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Category: Art

Art of the Genre: The Humor of Will McLean

Art of the Genre: The Humor of Will McLean

I’ve managed to do a couple of posts in a row on serious topics, and although there is certainly a place for serious things in fantasy [ask Joe Abecrombie as he is the current villain of all things serious in fantasy] I like the fact that fantasy can, and should be, funny.

false-move-254Now I’m not talking Terry Pratchett funny, who I don’t really find to be that funny, and I’m also not talking Robert Asprin funny, but more along the lines of visually funny. To me, the art of gaming and fantasy began in a time when people like Gary Gygax were struggling to define what it meant to be a fantasy role-player and just was that should ‘look like’.

By the late 1970s RPG art was pretty comic book inspired, and although it went to realism with Elmore, Easley, and Parkinson, that didn’t mean that the people actually playing the games were losing hours of sleep wondering how the socio-economic events of returning to their player-character villages with massive amounts of gold would actually negatively impact the lives of the citizenry from an inflationary standpoint.

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Hadestown: An Interview with Artist Peter Nevins

Hadestown: An Interview with Artist Peter Nevins

bgalbumcoverOnce upon a time last November, I quoted a Greg Brown song in my LiveJournal. Greg Brown is a folk musician, and the song was “Rexroth’s Daughter,” from the album Covenant.

Now, if you know me, none of this is surprising. I often write in my LiveJournal, and I often quote Greg Brown, and yes, the song I most often quote is “Rexroth’s Daughter” — because every stanza is amazing!!!

So I was going along, being me, business as usual, when all of a sudden, an LJ friend said unto me:

“I know Greg Brown from Hadestownwhich, Oh em jee, Claire, is just the most wonderful folk rock opera ever. It’s a retelling of the Orpheus story. He lures Eurydice to the underworld in “Hey Little Songbird.” I heard this song and fell in love with him. And bought the album and listen to it constantly.”

bghades1After hearing “Hey, Little Songbird,” I sort of gallumphed over to Amazon and laid all my pretty pennies down in a row.

“MINE!” I said, like the seagulls in Little Nemo.

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Art of the Genre: Is Digital Art Real Art?

Art of the Genre: Is Digital Art Real Art?

I’ve often been asked ‘how cool is it to have all that original art from the Art Evolution Project?’ or ‘What will you do with all that original art?’ I tend to smile when I hear it because it somehow means that I know more than most where the world of art is concerned. The primary thing would be that the bulk of artists don’t give up originals these days unless you are willing to pay a king’s ransom for them, and the secondary is that much of the work done for me in the project was at least ‘touched’ by a computer or fully rendered in a digital format. The reality is that the original is not the piece you see, assuming there is even ‘hard’ original to begin with.

Colbert says Americans don't believe digital art is real even if Todd Lockwood paints him in full digital!
Colbert says Americans don't believe digital art is real even if Todd Lockwood paints him in full digital!

That in itself is a testament to the changing landscape of art and the power of the computer when used in the process of creation. Still, it leaves many people feeling a bit hollow, the new inability to own an original because only an artist’s hard drive has the capability for that. The computer also rocked the art field as the backlash from the lack of original hard art begging the question ‘is digital art, ‘real’ art?’

Everyone who is anyone has an opinion on this, and certainly one of my favorite views on the subject comes from Lazarus Chernick in his WordPress blog that can be found here, but instead of trusting the husband of an artist, I went out and got three well known artists to address the subject.

The following are responses to the question of digital art being real art.

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Art of the Genre: Outsourcing Art

Art of the Genre: Outsourcing Art

Last year I was in a pickle concerning a project I’d been working on for a decade. I was looking to complete a demo deck of a card game but to do that I needed art. Art, however, isn’t cheap, and although I had a dozen established friends in the industry who were artists, even ‘friend’ rates for color renderings were running minimally just over one-hundred dollars per card. With one-hundred fifteen individual pieces, that would come to $12,650 just for art.

