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Red Sonja 10

Red Sonja 10

Red Sonja 10 coverSo this story opens with Red Sonja and the inexplicably-still-unslain Suumaro on a reconnaissance mission. They’re traveling by raft into the least-fortified part of Skranos to gather intelligence on its fortifications. After I wrote that sentence, I realized that if they already know what part of the city is least-fortified, then haven’t they already scoped out the fortifications?

Never mind. They never make it into the city this issue anyway. Before the first page is turned, Sonja, Suumaro, and the retinue of soldiers they brought with them are attacked by winged demon-people. Suumaro is all-too-familiar with the creatures, saying that his sorceress mother, Apah Alah, created them as guardians. Sonja asks what she used them to guard.

A better question might be what kind of spy mission includes the leader of the resistance movement, a woman who drunkenly challenged the entire army to kill her, a dozen armed men, and their horses? How exactly were they expecting to slip in unnoticed?

Again, never mind. We’ve got harpies to fight. Well, for a page and a half. The harpies (or whatever) kill all the other men, as well as the horses. (Have I mentioned how badly horses get treated in this series?) Leaving Red Sonja and Suumaro on the shore of a forest. Capping the trunk of one of the largest trees is a castle.

Yeah, a castle is growing out of a tree. It’s just there, by the shore between Skranos and the rebel encampment. And nobody noticed a castle growing out of a tree up until now.

And since this Red Sonja, you guessed it. She freaks out for one panel, then moves on. Because mildly freaked out is just how she’s learned to function.

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The Daylight War by Peter V. Brett on Sale Tomorrow

The Daylight War by Peter V. Brett on Sale Tomorrow

The Daylight War-smallI heard a surprising amount of advance praise for Peter V. Brett’s first novel, The Warded Man. Contributors to Black Gate — and trust me, there’s no more discerning or harder-working readers out there — were abuzz about it long before it arrived in the US in 2009.

His second novel, The Desert Spear (March 2010), became an international bestseller — a feat George R.R. Martin accomplished only with his seventh. Anticipation for Peter’s third novel has been extremely high, and it finally arrives in bookstores tomorrow.

On the night of the new moon, the demons rise in force, seeking the deaths of two men, both of whom have the potential to become the fabled Deliverer, the man prophesied to reunite the scattered remnants of humanity in a final push to destroy the demon corelings once and for all.

Arlen Bales was once an ordinary man, but now he has become something more — the Warded Man, tattooed with eldritch wards so powerful they make him a match for any demon… Ahmann Jardir has forged the warlike desert tribes of Krasia into a demon-killing army and proclaimed himself Shar’Dama Ka, the Deliverer.

Once Arlen and Jardir were as close as brothers. Now they are the bitterest of rivals. As humanity’s enemies rise, the only two men capable of defeating them are divided against each other by the most deadly demons of all — those lurking in the human heart.

I brought home an early copy on Saturday, and it’s already been read once in the last 24 hours. When you have a family of fantasy fans, the most popular titles tend to vanish. I need to get the details down while I can still lay hands on it.

The Daylight War, Book Three of The Demon Cycle, will be released by Del Rey on February 12, 2013. It is 641 pages in hardcover, priced at $28 ($12.99 for the digital edition). Two more novels remain in the five-book series: The Skull Throne and The Core.

Vintage Treasures: Vampire, Edited by Peter Haining

Vintage Treasures: Vampire, Edited by Peter Haining

Vampire by Peter Haining-smallI’m a fan of modern horror and dark fantasy — especially writers like Laird Barron, Dan Simmons, and Stephen King.

But that doesn’t mean I don’t also enjoy classic horror, particularly when it comes in the form of creepy and fun short stories. So when I discovered this little gem at the Starfarer’s Despatch booth — run by two of my favorite booksellers, Rich Warren and Arin Komins — at Capricon this weekend, I snatched it up immediately.

