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Two Sought Adventure

Two Sought Adventure

Don QTwo weeks ago I talked about the city vs. country tension that’s often found in literature, and how it might have contributed to the  rise of the barbarian hero in our own genre. Now I’m wondering whether we haven’t seen a fine-tuning of that same tension in a more familiar guise: the buddy movie, or, more to the point for us genre types, the buddy adventure.

Like some of the other stuff I’ve been talking about, I don’t think this concept is something that’s just shown up recently. In Don Quijote – widely considered to be the first novel, though you won’t get many who’ll agree on what genre it is – we have the titular Don himself, but we also have his travelling companion and side-kick, Sancho Panza.

But, you might argue, Sancho is a side-kick, and not an adventurer in and of himself – though again, you’ll find those who’ll dispute that, and maybe even convince you that, title aside, the book really belongs to Sancho. But let’s think about the implications here for genre heroes. When is a character a side-kick (pray note that I don’t qualify that by saying “just”) and when is the character a co-hero?

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Blogging Mac Raboy’s Flash Gordon, Part Two – “Yeti”

Blogging Mac Raboy’s Flash Gordon, Part Two – “Yeti”

Flash Gordon 1Flash Gordon 2Mac Raboy succeeded Austin Briggs in illustrating the Flash Gordon Sunday strip from 1948 until his death in 1967. As an artist, Raboy was heavily influenced by the strip’s creator, Alex Raymond, and did a fine job of continuing the series. Dark Horse reprinted the entire Mac Raboy run in four oversized monochrome trade paperbacks a few years ago. Titan Books will reprint the series in full color as part of their ongoing hardcover reprints of the entire run of the series. At present, I have only two Mac Raboy stories (one early and one late-period) as a sample of his two decade run on the strip.

“Yeti” was serialized by King Features Syndicate from July 21 to November 17, 1963. Raboy’s artwork was not as strong by this point as it had been earlier, but having succeeded Don Moore in writing his own scripts, it is clear that Raboy was taking a cue from Dan Barry’s concurrent daily strip in moving the series away from Alex Raymond’s original template.

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Goth Chick News: Blade Slays Again…

Goth Chick News: Blade Slays Again…

tomb of dracula 10 1976I might be one of the few fans of the Marvel comic Blade to actually admit to liking the screen adaptations staring Wesley Snipes.

New Line Cinema released the trilogy of Blade movies between 1998 and 2004. They were based on the half-breed vampire slayer character created for Marvel Comics by Marv Wolfman and Gene Colan debuting in 1973’s The Tomb of Dracula #10.

Granted, not all three movies were created equal, but I thought the first one was solid and though by the third installment, Blade Trinity, fans of the comic might not have recognized much, the snappy dialog written for Ryan Reynolds and the overall eye-candy made it at least entertaining, if not wildly successful.

In fact, at this year’s C2E2 I overheard an interesting bit of Blade Trinity trivia which maybe helps explain why.

Actor and comedian Patton Oswalt — who played weapons expert Hedges in the third Blade movie — was signing autographs.  He told a fan that all those Ryan Reynolds’ sophomoric one-liners followed by Wesley Snipes’ dead pan stares were largely the result of Snipes not speaking to screenwriter / director David Goyer.

Apparently Snipes would only communicate to Goyer via post-it notes and generally refused to cooperate during the production, causing the rest of the cast to take up the uncomfortable slack in an attempt to save the film. Oswalt explained:

We would all just think of things for him (Reynolds) to say and then cut to Wesley’s face not doing anything because that’s all we could get from him (Snipes).  That was an example of a very troubled shoot that we made fun. You have to find a way to make it fun.

Interesting.

Even more so when you consider that the entire franchise might be getting a chance at a Snipes-free redemption.

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New Treasures: The Watchers by Jon Steele

New Treasures: The Watchers by Jon Steele

The Watchers Jon Steele-smallI encountered The Watchers for the first time during my last trip to Barnes & Noble. There I was with an arm full of paperbacks, making my way to the register, when I spotted it on a display in the middle of an aisle.

The cover looked intriguing, in a spooky, gas-lit London sort of way. But was it fantasy? I don’t want to get stuck with another Da Vinci Code clone.

The Booklist quote on the cover called it “A seductive cosmic thriller.” What the heck did that mean? Cosmic, like Elder Gods cosmic? Thanos versus The Avengers cosmic? Or 700-pages-that-feel-like-they’ll-never-end cosmic?

The back cover text wasn’t much help:

Every hour, childlike Marc Rochat circles the Lausanne cathedral as the watchmen have done for centuries. Then one day a beautiful woman draws him out of the shadows — the angel his mother once promised him would come.

