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Category: Convention Report

Legendary ConFusion

Legendary ConFusion

howard confusion 2014
That’s me having a good time at the con. Myke Cole’s in profile directly behind me. Photo by Al Bogdan.

ConFusion is a regional convention in Detroit, well organized by friendly staff who cook up interesting panel topics and are always on hand if you have any issues or concerns. The attendees are friendly and ask great questions of panelists, and there’s a larger author presence than I’ve usually seen at smaller conventions. If you’re actively trying to avoid well-known writers when you head to the bar, or even walk down the hallway, you’re out of luck.

I’ve made it a regular stop every year for the last three, when Saladin Ahmed first invited me up, and I’ve  been looking forward to the return trip all winter.

I arrived in the Detroit area early Friday morning and then spent the day wandering around with my brother-in-arms (well, words), John Chris Hocking, and we had a fantastic visit, then a wonderful meal with his wife Cinda. Afterwards, Chris  took me to three great Ann Arbor bookstores: The Dawn Treader, The Vault of Midnight, and Aunt Agatha’s, an award winning bookstore specializing in mystery. Given my newfound interest in noir (discussed here and here), it was a great place to be, and Hocking, being a noir expert, was a fabulous guide — not to mention a generous one. Not only did he present me with several duplicates from his own collection, he insisted on purchasing  a number of books for me that I HAD to read. I eagerly accepted them. I don’t know that Hocking’s suggestions have ever steered me wrong.

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Goth Chick News: Ending “The Season” at Days of the Dead

Goth Chick News: Ending “The Season” at Days of the Dead

Days of the Dead Chicago-smallIt is with a heavy sigh that the Goth Chick News team bids farewell to another “season” of Halloween fun but not before attending one last hurrah.

Days of the Dead is a four-city, tour de force of all things horror that rolled through Chicago last weekend.  In addition to a copious list of movie celebrities, this year’s event boasted the largest number of industry vendors ever to attend the Midwest show; including special effects artists, set dressers, authors and indy film makers.

Bigger events come through Chicago, but Days of the Dead has the monopoly on panache.

Let’s wade in shall we?

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New Treasures: Cold and Dark

New Treasures: Cold and Dark

Cold and Dark-smallI couldn’t go to Gencon in August. I had to work. Someone had to — the rent on our spacious rooftop headquarters here in downtown Chicago doesn’t pay itself.

Certain members of our staff did attend that august gathering, however. I’m not going to point any fingers, but I will point you, without comment, to Howard Andrew Jones’s GenCon Writer’s Symposium 2013 and Andrew Zimmerman Jones’s three-part (three-part! That’s how much fun you can have at Gencon) Post-Convention Recap. That’s right. While some us were putting in long hours, trying to finish that scathing expose on the use of polluted air in model zeppelins, everyone on staff named Jones got to go Indianapolis to party. But I’m not bitter.

I’m lying. I’m totally bitter. What’s a guy got to do to keep up with the Joneses around here? It’s not just all the fun they had; it’s the fantastic loot they brought back. Like Cold and Dark, a new RPG of gritty science fiction horror from Chronicle City — publishers of Dungeonslayers, Achtung! Cthulhu, and the upcoming Punktown — which draws inspiration from Pitch Black, Dead Space, and other classics of dark SF. Here’s the back-cover copy:

Centuries from now mankind lives on in the Sirius galaxy, an enormously vast and dense system of stars. It’s a greedy industrial society run by corporations and the Governmental Industrial Complex. The onslaught of strip-mining has stirred something terrible best left buried and forgotten.

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GenCon 2013 Post-Convention Recap – Part 3: The Pathfinder Booth

GenCon 2013 Post-Convention Recap – Part 3: The Pathfinder Booth

One of the most fun booths at GenCon (a land of many fun booths) is the Paizo booth. They have their own table with nearly round-the-clock author signings and great promotional giveaways, plus they produce fantastic gaming products … this year, having topped previous years in all categories. Their goblin masks were ubiquitous throughout the convention hall, though I did miss the Goblin flash mob on Wednesday evening. But I did have an opportunity to spend time at the booth and talk with CCO Erik Mona about the new developments with their line of games.

