Browsed by
Category: Blog Entry

Weird of Oz Huffs About Hit Points

Weird of Oz Huffs About Hit Points

evolutionWith gamer-geek hat still squarely donned following last week’s review of Fighting Fantasy gamebooks, today I want to chat about hit points. First off, I think it’s safe to say that the concept of hit points revolutionized gaming for all time. Its influence is seen in almost every video game in existence today. Any arcade game that featured a life bar in the corner of the screen, growing shorter with each bit of damage inflicted until the inevitable “Game Over,” originated from the idea of hit points — a scale that keeps track of the damage a character has sustained and that lets the player know how much more punishment the character can take before he/she either has to retreat or drink a healing potion or die.

What got me thinking about this was reading Michael J. Tresca’s book The Evolution of Fantasy Role-Playing Games (2011). Tresca notes that hit points were introduced by Gary Gygax and Dave Arneson in the 1972 wargame Don’t Give Up the Ship! from Guidon Games (p 50). They would later incorporate it into their most famous collaboration: Dungeons & Dragons. In prior strategy wargames, the winner of a skirmish was determined by first move, rank, or number of troops (sometimes with the added luck factor of a dice roll).

First move is employed in chess or checkers. If your knight lands on my pawn’s square, I lose my pawn. But if my pawn lands on your knight’s square, you lose your knight: There’s no question of whether a pawn could beat a knight in combat, or whether the knight might be able to defend his square against some lowly upstart pawn — even if the pawn did get the drop on him!

Rank is exemplified by card games. King of hearts beats a jack of hearts every time. Never has the scenario come up when a player laid down a king on a jack, and the other player said, “Surprise! My jack was harboring a poison dagger in his sleeve — your king is dead. Et tu, jack of hearts?”

Read More Read More

Black Gate Online Fiction: Waters of Darkness by David C. Smith and Joe Bonadonna

Black Gate Online Fiction: Waters of Darkness by David C. Smith and Joe Bonadonna

Waters of DarknessBlack Gate is very pleased to offer our readers an exclusive excerpt from Waters of Darkness, the supernatural pirate dark fantasy novel by David C. Smith and Joe Bonadonna.

The Witch’s shot smashed its prow with a sudden chaos of flame and smoke, blood and cinders. Lengths of oar blew into the air and fell slowly like matchwood to the sea. Sailors and pieces of sailors littered the waves with a red stain. Kate’s ruffians howled, and the crews of the Raven and the Falcon roared with approval.

The Arab ship quickly sank under, the men in her waist and stern jumping overboard. The uglies aboard Kate’s vessel rushed to the gunwales with musket and pistol and fired upon the men in the water.

The Lark then let loose with a thunderous broadside.

The Witch‘s side guns answered, as did the Raven’s. The Falcon’s cannon blasted a second galleass under the waves, her shot striking below the water line and sending the Arabs aboard her to desperate measures, attempting to caulk and repair the wound and return the Falcon’s fire.

Gallant’s crew sent their foes down to a deep grave with a blistering salvo of cannon shot once again aimed at the water line.

Zeus van Rijn’s curses could be heard rising above the din of battle as the Lark swept the waves and bore down upon Buchanan’s ship.

David C. Smith is the author of twenty-two novels, primarily in the sword-and-sorcery, horror, and suspense genres, including The Witch of the Indies (1977), Oron (1978), The Sorcerer’s Shadow (1978), and The West is Dying (1983).

Joe Bonadonna is the author of the sword and sorcery collection Mad Shadows: The Weird Tales of Dorgo the Dowser, the space opera Three Against The Stars, and several short stories, including “The Moonstones of Sor Lunarum,” one of the most popular entries in our Black Gate Online Fiction line.

Waters of Darkness was published by Damnation Books on March 1, 2013. It is 182 pages and currently available in trade paperback for $19.25, and Kindle format for $5.95. The cover is by Dawne Dominique; learn more here.

Read a complete sample chapter of Waters of Darkness here.

Unearthed Adventures: Announcing the Winners of the Best One-Paragraph D&D Adventures

Unearthed Adventures: Announcing the Winners of the Best One-Paragraph D&D Adventures

unearthed arcanaLast month we announced a contest seeking the best one-paragraph descriptions of your favorite D&D characters.

Because we’re awesome (and because we’re tight with Wizards of the Coast, who are even more awesome), we secured a very special reward for four lucky winners: a copy of the brand new Unearthed Arcana 1st Edition Premium Reprint — which we first examined here. Those four names were drawn at random from the ten best entries, as selected by our judges.

