Your summer beach reading has arrived. Todd McAulty’s debut novel is a massive, fast-paced, action-packed epic… with robots!

Lots of robots. In the year 2083 the world’s geopolitical order has been shaken up by the rise of sentient machines, with many countries now being ruled by godlike sovereign AIs, and robots of all different shapes, sizes and functionality rubbing shoulders in the streets with humans.

Canadian tech entrepreneur Barry Simcoe is visiting Chicago, which is now part of an occupied zone governed by a Venezuelan-led consortium of powers, when he gets sucked into a complicated web of plots and counterplots that lead all the way to the top of the global machine hierarchy, with the fate of humanity hanging in the balance.

Even more than the fascinating and fully realized world it presents, what makes The Robots of Gotham such a great ride is its sheer narrative drive. Every page has the fierce readability of early Neal Stephenson, which is as high praise as it gets. Enjoy the summer.

Read the first chapter of The Robots of Gotham at The Portalist, and see the complete list of Best New Science Fiction Books here.

Explore the Vast and Mysterious Universe in The Final Frontier, edited by Neil Clarke

Explore the Vast and Mysterious Universe in The Final Frontier, edited by Neil Clarke

The Final Frontier Neil Clarke-smallNeil Clarke is the editor of the acclaimed Clarkesworld magazine, as well as the Best Science Fiction of the Year series from Night Shade Books, now in its third year. He also dabbles in themed anthologies, and they have been excellent. They include Galactic Empires and a splendid collection of robot stories, More Human Than Human.

His anthologies pretty rigorously exclude any classic SF, and in fact tend to focus almost exclusively on stories published after 2002 (which I assume is when he began reading the magazines regularly). This laser focus on modern writers makes him almost unique among modern genre anthologists and — for me at least — means that his books have been an invaluable tool for discovering great new writers. If, like me, your exposure to science fiction skews pretty heavily towards the 20th Century, Neil’s fine books may be just the antidote you need to bring you up to date on where SF is headed today.

So I was very excited to see Night Shade announce a brand new reprint anthology from Neil. The Final Frontier arrives in three weeks and includes tales from Nancy Kress, Ken Liu, James Patrick Kelly, Carrie Vaughn, Peter Watts, Greg Egan, Vandana Singh, Michael Swanwick, Tobias S. Buckell, and many others. Here’s the description.

The vast and mysterious universe is explored in this reprint anthology from award-winning editor and anthologist Neil Clarke (Clarkesworld magazine, The Best Science Fiction of the Year).

The urge to explore and discover is a natural and universal one, and the edge of the unknown is expanded with each passing year as scientific advancements inch us closer and closer to the outer reaches of our solar system and the galaxies beyond them.

Generations of writers have explored these new frontiers and the endless possibilities they present in great detail. With galaxy-spanning adventures of discovery and adventure, from generations ships to warp drives, exploring new worlds to first contacts, science fiction writers have given readers increasingly new and alien ways to look out into our broad and sprawling universe.

The Final Frontier delivers stories from across this literary spectrum, a reminder that the universe is far large and brimming with possibilities than we could ever imagine, as hard as we may try.

Here’s the complete Table of Contents.

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Gods and Robots: Booklist‘s Best New Books Include Starless and The Robots of Gotham

Gods and Robots: Booklist‘s Best New Books Include Starless and The Robots of Gotham

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The good folks at Booklist, the flagship publication of the American Library Association, regularly select the Best New Books, and this week two genre releases made the cut: Jacqueline Carey’s Starless, which “may well be the epic fantasy of the year,” and Todd McAulty’s debut The Robots of Gotham, which they proclaim is “thrilling, epic SF.”

John Keogh’s starred review of The Robots of Gotham appeared online this week:

Machine intelligences rule most of the world, human governments are rapidly losing their power, a war-ravaged U.S. is on the brink of descending into chaos, and a mysterious new plague is on the loose. In Chicago, one man finds himself at the nexus of a complex web of secrets that threatens to upend the world as we know it. This debut novel beautifully combines a postapocalyptic man-versus-machine conflict and a medical thriller. The world is immersive and detailed, the characters have depth, the writing is assured, the plotting intelligent, and the pacing about perfect. McAulty’s take on how AI might evolve gives the premise a unique twist. The story is action-packed, starting with a boom (literally) and driving you along from one crisis to the next. The action rarely lets up, yet it never becomes tiresome… This is thrilling, epic sf.

And here’s a snippet from Diana Tixier Herald’s review of Starless.

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Experience Poul Anderson’s Complete Psychotechnic League from Baen Books

Experience Poul Anderson’s Complete Psychotechnic League from Baen Books

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Art by Kurt Miller

When I learned last September that Baen Books was reprinting Poul Anderson’s classic Psychotechnic League stories, I wrote a brief history of the series. Here’s what I said, in part.

