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Gen Con – Day 3 Update

Gen Con – Day 3 Update

Saturday was my last day at Gen Con, and it will be missed … at least for another year. Tomorrow, I’ll post a bit more in the way of reflections, but for now, let me cut straight to some of the games that I came across.

hollow-earthPulp Adventure Roleplaying Games

For gamers who lean toward pulpy goodness (which I imagine includes many Black Gate readers), there are a lot of great options out there.

One of the best games available for pure pulp action is the Hollow Earth Expedition game (reviewed in Black Gate #12), which is sort of like Indiana Jones meets Journey to the Center of the Earth meets Sky Captain and The World of Tomorrow … with some other craziness thrown in. You really can’t go wrong with a setting that conveniently allows apemen, dinosaurs, Nazis, ninjas, sorcerers, zeppelins, and mad scientists to intermingle.

Since the original release of the game there are now two hardcover supplements available: Mysteries of the Hollow Earth and Secrets of the Surface World. Starting in fall of this year, the creators are planning to begin releasing a series of PDF adventure modules, which they refer to as the “Perils” because they’ll have names like “Perils of Morocco” and “Perils of Brazil” … and, perhaps, if we should be so lucky, “Perils of Scranton.” These PDF modules should be available through DriveThruRPG when they are finally released. In 2011, however, the word is that they’ll be releasing a Revelations of Mars sourcebook … so keep your eyes open for that, lovers of planetary adventure settings!

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Gen Con 2010 – Day 2

Gen Con 2010 – Day 2

Author Nick Valentino demonstrates his steampunkiness, and his new novel, Thomas Riley.

Steampunk is vividly on display at Gen Con this year, which makes sense, based on the popularity of novels such as Boneshaker by Cherie Priest (a Hugo finalist) and Leviathan by Scott Westerfeld. The industrial revolution of technomagick from the Privateer Press campaign setting of the Iron Kingdoms also shows us what steampunk can accomplish.

More game systems seem to be embracing it, like in some of the new supplements for the Victoriana RPG (a game I’ll be reviewing in the next issue of Black Gate) and the growth of weird science-based pulp games like Hollow Earth Expedition. Heck, even Disney is getting into the steampunk spirit. (Not surprising given all the times which, as Scott Westerfeld pointed out, they’ve dipped into steampunk in the past). In a recent posting on his blog, Bowing to the Future, science fiction author and editor Lou Anders discussed the growth of the steampunk sub-genre. It seems like there’s hardly a “best of” list out there which doesn’t contain at least one steampunk title.

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Gen Con 2010 – Day 1 Update

Gen Con 2010 – Day 1 Update


Water Street Bridge entertains people as they head into the Exhibition Hall at Gen Con 2010. A comely wench sells CDs.
Water Street Bridge entertains people as they head into the Exhibition Hall at Gen Con 2010. A comely wench sells CDs.

Gen Con is packed full of entertainers, in one form or another, but some of the most visible are the singers. There aren’t many of them, but they do stand out … mostly because they’re playing musical instruments.

In this case, it was the musical stylings of Dan the Bard and Water Street Bridge, carefully positioned in the high traffic areas right outside of the Exhibition Hall. Dan the Bard seems to be taking a page from the Old Spice Guy promotional playbook, as his business card indicates that he is “Now accepting commissions for songs about characters and campaigns!” Now you, too, can have your half-elf bard

Dan the Bard entertains at Gen Con
Dan the Bard entertains at Gen Con

While the entertainment is great, it doesn’t look like any of the big media guests show up until tomorrow. Sorry, no Wil Wheaton or “The Guild” cast members today … although at one point, I did believe that I passed Mo Rocca in a hallway. (And, it turns out, I may very well have been right. From his Twitter feed, @MoRocca said, about 7 hours ago  “At #GenCon in Indianapolis. Far more authentically nerdy than ComicCon. That’s a compliment.”)

This gave me an opportunity to head into the Exhibition Hall and poke around the periphery a bit. I was able to check in with a couple of old friends from last year.

First, I talked with the folks over at the Shard RPG to see what fun they had coming. It turns out their game of Eastern mythology-based anthropomorphic animals (it’s a lot cooler than that just made it sound, honest) is going strong, and they’re expecting to have their new supplement, Magic and Martial Arts, out by Christmas. Their own website doesn’t even have this information yet, they said, but they had a preliminary copy of the book available. It looks like it will really expand the possibilities of the game in great ways.

