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Centurion on Kickstarter: After Action Report

Centurion on Kickstarter: After Action Report

Centurion RPGSword’s Edge Publishing’s great Kickstarter experiment – Centurion: Legionaries of Rome – has completed. I’m still waiting for the final tally on actual money raised (I’ll get to the discrepancy between promises and cold hard cash later), and while I count it a success, only slightly so. That’s not Kickstarter’s fault. Totally mine.

The biggest problem I faced was one of planning. I did a fair amount of it, and my Kickstarter page was ready to launch eight days before my deadline. I verified Amazon payments two weeks before the campaign was to launch, and then could get the approval from Kickstarter more than a week before my drop-dead date. That was due to planning and the fear of delays pushing my launch date back.

If you’re out there building interest in your campaign, you’re likely giving people a date when they can expect the Kickstarter to – sorry for this – kick off (heh heh). Now, one way of avoiding screwing yourself with delays is not to have a hard launch date. I could have said something like “first week in March” or “early in March,” and that could have given me a good buffer of time. I mean, if people were excited, they would likely have seen the multiple messages I sent through comms in the month of the campaign.

Here’s the thing: I needed to do a lot more publicity than I did. I hit all the social media I regularly used – and even went to Facebook, which I really only use to share photos with friends, so really don’t have a business presence there – and did a few podcasts. Not enough.

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Are You Going to Eat That?

Are You Going to Eat That?

VattaA mystery writer friend of mine once remarked that he didn’t care for crime novels that included either cats or recipes – unless they were recipes on how to cook cats. My friend was kidding (mostly), but I’m sure plenty would agree with his sentiments. Not everyone is fascinated by food or cooking, and that can affect readers’ reactions when they encounter these things in the books they’re reading.

But like it or not, there’s a purpose being served by every mouthful of food and every drop of drink in every book or story we read – or write.

No matter the genre, food and drink can certainly provide motivation in terms of characters’ taking action to acquire some. Every book that has a trading empire at its core (think Elizabeth Moon’s Ky Vatta books, or Robin Hobb’s The Liveship Traders) deals at least in part with the availability of foods, especially spices.

As a general rule, however, food and drink don’t drive the plot. Even in the mystery novels, the recipes aren’t usually directly involved in either the crime or the solution – though the same can’t be said for the cats.

But I digress.

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Barnes and Noble Calls Out the 20 Best Paranormal Fantasy Novels of the last Decade

Barnes and Noble Calls Out the 20 Best Paranormal Fantasy Novels of the last Decade

sandman slimPaul Goat Allen at Barnes&Noble.com has compiled a list of the Top 20 Paranormal Fantasy Novels of the last ten years.

What is “paranormal fantasy” exactly, as opposed to, say, “fantasy?” Paul seems to be using it to encompass contemporary fiction with supernatural elements, including horror, urban fantasy, and paranormal romance — but apparently not science fiction, or secondary world fantasy. Here’s Paul’s loose attempt at a definition:

We are in the midst of a glorious Golden Age of paranormal fantasy — the last ten years, specifically, in genre fiction have been nothing short of landscape-changing. The days of rigidly defined categories (romance, fantasy, horror, etc.) are long gone. Today, genre-blending novels reign supreme: narratives with virtually limitless potential that freely utilize elements of fantasy, romance, mystery, horror, and science fiction…

The list below includes 20 novels that are not only extraordinarily good, but have also dramatically influenced — and continue to influence — the course of the genre.

A bold claim, but I think he’s not far off. As the years go by, fantasy has seeped inexorably into the mainstream — witness the success of Game of Thrones, Harry Potter, Twilight, etc — and writers of all genres seem to be dipping into the fantasy pool with fewer reservations. The result is a public that accepts zombie westerns and modern-day vampire mysteries without batting an eye.

Regardless of how much you want to read into Paul’s list, you’ll find plenty of good reading on it, including books by Cherie Priest, Seanan McGuire, Patricia Briggs, Charlaine Harris, Laurell K. Hamilton, Kim Harrison, Kat Richardson, Marcus Pelegrimas, Stacia Kane, Jim Butcher, and Richard Kadrey.

