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Mage: The Hero Denied #7

Mage: The Hero Denied #7

Mage 7As promised, one Mage review is delivered right on the heels of the other one. Starting off, Kevin is still on the trail of the Questing Beast. He can see the Beast’s footprints thanks to some magic eye-drops that he got from a magic pot dealer last issue. When he finally catches up with it, he sees the Questing Beast communicating with a little devil-child (he calls it an “imp”). The imp and the Beast dash off just as the eye drops wear out, leaving Kevin nauseous and vomiting in a public waste bin.

Meanwhile, Magda is trying to shrug off the advances of the school superintendent, only to find out too late that he’s an incubus in disguise. It’s interesting that the succubi dress in little more than nylon body stockings, while the incubi seem to prefer tailored suits. Whatever draws the eye, I guess. Unfortunately, he recognizes her as Kevin’s wife (no idea how) and reports to the Umbra Sprite that he’s captured her.

By the time Kevin wakes up the next morning, his wife and daughter have been kidnapped. He arrives just in time to see his son lured onto a school bus with dozens of redcaps. While various monsters come and go throughout all three volumes of this series, the redcaps have been around since near the beginning and seem to be the go-to beasties when a villain just needs a nasty little army to do a quick and dirty job.

The issue ends with a green ogre destroying Kevin’s house.

So, in this issue, Kevin’s wife and children are kidnapped by the Umbra Sprite and his house is destroyed. Kirby’s dead and Joe’s made it clear that he won’t be helping on any further adventures. Kevin still has no idea about the third Mage’s identity. He has no home, no allies, and no idea what to do next. If he could put his ego aside, he would go to Magda’s two witch sisters (last seen in volume two) and ask for their help. But I’ve got a feeling that he’s going to try handling things alone.

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Axle and Cam on the Planet Meco

Axle and Cam on the Planet Meco

Axle and Cam on the Planet Meco introductory panel

 

Robot families are rare, especially metal ones. They’re rare even on the planet Meco, where little Cam is the only boy around. Cam has a father, and an uncle, and a grandfather. Good thing a female nurse is introduced in one episode or I’d have my doubts about the robot reproductive process.

“Axel and Cam on the Planet Meco” (Axle is Cam’s father) ran in about the last place you’d ever think to find a robot strip: Popeye Comics. The strip ran as a backup in #26-32, October-December 1953 to January-March 1955. Those were the heady years of stuff once reserved for pulp magazines slopping over into every crevice of popular culture.  Popeye was hired to pilot a rocket ship to the moon in a 1949 issue and Sherman, from the backup strip Axle & Cam replaced, took a ride in his father’s flying car in 1952.

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Mage: The Hero Denied #6

Mage: The Hero Denied #6

Mage 6So I picked up issue 7 of Mage this week and realized that I’d never gotten around to reviewing issue 6, so expect another review to follow this one very soon.

Issue 5 ended with Kevin and Joe spotting the Questing Beast. Upon seeing the pair, the Beast takes off. Kevin tells Joe that he’s got to follow it. Kevin thinks that the Questing Beast could show him the way to the Fisher King. Joe’s response is that he’s out of this whole hero/quest thing and then leaving.

When Kevin gets home, he finds Magda waiting up for him. What follows is an argument that touches on some things that I’ve been going on about in earlier reviews. We learn that Kevin hasn’t had a regular job since he was twenty-two years old and that he’s been relying on that magic debit card for most of his adulthood. No idea how that sort of thing generates enough money for them to afford houses without anyone asking where the money comes from … unless everyone just assumes that Kevin is a drug dealer. The fact that Kevin hasn’t really used his powers to help anyone in this volume of the series, only fending off monsters that have come looking for him, makes Magda seem less like a killjoy and more like a wise friend offering good advice. On top of that, we’ve seen that Joe’s given up adventuring with no ill effects, while Kirby’s dedication to adventuring eventually got him killed.