David Deitrick sets the tone for my game by channeling a little Michelle Rodriguez
David Deitrick sets the tone for my game by channeling a little Michelle Rodriguez

During a discourse with David Deitrick, we talked over numbers and what some of his art might look like. I invested the going rate of $110 to see what I’d be getting for the game because I thought David’s talents lent very well to the post-apocalyptic theme.

David did up this wonderful piece, and although I loved the style, in the end there was no way I could afford to pay him for the entire project. Knowing that all my other artist contacts were in the same range or much higher, I did what any red-blooded entrepreneur would, I looked to outsource.

The advent of the Internet has made finding artists easy, just take a look at a full world of ready to employ artists on DeviantArt or Elance. It’s simple, just log in, find a message board, post what you want, and let the portfolios flow in.

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Art of the Genre: Rise of the Runelords

Art of the Genre: Rise of the Runelords

There’s something nice about being in L.A. Sure, it has a bad rap, but when the snow is thick in Chicago, and the wind is blowing off the lake, it didn’t take much for Ryan Harvey and I to jump at John O’Neill’s offer to spearhead a Los Angeles satellite office of BG. Ryan picked a great spot, a six story complex right off the Redondo Pier, the view of the Pacific and the strand of beach below a perfect change from the snow and riveted metal of the BG Tower, my old office view completely obstructed by the zeppelin docking gangway.

burnt-offerings-254Anyway, I digress, what I was saying is that it’s nice to be in sunny southern California, and when O’Neill sent a telegraph that I had to fly to Seattle for an interview I wasn’t all smiles, that is until I discovered the person and the subject matter of the interview. [Note: He probably did this to drum up business for Howard Andrew Jones’s first Pathfinder novel Plague of Shadows, but I’ll take it… oh, and READ the book, it is awesome!]

The place, the new Paizo HQ in Redmond Washington, just outside of Seattle. On an aside here, after playing Shadowrun till my eyes bled in college, I pretty much knew Seattle like I was born and raised there so Redmond for me was old hat. The person, Editor-in-Chief James Jacobs, and the subject Paizo’s first Pathfinder series, the 2007 classic, Rise of the Runelords.

After devoting the appropriate time to rubbing the assignment in Ryan’s face, I jumped a flight to Seattle and the rain and gloom of the northwest. While airborne, I contacted Wayne Reynolds who was featured in Burnt Offerings and the rest of the Rise of the Runelords series. I figured if I was going to do this, I better include some never before seen art, and as Wayne did the Iconics, why not see what he could come up with from his files. Note: Wayne did a Pathfinder Iconic for Black Gate that can be found here.

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Art of the Genre: The Drow

Art of the Genre: The Drow

Two roads diverged in a wood, and I – I took both…

Jeff Dee shows some skin on the back cover of D3
Jeff Dee shows some blue skin on the back cover of D3

Today I follow the rise of the Drow, both in their conceptual purpose and the art that has defined them.

In modern fantasy there have been dark elves as far back as Tolkien when he speaks of Eol the Dark Elf who forged Anguirel the blade used by Beleg Strongbow in the Hurin mythos. Yet, corrupted elves, and the mystery they hold, have become something else entirely when placed in the framework of role-playing games.

Somewhere, in some nearly forgotten time, Gary Gygax read something, perhaps Funk & Wagnall’s Unexpurgated Dictionary, stating: “[Scot.] In folk-lore, one of a race of underground elves represented as skilful workers in metal. Compare TROLL. [Variant of TROLL.] trow and he used it to create the absolutely fantastic D&D monster we now call Drow.

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Art Evolution 20: Keith Parkinson [1958-2005]

Art Evolution 20: Keith Parkinson [1958-2005]

Art Evolution turns twenty, and in so doing fades from this prestigious stage provided by Black Gate, but as the name contends, art is ever changing, and so I will never say never where the process and these articles are concerned. Still, if you’ve missed any of these wonderful works, the journey’s beginning can be found here.

