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Happy Birthday, H.P. Lovecraft

Happy Birthday, H.P. Lovecraft

the-call-of-cthulhu-for-beginning-readers122 years ago today, Howard Phillips Lovecraft, the father of modern horror, was born in Providence, Rhode Island.

Here at Black Gate we’ve celebrated Lovecraft’s works in numerous ways over the years. In 2010, John R. Fultz interviewed the authors behind the landmark anthology Cthulhu’s Reign in “Cthulhu Has Risen…”, perhaps the single most popular blog post we’ve ever published, and last year he examined a brand new magazine celebrating Cthulhu’s creator, Lovecraft eZine. Matthew David Surridge took a detailed look at the master’s prose style in H.P. Lovecraft: The Style Adjectival, and Bill Ward told us about the silent movie version of The Call of Cthulhu.

We’ve covered numerous games, books, and audio adaptations, from Andrew Zimmerman Jones’s 2011 article on Age of Cthulhu: Death in Luxor to my review of Dark Adventure Radio Theatre’s superb audio play The Shadow Over Innsmouth. In the last week alone we told you about Ross E. Lockhart’s excellent anthology The Book of Cthulhu and the new RPG setting Clockwork and Cthulhu from Cakebread & Walton.

But there’s always more. So today, in honor of H.P. Lovecraft’s 122nd birthday, we’d like to present to you The Call of Cthulhu (For Beginning Readers), a faithful retelling of the classic horror tale… in the style of Dr. Seuss.

Created by artist Richard John Ivankovic, The Call of Cthulhu (For Beginning Readers) is a full-color illustrated version of the perhaps Lovercraft’s most famous story, originally published in the February 1928 issue of Weird Tales. The complete version can be browsed online here.

We think H.P. Lovecraft would have enjoyed it.

Art of the Genre: Joe Kubert [1926-2012]

Art of the Genre: Joe Kubert [1926-2012]

Joe Kubert, comic icon and teacher, passed away August 12th 2012
Joe Kubert, comic icon and teacher, passed away August 12th 2012
When I think of Joe Kubert, I think of Sgt. Rock, of comic books and of incredible pencils, but first and foremost I think of an inspirational teacher. Most of the time, artists influence the marketplace and world with their art alone, students of their style learning from observing images, but now and again a great artist also becomes a teacher, and for this their lives, and our world, will be forever changed.

So it was for Joe Kurbert, comic icon, and master of his art. Joe’s school, and all the ‘Kubies,’ as his graduates were called, helped define nearly two generations of art since its inception in 1976. Notable names such as Dave Dorman, Tim Truman, and countless others have studied under this master, and because of that, his rank among the all time greats increases tenfold.

Two of his children, sons Adam and Andy, have gone on to follow in their father’s footsteps as well, now respected comic artists in their own right.

His art, so inspiring to all fans, had a subtle quality that somehow managed to be both hard and soft. Emotion was etched into each line, and the movement found in his figures always had a realism I found astonishing when reading gritty war stories from his formative, post WWII, years in the industry.

He was another outstanding member of ‘The Greatest Generation,’ and the principles for which he lived his life, and the kindness and generosity for which he was known, are a shining example to others who I hope will eventually follow in his footsteps.

To this, beyond talented and incredible father, artist, husband, and teacher, I raise a glass. He will be sorely missed, but his legacy, as well as his teachings, will continue. And for that, the world of art will be forever enriched.

The Retro Pulp Art of Tim Anderson

The Retro Pulp Art of Tim Anderson

blade-runner-pulpWe love pulp fiction. And we love classic SF & fantasy movies.

So what’s not to love about Tim Anderson’s re-imaginings of classic SF films as pulp paperbacks?

Anderson is a concept designer for Electronic Arts in Salt Lake City. He’s also worked as a concept designer for Paramount Licensing, Inc., Radical Comics, and various independent filmmakers.

He’s started working on a personal side project that he hoped would motivate him “into thinking more graphically,” a series of highly detailed period paperback covers for some of the most famous SF films of the 20th Century.

Here’s what he says about his Blade Runner piece at right (click for a bigger version):

If you haven’t guessed by now, I’m a huge sci-fi fan, and a huge fan of Ridley Scott. Here’s a pulp cover I have had in the works off and on for a while now. I was inspired by the detective pulp covers of Robert McGinnis. If ever there was a sci-fi movie that lent itself well to a detective pulp cover, it’s Blade Runner.

Anyone who’s a fan of the great Robert McGinnis is okay by us.

Check out Tim Anderson’s versions of Alien, The Matrix and others here.

Art of the Genre: Top 10 Literary Sci-Fi/Fantasy Covers of the 1970s

Art of the Genre: Top 10 Literary Sci-Fi/Fantasy Covers of the 1970s

John Berkey WILL appear on this list... but where and when?
John Berkey WILL appear on this list... but where and when?

I was born in 1971, which makes me old, but not too old, at least in my mind. Although I was indeed a living creature on this planet during the bulk of the 1970s I didn’t really have much conscious thought that was dedicated to anything resembling fiction.