Pathfinder Adventure Card Game

PathfinderRotRLDefinitely the biggest hit at the Paizo booth was the release of the first boxed set in the Pathfinder Adventure Card Game (Amazon, Paizo), a massive box containing nearly 500 cards. The demo area where they were running through the game was packed and I never actually made it into a demo slot, though I did watch a few of them.  When I arrived on Thursday morning, there was a line nearly halfway down the wall of the Exhibit Hall, consisting mostly of people who were buying this game.

This isn’t a simple card game, but instead a roleplaying campaign in a box. It can be played by 1 to 4 players – that’s right, it can be played solo – who create a character, and then build a deck of equipment, allies, and magic to help progress through the events of Paizo’s classic Rise of the Runelords adventure path.

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GenCon Writer’s Symposium 2013

GenCon Writer’s Symposium 2013

gencon writerA few short weeks ago, I was in Indianapolis for GenCon, which is almost certainly the pre-eminent gaming convention in North America and probably the world. It’s obviously the place to be if you love table-top gaming, but if you enjoy board games or related interests, it’s also a fine stopping point. What you may not know is that tucked away in one corner of the convention is an exceptional resource for writers.

Let’s face it: there’s so much interesting gaming stuff going on — chances to try out various new games, or to visit with friends from far lands — that you might not think the Symposium is worth your time. But you can take in as much of it, or as little of it, as you desire. Panels start as early as 8:00, which is two hours before the doors to the Great Exhbition Hall open. And these aren’t just dull panels where those behind the podium wander in and ask “now what was this panel about again?” You’ll find pros and semi-pros who are willing to discuss the subject with care and at length.

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Gen Con 2013 Post-Convention Recap – Part 2: D&D Party Time!

Gen Con 2013 Post-Convention Recap – Part 2: D&D Party Time!

Drizzt Do'Urden, wielding his codpiece of holding, awaits the birthday festivities at Gen Con 2013
Drizzt Do’Urden, wielding his codpiece of holding, awaits the birthday festivities at Gen Con 2013

After a pretty full first day at Gen Con 2013, things were really just getting started for me.

At about 5:00 pm, I headed a couple of blocks over to the Indiana Repertory Theater for a Dungeons & Dragons press conference I’d been invited to. Following the press conference was to be the big Dungeons & Dragons party, which was celebrating not only the launch of The Sundering … but also the 25th anniversary of Drizzt Do’urden. (We even had cake!)

So, let’s lay it out here: Dungeons & Dragons is going through some massive shake-ups. Last year, I liveblogged from their keynote address, where the Powers-That-Be formally announced their intention to tie the D&D Next transformation of the rules in with a Forgotten Realms storyline called The Sundering.

This year, we got a lot more information about exactly what this will look like on the implementation. Plus … there was an open bar and a murder! But first, the gaming news.

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Gen Con 2013 Post-Convention Recap – Part 1

Gen Con 2013 Post-Convention Recap – Part 1

As always, the best four days of gaming did not fail to impress. The number of cool new (or just new to me) games was astounding, so I’ll do a quick run-down of them here and then go into a bit more depth in individual and group reviews over the next couple of weeks. I’m going through these games mostly sequentially of how I experienced them, rather than in any specific order of preference.

Day 1

legacy-gears-of-time-38One of the first games I came across upon entering the Exhibitor’s Hall was Legacy: Gears of Time (Amazon). This game’s from a relatively new company, Floodgate Games, and was funded through a Kickstarter. I first heard of it a few months back, when they Kickstarted the Legacy: Forbidden Machines expansion. Unfortunately, this was right after a little heart-to-heart with my wife about my Kickstarter “issue” … so I had pledged to pretty much stop backing any Kickstarter projects.

Legacy: Gears of Time is a time-travel themed technology-building card game. Basically, you move back in time along a track and establish technologies. Some technologies are “Fundamental,” but others require certain technologies to be established earlier in the timeline for them to work. You can establish a Combustion Engine without Fire or The Wheel in play, but the Combustion Engine won’t actually be successful until those earlier technologies are established. When you establish working technologies, you gain Influence tokens. In order to keep technologies working, you not only have to establish the technologies, but keep them active by using your Influence on them, so that the technology (or its prerequisites) don’t fade out of existence. This Influence mechanic also allows you to basically seize control of a technology established by someone else and get points for controlling that technology.

