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How Edgar Rice Burroughs and Mad Magazine Got Me into Trouble

How Edgar Rice Burroughs and Mad Magazine Got Me into Trouble

Don Martin's "Conehead the Barbituate" from Mad Dec. 1982.
Don Martin’s “Conehead the Barbituate” from Mad Dec. 1982.

michael_whelan_2-the_gods_of_mars-coverLast week, I reminisced about how some of my earliest scribbles were influenced by the interstellar dogfights I saw in Star Wars and Battlestar Galactica. I was always doodling — a look at one of my notebooks from any year of my schooling would testify to how it sustained me through boring classes.

There in the margins bloomed flora and fauna from the Dr. Seuss School of Zoology, spaceships, barbarians, and things that must have crept from the deeper recesses of the subconscious.

Needless to say, some teachers did not appreciate what they saw. I distinctly recall two occasions when my drawings elicited a phone call to my parents, followed by a dreaded talking-to by my father.

A Barsoomian Gender Mishap

The first incident must’ve occurred in the third grade — that’s when I started reading Edgar Rice Burroughs’s John Carter of Mars series. I was immediately transfixed by Carter’s adventures on the red planet, and the creatures of Barsoom fueled much of my drawing at that time. In after-school daycare, I drew a Martian landscape rife with four-armed Tharks. I was emulating the Science Fiction Book Club illustrations (Richard Corben) as well as the Michael Whelan covers (those Ballantine paperbacks were the then-current editions that I checked out from my local library).

Problem was, I was no Corben or Whelan. In my attempt to portray the musculature of one thark’s buff pectoral muscles, I succeeded in drawing what one daycare worker interpreted to be bare BREASTS! (I understand comic-book illustrator Rob Liefeld would run into the same problem in the ‘90s with Captain America. Check out the image after the “Read More” jump to see one of the most anatomically challenged pieces ever rendered by a professional artist.)

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“Beware the Man With the Stolen Soul”: Steve Ditko and Stalker

“Beware the Man With the Stolen Soul”: Steve Ditko and Stalker

Stalker #1The first stop I made on my shopping expedition last Boxing Day was at my local neighbourhood comics store, which happens to be conveniently located two and a half blocks from my house. There, I found a deal in the back-issue bins: issues 1 to 4 of Stalker, a DC fantasy comic from the 70s. I’d vaguely heard of the title, but knew nothing about it. I thought I remembered hearing that it had good art, which I imagined perhaps meant work by somebody like Nestor Redondo or Ernie Chan. I was way off. In fact, the art was by the remarkable team of Steve Ditko and Wally Wood. As a result, it’s wonderful. And more than that: it’s truly weird fantasy art in every sense.

Ditko’s one of the most distinctive stylists in American comics. I’ve written before about his supreme accomplishment in fantasy, but Stalker’s an interesting work in its own right. Ditko creates a setting, a very specific world, and does it not by means of creating a consistent dress or coherent architectural style, but by imposing his own specific style and sense of geometric form upon the matter of the story. Wood, in turn, gives a sense of specificity and plausibility to the art, anchoring Ditko’s layouts with a sense of reality: trees, stone walls, suits of armour, all have enough subtle detail that you can feel their weight and mass. Yet at no point does he ever overwhelm Ditko’s pencils with his own style.

The writing, from a young Paul Levitz, is solid. The plot’s tight, fast-moving, and designed around good sword-and-sorcery set pieces. Still, I can’t help but see the book as primarily Ditko’s creation. He’s laid out the action with his usual flair for the expressionistic; he’s designed any number of strange variations on fantasy furnishings (castles, swords, temples, evil priests); and he’s also left certain things alone, drawing from a stock of archetypal medieval imagery so that you can’t help but focus on the weirdness of the main action. The result is not like any other fantasy art I’ve ever seen, but it feels perfectly right for the story.

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Art of the Genre: Interview with Jack Crane

Art of the Genre: Interview with Jack Crane

dragontreeentsYou know, sometimes your boss just refuses to let you enjoy your life… It’s no different here at Black Gate L.A. even though our intrepid editor-in-chief John O’Neill is thousands of miles away in Illinois.

I mean, take this month as a perfect example. On any given day the sun is shining, my office partner Ryan Harvey is talking non-stop about the upcoming release of Captain America: The Winter Soldier and Kandi, our secretary, is whispering/weeping to her agent about her lack of a callback, but all in all life is pretty good.

Then wouldn’t you know it, I get a text from the aforementioned Mr. O’Neill to gather up my winter gear and before you can utter the words ‘polar vortex’ I’m on a flight to Pennsylvania for an interview.