Check out the complete list here.

HAMMETT UNDONE

HAMMETT UNDONE

HammettUnwritten1-e1352575372778Sharks-Never-Sleep-A-Novel-Featuring-the-Black-Mask-Boys-Nolan-William-F-9780312193317No writer enjoys receiving a bad review of their work. Sometimes the reviewer pinpoints a genuine weakness and the writer benefits from constructive criticism. Many times, the writer is left feeling the reviewer was influenced by petty jealousy or an unspecified bias or was just fond of exercising the power of the pen to tear others down and amuse their own regular readers. I don’t enjoy receiving bad reviews and I can’t say I enjoy writing them either. If I take the time to read a book, I want to walk away having felt it was time well-spent.

I am not a fan of Hammett Unwritten by Gordon McAlpine writing as Owen Fitzstephen. McAlpine is a good writer. I do not have much in the way of constructive criticism to offer. I disliked his book because I am biased. I considered dropping the review entirely. After all, why make an enemy of the author or his friends? Nothing is worse than typing the title of your book in a search engine only to find some hack tearing you to shreds for no good reason. It was the recognition of my bias against the book that I felt justified sharing why it rubbed me the wrong way.

I revere the work of Dashiell Hammett. Beyond the books and short stories, I’ve read every Hammett biography and critical analysis I could find. I’ve read his published letters. I’ve read works of fiction involving Hammett as the principal character. Some, such as Joe Gores’s Hammett and Ace Atkins’s Devil’s Garden, were brilliant works that rang true in their portrayal of Hammett the man and their evocation of Hammett’s writing style. Others, such as William F. Nolan’s Black Mask Boys series and McAlpine’s Hammett Unwritten, left a bad taste solely because I wanted to love the books, but walked away disappointed.

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New Treasures: Dungeons of Dread

New Treasures: Dungeons of Dread

Dungeons of DreadI continue to be impressed with Wizards of the Coast’s premium reprint program. It started with an inspired effort to get Gary Gygax’s original Advanced Dungeons and Dragons rules back into print in high-quality hardcovers. We’ve discussed it before — Scott Taylor looked at the original announcement back in August; I examined the corrected edition of Unearthed Arcana here, and we invited readers to win copies by sharing stories of their game characters here.

It’s a praise-worthy undertaking indeed. But like a lot of folks I still have copies of Gygax’s bestselling rulebooks, so while I’m glad modern gamers – especially OSR players – can easily get copies of the finest RPG ever written, to me it was chiefly of academic interest.

All that changed with the release of Dungeons of Dread, which collects four classic AD&D adventure modules written by Gary Gygax and Lawrence Schick, originally released between 1978 and 1982. Dungeons of Dread puts some of the genre’s most famous early adventures – which previously existed only in yellowing softcover pamphlets – in hardcover for the first time, complete with maps and all the original black-and-white interior art.

Dungeons of Dread gathers the first four S-series adventures: Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. I’ve discussed S1: Tomb of Horrors recently, and I admit I’m not much of a fan. A masterpiece of design, the module is a player-killer extraordinaire, and not a lot of fun. I’ve never read White Plume Mountain, but I’m certainly familiar with the gonzo Expedition to the Barrier Peaks, one of Gygax’s most esoteric creations, a module created to merge AD&D and Metamorphosis Alpha by placing adventurers at the crash site of an alien craft high on a desolate mountain peak.

But The Lost Caverns of Tsojcanth is one of the finest adventures ever created. Twice the size of Tomb of Horrors, Tsojcanth is an old-school dungeon crawl which introduced a host a new monsters (later collected in the Monster Manual II) and challenged the players to cross a dangerous wilderness and multiple levels of an ingeniously designed subterranean lair, before coming face-to-face with Drelzna, the vampiric daughter of long-deceased archmage Iggwilv. Gygax built on the plot threads he carefully laid here in its loose sequel, WG4: The Forgotten Temple of Tharizdun.