Before we get to the winners, let’s enjoy some of the best entries. First up is Daniel J. Davis:

When I created my first character, a Minotaur warrior named Glokk Maghorn, I rolled an 18/00 for strength. I couldn’t have been happier. At the time, I was an almost perfect stereotype of the “typical” D&D player. I was smaller and weaker than most kids my age. I was uncoordinated, awkward, and bullied. But in the land of Krynn, I was going to be an 8-foot tall mercenary beast man with a battle-axe and a loose definition of “fair play.” I didn’t care one whit about my low charisma score. I spent most of my waking life trying to compromise and bargain with people big enough to wipe the floor with me. This was D&D, and I was going to bash some heads for a change. I retired him at 15th level, after his crowning moment of awesome: Failing a saving throw against a white dragon’s breath weapon, surviving with a single hit point, and finishing it off with a critical hit on my very next action.

Any story involving an 8-foot Minotaur whose name rhymes with Foghorn Leghorn is an instant classic in our book. Nice one, Daniel.

Next up is John Burt, who found a more noble motivation for his character: petty larceny.

Read More Read More

New Treasures: The Shadow’s Heir by K.J. Taylor

New Treasures: The Shadow’s Heir by K.J. Taylor

The Shadow's HeirThere are so many fantasy series crowding the shelves these days that’s it’s hard to know where to spend your hard-earned book dollars.

Here at Black Gate we’re hopeless fans of the fantasy series, but even we can’t cover them all. But at least we can alert you when a promising new one appears, so you can get in on the ground floor. Thus here we are, banging the drums for The Shadow’s Heir, the first novel in The Risen Sun trilogy by K.J. Taylor:

Laela Redguard was born with the black hair of the Northern kingdom and the blue eyes of the Southern people, forever marking her as a hated half-breed child of both. When her only family tie is severed, the fierce and strong-willed Laela decides to leave her adoptive father’s home in the hopes of finding acceptance in the North, where the ruthless King Arenadd and the dark griffin Skandar rule.

While Laela’s Northern features allow her to blend into the crowds of the King’s seat at Malvern, she cannot avoid falling victim to a pair of common thugs. When a stranger saves her life and gives her a place to stay, Laela is shocked to learn he is Arenadd himself — a man said to be a murderer who sold his soul to the Night God — the King without a heart.

Arenadd is unsure what compels him to help this girl, but there is something about her that seems familiar, something he cannot remember — something that may rise up to banish the darkness forever…

K.J. Tayor is the author of The Fallen Moon trilogy and The Land of Bad Fantasy. The second volume of the Risen Sun, The Shadowed Throne, is currently available in Australia, with an American edition scheduled for January 2014. Her website is here.

The Shadow’s Heir was published December 24, 2012 by Ace books. It is 351 pages in paperback, priced at $7.99 for both the paperback and digital editions.

New Star Trek Into Darkness Trailer Features More ‘Splosions

New Star Trek Into Darkness Trailer Features More ‘Splosions

The trailers are coming fast and furious now. This one reveals a bit more of the plot, including a high-level Federation meeting, some shots of 23rd Century London, and a chilling scene in the last few seconds.

We last reported on Star Trek Into Darkness when we asked “Did Entertainment Weekly Reveal that Benedict Cumberbatch is Playing Khan?” here, and in “Star Trek Into Darkness Poster Fuels Gary Mitchell Speculation” (here).

Star Trek Into Darkness is directed by J. J. Abrams, and written by Alex Kurtzman, Damon Lindelof and Roberto Orci. It is the twelfth feature-length Star Trek film and the sequel to 2009′s Star Trek. It is set for release on May 17, 2013.

Earn Your Gold Honestly in Valdora — By Digging For It

Earn Your Gold Honestly in Valdora — By Digging For It

valdora gameOn March 10, I attended the Spring Auction at Games Plus in Mount Prospect, IL. I went chiefly in search of select fantasy games I’ve had my eye on for some time… but also in the hope of a surprise or two.

It didn’t take long to get what I wished for, at least in terms of surprises. I wasn’t in my seat ten minutes when an eye-catching box with three obvious adventurers on the cover came up for bid.

What the heck was this? The cover art — with snow-capped mountains, a medieval walled town, and three young lads decked out in standard issue dungeon-exploring garb — spoke of an adventure game, but I’d never heard of it. The box looked substantial (and expensive), and it appeared to be in great shape, but there’s only so much you can tell sitting in a metal chair at an auction.