Now granted, it is an interview of a lifetime, breaking bread and talking shop with legendary Dragon Magazine cover artist Jack Crane, but nonetheless couldn’t Dr. Evil himself have picked early autumn to get this copy?!

Anyway, off I went to brave the cold, first to Philadelphia and then on up the Westchester Pike to the fine and frosty town of elven thousand souls, Broomall, PA. If you’ve never been to Broomall, I wouldn’t suggest going when it is -8 degrees, but still it is a fine little piece of Americana.

With my sightseeing limited, I headed to Phil A Mignon, a nice down home pizza and burger joint to meet with Jack before going to his studio. My order, well a ‘filet cheese steak’ of course, and some highly recommended raspberry peppercorn wings. It was darn fine food, and the filet was incredible compared to the standard greasy Philly steaks.

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Art of the Genre: Artistic Melancholia for the Ruins of the Cyber World

Art of the Genre: Artistic Melancholia for the Ruins of the Cyber World

Biking the Grasslands before the fall...
Biking the Grasslands before the fall…

Not to go all ‘Goth Chick’ on you, but have you ever walked in a graveyard? If your answer is no, I’d put money says that you have but you just didn’t realize it. You see, the internet is really a reflection of our own world, with vibrant and glowing real-estate all along the information super highway. Now if you consider each dedicated website as a ‘town’ along this course, what happens when the site goes dormant? I would like to hypothesize that it, and all the ‘people’ [information] in it dies as well. Sure, you can still visit, and perhaps even find out some cool history there, but in truth you are simply walking over the graves of the dead.

Take a site like Grognardia for example, RIP December 11th 2012, or Permission Magazine RIP February 2011, or Stephen Fabian.com RIP June 6th 2010. They still exist, can still be read, but have ceased functioning for all intents and purpose and are now just ghosts in the machine.

Now you might be asking, ‘so what does this morbid topic have to do with Art of the Genre?’ Well, perhaps nothing, but then again, perhaps everything. Each website, no matter how basic, had to have a design, and that design, like a testament to some ancient civilization, is left behind in a kind of ruin that can be viewed by anyone who stumbles off the beaten path into a lost world, but I think I digress, so first let me go back. Seeing these always seems to bring me back to my post here on November 15th, 2012. In it I spoke about the Art of Disappearing MMORPGs, and for some reason I feel the need to speak on the subject a bit more and I apologize if I reiterate some of the topics of that post but I’m in stream of consciousness right now so humor me.

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Vintage Treasures: Night Monsters by Fritz Leiber

Vintage Treasures: Night Monsters by Fritz Leiber

Night Monsters-smallNight Monsters is an interesting case study in book collecting, as least for me.

It was originally published in 1969 as part of an Ace Double set, with a moody but otherwise fairly unremarkable cover by Jack Gaughan (see below). The subtitle Ace put on the collection was “A new collection of the weird, the wonderful, and the macabre,” which was certainly accurate, if a little pedestrian.

I bought a copy 25 years ago. Never read it. It shared a spine with Leiber’s early novel The Green Millennium (here’s John Schoenherr’s cover, just because I have a thing about uploading paperback covers), which I found a little more interesting. To be honest, after a few years I kinda forgot about the book on the back side of The Green Millennium.

Fast forward to early 2013. I’m surfing eBay and I stumble on a copy of Fritz Leiber’s Night Monsters, a Panther paperback published in the UK in 1975. I have no immediate recollection of a Fritz Leiber collection called Night Monsters, but that’s not necessarily a big deal; it could be a re-titled version of one of his collections I do remember.

What is a big deal is that I recognize the cover artist. There’s no doubt in my mind that it’s the work of the great Bruce Pennington, who provided some of the finest covers for Black Gate, for BG 12 and BG 14.

I’m a huge Pennington fan. Part of it is simple gratitude — the man was enormously gracious to me when I called him up in 2007, hoping to buy the rights to two of his paintings. He had no idea who I was, calling him from America with nothing more than high spirits and a meager budget. He very politely asked to see “a copy or two” of my little magazine, before making up his mind.

Twenty-four hours later I had two sample issues in the mail bound for England, with an enthusiastic hand-written note telling Bruce how much I admired his work. About a month later I received a marvelous letter from him, saying he had been very impressed with the issues, and that he would be delighted to provide us the art we wanted — and at the price I had offered.

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New Treasures: Spectrum 20, edited by Cathy Fenner and Arnie Fenner

New Treasures: Spectrum 20, edited by Cathy Fenner and Arnie Fenner

Spectrum 20-smallChristmas is pretty hectic at our house, and has been for about 18 years. Ever since we started sharing it with children.

