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Conan in Manhattan: The Relationship Between Urban Fantasy and Sword and Sorcery

Conan in Manhattan: The Relationship Between Urban Fantasy and Sword and Sorcery

The Coming of Conan the Cimmerian-smallUrban fantasy? You mean that genre where everyone gets to shag a vampire? What the hell has that got to do with fighting off the corruption of civilization with only a broadsword and a loincloth? At least, that’s pretty much where my head was at a few months before I started writing No Hero.

See, I never really expected to write an urban fantasy novel. Except now I’m on my fourth…

Back when I started writing my first urban fantasy novel, No Hero, what I really wanted to capture was my love of the old pulps, to create some good old-fashioned two-fisted action. Men of moral fiber refusing to bow down and be beaten. I was flailing around for a way to channel that when a friend said to me, “You know, urban fantasy is just sword and sorcery with a modern day setting.”

Now, obviously this is a slightly problematic statement. But as I thought about it, I realized the argument had more heft than I’d originally considered.

In an article in this magazine, “The Demarcation of Sword and Sorcery,” Joseph A McCullough V lays forward a pretty clear blueprint for the subgenere. First he deals with characters, stating that they are: 1) self-motivated, 2) outsiders, and 3) of heroic stature.

The first two of those characteristics are perhaps taken best together. The quintessential urban fantasy character is probably the private investigator. By definition these are outsiders: they are not part of any larger legal organization, they operate alone or within a small support network of other loners and social oddities, and they are outside of the world they investigate. They stand apart from the criminals they pursue. What’s more, they are self-motivated: they decide the cases they take. They decide how to pursue them. While not all characters are private detectives (none of mine are), they do all tend to share these traits (yep, I’m covered).

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Vintage Treasures: The Spell of Seven, edited by L. Sprague de Camp

Vintage Treasures: The Spell of Seven, edited by L. Sprague de Camp

The Spell of Seven-smallIt takes real effort to keep on top of even a fraction of the exciting new work in the fantasy genre every week. Between the print magazines, online outlets like Subterranean and Beneath Ceaseless Skies, paperbacks, hardcovers, and self-published and independent work from talented folks just outside mainstream publishing, it’s exhausting. Luckily, it’s also extremely rewarding, and I feel fortunate indeed to be part of such a lively and vibrant branch of literature.

Of course, there are also weeks when I say, “The hell with it,” and settle in with a great vintage paperback.

This was one of those weeks. And the book that lured me away from the latest crop of promising new writers clamoring for my attention was L. Sprague de Camp’s The Spell of Seven, a slender sword & sorcery anthology from 1965.

I’ll admit up front that I thought that The Spell of Seven was a standalone title. I’m a child of the late 20th Century; when a book is part of a series, I expect the publisher to sell me on that up front. (It’s easier to mug me for more money that way.)

Fortunately, I have the collective hive-mind of Black Gate to call upon. One of the great lobes of that mind is Brian Murphy, who pointed out that the book was a follow-up to De Camp’s seminal S&S anthology Swords and Sorcery, and part of a successful series that would eventually evolve into a four volume survey from Pyramid Books covering the most important heroic fantasy of the time.

Here are Brian’s comments, taken from his 2011 review of The Fantastic Swordsmen.

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At the Intersection of Merritt and Howard

At the Intersection of Merritt and Howard

merrittI’m a big proponent of taking note of literary anniversaries, particularly of the birthdays of authors of whom I am fond. January is chock full of such birthdays – J.R.R. Tolkien on January 3; Clark Ashton Smith on January 13; Edgar Allan Poe on January 19. Had my weekly blog slot fallen on one of those dates, I almost certainly would have taken the time to commemorate their births, since they’ve all exercised an unshakeable influence over my imagination.

As it happened, though, my slot this week didn’t fall on the birthdays of any writer of my acquaintance. Instead, it fell between the birthdays of two scribes whose memories I hold dear. Yesterday was the birthday of Abraham Merritt and tomorrow is that of Robert E. Howard. Over the years, I’ve written multiple celebrations of these men and their contributions, both to the world of letters and to my own life. I think this only just, given how much enjoyment Merritt and Howard have offered to me, despite being decades in the grave before my own birth (indeed, both died before the births of my parents). And so I shall continue my practice this year.