The text on the back reminded me of the monster movies I adored in my youth:

The Blood is the Life…

The distant howl of a wolf in the night… A faint but persistent tapping at your window-pane… An empty tomb… A solitary figure swathed in black, his face the colour of death but for his lips which are a deep scarlet …

Beware — for the Undead have risen from their graves. And they must feed …

Yeah, that brings me right back to 1975, when paradise was an issue of Tomb of Dracula and a ticket to the Saturday double feature of Frankenstein Conquers the World and Destroy All Monsters.

The contents look just as enticing — including stories by Bram Stoker, Richard Matheson, Edith Wharton, Robert E. Howard, Robert Bloch, and Ray Bradbury. Most of the stories read like 1960s-era Creature Features too, including Curt Siodmak’s “Experiment With Evil,” in which the intrepid Professor Windford responds to an urgent summons from Count Norlasky in the remote Austrian Alps. Long ago a curse was laid on the Count’s ancestral home, and for most of his life he’s battled demons, werewolves, and vampires in an attempt to reclaim it. But one opponent has vexed him more than any other, and now he’s fallen victim to a soul-sucking thing.

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Black Gate Online Fiction: “Life on the Sun” by C.S.E. Cooney

Black Gate Online Fiction: “Life on the Sun” by C.S.E. Cooney

claire-254In the hottest driest month of the year, to the hottest driest city in the Empire of the Open Palm, a long and endless winter night had come… as the Army of Childless Men marched upon the desert city of Rok Moris, home of the Bird People.

They made a final graceless descent over the barren mounds of Paupers’ Grave, at the southernmost edge of the city. Beneath the mounds of Paupers’ Grave, the secret burrows of long bygone builders spiraled down and down into the cliff rock. The labyrinth, the mazepaths, the Catacombs. Where, in secret, the Bird People dwelled.

Kantu dropped from the glider with a wrenched groan. Mikiel tumbled after but regained her balance in an instant, shifting her feet lightly until once again her sandals settled like petals on the dirt. Mikiel shrugged the contraption off her shoulders and folded it back into her pack. She stroked the patchworks and ribbing, murmuring sweet thank yous.

“Good old thing,” she said. “Clever wings, clever threads, clever souls.”

“The rest of us get rugs,” Kantu said sourly. “Rugs are good enough. They do the job. Only you would think of wings.”

“And you call yourself Bird People.”

C.S.E. Cooney’s fiction has been reprinted in Rich Horton’s Year’s Best Science Fiction and Fantasy (2011 and 2012 editions). Her poems and short stories have appeared in Clockwork Phoenix 3Apex, Subterranean, Strange Horizons, Podcastle, Pseudopod, Ideomancer, Goblin Fruit, and Mythic Delirium. Her collection, How to Flirt in Faerieland and Other Wild Rhymes, was released by Papaveria Press in May and her fairytale-with-teeth novella, Jack o’ the Hills, was published by Papaveria in January. She was the recipient of the Rhysling Award in 2011 for “The Sea King’s Second Bride.”

The complete catalog of Black Gate Online Fiction, including stories by Vaughn Heppner, E.E. Knight, Jason E. Thummel, Gregory Bierly, Mark Rigney, Judith Berman, Howard Andrew Jones, Dave Gross, Harry Connolly, and others, is here.

“Life on the Sun” is a complete 10,000-word novelette of adventure fantasy offered at no cost. It is the sequel to “Godmother Lizard,” which appeared here on Sunday, November 11th, 2012, and which Louis West at Tangent Online said, “entranced me from the beginning… I highly recommend it.”

Read the complete story here.