All four adventures were collected in a slightly abridged form, revised to form a connected campaign, in the softcover Realms of Horror in 1987, which is now long out of print. But this is the first true permanent edition. For me, it is also the first must-have release in WotC’s premium reprint line, and I hope it is only the first of many to come. I’d love to see, for example, similar treatment for Gygax’s Against the Giants and Descent in the Depths adventures, and of course The Temple of Elemental Evil — copies of which demand outrageous prices on eBay.

Dungeons of Dread was published by Wizards of the Coast on March 19. It is 192 pages in hardcover, priced at $39.95. There is no digital edition.

Goth Chick News: Sookie Soon to be Dead Ever After

Goth Chick News: Sookie Soon to be Dead Ever After

Dead Ever AfterIt was 2003 when the publicist for an emerging author contacted the Black Gate office to ask if someone wanted to interview her client, Charlaine Harris. Ms. Harris was on tour for book number three of her vampire/mystery/romance series starring a telepathic cocktail waitress named Sookie Stackhouse.

I agreed to do it, having read the first two books and liking them well enough, but not loving them… yet.

At least the vampires in this series were dangerous, murderous blood suckers and not sparkly, angsty, tree-huggers.

Ms. Harris and I met for lunch at an Italian restaurant, prior to her proceeding to the local Borders book store where she was doing a reading. She was the quintessential Southern lady with impeccable table manners and an incredible imagination.

I found myself hanging on her every word.

At the time, no one could have predicted that only a few months later Alan Ball, stuck at an airport while on a business trip for his current HBO project Six Feet Under, would pick up Ms. Harris’s first two books to pass the time. Ball would fall hard for Sookie and subsequently begin pursuing both her and her creator in earnest as source material for a new HBO series he would eventually call True Blood (now in its sixth year and the first without Ball at the helm).

So here we are, one decade and eight books later, and about to bid Sookie goodbye for good; Charlaine Harris’s twelfth and final tale in the series, Dead Ever After, is ready to hit the shelves next month.

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The Company That Time Will Never Forget: A Visit to Edgar Rice Burroughs, Incorporated

The Company That Time Will Never Forget: A Visit to Edgar Rice Burroughs, Incorporated

ERB Inc Thark StatueIn the waning days of March 2013, I made a trip I should’ve taken years before. I’ve lived in Los Angeles since I was four, became a fan of Edgar Rice Burroughs in my teens, but never thought about taking the jaunt on the I-405 into the Valley to visit the office of Edgar Rice Burroughs, Inc. I knew the office was there; that part of the Valley didn’t get the name “Tarzana” by accident. But it wasn’t until after working for three years writing numerous articles about Burroughs’s books and movies based on them that I realized the opportunity in plain sight — actually, over the hill. I looked up the company’s website, found a phone number, and gave the office a call, wondering what might come of it. A pleasant-sounding woman answered the phone, and after I provided her only a sentence of explanation (ERB fan, live in L.A., would like to write something about the company for an online magazine), she cheerfully told me to call the president of the company, James J. Sullos Jr., and gave me his cell phone number. Another call later — and a half-hour of quality fan talk with Mr. Sullos — and I had an appointment to come out to the offices and have lunch with him and Cathy Wilbanks, the company archivist and executive assistant.

What follows is a brief record of that delayed visit. I would love to present myself to you as ERB often did, a fictional version of Ryan Harvey who discovered this account in a bottle that washed ashore from Caspak, or communicated via Gridley Wave from Helium on Mars. But no, it was just me, a humble fan who took some notes and stared in awe at… well, I’ll get to that.

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Teaching and Fantasy Literature: Is This Big Fat Fantasy Epic a Tax-Deductible Business Expense?

Teaching and Fantasy Literature: Is This Big Fat Fantasy Epic a Tax-Deductible Business Expense?