After the addition of last week’s ‘Demented Lyssa’, I’ll take a step back to the place where the true power of this article first struck me.

dragon-mag-106-254In late 2009 I’d just signed Larry Elmore and Wayne Reynolds, my spirits flying high as I spent my nights searching the web for artwork that might also apply to art evolution. It was during this process that a distinct sorrow assailed me in regards to the passing of Keith Parkinson.

To me, Keith represented my youth, so many of his images galvanized in my mind along the way it was difficult to think of this article without him. For the first time I regarded this journey as a thing not involving me, but instead the artists, and the lives they’d touched along the way.

Having heard so much about Keith from his fellows, I couldn’t help but feel that it would be selfish not to include him in the article because he couldn’t do a rendition of Lyssa. Lyssa was secondary to the art, after all, and the mission statement I now followed pushed for a thing greater than my ego.

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Art Evolution 19: RK Post

Art Evolution 19: RK Post

Art evolves, one generation of role-players leading into the next and each attaches it’s best memories to the artists that defined their games of choice. This ongoing series continues, but if you’ve missed previous entries they can be found here.

deadlands-doomtown-or-bust-255With the help of Wizards of the Coast I had my ‘Caldwell Lyssa’, and the weeks for the project were growing short. These final days became the most trying for me as artists started to hedge, deadlines were missed, and suddenly I faced the possibility that I might not get twenty artists when I was assured only months before that I’d have twenty-five.

Still, with every prick of a thorny dropout, there were those who provided a silver lining. Out there among the countless catalogues of incredible gaming work there were some artists who simply smiled and said ‘when do you need it’.

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Art Evolution 18: Clyde Caldwell

Art Evolution 18: Clyde Caldwell

The evolution of fantasy art finds another player this week, but if you’ve missed any past artist you can restart the journey here.

With the latest version in hand, I now had a ‘Nouveau Lyssa’, and my industry contacts were growing with seventeen artists down, the original total of ten far surpassed. Still, if I wanted twenty it was going to be difficult to do.

gamma-world-255I went back into my desires for the project, and over the course of the months involved there were still regrets about some artists who’d said ‘no thank you’. One of these was Clyde Caldwell. Surprisingly, although Clyde had refused an entry into the project, he was always gracious enough to reply to emails.

After a year of random emails we’d grown rather close, and I think that fact made his exclusion to the project all the more painful to me.

You see, there’s the very intriguing part of Clyde’s decision not to do the project. According to his own website, and I quote: “I generally don’t take on a private commission unless I like the subject matter (Hint: In case you haven’t noticed, I like to draw and paint scantily clad or nude, sexy female characters!)”. Now, I read that quote a hundred times, and each time I did so I kept saying to myself ‘what the hell?’ Lyssa IS his favorite subject matter! It’s something I still haven’t made sense of to this day.

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Art Evolution 17: Echo Chernik

Art Evolution 17: Echo Chernik

Yep, it’s Art Evolution Wednesday here on Black Gate! If you’ve been absent on Wednesdays for the past three months you can find what has come before here.

shadowrun-rule-255Now my ‘Goth Lyssa’ was in the ring of honor and I was looking to continue my collection with someone I’d grown kind of gaga for after attending GenCon 09, but let me set the stage…

I love fantasy art, that’s a given, but I have to admit if I’m not looking over dragons and knights I like to sit back with a chai tea and dream of the work of Alphonse Mucha. I’ve had a Mucha calendar above my desk for seven straight years, and you know, the images just keep getting better.

This love of Art Nouveau is kind of core deep for me, and during that 09 GenCon I was trying to get over my horrible intro debacle with Jeff Easley in 08 by being a cool and collected art aficionado. Yeah, that lasted all of three seconds when I’m walking past a Chessex dice display and ran into the art of Echo Chernik.

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