The difficulty, though, is in finding something new to say about these men that I have not said before. That’s a tall order and, whenever this time of year rolls around, I worry that I’ll simply repeat things I’ve said many times before. Perhaps that’s not an unworthy anxiety, especially since truths does not become less true if they are repeated often.  The truth is that Merritt and Howard have each, in their way, made me the man I am today and it’s difficult to conceive of a version of myself that had not discovered and devoured their works.

Just as true, though, is the fact that I first made their acquaintance thanks to Dungeons & Dragons – and it’s on this foundation that I shall build this year’s commemoration of these two titans of fantasy.

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Prologomenon to Fantasy

Prologomenon to Fantasy

bullfinchOne of the things that I frequently blather about is that, when I was growing up in the 1970s, “fantasy,” as it’s understood today didn’t really exist, at least not as a mainstream, popular genre.

Don’t get me wrong: the ’70s were a decade of fantasy par excellence, especially literary fantasy, from reprintings of earlier works, such as the Lancer Books Conan series (begun in 1966) and the Ballantine Adult Fantasy series (begun in 1969), to the Tolkien imitators, like Terry Brooks’s The Sword of Shannara (1977) and Stephen R. Donaldson’s Lord Foul’s Bane (1977) – not to mention Tolkien’s own The Silmarillion (1977 once again!) – to modern classics like Fritz Leiber’s Our Lady of Darkness (guess what year?). The ’70s also saw fantasy rise to prominence in other media, like comic books, where Roy Thomas’s Savage Sword of Conan cultivated an entire generation of artists, and movies, where special effects artists continued to acquire the skills and technology to bring fantasy to life on the silver screen. And, of course, the decade also saw the appearance and flourishing of fantasy roleplaying games, beginning with Dungeons & Dragons in 1974.

Despite these strides, spearheaded by the faddish popularity of D&D and its imitators, I’d argue that fantasy didn’t really come into its own as a pop cultural phenomenon until much later. Consequently, when I first encountered Dungeons & Dragons very late in 1979, I had almost no direct experience of what we’d nowadays call fantasy. Indeed, I wouldn’t read a word of The Lord of the Rings or the tales of Conan until after I’d begun rolling polyhedral dice. For that matter, I don’t think I’d even heard of J.R.R. Tolkien or Robert E. Howard until I encountered both their names in the pages of the J. Eric Holmes-edited D&D rulebook that was my introduction to the game. The same goes for Lovecraft, come to think of it, and most of the other authors whom we typically regard as the “founders” of fantasy. In that respect, my youth is very different than that of 21st century fantasy aficionados, almost all of whom I’d bet didn’t make it to the age of 10 without at least being familiar with the characters and ideas these authors birthed.

However, this isn’t to say I had no experience with fantasy before I discovered Dungeons & Dragons, only that my introduction to it was of a different sort, one I expect I shared with many kids of my generation.

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The Hero’s Struggle

The Hero’s Struggle

The Swords of Lankhmar-smallConan the Barbarian. Elric of Melnibone. Fafhrd and the Gray Mouser. Gilgamesh. Hercules. Hector of Troy.

These giants of heroic fantasy (and the mythology from whence it springs) strode across the landscape of my imagination as a young man. They were my guiding stars when I started to write my own stories. But what were they teaching me?

When I think about these heroes, one thing that comes through is their incredible lust for life. Even when they lapse into melancholy, they never stop striving, never stop fighting, and that struggle is the essence of life. Whether it’s Conan carving out a place for himself in the kingdoms of Hyborea, or Elric fighting to keep his fragile body alive with potions and sorcery, or Hector facing the dread Achilles to protect his home, these heroes confront the challenges of their ages.

Their struggles say a lot about humanity. How far would we go to protect our own? Where is the line between justice and vengeance? Is violence ever warranted?

So when it came time to create the heroes for my own stories, I didn’t set out to emulate these characters, but time and time again I noticed certain parallels. For instance, Caim (the main character of my Shadow Saga) has many of the physical traits of the Gray Mouser, but married to a personality more like Conan. Caim is direct in his sneakiness, deliberate in his dealings, and he possesses a code of honor that, although rather bleak and brutal to most people, elevates him above his peers.

