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Vintage Treasures: And All Between by Zilpha Keatley Snyder

Vintage Treasures: And All Between by Zilpha Keatley Snyder

Zilpha Keatley Snyder And All Between-smallI love doing these Vintage Treasures articles. I could tell you they’re popular, or they bring some historical weight to the blog, but really, they’re just an excuse to scan some of my favorite old paperbacks and happily yak about them for a few paragraphs. It’s the simple things that keep you happy.

But every once in a while, it’s interesting to feature a book, and an author, that I know absolutely nothing about. And that’s the case with today’s subject, And All Between, a 1985 paperback from Tor and the second volume in the Green-Sky trilogy, by an author I’ve never heard of:  Zilpha Keatley Snyder.

I picked it up in the Dealer’s Room at Capricon 34 two weeks ago. I bought it from Erin and Rich at Starfarer’s Despatch for two bucks, because the cover was so gorgeous that I couldn’t say no. I mean, just look at it.

Yes, it’s the second book in a trilogy. But that just makes it more intriguing to a paperback collector like me. Now I have two more to track down. Sweet! I hope their covers are just as luscious (turns out, they are.)

To be honest, the back cover text kinds of make the novel sound like an episode of The Smurfs, which isn’t really a selling point.

The Erdlings live in the underground world below the magical root — banished there forever by the Ol-zhaan, supreme members of the Kindar, who live in the lofty branches of their forest home in Green-sky.

The Erdlings are starving and escape through the iron-strong root is impossible. Yet, when eight-year-old Teera learns that her pet Lapin must be used for food, she runs away — and climbs through a break in the root to the forest floor above.

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Art of the Genre: The Halflings of Jeff Dee

Art of the Genre: The Halflings of Jeff Dee

Does this Halfling have a cape or a shield on his back? I always wanted it to be a shield.
Does this Halfling have a cape or a shield on his back? I always wanted it to be a shield.

I was playing Keep on the Borderlands this past week, certainly one of my all-time favorite modules, and as I flipped through it I came across a Jeff Dee illustration that had a Halfling in the background.  As two weeks ago I’d done a piece here on BG called ‘The Top 40 RPG Artists of the Past 40 Years’ AND had left Jeff off that list, I couldn’t help but stare at the image and wonder why I had done so.

Certainly people in the OSR had raised a big fuss about Jeff’s lack of ‘love’ on my part, and for good reason.  He could have arguably made the list, depending on how you viewed the industry as a whole.  Add such a view to the fact that Jeff has been a tireless game designer, player, and advocate for the industry of RPGs since I was in grade school, then he could almost be grandfathered in just for trying so hard.  I guess it would be like a Lifetime Achievement Oscar or something.

Whatever the case, I sat there looking at this great little Halfling and couldn’t shake the feeling that of all the artists to ever do these little guys, Jeff was hands-down the best in my opinion, and here are the reasons why.

One: Jeff is a gamer, and as such, he has an inherent connection to how gamers see themselves, and with that, how gamers see their characters.  Certainly, the thought of a Halfling is appealing because of Tolkien, but not necessarily the thought of Bilbo Baggins.  Sure, we all love Bilbo, but do we love the Rankin/Bass version as a representation of our player characters?  I doubt it.

Two: Jeff drew from a comic book style and therefore his lean lines for humans and elves spilled over directly to Halflings.  Gone were the pot-bellied and cheery pipe-smokers, who were in turn replaced by ‘little men’ with ripped chests, chiseled faces, and weapons and armor that looked incredibly formidable.

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Vintage Treasures: The Trouble With Tycho by Clifford D. Simak / Bring Back Yesterday by A. Bertram Chandler

Vintage Treasures: The Trouble With Tycho by Clifford D. Simak / Bring Back Yesterday by A. Bertram Chandler

The Trouble with Tycho-smallWhile we’re on the topic of my favorite Ace Doubles (trust me, we were), I should say a thing or two about Clifford D. Simak’s The Trouble With Tycho. Simak is not well remembered today. None of his 28 novels are in print (unless you count low-end Kindle or POD editions from specialty publishers), and he had something of a rep as a SF midlister for much of his career. But he remains one of my all-time favorite SF writers. He won three Hugos: for his 1963 novel Way Station, for the short story “Grotto of the Dancing Deer” (1980), and his 1959 masterpiece “The Big Front Yard,” perhaps the most perfect SF story ever written. He also won a Nebula (for “Grotto”).