Bidding was brisk, and I didn’t have much time to make up my mind. I took a chance, and seven seconds (and 15 bucks) later a nearly-new copy of Valdora was mine. Here’s what I found on the back when I was able to examine it:

Hidden far away from our time lies a valley of unimaginable riches. Drawn by the lure of gold, silver, and precious jewels, adventurers from all over the world soon find their way there. While some of them still carefully choose commissions and provisions, others quickly rush off to bring valuable gems back to their patrons. But those who wish for fame and fortune will have to be cleverer than their opponents!

Peeking through the box there seems to be a dearth of dungeons, but plenty of Settlers of Catan-like strategy, with players working to acquire tools, complete commissions, and control workshops. Looks like you have to earn your gold and gems the old-fashioned way: by earning them. The components — including a colorful and detailed game board, gemstones, cards, tiles, coins, pawns, a sturdy fabric bag, and four wooden books — are excellent. It looks like a solid family game that I can force all of my children to play with me.

Valdora was designed by Michael Schacht and published by ABACUSSPIELE/Rio Grande Games. It was released in 2009, and has a list price of $74.99 — which makes my auction purchase at $15 a real bargain. Score another point for the Paris Fashion Week of Games.

Blogging Sax Rohmer’s The Trail of Fu Manchu, Part Three

Blogging Sax Rohmer’s The Trail of Fu Manchu, Part Three

Trail ConsulTrail Doubleday spineSax Rohmer’s The Trail of Fu Manchu was originally serialized in Collier’s from April 28 to July 14, 1934. It was published in book form later that year by Cassell in the UK and Doubleday in the US. The book marked the first time Rohmer employed third person narrative in the series and dispensed with the first person narrative voice modeled on Sir Arthur Conan Doyle’s Sherlock Holmes stories. The results dilute what would otherwise have been a stronger novel that saw the series return to its roots.

Chief Inspector Gallaho leads a police raid on Sam Pak’s opium den and begins the descent into the tunnel system below the Thames where Fu Manchu is transmuting base metal to gold in an alchemical process utilizing human bodies fed into a giant underground furnace. Alan Sterling has been sent to labor in the boiler room while Sir Denis Nayland Smith has been condemned to death alongside Fah lo Suee, Fu Manchu’s treacherous daughter. Sir Denis is puzzled why Fah lo Suee has forfeited her own life in a failed effort to save his own. He is startled when she confesses the reason is that she has loved him for many years as the man who did not fear to stand up to her father.

Sterling succumbs while working in the heat of the boiler room and awakens to find himself bound and sharing the same cell with Sir Denis and Fah lo Suee. Ali, Fu Manchu’s servant, who recognized Sterling and delivered his message to Sir Denis, is with them. They watch in horror as Fu Manchu orders Ali’s execution. He is first decapitated and then his body is thrown into the furnace.

Read More Read More

Goth Chick News: Hansel & Gretel: WTF…?

Goth Chick News: Hansel & Gretel: WTF…?

Hansel and Gretel PosterGet ready to put this little morsel under the heading, “You’re Kidding, Right??”

Partially because it is my sworn journalistic commitment to bring you all things scary and partially because of Jeremy Renner, I actually paid full price to sit through Hansel & Gretel: Witch Hunters in its bombastic entirety.  Little did I know when I entered the theater that I really wasn’t getting a private screening due to my Black Gate creds, but was just far more optimistic than the rest of the viewing public by showing up to see it.

I occupied my favorite location in the dead center rows of seats that Saturday night, very much alone as I watched a Pepsi commercial with extremely high production values, yet filled with hope that what I was about to witness would be a reimaging of a well-known tale in the vein of Abraham Lincoln: Vampire Hunter.

Eighty-eight excruciating minutes later I realized I should have bailed after the Pepsi commercial.

Dialog: lame, special effects: marginal, acting: vapid (yes even my beloved Mr. Renner), and plot: so thin you could read War and Peace through it, which would likely be a far better use of your time.

And, by the way, how is that even possible when a good chunk of the story has been in existence since 1812?

It wasn’t until weeks later that I learned Hansel & Gretel cost $50M to make and grossed only $54M in the US, which should have labeled it an unqualified bomb and immediately relegated it to a local RedBox.

But that’s before considering the audiences in what must truly be the global movie wastelands of Brazil, Russia and Mexico.  Because, lo and behold, Hansel and Gretel grossed a whopping $150M more internationally, thanks primarily to those countries.