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And Gen Con Begins

And Gen Con Begins

gen-conAfter a hectic morning, my wife and I finally made the 45-minute drive into Indianapolis with our littlest, 8.5-month old Gideon. (The elder, 5-year old Elijah, will be joining us tomorrow.) Parking was crazy, but we found a spot finally and made our trek over to the convention center that is the home to Gen Con, the best four days in gamig (self-proclaimed).

This is the first year that Gen Con has offered free wi-fi access, but it’s not cooperating with my laptop too well, so this will be a short post. A lengthier post, with accompanying pictures will come later in the day, possibly in the evening when I get home to my computer.

In the meantime, follow my Tweets on the event (my iPad TweetDeck App seems to connect fine) at @azjauthor.

Prelude to GenCon 2010…

Prelude to GenCon 2010…

hollow-earthIt’s that time of year again, when I’ll be slipping into full-on geek mode (as if I ever slip out of geek mode, of course) and reporting on this blog from Gen Con Indy, “The Best Four Days in Gaming.” This year, it’ll just be the best three days for me – Thursday, Friday, and Saturday – and while that won’t be enough time to see everything at GenCon, it’ll definitely be time to see plenty, photograph it, and, who knows, maybe even pulls together a video or two. (No promises on that last one.)

First, let me link back to some of my reports from last year, so that we can see what the big stories were:

Through these posts, you’ll see that I got introduced to a lot of great games last year: Colonial Gothic, Pathfinder, Hollow Earth Expedition, Desolation, Hero Mages, and the visually stunning Shard RPG.

I expect nothing less this year, with the most fun usually coming from the games that I’d never even heard of until I stumbled upon the booth. This year, I’ll also try to get some coverage of the other aspects of Gen Con, such as the writing panels by top fantasy authors and editors.

And let us not forget the abundance of media guests, including the majority of the cast of the gamer-based web television series “The Guild.” (Dare I dream that I might get my DVD copy of Dr. Horrible’s Sing-Along Blog autographed by Miss Felicia Day?) Actually, now that I think about it … I’ll have to find a way, if the opportunity arises, to present Wil Wheaton with an autographed copy of String Theory for Dummies. If I pull that off, rest assured, a picture will be posted!

Feel free to offer up any other tips on what you’d like to hear about.

Readercon Report

Readercon Report

Editors Mike Allen (Mythic Delirium) and Amal El-Mohtar (Goblin Fruit) at Readercon 2010
Editors Mike Allen (Mythic Delirium) and Amal El-Mohtar (Goblin Fruit) at Readercon 2010

Readercon is a science fiction convention held every July in or near Boston, Massachusetts.

I’m a member of the Yahoo Fictionmag (FM) group, and FM-ers once again showed up in strength, July 8th thru July 11th in Burlington Ma., to reaffirm Readercon as, short of a worldcon, Fictionmags best attended con. I had occasion over the weekend to engage in a friendly ‘hello’ and often more, with Fictionmag chums J.J. Adams, Amelia Beamer, Mike Blake, Neil Clarke, John Clute, Don D’Ammassa, Ellen Datlow, Paul Di Filippo, Scott Edelman, Peter Halasz, John Kessel, Mary Robinette Kowal, Kate Laity, Barry Malzberg, Darrell Schweitzer, Gordon Van Gelder, Sean Wallace, and Lee Weinstein who, along with myself and chum-alum Marty Halpern, brought our number to 20.

There was rumor of a planned gathering of FM-ers at the con however, consistent with past efforts at such planning, the group maintained its unblemished record of such good intentions remaining unrealized.

Probably the main spanner in the effort was the involvement of so many in our number on panels, precluding a quorum of FM-ers at any one time at the bar during the day. For awhile Paul di Filippo appeared to be on almost every panel but with apparently only seven on his schedule had to vie with with Ms. Kowal (10), Messers Kessel and Malzberg (8 each) and Messers Clute and Edelman (7 each) for the title of ‘Panel-King/Queen’. [Non-FM-ers authors Walter Hunt and Shira Lipkin had us beat with 11 scheduled panel appearances each].