It’s tempting to come up with some cheap shot punchline about how tax returns are a subgenre of fantasy literature. I’d poke at the puzzle longer, but I believe in the rule of law, so my tax returns are a good-faith attempt at nonfiction. There are times when I wish I hadn’t been drawn up as a Lawful Good character — goodness knows I tried at least to be Chaotic, but I could never keep it up for long.

One of my favorite quirks of private practice as a tutor is the unlikely list of expenses that truly are for work. Yes, some of these books are things I would have read anyway, but not necessarily things I would have bought anyway. I once spent three months rereading and rereading every short story in Garth Nix’s Across the Wall collection, because my students couldn’t get enough of his Old Kingdom, and I had to be a few levels deeper into the book than my students were, no matter what they did with it.

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Try a Free Preview of IDW’s Dungeons & Dragons: Cutter #1

Try a Free Preview of IDW’s Dungeons & Dragons: Cutter #1

Dungeons-Dragons-Cutter-1 coverIDW’s Dungeons and Dragons comics have been my favorite D&D comics since… well, ever, really. Which is saying something, since some pretty respected publishing houses — including Marvel, DC, and Kenzer & Co — have tried their hand over the decades.

IDW’s comics have been successful, as well. Enough that they’ve spun off a number of titles in the game’s most popular settings, including Forgotten Realms, Eberron, and Dark Sun. Now IDW has announced another entry in their impressive line of D&D titles: Cutter, a five-issue miniseries written by R.A. and Geno Salvatore, with art by David Baldeon and covers by Steve Ellis.

Cutter follows the saga of a fiercely divided drow family… and a legendary sword. When the battle-hardened Drow renegade Tos’un must choose an heir to his legacy, his half-Drow son Tierflin and daughter Doum’weille become locked in vicious competition. But what will the prize, the bloodthirsty sword Khazid’hea — known as the Cutter — have to say? Author R.A. Salvatore tells us:

These comic series have become a wonderful tool for me to fill in the blanks and to crystallize my thoughts on the Legend of Drizzt novels going forward. The fallout from the twisting events in Neverwinter Tales not only came into play in the last couple of Drizzt books, but allowed me a strong plot line for an upcoming novel I’ve yet to pen. The same is true for Cutter — I see it already. So while these comic stories are self-contained, they open up to the wider stories.

We’re very pleased to be able to offer a preview, in high resolution full-color PDF format. Click on the link below to enjoy the first seven pages of Cutter, compliments of IDW.

Dungeons & Dragons Cutter #1 – Preview

Dungeons & Dragons: Cutter #1 will be published by IDW Publishing on April 17.  It is 32 pages in full color, priced at $3.99.

Last Chance to Win a Copy of Writing Fantasy Heroes From Rogue Blades Entertainment

Last Chance to Win a Copy of Writing Fantasy Heroes From Rogue Blades Entertainment

Writing Fantasy HeroesTwo weeks ago, we announced a contest to win one of three copies of Writing Fantasy Heroes, compliments of Rogue Blades Entertainment.

In the weeks since its release, Writing Fantasy Heroes has won accolades from around the genre, and has already been proclaimed the definitive text on creating original and compelling 21st Century fantasy characters.

How do you win? Easy — just answer the question “What makes a true hero?” by telling us about your ideal hero in one paragraph or less. It can be a fictional character or a general description of those qualities that make a hero ideal.

We’ll publish the best responses here on the blog and randomly draw three names from all qualifying entries. Those three winners will each receive a copy of Writing Fantasy Heroes, compliments of Rogue Blades Entertainment. Each of these experts on heroes will also be invited to submit a brief review of the book, to be published here on the Black Gate website.

Just send an e-mail to john@blackgate.com with the title “My Ideal Hero,” and your one-paragraph entry. All entries become the property of New Epoch Press. No purchase necessary. Must be 12 or older. Decisions of the judges (capricious as they may be) are final. Terms and conditions subject to change. Sorry, US entrants only (foreign winners will be offered digital versions). Not valid where prohibited by law. Eat your vegetables.