New Treasures: Dream Castles: The Early Jack Vance, Volume Two

New Treasures: Dream Castles: The Early Jack Vance, Volume Two

Dream Castles-smallI spent this past weekend at Capricon 33, a local Chicago science fiction convention. The panels and readings were excellent, and perhaps the highlight was a Saturday night panel titled “Judging a Book by Page 119.” Steven Silver, Rich Horton, Kelly Strait, and Helen Montgomery read page 119 of some of their favorite novels, and the audience was left to guess the book. Someone in the back row correctly identified Poul Anderson’s The High Crusade, and I was pretty close with Robert Holdstock’s Mythago Wood trilogy (although I got the exact book wrong), but the panelists  managed to stump us on Iain M. Banks Consider Phlebas, Patrick Rothfuss’s The Name of the Wind, Saladin Ahmed’s The Throne of the Crescent MoonRange of Ghosts by Elizabeth Bear, The Little Country by Charles de Lint, and many others.

I can’t spend more than an hour or two at a good convention without realizing I’m not reading enough good books. I scurried to the Dealer’s room first chance I got and spent a few bucks in an attempt to rectify the situation. I found plenty of great treasures, but the real gem of the lot was the sole copy of the out-of-print Dream Castles: The Early Jack Vance, Volume Two, which I stumbled on at Larry Smith’s table.

I’ve been looking for a copy of Dream Castles for nearly a year — ever since I bought the first volume, Hard Luck Diggings. Both were published by Subterranean Press, and both gather early pulp fiction from one of the greatest 20th Century science fiction and fantasy writers.

Dream Castles collects short stories and novellas from Astounding Science Fiction (“I’ll Build Your Dream Castle,” Sept. 1947), Marvel Science Stories (“Golden Girl,” May 1951), and many other pulps — including Fantastic Science Fiction Fantasy, Space Science Fiction, and Orbit Science Fiction. The short novel, “Son of the Tree,” originally appeared in the June 1951 issue of Thrilling Wonder Stories.

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The Weird of Oz Talks to a Troll

The Weird of Oz Talks to a Troll

brother word processorI got onto the World Wide Web relatively late in the game. Prior to 1999, I was still pounding away on a Brother word processor. It could play Tetris (all the shapes were a single color, orange, against a black screen). Connect to the Web it could not.

Then I got my first computer, modem, and dial-up service — just in time to enjoy the Y2K panic when we collectively feared our computers would crash and wipe out all our precious data as a special New Year’s Day surprise. That never came to pass; in fact, I still have a few old files from that floppy-disc-devouring dinosaur, dutifully transferred from one upgrade to another down the years. Though if I open them now, converting them from an ancient version of Wordperfect to Word 2007, the original text appears far down the page, embedded within dozens of lines of incoherent symbols, as if a foreword and postscript had been attached to my musings by an alien intelligence in an unknown tongue.

Most of us can probably recall what it was like when we first discovered the new vistas that were suddenly opened to us…The novelty of typing anything into a search engine and marveling at the thousands of possibilities that came cascading in response to our command. Text, visuals, audio, video — why, images moved and made noises on the virtual page before us! We were transformed into wizards, able to summon erudite knowledge or time-killing trifles (far too often the latter) with such ease that Prospero himself would be envious, and indeed might be tempted to trade in Ariel for a Dell.

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Dungeon Board Game from Wizards of the Coast

Dungeon Board Game from Wizards of the Coast

Dungeon board game from Wizards of the Coast
Dungeon board game from Wizards of the Coast

There were a lot of releases and announcements from Wizards of the Coast to get excited about in 2012, such as D&D Next, the Lords of Waterdeep board game, and the first four Dungeon Command faction packs (covered here and here). But one game slipped through the 2012 coverage here at the rooftop headquarters of Black Gate… in large part because it lacks the bells, whistles, and minis from some of these other games. But, at the same time, that’s part of its charm.

Dungeon (Amazon, B&N) is a straight dungeon crawl game at a bargain basement price ($19.99!) compared to almost any other RPG-related board game that you’ll find in the market these days. This is because there are no miniatures, just little cards and cardboard tokens.

This streamlined approach to the game design also makes Dungeon a pretty quick game to sail through. There isn’t the sort of intrigue that drew our Black Gate overlord John O’Neill into Lords of Waterdeep, but the goal is something that most gamers can get behind: the one with the most treasure wins.