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Gary Con II Report

Gary Con II Report

gary_con2-logo1On Saturday I drove to Lake Geneva, Wisconsin, for the second annual Gary Con, a friendly gathering in honor of Gary Gygax, the co-creator of Dungeons and Dragons and the father of role-playing games.

You can read the Tribute to Gary Gygax, written by the staff at Black Gate magazine and Paizo publisher Erik Mona after Gary’s death in 2008, if you’re not familiar with his work.

Chainmail re-enactment of T1: The Village of Hommlet at Garycon II
Chainmail re-enactment of T1: The Village of Hommlet at Garycon II. Click for bigger version.

Lake Geneva is the birthplace of D&D and, consequently, the entire RPG industry. It was here that TSR, the company Gary co-founded in 1973, was headquartered for over two decades, and where many of the creative minds who helped it grow from a fledgling hobby company to the most influential game publisher of the last 30 years still live today – people like Tim Kask, founding editor of Dragon magazine, Gamma World author James Ward, RPGA founder Frank Mentzer, Snit’s Revenge creator Tom Wham, and many others.

The stated goal of the con is to “harken back to the early days of gaming conventions where role-playing was in its infancy and the players shared a strong sense of camaraderie,” and in that respect Gary Con was an unqualified success.

Players gathered around dozens of tables enjoying highlights from TSR’s early catalog, including first edition AD&DMetamorphosis Alpha, Dawn Patrol, Boot Hill, Dungeon, Chainmail, and more modern games that strive to capture that sense of old-school adventure, such as Hackmaster, Castles and Crusades, and even Gygax’s fondly remembered post-TSR effort, Dangerous Journeys.

Best of all, I saw many renowned game designers and early TSR employees mingling with the crowd, or acting as dungeon masters for classic Gygax modules such as Steading of the Hill Giant Chief, The Temple of Hommlet, and Castle Greyhawk.

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Gen Con 2009 Report #5 – The Free Blog Edition

Gen Con 2009 Report #5 – The Free Blog Edition

I read a lot of geeky books. And I don’t just mean science fiction and fantasy, I mean books that make even many normal geeks raise an eyebrow at my choices, such as books on game theory, economics and business, philosophy, and so on … things that have nary a laser rifle or robot or sword or sorcerer in sight. Right now, I’m reading Free: The Future of a Radical Price by Chris Anderson, editor in chief of Wired magazine. (An abridged audiobook version is available for free.)

It seems like when I read these books, the principles they espouse often show up all over the place, and that’s certainly happening at GenCon. In fact, the principles of “free” described by Anderson have always, in some form, been at the heart of every industry of sales. (Early on in the book, he explains how free cookbooks made the failing Jell-O company thrive.) And the gaming industry is no different.

For example, many roleplaying games have for years offered free little booklets that allow you to get started with a game, try it out in a limited way, and see if you enjoy it before you invest dollars and hours into playing it. But the problem is that these books were not actually free. There was a trade-off, because the publishers still had to actually print out the booklets and distribute them and so on. There was a cost to this, so it wasn’t just that they wanted to make money – if the gambit didn’t work, they were actually out money! Now, with the online world, PDF versions of books can be distributed (virtually) free of cost! That’s how Black Gate is able to offer reviews and commentary for free through these online blogs, for example.

Many of the gaming companies at GenCon have also embraced “free,” such as Hero Mages, an online board/strategy game that is completely free to play, but which allows players to pay a price to access certain premium characters and options (such as the ability to create and save your own map designs). (Anderson calls this business model a “freemium” model, where a portion of the users spend money for upgrades, which supports the site for everyone.)

shard

Another company that is brilliantly using “free” as a means of promotion is Shard Studios, who have created the Shard RPG. This game is based on the Hindu mythology of India and allows you to play a number of animal-based races. The setting doesn’t have any metal, but their weapons and equipment are built from gems of various types that can be used to power magical items, such as flying airships, or forged into weapons (such as the swords in the pictures above) with different properties. The books are beautiful and the setting is truly enthralling … it is one of a handful of games that I left GenCon knowing I would definitely want to try out by running a full game with.

How is Shard using “free”? Well, on their website, if you go to “The Game” link you can choose to download a “Welcome Booklet.” This booklet contains the entire game mechanics of the system, setting information, some introductory character templates, and so on. It is essentially the bulk of the main core rulebook … except for character creation, for which you need to buy the actual book. But, by checking out the Welcome Booklet, you can be sure that you really want the game before you shell out the money for the entire set of rules. And, if you just want to play the game and never create a character, I suppose you could even do that (although, as most gamers know, character creation is one of the most fun aspects of any game).