The Psychotechnic League began as a Future History, a popular beast among short SF writers of the 40s and 50s. Anderson published the first story, “Entity,” in the June 1949 issue of Astounding Science Fiction, and set the opening of his series a decade in the future. The series continued for the next two decades, (appearing in Astounding, Planet Stories, Worlds Beyond, Science Fiction Quarterly, Cosmos, Fantastic Universe, and other fine magazines), eventually extending into the 60s. In the process, his “Future History” gradually became an “Alternate History,” as actual history trampled all over his carefully constructed fictional timeline.

That didn’t seem to bother readers though, and the tales of the Psychotechnic League remained popular well into the 80s. The series included some 21 stories, including three short novels: The Snows of Ganymede (1955), Star Ways (1956), and Virgin Planet (1957). The short stories and one of the novels were collected in a trilogy of handsome Tor paperbacks in 1981/82, with covers by Vincent DiFate. Now Baen books is reprinting the entire sequence in a series of deluxe trade paperbacks, starting with The Complete Psychotechnic League, Volume 1, on sale next month.

Volume 1 was released right on schedule last October, and Volume 2 followed in February. The third and final book will be released next month.

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Vintage Treasures: The Ends of the Earth by Lucius Shepard

Vintage Treasures: The Ends of the Earth by Lucius Shepard

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When he died in 2014, it was my unfortunate duty to write an obituary for Lucius Shepard. I considered him one of the finest short fiction writers in the genre in the 80s and 90, and tried to explain why in three short paragraphs. Here’s the core of what I wrote.

I first encountered him in the pages of Omni magazine in 1988, with his novelette “Life of Buddha.” I remember being astounded with the natural realism of his dialog, which captured the flow of modern speech in a way I’d never seen before. I read his brilliant Nebula Award-winning novella “R&R” — which opens with an artillery specialist in Central America getting a glimpse of a war map and wondering if he’s somehow caught up in a war between primary colors — and the novel it turned into, Life During Wartime (1987). His dark visions of the near future frequently involved inexplicable wars, and he wrote extensively about Central America, where he lived briefly.

Four years after his death, Shepard is in danger of being forgotten. Virtually all of his work is out of print, and his finest work — his award-winning short stories — is getting harder to find. Fortunately, it’s not getting more expensive. Those who know what to look for can snap up his best collections are bargain prices. In April I was the only bidder on eBay for a brand new copy of his World Fantasy Award-winning The Ends of the Earth (1991), and won it for the criminally low price of $7.99. It’s one of the finest fantasy collections of the last 30 years.

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The Verge on 13 Enthralling Science Fiction and Fantasy Books You Need to Check Out This June

The Verge on 13 Enthralling Science Fiction and Fantasy Books You Need to Check Out This June

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Andrew Liptak at The Verge has dipped into the thundering production pipelines at America’s publishing houses for the month of June, and returned with a secret list of the 13 very best science fiction and fantasy books — including novels by Paul Tremblay, Yoon Ha Lee, Peter Watts, Katie Williams, Alex White, Rob Boffard, Melissa F. Olson, and Black Gate‘s own Todd McAuty. Many bothans died to bring us this information. Use it wisely.

The Robots of Gotham by Todd McAulty (John Joseph Adams/Houghton Mifflin Harcourt, 676 pages, $26 in hardcover/$12.99 digital, June 19, 2018)

In this future, the United States waged — and lost — a war against a coalition of machines, and it’s now under robotic occupation. A businessman named Barry Simcoe meets a Russian medic working with the occupying armies after his hotel is attacked. Together, they learn of a plot to unleash a plague that could wipe out humanity once and for all. Publishers Weekly gave the book a starred review, saying that the book has a “breathless momentum,” and that McAulty “extrapolates a scary AI-overrun 2083 that’s only a few steps removed from today’s reality.”

Todd McAulty was the most popular writer in the print version of Black Gate. His stories included “There’s a Hole in October” in Black Gate 5, which Locus labeled “magnificent storytelling, begging expansion into a novel,” and Tangent Online called “one of my favorite stories so far this year.” It was reprinted this month in Lightspeed.

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Rise to the Throne in Ethnos

Rise to the Throne in Ethnos

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We’re definitely living in a golden age of fantasy board games.

How can you tell? Well, for one thing, a generation ago a relatively modest game such CMON’s Ethnos would have been a pocket game, like Star Fleet Battles or Valkenburg Castle, with a two-color map and paper tokens, crammed into your back pocket to play at lunch. Today it gets the deluxe treatment, with quality components, full color cards, and art by the great John Howe. Times are good for fantasy gamers, and no mistake.

Whatever form it takes, part of the charm of Ethos is its simplicity. It’s a fairly straightforward game of conquest, with a 45-60 minute play time and virtually no set up time — a far cry from the more massive games I’ve been writing about recently, like Axis & Allies and Chaos in the Old World, let me tell you. Plus, this is definitely old-school, with wizards, giants, and skeleton armies. You barely need to look at the rule book. Beer and pretzels, some glory tokens, and a lust for conquest on your lunch hour is all you need to carry you to victory.

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