Meanwhile, the Umbra Sprite is testing the city’s resident handicapped population to see if any of them are the Fisher King in disguise. Of course, the “test” involves opening a handbag full of flying piranhas on them. Anyone whom the flying piranhas (OK, she calls them Sluagh Sidhe) DON’T eat is the Fisher King. Needless to say, this ends with a lot of bone piles and no Fisher King. While the plan of setting up shelters in order to look for the Fisher King makes sense, we understand as readers that he likely won’t be found in such a conventional, undramatic fashion, so these interludes are mostly excuses to show the various grisly acts that the Umbra Sprite and her Gracklethorns are willing to commit.

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Looking at the Density of Comic Book Page Layouts

Looking at the Density of Comic Book Page Layouts

Eternals01-003 copy

I may have picked the most boring blog post title in history, but this is something I’ve been thinking a lot about lately.

I was listening to Kieron Gillen’s excellent podcast Decompressed. Decompressed is a look under the hood at the craft of comic book creation and in the 4th one, he interviewed Matt Fraction and David Aja, the creative team behind Marvel’s Hawkeye from 2012. During the episode, Matt Fraction mentioned that Hawkeye was meant to feel different from most of the mainstream comics at the time, especially with respect to how much compression there was.

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The Barnes & Noble Sci-Fi & Fantasy Blog on the Best Comics & Graphic Novels of February 2018

The Barnes & Noble Sci-Fi & Fantasy Blog on the Best Comics & Graphic Novels of February 2018

Scales & Scoundrels-small Godshaper Simon Spurrier-small Grass Kings-small

I don’t have time to keep tabs on all the fabulous new comics showing up every week at my local comic shop, so I’m glad there are folks I trust who do. One of them is Ross Johnson at the Barnes & Noble Sci-Fi & Fantasy Blog, who checks in with a list of the 19 most promising new graphic novels this month. Here’s a few of the highlights.

Scales & Scoundrels, Vol. 1: Into the Dragon’s Maw, by Sebastian Girner, Galaad, and Jeff Powell

Girner and Galaad introduce a new breed of fantasy adventurer in Luvander, a tough loner who sets out on a quest to find what treasure awaits in “the Dragon’s Maw,” a labyrinth that she hopes will bring an end to her days of penniless wandering. The only problem: she needs a team. The colorful story offers a modern take on medieval-style fantasy with a light touch and a sense of the epic.

Godshaper, by Simon Spurrier and Jonas Goonface

Following the collapse of the laws of physics in 1958, everyone received their own personal deity, whose size, shape, and influence determines your fate. Then there are those women and men like Ennay, who were born without their own gods but with the power to shape the deities of others. Ennay meets up with Bud, a god without a human, and together, they wind up in the heart of a mystery. It’s a unique story with some lovely, colorful artwork.

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Mage: The Hero Denied #5

Mage: The Hero Denied #5

Mage The Hero Denied 5-smallYeah, Kevin, it’s me. There was a two-month break between issues 4 and 5, but it wasn’t due to any sort of publishing mishap. Rather, Matt Wagner built these month-gaps into the series schedule from the beginning in order to give himself enough time to finish everything without any unexpected delays. He takes advantage of this gap by jumping the story ahead by thirteen months. Obviously, spoilers and fan theories ahead.

It opens with a five-page flashback set some time shortly after the end of the first series (Hero Discovered). Kevin Matchstick is tromping through a sewer with a full head of hair; a magic baseball bat; and the first World Mage, Mirth. We get hints of things to come (high top shoes, four star hotels, the departure of Mirth) and a nice splash page of an Ellen Trechend.

We then flash to the present. Kevin is trying to explain to his son that his life is filled with tragedy and serious mythic underpinnings. But Hugo just wants to hear stories about his dad fighting monsters. Meanwhile, Kevin’s wife is apparently a realtor now (even though she was a teacher four issues ago), looking pretty sharp in her red business suit. They also own a purple cat named Chloe. And they’re staying in a house that they can afford because … I seriously don’t know.

We’re on issue #5 and I still have no idea what Kevin Matchstick is supposed to have been doing for the last ten years. Has he seriously just been living off a magic ATM card while he’s been avoiding fighting monsters?

Anyway, he’s walking Hugo to a school bus, asking if he likes the neighborhood, then takes a detour to an ATM to grab some money and bitch at the absent mage. And it looks like he’s been lying low since his battle with the hell-queen last issue. Which means, I guess, that he left his family to protect them, fought a monster, figured out that abandoning his family in times of trouble was dumb, then returned home.