It’s a fun game. My one immediate issue is that the artwork isn’t the most polished. It has that “Good, but …” artistic feel that I’ve found on several of the Kickstarter board games that I’ve seen. However, the mechanics are rock solid and I’ll be doing a more in-depth review of the game and expansion in the future, since I now own a copy!

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The Exploding World of Castles and Crusades

The Exploding World of Castles and Crusades

Codex CeltarumI was disappointed I wasn’t able to go to GenCon this week. Although I’ve been enjoying Howard Andrew Jones’s sporadic updates on Facebook, and looking forward to a detailed report when he gets back.

In the meantime, I’ve been consoling myself with memories of my last game convention, Gary Con V in March. I wrote up a detailed report on Gary Con IV last year, but just didn’t have time to do it justice with a full length write-up this year. But I sure enjoyed the few hours I was able to spend there. The highlight for me, as usual, was the Dealer’s Room, which gets bigger and more varied every year.

I was pleased to be able to say hello to Kelsey “Rose” Jones at the Games By Gamers booth, makers of the world’s best dice bags, and tell her how much I enjoyed her work. And buy a new bag for my daughter, who complained that the ones I brought home last year were “covered in skulls and icky stuff, and not pretty. At all.” She was right, and this time I got her a nice bag with a fall color print, which made her extremely happy.

I was also very pleased to finally meet Jeffrey Talanian and Ian Baggley — the writer and artist behind the terrific Astonishing Swordsmen & Sorcerers of Hyperborea, which I reviewed last December — and buy a copy of the hot-of-the-press first issue of Gygax Magazine. I also met the friendly folks at Faster Monkey Games, and bought a copy of Castle Ravenloft from the Noble Knight Games booth, which was stocked with a wonderful assortment of new and collectible games in great condition — and at great prices.

But my most impressive stop was at Stephen Chenault’s Troll Lord booth, where I was astounded at the wide range of new Castles & Crusades titles. I had a nice talk with Stephen and left feeling very jazzed about the exciting things in store for Old School Renaissance fans.

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Goth Chick News: Welcome to the 2013 Chicago Comic Con

Goth Chick News: Welcome to the 2013 Chicago Comic Con

image002Spandex, chainmail, body paint…

Oh my.

Yes, it’s that time of year again and Chicagoans are not immune.

That is to say, when faced with one of the largest venues in the area packed wall to wall with artists, comics, swag of all types and Zachary Quinto , trance-like they will don too-snug lycra and a face mask, then venture forth into public to meet, greet, and pose for pictures.

Wizard World’s Comic Con stormed into the Rosemont Convention Center last week and once again, Black Gate photo Chris Z and I had a front row seats.

“Chicago’s premier pop-culture event” did not disappoint.

Final numbers aren’t in yet, but the Tribune stated that “tens of thousands” of visitors came through during the four-day festivities, spending what can only be estimated at virtually millions of dollars. Which caused Chris and I to speculate on whom precisely would drop $400 on a 4 foot by 6 foot artist’s rendition of Wonder Woman?

Unfortunately, he was decked out in a Green Lantern costume and refused an interview, but that didn’t stop us for meeting a whole gaggle of brilliant and creative individuals which is what makes Comic Con a seminal event in the Black Gate calendar.

So let’s wade in, shall we?

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Readercon 24: “A Most Readerconnish Miscellany”

Readercon 24: “A Most Readerconnish Miscellany”

BGClaire
Yours Truly, C.S.E. Cooney

First of all…

HALLOOOOO Black Gate Readers!

I don’t even know if you remember me; it’s been so long, and I think there are probably a lot more of you now. Anyway, I’m C.S.E. Cooney, and I’m a writer, and sometimes I blog here, and today is one of those days.

So, hi. Again.

This last weekend, I attended Readercon 24, as participant and performer. This year, instead of signing up for ALL THE SCARILY CLEVER PANELS that I’m mostly unsuited for, I signed up to perform stuff.

BGBanjo
Caitlyn Paxson, Jacqueline of All Trades

Because I like performing.

Performing’s cool.

And since performing is so cool, why, Caitlyn Paxson (another writer, also a storyteller, also a harpist and banjo-player, also the Artistic Director of the Ottawa Storytellers and All-Around Belle Dame Sans Merci, only, like, Avec Merci) and I proposed to teach a workshop at Readercon called “From Page to Stage: Adapting Your Text for Performance.”

But I get ahead of myself.

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