Simak penned many fine SF adventure-mysteries. One of the first I came across was The Trouble With Tycho, the tale of a haunted crater on the moon and the desperate space miners who try to plumb its secrets. It was part of a 1961 Ace Double, with a cover by John Schoenherr and paired with A. Bertram Chandler’s Bring Back Yesterday. Here’s the blurb from the first page.

No Second Chance on the Moon

Prospecting on the Moon was pretty grim and un-rewarding. With no water, no oxygen, and almost no valuable ores, it was one helluva place to try and get rich quick. Only most of the would-be prospectors didn’t find this out until after they’d gotten there.

And Chris Jackson was no exception. He’d gotten the syndicate back home to put up the money for a moon rig and the passage out, and now he had to make good their faith in him. Had to make it on the Moon, even if it meant going into Tycho!

For Tycho was the one place on Luna where there were positive riches to be found — in salvage. The remains of three expeditions that had disappeared in Tycho would be perfectly preserved in that airless atmosphere, and the man who could get to them — and get out again alive — would have his fortune made.

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Two-Fisted Justice in an Abandoned Cemetery: Will Esiner’s The Spirit

Two-Fisted Justice in an Abandoned Cemetery: Will Esiner’s The Spirit

The Spirit 23-smallWill Eisner is one of the most revered comic creators of the 20th Century, and for good reason. I’m continually astounded at the skill and command of the medium he exhibited, even at an early age.

He was inducted into the Academy of Comic Book Arts Hall of Fame in 1971 and he virtually created the graphic novel with his 1978 masterwork A Contract with God. Comic’s most prestigious awards, the Eisner Awards, were created in his honor in 1988.

So I’m a little disappointed that his most famous creation, the good humored crime-fighter The Spirit, isn’t more well known today.

The Spirit is flat-out one of my favorite early comics. Beginning his career as detective Denny Colt, shot and left for dead in the first three pages of his premiere appearance, the Spirit awakens in the abandoned and overgrown Wildwood Cemetery. From this new base of operations, and with his past virtually obliterated, The Spirit throws himself into life as a crime fighter, disguising his identity with a small domino mask (which he wears even while sleeping), an amazingly resilient business suit, fedora hat, and gloves.

With his sidekick Ebony White, an uneducated but resourceful black orphan (who sleeps in a sock drawer), the Spirit traveled the world, bringing justice to criminals and con men all over the world.

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Lust, Women, and the Devil: Seven Decades of Fritz Leiber’s Conjure Wife

Lust, Women, and the Devil: Seven Decades of Fritz Leiber’s Conjure Wife

Conjure Wife-small There are a lot of fascinating things you can learn about 20th Century America — and America today — by being a compulsive paperback collector. Seriously. It’s like being a Cultural Anthropologist.

Let’s take a look at Fritz Leiber’s first novel, Conjure Wife. In fact, it’s a near perfect example. The book has been reprinted around a dozen times by roughly as many publishers over the last 70 years, and each time the cover art and marketing copy tell you as much about society as they do about the book. More, even.

First, it helps to know a little about the novel. Conjure Wife was written in 1943; it’s a supernatural horror novel that imagines that witchcraft is an ancient secret shared by most women. Our protagonist Norman Saylor, a professor at a small town college, accidentally discovers that his wife Tansy is a witch. When he convinces her to abandon the mysterious art, the couple rapidly find their luck changing for the worse. Turns out that Tansy’s various charms were the only thing protecting them from an intricate web of curses and counter-spells cast by the women around them.

I always thought that was a fascinating premise. If it seems familiar, it’s because the story has filtered into public consciousness since 1943 — it’s been filmed at least three times: the Lon Chaney, Jr. feature Weird Woman (1944), the Charles Beaumont and Richard Matheson collaboration Burn, Witch, Burn! (1962), and Lana Turner’s final film, Witches’ Brew (1980). Of course, the concept of a community of witches and warlocks living secretly among us has gradually become a popular fantasy trope — used in Jimmy Stewart’s 1958 fantasy Bell, Book and Candle, just for example, as well as the 1964 to 1972 TV series Bewitched, and even the Harry Potter novels.