Sure, I saw Star Wars at the local cinema, I had the action figures, but that was about as close to anything literary as I got, the bulk of my time sucked up with Hot Wheels and green-plastic army men. However, while I was learning to walk, potty on a toilet, ride a bike, and crushing on my first girlfriend, the forces of American fantasy art were going into overdrive around me.

Truly, the 1970s was a creative bloom in fantasy and science fiction art, and although I do enjoy both the 60s and even the 50s, I think it is best I start with the decade where this genre moved from the minds of a chosen few to the big time of the greater American consciousness.

As I grew along up, my appreciation for art in general started to move me into the realm of fantasy books and their unreal covers. That’s not to say that 1970s art played directly into this progression, as I was really a child of the 1980s, but the greater knowledge I gained of the industry as a whole, the more I appreciated the groundbreaking art from the decade of my birth.

So, today, having spent nearly twenty years studying the fantasy art industry, and ten of that working directly in it, I’ve grown to love the literary art of the 1970s and wanted to share with you my thoughts concerning some of the very best it had to offer.

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Return of the Barbarian Prince

Return of the Barbarian Prince

barbarian-prince-256If you’ve spent much time on the Black Gate website you’ve probably seen Barbarian Prince get mentioned at least once.

A solo board game from the 80s designed by Arnold Hendrick, Barbarian Prince is a little like one of those old “choose your own” adventure books, except that the order of events is far more random, for they’re generated by rolling on a number of tables depending upon your location on the map and are partly affected by choices you have made and gear and allies you may have accumulated in your travels.

It never plays the same way twice, and a lot of us find it glorious fun — although it is difficult to win. John O’Neill is a huge fan of the game, and he got me interested some years back when he gave me an extra copy he had lying around.

When I heard rumors of an unofficial redesign over at BoardGameGeek, I dropped by to take a look and was incredibly impressed. Someone — Todd Sanders, as it turns out — had gotten permission to create a new game board, pieces, and redesign the layout of the rule and event books.

The result was brilliant, beautiful, and a completely professional product.

It’s available, free, for anyone who wants to download the files and create their own version of the game (the original version of Barbarian Prince is also available for free download, courtesy of Reaper Miniatures and Dwarfstar Games).

I contacted Todd to learn more about his redesign and what had inspired it, and discovered he was responsible for a number of stunning games of his own creation.

We talked last week about game design, Print and Play games, and, naturally, Barbarian Prince. Larger versions of the lovely game boards can be seen by clicking on their pictures.

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Cinderella Jump Rope Rhymes

Cinderella Jump Rope Rhymes

cinderella-jump-rope-rhymes1Cabinet des Fées presents Cinderella Jump Rope Rhymes!

These are not the rhymes you jumped rope to as a child.

Erzebet YellowBoy announced on March 12th:

Cinderella Jump Rope Rhymes shows you what a childhood pastime looks like when you dial macabre up to eleven. If playground fun got married to the genetically engineered child of Joss Whedon and Neil Gaiman, their offspring would be Cinderella Jump Rope Rhymes.

…In tribute to all of the animal friends and helpers without whom our fairy tale heroines and heros would themselves be lost, CdF has decided to fund animal charities with this publication. Fifty percent of all profits will be donated each quarter, beginning with the quarter starting April 1, 2012.

Our first batch of proceeds will be donated to HULA Animal Rescue: Home for Unwanted and Lost Animals. HULA is an independent UK charity with a non-​​destruction policy for every healthy animal, in service since 1972.

Our second batch of proceeds will be donated to the Oldies Club, and our third to Dolly’s Foundation. We’ll post more information about those two charities when their times comes. If you have any suggestions for the fourth quarter donations, please send them along!”

Edited by Francesca Forrest, illustrated by Adam Oehlers (for an interview with the illustrator, click here), this chapbook contains contributions from Francesca Forrest, Sonya Taaffe, Samantha Henderson, Erik Amundsen, Rose Lemberg, Nadia Bulkin, Julia Rios, and Kyle Davis.

Cinderella Jump Rope Rhymes can be purchased at Amazon​.com, Amazon​.co​.uk and  The Book Depository as well as at other online sellers. Please support independent sellers if you can!

Finding the Right Cover Artist for your eBook

Finding the Right Cover Artist for your eBook

serpent-without-skin2When I resolved to publish the two novels in my Heart of Darkness series as eBooks, I figured I was all set. The books had already been edited and re-edited; I had the future plotlines mapped out in my head. That was everything, right?

Of course not. My wife — aka “Queen of Internet Research” — cautioned me, “Everything I’ve read says you need a great cover that really catches the eye.”

I hadn’t thought that far ahead. I’d always dreamed of being picked up by a major publishing house that had its own artists.

I mean, I like fantasy art as much as anyone, but I’m good with words, not pictures. I had no idea how to locate a good cover artist.

So I asked a friend of mine who is an artist to do it. He begged off, citing his current, non-artistic workload. Nor did any other personal connections pan out.

Ahead of me yet again, my wife told me about several options she’d read about on the internet. The most interesting was a contest where artists compete for the prize of being your cover artist. You are presented with several custom options and only pay if you accept one.