Our kids try to sit still and open their presents. They do. But after they’ve torn open a few, they can’t sit around in a calm circle in the living room any longer. Nope, nope. They tear off to shoot each other with their new Nerf guns or play Arkham Origins on the Xbox or read Atomic Robo or otherwise enjoy their gifts. Leaving my wife and I to sit and stare at each other, in the middle of a big pile of wrapping paper.

Which is a long-winded explanation for why it takes anywhere from a week to ten days to open gifts in the O’Neill-Dechene household. Which is why I didn’t get around to opening Alice’s gift, a copy of the hardcover edition of Spectrum 20, until last night.

If the cover (at left) looks familiar to Black Gate readers, it should. The piece, “The Lover’s Quarrel,” by Donato Giancola, is another view of the warrior woman featured on the cover of Black Gate 15. She’s even wearing the same outfit and belt, and has the same hair beads. Her sword is no longer broken, but I think we can be reasonably confident that she has just wrapped up business satisfactorily.

Alice gave me a copy of the first volume of Spectrum in 1994 and I’ve gotten one every Christmas, on and off, for the past twenty years. Every holiday season, I spend a leisurely hour or two in my big green chair, enjoying the best science fiction and fantasy art of the year.

The Spectrum Annual, as it’s known, is a showcase for the Spectrum Awards, which celebrate the best fantastic art from around the globe. Every year, a five-member jury team selects the winners of the Gold and Silver awards and the artwork that will be included in the next volume. The Spectrum Awards are perhaps the most prestigious artistic accolade our industry has to offer and the annual volume is without doubt the best annual collection of genre art on the market.

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“A Fighting Fantasy Gamebook In Which YOU Are The Hero!”: The Warlock of Firetop Mountain

“A Fighting Fantasy Gamebook In Which YOU Are The Hero!”: The Warlock of Firetop Mountain

The Warlock of Firetop MountainIt’s a time for looking back, as the old year ends. Now so it happens that on a Boxing Day sale I picked up a book I loved as a child; and therefore it seems fitting to write a little about it, now, glancing back down the vanished days of this and other years, and to try to again see the pleasure I once had. Will it come again, as I work through the text? If I work on the text, then no. Because this text, more than most, is not made for working. It is a thing to be played.

This is not a story I once loved, except in a way it is. There’s no strong central protagonist, except that in a way there is that as well. It’s a book-length riddle. It’s a maze through which you must find your way, filled with wrong turnings and frustrating locks. It is a story you can shape with a pencil and two dice: you are a hero with a sword, who must explore a wizard’s underground lair, before finally defeating the great mage in battle and taking his treasure. You choose your own adventure, flipping from one numbered section to another depending on the decisions you take faced with a given situation. More than most novels, the reader must shape the story; for the reader is the hero. This is The Warlock of Firetop Mountain, written by Steve Jackson and Ian Livingstone. First published in 1982, it was the first of what became a line of several dozen gamebooks, as well as a full-fledged role-playing game. Warlock inspired direct sequels, a computer game, and even several non-interactive novels. You can learn more about the books at their web site.

Not long ago, Black Gate’s redoubtable Nick Ozment looked at The Warlock of Firetop Mountain and several other of the Fighting Fantasy gamebooks. Nick remembered playing other Fighting Fantasy books, but not this one specifically. My experience roughly mirrored his: it was relatively easy to get to the end of the book, but incredibly difficult to actually win a complete victory. Nick liked the art — Firetop’s profusely illustrated by Russ Nicholson (you can see some of these pictures below) — but found the conception of the book’s dungeon improbable. I agree with both points. But I found myself wondering if there wasn’t something else to say about the book. I remembered playing through it in the early 80s, drawing out maps, trying again and again to make it through to the end. Why was I held so deeply in the book’s spell? Does it hold up?

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Experience the Joy of the Pulps With The Incredible Pulps

Experience the Joy of the Pulps With The Incredible Pulps

The Incredible Pulps-smallWe’ve been chatting a lot about pulp fantasy recently — for example, in our recent explorations of Appendix N, Unknown magazine, escaping our genre’s pulp roots, forgotten pulp villains, Clark Ashton Smith’s Martian pulp fiction, and much more.

I occasionally get asked what I mean by “pulp.” It’s not the most intuitive term, I’ll grant you that, especially for younger readers. For them, if it means anything it usually conjures up images of Tarantino’s Pulp Fiction, and perhaps vague echoes of noir detective stories.