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Art of the Genre: The Top 10 RPG Artists of the Past 40 Years

Art of the Genre: The Top 10 RPG Artists of the Past 40 Years

Artist Cynthia Sheppard from Lamentations doesn't make the list but who does?
Artist Cynthia Sheppard from Lamentations doesn’t make the list but who does?

The office here at Black Gate L.A. has never been quiet, it just isn’t who we are. But with the addition of new blogger James Maliszewski to the mix, it is downright loud. This change was made all the more punctuated today by the fact that our southern California drought was broken with a series of showers. As I didn’t want to get damp, I was forced to close the windows to my corner office, which usually provide some calming background noise from the crashing waves and calling gulls on Redondo Beach. Now closed in, and facing a deadline, I had to fight against the sound of a debate between Maliszewski and Ryan Harvey on who would best portray adventuring party characters in a film version of Lamentations of the Flame Princess.

Honestly, I would have cast our resilient secretary, Kandi, for the lead as she often times dyes her hair red when the mood strikes, but these two ‘A list’ diehards had no interest in my two cents. Therefore, I read over an email once more from our intrepid editor, John O’Neill, which I’d received the Friday before.

Taylor, I’m not paying you six figures to get a tan, so write me some numbers-generating copy!

Nice… Always the charmer that one.

Nonetheless, I flipped on my computer with my sexy desktop background of our very own Sue Granquist lounging around in her ‘Goth Chick’ black, white, and buckled finery and then bumped over to Microsoft Word. What to write? Well, how about a ‘Top 10’, since those seem to always create a buzz and get people to click down after the break.

Considering the Lamentations of the Flame Princess argument, and the just-passed 40th Anniversary of Dungeons & Dragons, I decided on the ‘Top 10 RPG Artists of All-Time.” Yep, I think I’m qualified to take that one on, but just to discourage my own favoritism, I decided on a way to judge the list outside my own nostalgic mind. Now sure, the below rules have some level of interpretation on my end, but I do believe they hold water for overall impact on the industry.

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The Lost Art of Bruce Pennington

The Lost Art of Bruce Pennington

Bruce Pennington The Shadow of the Torturer-small

A few weeks ago, while discussing the cover of the Panther edition of Fritz Leiber’s Night Monsters, I mentioned that I’m a huge Bruce Pennington fan. Bruce was very kind to me when I called him out of the blue in 2007, hoping to buy the rights to two of his paintings to use as covers for Black Gate. Once he’d had a chance to see the magazine for himself, and determined that I was simply a fan with a very limited budget, Bruce was extraordinarily gracious, agreeing to my modest offer without a murmur of complaint, and inviting me to look through his vast portfolio and select the covers I wanted.

Well, this was like being a kid in a candy store. I already knew that I wanted to use his extraordinary painting of an armored horseman, one of the finest pieces of sword & sorcery art I’d ever seen. It was originally published on the Panther edition of Lin Carter’s anthology Flashing Swords 2.

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A Contemporary Eye on the Pulps: Fantasy Review, April-May 1949

A Contemporary Eye on the Pulps: Fantasy Review, April-May 1949

Fantasy Review April-May 1949-smallRecently I’ve found myself thoroughly captivated by early fanzines. I’m not doing a study by any means… I’m just surfing eBay, picking up bargains here and there. And I have to say I’ve been lucky enough to stumble on some marvelous finds.

Each of the fanzines I’ve found has its own unique identity, but there are things they all seem to have in common. For one thing, they are suffused with a marvelous optimism. Science fiction of the 1930s and 40s wasn’t dominated by grim dystopias like The Hunger Games and The Matrix; often it idealized the future, as in Things To Come (1936), or gave us heroes like Buck Rogers. It’s hard to be gloomy when the future is whispering promises of ray guns and a personal jet pack.