An intriguing concept, but I wanted to know more about my prospective artists. So my friend recommended deviantart.com. There, my wife and I posted a job description and waited, though not for long.

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New Treasures: Wally Wood: Strange Worlds of Science Fiction

New Treasures: Wally Wood: Strange Worlds of Science Fiction

strangeworlds-wally-woodWow.

Wally Wood is one of my all-time favorite artists.  When Scott Taylor asked me to provide my list of nominees for his Top 10 Fantasy Artists of the Past 100 Years post, I had Wood right near the top.

Wood died over 30 years ago, but his influence on SF and fantasy art in the 1950s — especially his groundbreaking work with EC comics, and the more than 60 covers he did for Galaxy magazine — was staggering.

Virtually all of Wood’s EC work has been now been collected, in handsome volumes showcasing his brilliant art for Weird Science, Weird Fantasy, Tales from the Crypt, and many others, as have his covers for Marvel, DC, and other top-tier comic publishers.

But Wood first made his name in now-forgotten science fiction comics of the 50s such as Strange Worlds, Captain Science, and Space Detective. Now Vanguard Publishing has collected a fabulous trove of nearly two dozen complete tales from this era, dating from 1950 to 1958, in a thick oversized volume titled Wally Wood: Strange Worlds of Science Fiction (click on the image at left for a larger version).

Strange Worlds is an absolutely beautiful production, 224 pages mostly in full-color. It is edited by J. David Spurlock and designed by Mark McNabb. The paperback edition is $24.95, and I got mine from Amazon for just $16.47, after the Amazon discount. It’s also available in a slipcased Hardcover Edition for $69.95.

The book also includes an extensive gallery of some of Wood’s best covers from the 1950s, as well as a complete story from the pre-Marvel Journey Into Mystery (“The Executioner,” Oct 1956, from issue 39), and a sampling of his full-page Sky Masters of the Space Force comic strip from 1958, with art by Wood and Jack Kirby.

Wally Wood: Strange Worlds of Science Fiction is my most exciting purchase of the last six months. I have no idea what the print run was, so I strongly advise you to get your own copy before it sells out.

Art of the Genre: The Art of Kickstarter

Art of the Genre: The Art of Kickstarter

Abandon Hope... and yet we enter anyway... certainly one of the most iconic images from artist Jeff Easley
Abandon Hope... and yet we enter anyway... certainly one of the most iconic images from artist Jeff Easley

Kickstarter… the name in itself is evocative. I’m sure many of you have heard of this new website that supports creative people by giving them a place to ask for pledges in return for project assistance. It’s really an incredible took, and I blogged recently about a Kickstarter project done by former TSR artist Jeff Dee. His initial work with the fan-based pledge site got me thinking about what I wanted to accomplish in 2012.

I mean I had art contacts, right? In fact I had loads of them, so why not try to use some of the old school nostalgia I loved so dearly and market it toward others who felt the same way? In a sense, it’s kind of what Black Gate already does with each and every post on this site.

We get to relive awesome stuff from our past here all the time with stores about classic horror flicks, adventure movies, venerable series books, and comic book heroes. Black Gate, for all intents and purpose is a portal into a lost generation, or perhaps several lost generations.

So for all of you out there who have ever thought about doing something creative, and I mean anything, I’m going to run down how Kickstarter works and how it might apply to your dreams.

First, you have to come up with an idea, in my case I decided to do a project with legendary fantasy artist Jeff Easley. The concept was simple, I would write a short book like those found on dime store shelves in the 60s, 70s, and even the 80s that we all loved. You know the books I’m talking about, 45K words, 180 pages or so that you could read in 5 hours, and then get Jeff to cover it with an awesome old school Swords & Sorcery image. If we got enough pledges, he’d also do some original black and white interior work to help capture the tone. Simple, right?

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Art of the Genre: Game Review, Paizo Bestiary Collection

Art of the Genre: Game Review, Paizo Bestiary Collection

pzo1120_500

One day, long ago, I went to a Waldenbooks and picked up a copy of TSR’s Monster Manual II. It was my first monster compendium, the only other I’d seen was a borrowed copy of Monster Manual I with the rather mundane David C. Sutherland III cover. It was this book, covered by Jeff Easley, that taught me just what it was to hold the power in your hand over a world of fabled monsters.

Still, the journey into the realm of the enemy, the monster, was on well its way with that purchase, as was my apprenticeship in the profession of Dungeon Master. That trip has taken a long and twisting road through more realms of imagination that could be spoken of this day, but nonetheless, it’s been a truly special one.

Monsters, you see, are the key to everything that truly IS a role-playing game. Sure, you could make the argument that it’s about the players, the story, the social interaction, but at the core it all revolves around the conflict. This conflict, and the experience points born from it, is inherently tied to the realm of monsters.

Simply put, to be an effective Game Master [as the term Dungeon Master has become antiquated over the decades, I guess, although I still use it…] you need to have a plethora of monsters at your disposal.

This is true of any system, but even more so in a fantasy setting, and as I started playing Paizo’s Pathfinder upon its release, I’ve had the pleasure of filling my shelves with some of their rather incredible monster supplements.

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