Heroes often fight. They tend to love and mourn with superhuman passion. But first and foremost, they struggle. With their enemies, with their societies, with the gods, and oftentimes even with themselves. They struggle, and so must our contemporary heroes who wish to tread in their titan-sized footsteps.

Passive vs Active Heroes

Passive vs Active Heroes

Ask any established actor, and s/he will always say something along the lines of, “it’s much more fun to play a villain than a hero.” It’s no wonder: villains tend to get the best lines (“No, Mr. Bond, I expect you to die!”), certainly their share of the trophy companions, have a higher standard of living, enjoy life more, and many go to their eventual demise laughing.

There’s another difference, though, that strikes at the very core of the hero/villain dynamic. The villains get to be pro-active. That means that traditional heroes are always re-acting.

It’s in the nature of heroes to simply sit around and wait to be needed. The most vivid example of that is in Batman Returns, when Bruce Wayne (Michael Keaton) is shown sitting alone in the dark until the bat signal calls to his alter ego. Superman can’t act until Lex Luthor unveils his nefarious plan. Philip Marlowe has to wait for a client to walk in the door.

Just chillin' wit my batz waiting for yur signal.
Just chillin’ wit my batz waiting for yur signal.

And this goes against one of the great Rules of Writing, which is to never let your hero be passive. But it’s in the very nature of heroes to be passive, to wait until the villain makes a move, to respond to a threat. After all, how do you act like a hero pro-actively?

Well…ask Conan.

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CONAN: “Caveman Battle Doom”

CONAN: “Caveman Battle Doom”

Conan-SnailriderCLR
Cover to CONAN’s split release “Conan Vs. Slomatics” (2011)

What is the sound of Sword and Sorcery?

It probably sounds a lot like CONAN. This U.K.-based power trio gives a whole new meaning to the word heavy. But these guys aren’t hampered by “Cookie Monster” vocals or the demonic noise-worship that often plagues today’s heaviest acts.

CONAN have coined their own genre, calling themselves “caveman battle doom.” For hardcore fans, this is simply a new sub-category of the “Doom Rock” scene. For the rest of us, it’s an amusingly accurate description of CONAN’s unique sound.

As the band’s own bio puts it: “CONAN are as heavy as interplanetary thunder amplified through the roaring black hole anus of Azathoth.” TheObelisk.net christened them “Europe’s heaviest battle-sloths…” It doesn’t get much cooler than that.

After releasing an indie debut EP in 2010 entitled “Horseback Battle Hammer,” the trio signed to Burning World Records and released their critically acclaimed magnum opus, “Monnos.”

Both albums are perfect for headbanging, slow-grooving, couch-tripping, or simply cranking up loud enough to vibrate the walls of your apartment. And your skull. They are super sludgy brilliance in the vein of early BLACK SABBATH, KYUSS, MELVINS, and TOOL. Call it “stoner rock” if you will, but absolutely no drugs are necessary.

Fantasy and sword-and-sorcery themes are essential to CONAN’s lyrical cosmology, which makes perfect sense for a band named after Robert E. Howard’s famous barbarian. 

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“How Many Psychiatrists Does it Take to Change a Genre?” Karl Edward Wagner in Fantasy 55

“How Many Psychiatrists Does it Take to Change a Genre?” Karl Edward Wagner in Fantasy 55

Fantasy Newsletter 55-smallI need to spend less time on eBay. A few weeks ago, I stumbled on a collector selling significant lots of vintage fanzines and critical journals from the 70s and 80s — things like Science Fiction Review, The Alien Critic, Fantasy Review, SF Collector, Fantasy, and others.

Hard-to-find-stuff, as I later told my wife Alice, trying to explain why the postman had delivered a 16-pound package and why we were out over two-hundred bucks.

So now I’m in the doghouse. But keeping me company are 87 beautiful magazines packed with news, reviews, artwork, and opinion on the state of fantasy three decades ago, so really, things aren’t so bad. That was probably the height of my book collecting, so there’s lots here that’s of interest. The first one I opened was Fantasy 55, from January 1983, a Locus-like genre news magazine edited by Robert A. Collins. I’d never even heard of Fantasy, so it’s a little humbling to discover it’s clearly a major magazine (which published over 60 issues, apparently). It’s professionally laid out and designed, with lots of art and photos.