But it was more than just that. Immerse yourself in early fandom long enough, and you’ll come to see that interest in science fiction was viewed unquestionably as a virtue, like temperance and personal hygiene. Never mind that society viewed SF as perhaps the lowest form of literature, low-grade children’s entertainment at best; early fans were convinced otherwise, and by the late 40s there was actually evidence to support that line of thinking. SF prepared you for the future, and in a world still startled and horrified by the rapid advances of World War II — and thrown headlong into the Atomic Age by the bombing of Hiroshima and Nagasaki — preparation of any kind offered a psychological edge, even if just an illusory one, and fans relished the vindication.

Now, I have no doubt that readers of the day were drawn to the pulp magazines by the same things that drew me, decades later: bright covers featuring monsters, dinosaurs, space ships and beautiful women. But the pages of early fanzines are filled with earnest young fans patting each other on the back for their enlightened choice in literature, as if reading science fiction was the vocation of a select elite who took on the task as a social imperative, like early socialists. All while simultaneously expressing giddy excitement at the latest installment of their favorite space opera. It’s funny, and oddly charming, and it doesn’t hurt that many of the fans filling the pages of these slender proto-magazines are fine writers in their own right — and many of them are insightful critics, as well.

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The Medieval Treasures of the Kunsthistorisches Museum, Vienna

The Medieval Treasures of the Kunsthistorisches Museum, Vienna

Automaton of a cittern player, possibly made in Spain in the second half of the 16th century. A mechanism inside it makes her play the cittern and turn her head.
Automaton of a cittern player, possibly made in Spain in the second half of the 16th century. A mechanism inside it makes her play the cittern and turn her head.

The Kunsthistorisches Museum in Vienna is one of Europe’s great art museums. With its origins in the personal collections of the Hapsburgs, it has extensive collections of French, Spanish, Italian, German, and Dutch art. There are also large galleries dedicated to Classical and Ancient Egyptian art. Of the most interest to Black Gate readers is the medieval collection, which is the best I’ve seen in ten years of exploring Europe’s artistic treasures.

The emphasis here is on luxury items that once graced the homes of nobility. Of especial interest are the numerous automatons, such as the 16th century cittern player above. There’s also a 16th century gold ship that rolls along a table and fires its cannon, a 17th century moving chariot that doubles as a clock, and a 17th century gilded Diana and centaur that wheel around in circles while moving their heads and eyes. These rare items were the wonders of their time and acted both as forms of conspicuous consumption and a way to celebrate the latest in technology.

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On the Origins of the Rust Monster

On the Origins of the Rust Monster

Origins of the Rust Monster-smallIn an entertaining and brilliant bit of scholarship, Planescape artist Tony DiTerlizzi traces the origins of some of the most iconic monsters in Dungeons and Dragons — including the owlbear, bulette, umber hulk, and rust monster — back to an obscure line of plastic toy dinosaurs from the early 70s that Gary Gygax and Dragon editor Tim Kask co-opted as miniatures for early D&D sessions.

Painstakingly tracking down pics of the original toys — which doubtless wasn’t easy, as even small lots sell online for upwards of $500 to collectors in the know — Tony has assembled a line up of vintage toy monsters that will make your eyes pop. If you ran afoul of these creatures more than once in your early adventuring days, Tony’s collection of pics will give you more than one OMG moment.

But his most amazing evidence is a series of quotes from Tim Kask on just how these tiny plastic beasties eventually became an integral part of countless gaming sessions. I found this one, on how Kask created the bullette, at The Acaeum Forums:

I had an empty page in that issue of The Dragon because a full-page ad either cancelled or was late, and I had to go to press. Now Gary and I had had several talks about creating monsters, and he had frequently encouraged me to let my imagination run wild. The umber hulk and the rust monster were fabrications (by Gary) to “explain” two plastic monsters from a bag of weird critters from the dime store that Gary had found and used in Greyhawk… There was still had one that had not been taxonomically identified and defined yet that intrigued me; they called it the “bullet”. I frogged-up the name a bit. At this same time, SNL was hitting its stride and… I imagined what a “real” (in D&D terms “real”) landshark might be…

As Tony puts it, “Dime store toys in the hands of those with wondrous imaginations became something more – they became the geeky stuff of modern fantasy lore.” See his complete article Owlbears, Rust Monsters and Bulettes, Oh My! — and all his marvelous pics — at his blog, Never Abandon Imagination. (Thanks to Wayne MacLaurin for the tip!)