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Win a Copy of The Complete John Thunstone, by Manly Wade Wellman

Win a Copy of The Complete John Thunstone, by Manly Wade Wellman

The Complete John Thunstone-smallHaffner Press has released the long-awaited pulp compilation The Complete John Thunstone, and we have two copies to give away.

To be completely blunt, I don’t want to give them away. You wouldn’t either, if you held this fabulous book in your hot little hands as long as I have. But that’s showbiz. If it were legal, I’d enter my own contest, like, three dozen times. (In fact, is that legal? Hmmm.)

Anyway. Yes, we’re having a contest. If no one enters, I suppose I get to keep the books. So… there’s a contest, but that’s all you get to know.

All right, fine. Bunch of complainers. Here’s the scoop: Just send an e-mail to john@blackgate.com with the title “John Thunstone” and a one-sentence review of your favorite Manly Wade Wellman novel or short story (don’t forget to mention the story). Two winners will be drawn at random from all qualifying entries, and we’ll publish the best reviews here on the Black Gate blog.

All entries become the property of New Epoch Press. No purchase necessary. Must be 12 or older. Decisions of the judges (capricious as they may be) are final. Not valid where prohibited by law. Or anywhere postage for a hefty hardcover is more than, like, 10 bucks. Seriously, this thing is huge and we’re on a budget.

Haffner’s archival-quality hardcovers  — including Henry Huttner’s Detour to Otherness, Terror in the House: The Early Kuttner, Volume One, and Thunder in the Void; Leigh Brackett’s Shannach – The Last: Farewell to Mars; and Robert Silverberg’s Tales From Super-Science Fiction — are some of the most collectible books in the genre, and The Complete John Thunstone promises to be no exception. Our original article on the book is here.

The Complete John Thunstone is edited by Stephen Haffner and was published December 22, 2012. It is 640 pages and priced at $40. Additional details at Haffner Press.

Exploring the Defenses of Tangier

Exploring the Defenses of Tangier

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This past Christmas vacation, my wife and I headed down to Tangier so I could write a travel series for Gadling.

While walking the labyrinthine alleyways of this Moroccan port, I took note of the defenses that had been built up over the years. Tangier has changed hands numerous times between the Moroccans, English, French, Spanish, and Portuguese. Because of its strategic importance on the southern end of the Strait of Gibraltar, it’s always needed to protect itself. The old town is surrounded by high walls, emplacements for sea batteries can still be seen, and high up on the hill overlooking the city stands the Casbah, where the Sultan once lived with his family and entourage, and which has fortifications of its own.

[Click on any of the images in this article for larger versions.]

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“Classic Sword & Fantasy”: Tangent Online on Vaughn Heppner’s “The Pit Slave”

“Classic Sword & Fantasy”: Tangent Online on Vaughn Heppner’s “The Pit Slave”

oracle of gogLouis West at Tangent Online reviews Vaughn Heppner’s swords & sorcery short story, “The Pit Slave,” published here on Sunday, February 2:

A classic sword & fantasy tale. Lod had urged the last of the human soldiers, who worship the god Elohim, to rise up and rebel against the conquering Nephilim giants since “it was better to die on your feet than live on your knees.”

But all the soldiers were killed or captured. Now Lod is prisoner of the Nephilim, slated to die in the arena as a pit slave…

“The Pit Slave” is a 7,000-word short story offered at no cost. It is the sequel to “The Oracle of Gog” (from Black Gate 15), and part of Lost Civilizations, a six-book series. A slightly different version of “The Pit Slave” appears in The Lod Saga, available now at Amazon.com and Barnes & Noble.com.

Read the complete story here, and Louis’s review at Tangent Online here.

The complete catalog of Black Gate Online Fiction, including stories by E.E. Knight, Jason E. Thummel, Gregory Bierly, Mark Rigney, C.S.E. Cooney, Judith Berman, Howard Andrew Jones, Dave Gross, Harry Connolly, and others, is here.