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Art Evolution 16: Brom

Art Evolution 16: Brom

The scope of Art Evolution continues, but if you’ve missed any previous artists you can go back and find them here.

‘Middle-Earth Lyssa’ was complete, and I was looking for more recruits. During this whole process I’d kept to my promise, making sure that every person I’d come in contact with, even those who’d turned me down, continued to get updates.

earth-air-254The winter progressed, and during the dead of that cold time it was a great surprise, and certainly a sense of justification for my efforts, when Brom emailed me and said that he’d see what he could do to help out.

Well, three cheers for Brom, a true man of character!

When I was in college, and spent most of my mother’s hard-earned money on comic books [instead of food, or gas, or clothing, or heat…], but I was happy with my long-boxes. That said, I neglected my RPG collection, but lucky for me a friend in my little circle of role-players decided to purchase the TSR campaign setting Dark Sun. As a DM at heart, I decided that I’d take a break from running a game [and therefore having to buy all the books involved in it] and let this guy do the legwork.

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Art Evolution 15: Liz Danforth

Art Evolution 15: Liz Danforth

Art Evolution, the project that shows the personal take on a single unifying character by the greatest artists in the RPG field, continues. But if you’ve missed some, you can find the beginning here.

After last week’s entry I had my ‘3rd Edition Lyssa’, and I was ready to move further back in my timeline. For that purpose, I got into my way-back machine and dialed in the dawn of RPGs, the year 1976.

tunnels-trolls-254If you go back further than 76’ you’re fooling yourself if you think anything a gamer played was more than an advanced miniatures game. However, in that year D&D was beginning its infant run and Flying Buffalo put out its first module Castle Buffalo for Tunnels & Trolls.

That now infamous and out of print module was graced with a cover by Liz Danforth, the Queen of the Role Playing Game. Liz was doing RPGs before the world knew what RPGs were, and although I was only five years old at the time, I would come to appreciate her grace and dedication when I later discovered Middle-Earth Role-Playing from Iron Crown Enterprises in the mid-eighties.

As you’ve already seen, the first book I ever read was The Hobbit, so it certainly came to pass that when I.C.E. started producing role-playing in Tolkien’s Middle-Earth I was right there ready to buy a part of the experience.

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Art Evolution 14: Todd Lockwood

Art Evolution 14: Todd Lockwood

thousand-orcs-254Art Evolution continues, from its roots here, to the incredible talent that created the newest vision in ‘Dragon Chess Lyssa’.

Now things were fully flowing in a uniform direction, and the more people I talked to the better the reception. This project was real, solid, and I decided it was time to go back to John O’Neill and give him an update.

O’Neill gave me another ambiguous ‘can’t wait to see what you’ve got’. Again, nothing to write home about, but certainly a continuing vote of confidence that what I was doing would at least be viewed by the movers and shakers in the Black Gate rooftop headquarters.

Not wanting to push matters with O’Neill, I just put my nose back to the grindstone and continued on with my article recruitment. To this end I determined that I’d contact Todd Lockwood.

Now I’m not going to blow smoke here, I knew Todd’s work having immersed myself in D&D 3rd Edition when it released in the late 90s, but I’d never considered his work life-altering because of a single restricting issue, the covers of the 3rd Edition core books were all without picture art [I know, blasphemy!]. From that standpoint nothing in 3rd Edition struck me as particularly awe-inspiring, and it’s much harder to make a huge impression when you are dealing with smaller interior art.

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Art Evolution 13: Den Beauvais

Art Evolution 13: Den Beauvais

dragon-86-254

Art Evolution, the continuing study of a single iconic character as imagined by the greatest fantasy RPG artists in the past thirty years continues, but if you want to view previous artists, you can begin here.

‘Dragonlance Lyssa’ was complete, as was a personal dream. I’d managed to get Larry Elmore, and was continuing down my list of incredible talent. As I’ve mentioned several times before, I like to read old issues of Dragon Magazine, and you can’t possibly do that without stumbling over an issue with a Den Beauvais cover.