Two things I notice right off the bat. First, the cover verges on pornography, with a nude woman sprawled on a bed, getting pretty worked up while some guy with horns drools saliva on her. Eeeugh. Man, the 80s. What can  I tell you.

(A lot of these fanzines feature naked women on the covers. Naked women piloting starships. Naked women battling monsters. Naked women in dungeons. This was the era when a lot of young women avoided conventions due to routine sexual harassment. Think there’s a connection?)

The second thing I notice is the fabulous line-up of contributors, including Fritz Leiber, Darrell Schweitzer, Mike Ashley, John Morressy, Somtow Sucharitkul, and many others. I still haven’t read a third of the articles, but the thing that really opened my eyes was Collins’s editorial, in which he quotes contributor Karl Edward Wagner’s thoughts on the expected fantasy boom following the release of Conan the Barbarian and the genesis of his Kane collection, Night Winds:

Last month… Wagner again attacked fantasy fans, writers, and publishers for their apparent inability to evolve intellectually and/or artistically, for constantly rewarming “the same simple plots and conflicts that were boring Robert Bloch back during Conan’s heyday in 1934.” Both writers and fans, he said, eventually “turn their backs on heroic fantasy,” leaving the field to a new crowd of adolescents. “One would hope for a new sophistication among the readers, and one may grow old hoping.”

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My Favorite Fantasy Movies

My Favorite Fantasy Movies

conan-the-barbarian-poster2-smallI love a good fantasy movie, and love to goof on bad ones, too. Fantasy is a genre that didn’t always translate well to the big screen, until the recent advances in CGI technology allowed studios to capture creatures such as dragons and Balrogs in all their glory.

Conan the Barbarian (1982)

Classic Schwarzenegger. Although this adaptation departs from the style (and story) of Robert E. Howard’s books, it retains the grit and raw muscular power of Conan in a way that the newer incarnation (sorry, Jason Momoa) couldn’t begin to match.

James Earl Jones was a masterstroke of casting as the villainous wizard Thulsa Doom. This film contains some unforgettable scenes: Conan growing up pushing that big mill wheel, the witch who had sex with Conan and then tried to kill him, breaking into the Temple of Set, the Tree of Woe, and of course the awesomely bloody climax where Conan cuts his way through legions of fanatics to eventually take the head of his enemy.

Conan, you taught us the riddle of steel, and for that we thank you.

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Adventure in a Place of Unholy Shadows: A Review of Crypts and Things

Adventure in a Place of Unholy Shadows: A Review of Crypts and Things

Screen Shot 2013-09-25 at 10.39.17 Back in the 70s, when I first started playing Dungeons and Dragons (D&D), I spent a long time wanting a ruleset that would let me recreate the sort of sword and sorcery that I was reading back then.

I wanted to play a game that caught the atmosphere of Robert E Howard’s Conan, Karl Edward Wagner’s Kane, or Fritz Leiber’s Fafhrd and Grey Mouser stories. I wanted to adventure in a place of unholy shadows, where magic was scary and thrilling and men with swords sought lost treasures in glittering towers where old gods and dark secrets waited.

Clearly, D&D was not quite what I was looking for. The white box contained an unholy mishmash of Tolkien, bits of medieval history, and a weird variation of Vancian magic from the Dying Earth which, while awesomely powerful, was not very scary or, well, magical. Magic items were as common as if they came in cereal boxes. And what was with it with those cleric guys and the undead?

The setting of D&D did not look like any fantasy world I had read about, but it was clearly influenced by a number of them. There were thieves that might have been Fafhrd and the Grey Mouser. There was a barbarian character class in an issue of White Dwarf that might, if you squinted, have resembled something like Conan.

But D&D did not quite hit the mark. There were also elves and halflings and dwarves and all manner of other things that did not exist in the S&S universes of my particular dreams. There were echoes of Howard and Leiber and Clark Ashton Smith, but they were smudged over with bits of Tolkien and a kind of high fantasy.

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