But Katherine Taylor is no angel. She’s one of the toughest and most resourceful call girls in Lausanne. Until something unnatural seething beneath a new client’s request sends her fleeing to the sanctuary of an unlikely protector.

Into their refuge comes Jay Harper. The private detective has awakened in Lausanne with no memory of how he got there — and only one thing driving him forward: a series of unsettling murders he feels compelled to solve.

That doesn’t even tell me what era it is. Present day? 1880s? Were there private eyes in 1880s London? Look, is this a fantasy or not? All these books I’m holding are getting heavy.

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Sean T. M. Stiennon reviews Twenty Palaces

Sean T. M. Stiennon reviews Twenty Palaces

Twenty PalacesTwenty Palaces Cover
By Harry Connolly
Self-Sabotage Press (E-book, $2.99, November 2011, available on Kindle and Nook)

This seems as good a time and place as any to say a word about the tragic fate of the Twenty Palaces series. The books gathered critical accolades, high Amazon.com rankings, and a blurb from the prince of urban fantasy, Jim Butcher himself. However, after the third novel in the series, Circle of Enemies, the series was cancelled by Del Rey due to underperforming sales. Harry Connolly had a fourth novel — a prequel exploring Ray Lily’s introduction to the bloody world of the Twenty Palaces society — already written. Rather than allowing it to be consigned to the bottom drawer of his dresser, the deepest recesses of his hard drive, or the bottom of the Hudson River, Connolly did the world a favor and produced it as a self-published e-book.

I’ll be writing reviews of the second and third volumes in the series (watch this space!); but for this week, I wanted to look at that prequel, Twenty Palaces, for three reasons. First, sales of this book will put more money in the author’s pocket than sales of remaining copies of the other books, and I’m a big enough Connolly fan to think his labors deserve it. Second, if you’d like to give the books a shot, but are too profoundly avaricious to lay down $7.99 for Child of Fire, you’ll be delighted to learn that Twenty Palaces is available on Kindle and Nook for the fantastically low price of $2.99, payable in one easy installment. Third, it’s a good book.

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Mucking with the Mundane

Mucking with the Mundane

Gloriana, the Unfulfill'd QueenFantasy readers expect the world of a fantasy novel to be different from our mundane reality.

There’s magic afoot — of course the world operates differently. The author paints the fantastical milieu and we enter it primed to believe, donning those 4-D glasses that let us accept strangeness. It’s a more-than-willing suspension of disbelief.

We don’t ask for justifications, as long as the fantastic elements of the world are internally consistent. It’s in the tradition.

But with fantasy as re-imagined history or a re-imagined place, we enter a slightly different relationship with the story. Now we’re in a realm that is accessed, not through a portal or straight immersion in a new world, but through a delicate balance of writer allusions and reader indulgence. Readers know they’re being seriously mucked with. And the author must go the extra mile to pull it off.

There’s something logically different about creating an imagined world — like Middle Earth — versus fiddling with the actual world and its history. After all, it already happened the way it did. So the reader must swim against the mental tide of a different narrative, that of history.

Depending on your preferences for justification, you may want an explanation of how it all came to be, or you may wish the author would just get on with it.

One way to coax the reader into abandoning “real” history is with parallel worlds. Michael Moorcock uses this framing device in Gloriana, the Unfulfill’d Queen, set in a twisted Elizabethan-style court and a very changed history.

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Vintage Treasures: Valkenburg Castle

Vintage Treasures: Valkenburg Castle

Valkenburg CastleAll this recent talk of Star Fleet Battles and Metagaming’s classic microgames like Ogre and Wizard has me thinking of other great pocket games of my youth.

Now, “great” is a relative term. The elements that make a typical fantasy board game great — things like style, richness of setting, and diversity of play — don’t apply to microgames. The things that make a pocket game great are inventiveness, fast play, and simplicity.

Although a great setting and a little style don’t hurt, either.

Task Force Games was the king of pocket games in the early 1980s. Much of that was by virtue of its one runaway success, Star Fleet Battles; but it had an impressive line of other fantasy and SF titles, including Swordquest (which I discussed last June); Starfire (which eventually inspired a series of science fiction novels from David Weber and Steve White); Intruder, which pits a desperate crew against a lethal alien in deep space (clearly inspired by the movie Alien); Spellbinder; City States of Arklyrell; and over a dozen more (there’s a nice survey here and a complete list here).

But Valkenburg Castle was the first, and it’s still my favorite. It was almost completely unique in 1980 — a board game that captured the essential gestalt of fantasy role playing, although in a slightly abstracted fashion: penetrating a dark and foreboding stronghold, confronting the unwholesome creatures within, and winning glory through cleverness and force of arms.