This is also a good jumping off point in itself, and that is the very important role Dragon Magazine played in the landscape of the RPG field. In its original incarnation, ‘The Dragon’ was first published in June 1976, predating even the module series we’ve seen thus far in this article. Even its founder, Gygax, didn’t believe it would have the lifespan or impact that it did for gamers across the globe, but in its finality that print version of Dragon lasted thirty-one years.

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Art Evolution 12: Larry Elmore

Art Evolution 12: Larry Elmore

As we enter week twelve of the Art Evolution project, I’m going to have to take a moment and digress. If you’re looking for the project’s beginning, you can find it here. Or you can click to see my ‘Groovy Lyssa‘ from last week.

dragonsofautumntwilight_1984original-254In 1984 I was thirteen years old, in junior high school, and had managed to maintain the appearance of being a ‘C’ student when I truly couldn’t read above the very rudiments of the written word. I absolutely hated the idea of reading, and I’d done everything in my power to prevent the school-driven establishment from making me do so.

I’d managed to slip through the cracks, a lost student, presumably one who would end up failing out of high school — or just getting the minimum scores needed for a base diploma, with no hope of a higher education. I was fine with that, and although my clever ruse of literary competence was eventually discovered by my mother (who spent a summer tutoring me to some semblance of reading ability between sixth and seventh grade), I still hated the prospect of books.

This continued until the middle of my seventh grade. One day while on a field trip to Indianapolis with my class, my malcontent view of books changed forever. I was in the big city, and big cities had bookstores, and this particular one had a Waldenbooks [R.I.P. Waldens, I miss you each time I’m forced to go to a mall] with a large fantasy book section.

I stood dumbstruck by what I saw there that day, and a friend of mine pulled down a copy of Dragons of Autumn Twilight and said, “This book was awesome.” Because unlike me, my friend Jason could read…

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Art Evolution 11: Jim Roslof

Art Evolution 11: Jim Roslof

Art Evolution, 1979-2009, continues as we journey back in time to the founding days of the RPG genre. For those of you who have missed what’s come before, you can catch-up here.

The year was now twenty-ten, I had my ‘Iron Kingdoms Lyssa‘, and I was deep in the process of expanding my vision of true Art Evolution to a full-blown epic. Ten artists down and I was ready to move on to the second half of my dream list.

b2modulecover-254The first name on that slate was Brom. Pressed by Tony DiTerlizzi, and with other artists clamoring for this gothic-genius to be included, as well as my own love of the Dark Sun universe, I sent out my appeal him. Unfortunately Brom turned me down, nicely, to be sure, but he didn’t have the time to commit.

I took a breath, tried to find my Zen center, and placed images of a Brom Lyssa on hold. As in the cases of Erol and Clyde, it’s very tough to give up a dream, and I determined that if I kept these wonderful artists in the project loop, there might be a chance for a change of heart before all was said and done.

Putting my Dark Sun boxes to the side, I pulled forth one of the great TSR modules of all time, B2: Keep on the Borderlands. This cover was done by Jim Roslof, someone I’d seen on Facebook, and although he was long and again retired, he had been the Art Director at TSR when they went from black and white to full color. This was someone who mattered, and I needed to include him.

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Art Evolution 10: Matthew D. Wilson

Art Evolution 10: Matthew D. Wilson

Art Evolution, the project to catalogue great fantasy RPG artists over the past thirty years depicting a single character, began here, and the tenth master is detailed below.

l5r-254With the inclusion of a ‘Battletech Lyssa‘ I’d done it, landing nine of my ten artists and only Erol Otus still holding out. What to do next? I emailed Erol, told him I had a venue for market, all nine other artists signed on, and we only needed him to complete the project. Erol promptly denied me again…

Still, nine representations put me over the moon. I looked back at my bookshelves and decided to try and live inside the mantra of my own lofty dreams. It was time to break out of the boundaries of money and convention and just go for it.

I pulled down Iron Kingdoms and rediscovered Matthew D. Wilson, a favorite of mine since the day I first saw TSR’s Forgotten Realms supplement The Unapproachable East. I broke out my D&D 3rd Edition Players Handbook and tripped over myself for not already including the works of Todd Lockwood. Going with Tony DiTerlizzi’s advice, I dipped into the early nineties with my collection of Dark Sun boxed sets and decided Brom was an absolute must.