“Pulp fiction” means the fast-paced genre stories written for the popular magazines of the 1920s, ’30s and ’40s, and modern fiction written in conscious emulation of that style. The most popular of the pulp magazines, including Argosy, Adventure, All-Story Weekly, and Detective Story, had reliable circulations in the hundreds of thousands. They cost a quarter or less, and were printed on cheap (pulp) paper, frequently with ragged, untrimmed edges.

The pulps are still discussed and collected today for a number of reasons. Several of the most important writers of the 20th century — including Edgar Rice Burroughs, Sax Rohmer, H.P. Lovecraft, Ralph Milne Farley, Raymond Chandler, Agatha Christie, Louis L’Amour, and Harold Lamb — got their start in the pulps. They featured some of the most famous heroes of the early 20th Century, including Doc Savage, The Shadow, Conan, Buck Rogers, Tarzan, Zorro, and many others.

But the best fiction from the pulps has been reprinted many times and — unless you’re Howard Andrew Jones, Stephen Haffner, or John C. Hocking, on the trail of an obscure or neglected author — you rarely dig through pulps for the fiction any more. No, there’s really only one reason most of us still collect pulps. And that’s the fabulous covers and artwork.

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A Step Into Dark Realms

A Step Into Dark Realms

Dark Realms 25-smallI’ve always been a fan of small press magazines, especially genre magazines. That’s where you frequently find much of the cutting edge fiction and design — they take the kinds of creative risks that larger magazines simply can’t afford to. While I was running my own small press magazine, I didn’t have time to keep up on what was going on at the fringes, of course. And I missed out on a lot. But now that the print version of Black Gate is no longer an ongoing concern, I can afford more time to look around.

I bought my first issue of Dark Realms last week. A back issue, #25, cover dated Winter 2007. To be honest, I’m not sure what Dark Realms is all about, but it seems like my thing. The cover has a vampire dude, and promises to explore “The Inquisition” and the “The Dark Secrets of Loch Ness” inside. The subtitle reads “Exploring the Shadows of Art, Music, and Culture.” I’m up for that.

First thing I want to know, of course: is this thing still being published? Call it the ghoulish curiosity of a publisher with his own dead magazine. Sadly, I discovered I’m too late to actually support Dark Realms — the magazine give up the ghost five years ago, in 2008, after an impressive 32 issues.

From what I can tell after spending a few hours with it, Dark Realms is an odd mix of non-fiction, artwork, horror fiction, music reviews, and ads for goth necessities. However, while the magazine is visually very striking, it seems to rely heavily on a small number of contributors.

Issue #25 is a fine example. The moody and effective cover is by Joseph Vargo. On the inside front cover is a house ad for an art book and a tarot deck — both by Joseph Vargo. In the middle of the magazine is another ad, this one for Tales of the Dark Tower, a very professional-looking original anthology based upon characters created by Joseph Vargo. Turn the page and we come to the first fiction piece of the issue: “Spiders in the Attic,” written by… Joseph Vargo (with art by Joseph Vargo).

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A Fond Look Back at Bluejay Books

A Fond Look Back at Bluejay Books

Alien Cargo Theodore Sturgeon-smallThe most popular article on the Black Gate website in July was our report on the departure of James Frenkel from Tor Books.

News articles like that are usually good for some decent traffic. It seems everyone had something to say about Frenkel stepping down from his post at the most powerful genre publisher in America and all that attention generated a lot of clicks.

Most conversations, however, dwelled on the circumstances of his departure, and overlooked his many accomplishments. During his years at Tor, Frenkel sure was busy. He acquired and edited some of their most important books, including volumes from Frederik Pohl, Dan Simmons, Jack Williamson, Timothy Zahn, Greg Bear, Andre Norton, Vernor Vinge, and many others.

But even before he joined Tor, Frenkel made major contributions to American SF and fantasy, particularly as publisher at Bluejay Books in the mid-80s. It’s Bluejay, and the beautiful books they produced before going out of business, that I want to talk about today.

Bluejay was active just as I was really discovering American fantasy and SF in the early 80s, haunting bookshops in downtown Ottawa. They were pioneers in the trade paperback market, hired excellent cover artists — including Rowena Morrill, Tom Kidd, Barclay Shaw, John Pierard, Jill Bauman, and others — and published many of the top writers in the field, such as Theodore Sturgeon, Philip K. Dick, Harlan Ellison, Vernor Vinge, and many more.

That was a powerful combination, and it meant that Bluejay was an imprint with enormous prestige — at least in my mind. I kept an eye out for their books on the shelves and always gave them special attention.

That prestige extended to all their titles, not just the authors I recognized (part of the magic of having a strong and easily recognizable visual brand). It also extended to the new authors they discovered and championed.

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