The premise of Valkenburg Castle was simple. You play as the young Lord Hobart van Valkenburg, rightful heir, returning at last to the place where his grandfather was murdered and his family first driven into exile. The castle is now monster-infested, home to sinister and powerful beasts who lurk somewhere in its depths.

To win back his ancestral home, Lord Hobart must explore the twisting ruins of a castle he has never before seen and drive out the dark forces who have made it their home — including the powerful creatures who lair at the deepest dungeons levels.

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New Treasures: Robert Silverberg’s Tales of Majipoor

New Treasures: Robert Silverberg’s Tales of Majipoor

Tales of MajipoorRobert Silverberg’s last post at Black Gate was “Are the days of the full-time novelist numbered?” (which, as I recall, generated a lot of debate, including an intriguing counter-argument by Jerry Pournelle.)

His post seemed like a good excuse to finally get around to reading Lord Valentine’s Castle, the first novel in his Majipoor Cycle. It’s one of the few major fantasy series I haven’t tried, and I’ve long been intrigued by its science fantasy setting. Majipoor is a vast world, much larger than Earth (but much less dense, hence with a comparable gravity), settled by a host of bizarre alien races who co-exist more-or-less peacefully with the shape-changing natives, the Piurivar. It’s is a low-tech planet where agriculture is the main occupation, but numerous artifacts of a space-faring culture dot the landscape, some of them quite mysterious — the perfect stage for some grand adventures.

Lord Valentine’s Castle was highly acclaimed when it first appeared in 1980, garnering a Hugo nomination and winning the Locus Award for Best Fantasy Novel. Five more novels followed, including Valentine Pontifex (1983) and Sorcerers of Majipoor (1997), and one collection, Majipoor Chronicles (1982).

In the two decades since that last collection, Silverberg has published some major short work set in Majipoor, including:

  • “The Seventh Shrine,” a murder mystery from Legends: Stories By The Masters of Modern Fantasy
  • “The Book of Changes,” a novella of Majipoor’s early history from Legends II
  • “The End of the Line,” a novelette featuring Lord Stiamot from Asimov’s Science Fiction (read an excerpt here)
  • “The Tomb of the Pontifex Dvorn,” from online magazine Subterranean (read the complete story here)
  • “The Sorcerer’s Apprentice,” a novelette from Flights: Extreme Visions of Fantasy
  • “Dark Times At The Midnight Market,” from Swords & Dark Magic
  • “The Way They Move the Spells at Sippulgur.”

All seven of these tales are collected in Tales of Majipoor, the new collection from Roc that goes on sale this month. I found Lord Valentine’s Castle buried under review notes, still unopened, only a few weeks after I took it down to read it. But that’s okay, because Tales of Majipoor looks like an even better way to take my first steps unto this vast planet.

Tales of Majipoor was published on May 7 by Roc. It is 320 pages in trade paperback, priced at $16 ($9.99 for the digital edition).

Vintage Treasures: The Amazing Space Race

Vintage Treasures: The Amazing Space Race

Amazing Stories January 1969A few weeks back, I purchased a lot of 27 Amazing Stories digests from the mid-60s and early 70s in great condition, for $35 (including shipping) — or about a buck an issue.

This was simultaneously delightful and dismaying. Delightful, of course, to get a fine set of SF magazines for not much more than they cost on the newsstand 45 years ago; dismaying to find that pristine vintage copies of one of the most important SF magazines command such little interest in the market.

Seriously, this doesn’t bode well for the thousands of SF magazines I’ve been gradually accumulating in my basement for the last 35 years. I  consider them treasures, but it seems the number of people who share my interest is shrinking every year. I just hope they don’t all end up getting recycled when I shuffle off this mortal coil.

Well, all collectors can really do is delight in those treasures we find, and share our enthusiasm with those around us. To that end, here I am, talking about a handful of issues of Amazing Stories, starting with the January 1969 issue, at left.

The late sixties was a bumpy time for the Granddaddy of Science Fiction magazines. Perhaps its finest editor, the talented Cele Goldsmith, left when the magazine was sold to Sol Cohen’s Ultimate Publishing Company in March 1965. At the time, Ultimate was simultaneously publishing Great Science Fiction, Science Fiction Classics, and other profitable reprint magazines — profitable chiefly because they didn’t pay for any of the reprints. Cohen wanted to pursue a similar strategy with Amazing.

Cohen hired Joseph Wrzos to edit both Amazing and Fantastic magazines, and indeed for several years Amazing offered almost exclusively reprints — although Wrzos reportedly did get Cohen to cough up funds for one new piece of fiction per issue. Wrzos left in 1967, and Harry Harrison was briefly editor from September 1967 to February 1968, when the talented Barry Malzberg stepped into his shoes.

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