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Art Evolution 9: Jim Holloway

Art Evolution 9: Jim Holloway

Art Evolution, the collection of role-playing artists spanning thirty years and genres creating a single character, begins here and continues with this week’s ninth representative.

cranston-snords-irregulars-254Okay, now I had a Pathfinder Iconic Lyssa, and life was good, but the more I went over what I wanted from this project the more it became clear I couldn’t just do ten artists. There was no way ten artists justified the true landscape and epic scope of RPG art during the past thirty years.

I was at the tipping point, and it was then, in the depth of winter that I decided I’d include everyone who’d not only impacted my life, but the life of gamers all over the world.

If I somehow had the power to collect those already in the project, then asking was no longer an issue, and the sting of a rebuke wasn’t a deterrent against the joy I already felt at the process.

Taking a lead from Dragon Magazine reading, I starting rolling out every name I could think of. Instead of thinking about two representatives from each Era, I’d go for four, and I looked deeper into all the art I’d seen since my youth.

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Art Evolution 8: Wayne Reynolds

Art Evolution 8: Wayne Reynolds

dungeon-121-254The Art Evolution project is now in full swing, with every era of RPG art — beginning in 1979 and ending in 2009 — represented in the previous articles here.

My High Draconic Lyssa by Easley was complete, and Tony DiTerlizzi was encouraging me to join Facebook because he thought I could connect with other artists on the site.

I reluctantly did so as Tony had also become a mentor as the process grew. He was always asking questions, wondering why I wasn’t including names like Brom and Tim Bradstreet.

Jeff Laubenstein thought the same thing, but they hadn’t seen my overall list and I couldn’t put out spoilers. I mean, I was asking myself how big could this thing really be? Each new artist I included seemed to want another artist involved that was their inspiration or friend. I pushed such considerations aside and continued with the plan I already had in place.

the-freeport-trilogy-254I intended to ‘domino’ Easley into Larry Elmore, but Larry was a tougher cookie because he had what I called a ‘gate keeper’, which is to say a personal assistant who monitored his email. I wasn’t getting anywhere with her as I put out feelers, but I did get a hint about contacting Elmore from a random Easley email.

Jeff was headed to Illuxcon in Pennsylvania. Elmore would also be at the convention, so I asked Jeff if he might mention the article to Larry and see if he was interested.

This was another step in the waiting game, but I was heady with my current string of success. I wanted to push the envelope, and that meant going for the pinnacle.

The ‘evolutionists’ I currently had were huge names, but none were currently appearing on mass market RPGs in 2009. I wanted a current champion of the industry, and for that purpose there was only a single name that stood out, Wayne Reynolds.

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Art Evolution 7: Jeff Easley

Art Evolution 7: Jeff Easley

Six artists were now represented in my Art Evolution project, beginning here, and the feelings of dread that I couldn’t get this accomplished were turning into the problematic emotion what will I do if this success continues? I needed to push forward with the concepts involving Art Evolution, and the Eras of Art that I’d put into play.

mmii-254My newest contribution, ‘Planescape Lyssa’, gave me a great snapshot of the twilight of TSR. This time-period was something I called The CCG Era [Collectible Card Game], and with the artists I’d already collected I had wonderful representations of The OGL Era of the two-thousands, The Independents Era of the late eighties, and The Groovy Era of the late seventies. A fine collection, but I was missing one glaring contribution, something from The Masters of Oil Era of the early eighties.

To fill this slot, I was going to have to go after at least one of the Big Four, Larry Elmore, Jeff Easley, Keith Parkinson, or Clyde Caldwell. I’d studied the names and their art, and for the first time began putting my research down in a written format. Research became paramount as I started piecing together my feelings on the subject matter.

Styles came out, mediums used in different time periods, and what the industry was leaning toward from year to year. It was a revelation, and I used whatever knowledge I could to push the project forward.

Of the Master of Oil, Easley was certainly the most prolific in gaming terms of the remaining artists but he had no website or available email. I managed to get some contact information from Jeff Laubenstein, who had met Easley during his time at FASA and at several renaissance fairs around the Chicago area. Connections inside the industry were starting to come together, and the more I talked to artists, the more entwined I became in their world.

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