Gen Con 2009 Report #4

Gen Con 2009 Report #4

I don’t know how many attendees are making it to GenCon this year, but the place is certainly packed. For example, here’s one of the game rooms. Not a dealer’s room, but just a room where people are playing board games.

hpim2450

The rooms that house the miniature war games – WarMachine, Hordes, HeroClix, Dark Ages, and the like – are typically even larger than this one. They’re spread throughout the building, in rooms both large and small. And, of course, some of the attendees choose more elaborate clothing.

hpim2451
Now, back to the games. This time I’m just going to focus on one – Colonial Gothic from Rogue Games. This is a secret history setting that takes place during the early days of the American Revolution. Among all of the historical events of the American Revolution, there also exist monsters, demons, and witches prowling the colonies. Your character is aware of their presence and fights against these forces.
colonial_gothic
One nice feature of the game is that it has three play styles: High Action Style, Occult & Mystery Style, and Supernatural Style. So, depending on how your GM and players prefer to play, you can run scenarios that fit the style of story that they’d all most like to be involved in. These styles are not firm – you can have an Occult & Mystery game that has High Action elements, of course. The overall design of Colonial Gothic is to provide the setting information and game mechanics, but to provide the player with a wide range of approaches for how to actually construct a storyline. The creator of the game is also extremely proud of the amount of research that went into the setting, so this might also be a good way to play with younger players who need to learn about this period in American history.
Gen Con 2009 Report #3 – the Electronic Game Report

Gen Con 2009 Report #3 – the Electronic Game Report

Today, I’m going to focus on some of the electronic/video games that caught my eye at GenCon. I normally don’t spend a ton of time in the video game section, because my life doesn’t leave a lot of time anymore for video games, but once upon a time I was an avid online gamer, and it is always fun to dip my toes into that genre of games now and again.

One of the games I played back in the day was City of Heroes, the MMORPG superhero game created by Cryptic Studios and NCsoft. (In fact, one of my first paying writing gigs was a review of City of Heroes for City Slab magazine.) I haven’t played City of Heroes in over four years, but apparently the partnership between Cryptic and SOE has fallen apart, with NCsoft retaining ownership of the City of Heroes intellectual property. Cryptic Studios, in turn, teamed up with Atari and Hero Games to create Champions Online, taking everything they learned from the original creation of City of Heroes and improving upon it. The graphics are slick and the game play looks pretty smooth. Visually, of course, it looks like a comic book world, and the overall appearance is much like City of Heroes, but the stats system is built upon the Champions RPG structure and it uses the Champions setting. It’ll be interesting to see how this superhero MMORPG competes with the established City of Heroes.

While that was the only MMORPG that really caught my eye, there was another online game of interest – Hero Mages. This is a free (yes, you read that correctly!) online board/strategy game, which can be played by up to four players against each other. Each player controls a magic-user (chosen from fighter mage, wizard, sorcerer, and summoner) and two guardians (chosen from bard, rogue, barbarian, paladin, psionist, soul reaver, warrior, and samurai). The goal is to destroy the enemy teams before your own team is killed. It’s a fun game and free, so check it out.

Two other stand alone games warrant mention. If bloody console-based game mayhem is your thing, then check out Dante’s Inferno from Electronic Arts. The game follows Dante as he battles his way through Hell to rescue his fair love, Beatrice, who is being held captive by Lucifer. I’m not much on these slash-em-up games even in the best of times, but if there were ever a game that made me want to pick up a gaming console and rip through some demons, this was it. The graphics were phenomenal, and the players seemed to be hypnotized by the screen.

On the other end of the spectrum, and much more my speed, was the quirky stand alone PC game Odd Society. You play one of the ODDs, a race of creatures that have recently gained freedom from The Conglomerate, to whom they were enslaved. Now they are forced to find resources and build a society for themselves. The mechanics are mostly simple point-and-click, so it’s pretty easy to get into the game quickly. The graphics on this game aren’t nearly as slick as Dante’s Inferno, but that’s part of the point … unlike the Inferno hellbeasts, the ODDs are unusual little beings that are supposed to be endearing and sort of roughly rendered, like Dr. Seuss characters.