Read More Read More

“Exceptional. A must read”: Tangent Online on “Seeker of Fortune”

“Exceptional. A must read”: Tangent Online on “Seeker of Fortune”

David Evan Harris2Louis West at Tangent Online reviews David Evan Harris’s contemporary fantasy short story, published here on Sunday, March 17:

David Evan Harris, in “Seeker of Fortune,” creates a fascinating reality in which luck can be manipulated by Fortune Stackers. They can draw luck from one person and give it to another, or take it for themselves. But it’s a zero-sum game. Stackers often drift with the poker circuit, careful not to get caught. Since Sniffers protect casinos and lotteries, and Stackers that are caught suffer unlucky accidents, that only leaves two professions available — casino security and hit man…

John Sherman is one such talent. Not being the strongest or boldest of Stackers, he gets by. For a while he was engaged to Ronnie, the strongest Stacker known, until he watched her kill an entire family just to take out her target. John left her at the altar on their wedding day, and her fury promised a hard death if she ever caught up with him. Unfortunately (fitting for a Fortune Stacker), John finds his work leading him back to Las Vegas, the city he’d vowed never to return to, Ronnie’s stomping grounds.

How John survives his encounter with Ronnie makes for an incredible chase scene that I would stack up against (pun intended) some of the best from the Matrix movie trilogy… Exceptional. A must read.

David Evan Harris’s first fiction sale, “The Mudslinger,” was published in Black Gate 11. It was one of the most acclaimed stories in the issue, and Grasping For the Wind said, “Harris has the makings of an epic fantasy… I look forward to more.” You can read Louis’s complete review here.

The complete catalog of Black Gate Online Fiction, including stories by Aaron Bradford Starr, Mark Rigney, C.S.E. Cooney, Vaughn Heppner, E.E. Knight, Jason E. Thummel, Judith Berman, Howard Andrew Jones, Dave Gross, Harry Connolly, and others, is here.

“Seeker of Fortune” is a 7,300-word short story of contemporary fantasy. It is offered at no cost. Read the complete story here.

Tomb of Horrors Gets a Fourth Edition Makeover

Tomb of Horrors Gets a Fourth Edition Makeover

Tomb of Horrors 4th EditionOne of the more intriguing treasures I brought home from the Paris Fashion Week of Games last week was the compact new edition of Gary Gygax’s famous player-killer Tomb of Horrors.

Now, if you don’t play role playing games yet still find the name Tomb of Horrors oddly familiar, it’s probably because it’s a touchstone of considerable significance in geek culture and you’ve come across one of the many modern references to it. Most recently, for example, it featured in Ernest Cline’s best-selling novel Ready Player One, which is set in a virtual reality world created by a fan of Tomb of Horrors. Or maybe your older brother’s beloved 10th-level paladin was killed by an unspeakable thing 20 minutes after he set foot inside the Tomb, and he’s been suffering from PTSD ever since, muttering the name Acererak and shuddering uncontrollably.

The original Tomb of Horrors was released in 1978; it’s one of the best-selling Dungeons and Dragons adventure modules of all time. I’m not sure why, to be completely honest. You don’t have fun playing Tomb of Horrors, exactly. And it has certainly killed far, far more player characters than it has rewarded. You know the phrase “Bad things happen to good people?” It was first spoken by the few, shell-shocked survivors of Tomb of Horrors.

Despite — or perhaps because of — its killer rep, the module is still highly regarded today, and has been remade and expanded several times, most recently as a 4th Edition hardcover by Ari Marmell and Scott Fitzgerald Gray in July 2010. This isn’t that version. This is a bare-bones conversion of the original adventure for 4th Edition rules, written by Scott Fitzgerald Gray and mailed out to members of the RPGA as part of the DM Rewards program. Instead of the separate art booklet — one of the most famous features of the original release, which allowed players to gawk in wonder at detailed renderings of the horrific things that had just killed them — this edition incorporates most of the original art into the body of the module. The cover is also recycled from the 2002 Greyhawk novel of the same name by Keith Francis Strohm (which we last discussed in “The Seven Greyhawk Classics of the Ancient World,” here).

For all that, it’s still fun to sit down and re-read Gygax’s original sadistic masterpiece again. The layout is clean and attractive, and the map of Acererak’s tomb has been given new life as a detailed color fold-out. Since it was never offered to retailers it’s a little tricky to find, however, and prices vary widely. As it was originally offered for free, some folks re-sell it at a reasonable price; but the average asking price I found on eBay was just over $50. I paid $7 for a shrinkwraped copy at auction.

Tomb of Horrors, by Gary Gygax and Scott Fitzgerald Gray, was published by Wizards of the Coast in 2010. It is a 4th Edition Dungeons & Dragons adventure for five 9th-level characters. It is 36 pages in softcover, with a loose cardstock cover and a fold-out color map. It has no price.