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GOING BIG! Super Sized Marvel Treasury Editions

GOING BIG! Super Sized Marvel Treasury Editions

Super Sized Marvel Treasury Editions-small

Ex-size-ior! Few things give me an exhilarating rush of childhood more than a Marvel Treasury Edition.

I see one and suddenly I’m five years old again, sprawled on the shag carpet by the bedroom door when I’m supposed to be asleep, that ginormous comic book spread out in front of me like a Life Magazine, surreptitiously turning the newsprint pages and delving into the four-color wonders of Spider-Man fighting a guy with a stegosaurus head or the Avengers flying across the sky to do battle with various nemeses or Conan hewing villains to rescue a curvaceous damsel.

Popular in the 1970s, Treasury Editions were mostly just reprints on Super Growth Hormone. They were, in a way, precursors to graphic novels: Each edition collected three or four comics from a series, sometimes with some new material thrown in.

Measuring 10” by 13”, they were striking. Part of the appeal to a younger reader would be the pictures are all bigger and more easily digested. I remember “reading” them before I could really read.

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Reading 2000AD’s The ABC Warriors for the First Time

Reading 2000AD’s The ABC Warriors for the First Time

The ABC Warriors-1-small

I’ve been reading 2000AD for a bit now, and listening to the 2000AD podcast by the Molcher-Droid, so I’ve heard a lot about The ABC Warriors, but didn’t know anything about them. In fact, from the name alone, my first thought was that canned pasta Alphaghettis that my mother used to have in the pantry for when she was working and we had to make our own lunch. Little could I have guessed that ABC stands for the Atomic, Biological and Chemical parts of warfare, and the robots who fight in those kinds of wars.

As one of the comics bloggers for Black Gate, I recently got my hands on an advanced pdf of the fourth volume of The ABC Warriors. For clarity and disclosure, the publisher 2000AD is owned by the same horse-riding video game designers who own Solaris Books (my publisher), but I don’t get any bonuses or consideration if I review their comics. I just like comic books (as you can tell from my post history). So, I wouldn’t have reviewed this if I didn’t actually like it.

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Carl Burgos and Air-Sub “DX”

Carl Burgos and Air-Sub “DX”

Amazing Mystery Funnies #6, June 1939, cover art by Bill Everett

Amazing Mystery Funnies #10, June 1939, cover art by Bill Everett

Twenty-two-year-old artist Carl Burgos entered comics in 1938. He almost immediately started creating  his own features as artist/writer, achieving immortality in the field when an android bizarrely named the Human Torch burst into flames in the legendary Marvel Comics #1 (October 1939), the same issue that introduced Bill Everett’s Sub-Mariner. The Torch’s name got passed on to Johnny Storm when The Fantastic Four debuted and the original received one of the weirdest revivals in comics’ history as the Vision in Avengers #57 (October 1968). (No relation to a 1940s character called the Vision.) The Avengers’ brainier members quickly traced his heritage to that android created by scientist Phineas Horton in 1939, conveniently forgetting that Burgos himself stopped calling him an android after about three issues. For the next decade, the Human Torch seemed to be a regular human whose body was fire, or could be set on fire, or contained fire, or something else equally unclear. The Golden Age lacked continuity police.

Probably only a few comics historians understand how obsessed Burgos was with artificial people. Just before the Human Torch he created a cyborg or robot named Iron Skull whose origin story changed every couple of issues and a few months later he produced an unquestioned android, Manowar the White Streak. Despite the name, Manowar was a utopian who fought evil in the cause of peace. (And wasn’t white. And not the same as Paul Gustavson’s contemporary Man of War for the same company. Writing comics history is footnotes all the way down.)

Comic books were so new in 1939 that, like Leacock’s Lord Ronald, they rode madly off in all directions. Superman, the the sensation of 1938, spawned more of what we now call superheroes but they didn’t dominate. The 64-page comic books had already made a swift transition from reprinting newspaper comic strips, with 30 or more titles inside a single book, to all-new titles containing eight stories (seven pages each to account for ads and filler material) and eight different heroes. How they decided which contributed to sales is anyone’s guess, although letters from kids surely guided them, but tables of contents changed virtually every issue.

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