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The Art of Jim Pavelec

The Art of Jim Pavelec

SONY DSCJim Pavelec is an award-winning freelance illustrator in the tabletop gaming and comic book industry and has over 15 years of professional experience. I was first introduced to him by our mutual friend E.E. Knight more than a decade ago, and put him in touch with John O’Neill, who hired him to illustrate several issues of Black Gate magazine. He has worked on properties such as Star Wars, Lord of the Rings, Magic: The Gathering, Dungeons & Dragons, Eerie Comics, and many more. He is also co-founder of the artist’s rights website ArtPACT.

The other day I decided to sit down with him and talk about his work and the life of a professional artist. Click to enlarge any of the accompanying illustrations.

What was your first big professional break?

My first paying gig was on a card game called Galactic Empires. Its pay was royalty based (which is something I’d like to see reinstituted in the illustration world), and didn’t amount to very much, but it was a good experience overall. At that time, hardly anyone did any promotion online, so getting work published was a little more valuable in terms of getting your work in front of the eyes of other art directors.

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Segundo de Chomón: Forgotten Fantasist of Silent Film

Segundo de Chomón: Forgotten Fantasist of Silent Film

Voyage to Jupiter, 1909.
Voyage to Jupiter, 1909.

Fantasy, science fiction, and horror themes have been in the movies since almost the beginning. During the first few experimental years, movies consisted of simple scenes such as a man sneezing or a train pulling into the station, but soon that novelty wore off and audiences wanted stories. Since the medium itself seemed almost magical, directors began to experiment with the fantastic in order to tell gripping tales.

Most film buffs know of Georges Méliès and his 1902 Trip to the Moon, generally considered the first science fiction film. Méliès started out as a stage magician so it’s not surprising he added an element of the fantastic in his pioneering movies. Other early filmmakers such as Auguste and Louis Lumière and Thomas Edison tended to film realistic subjects or historical/adventure stories, although Edison did make a version of Frankenstein in 1910.

Lost amid these famous names is a man who did as much for the development of fantastic film as any of them. The Spanish director Segundo de Chomón pioneered many early special effects techniques and worked on some two hundred films. Having spent much of his career in France and Italy, he’s been claimed by no country and thus has fallen through the cracks of history.

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Art of the Genre: Art of the Iconic Female #5: Princess Leia

Art of the Genre: Art of the Iconic Female #5: Princess Leia

fa832e1c671c8fb5638dadc8425630da-d5lc2cf-industry-reacts-to-star-wars-episode-vii-s-lack-of-womenToday continues the Art of the Genre series on the Iconic Female.  If you’ve missed any of the others, click on the hotlinks to find #1, #2, #3, and #4, and now on to the good stuff!

I was six when Star Wars was initially released.  I did get to see it in the theater, but I more remember the feel of the venue and the oddity of the aliens rather than if I had an emotional attachment to Princess Leia.  I know I must have enjoyed the film because my house quickly filled up with Star Wars figures, posters, and memorabilia, but none of this led to a particular ‘love’ of Leia.  Honestly, the only true memory of Leia I had in those early days was that her very thin and small laser pistol was lost when I tried to put her in Luke’s landspeeder.  To this day, I swear it is still ingeniously stuck inside that toy even though the odds are that it was devoured by my mother’s two inch shag carpeting where the incident occurred.

Nonetheless, Leia didn’t ‘blossom’ for me until the release of Empire Strikes Back, where, like Han Solo himself, I became smitten with her.  By this point, in 1980, I was a precocious nine year-old who was just beginning to truly understand that girls had more to offer than all my friends had previously surmised.  I well remember my Cloud City play-set, and the outstanding Han Solo figure with blue jacket that could stand proudly beside the intricately woven hair of Cloud City Leia.  I’m also pretty sure this was the first time I ever saw a kiss onscreen that didn’t make me look away, so certainly some things were readily changing in my view of this iconic character.

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New Treasures: A Discourse in Steel by Paul S Kemp

New Treasures: A Discourse in Steel by Paul S Kemp

A Discourse in Steel-smallThere’s a school of thought in cover design that says that book covers with a heavy design element — as opposed to a reliance on artwork — are taken more seriously.

There’s something to this. A lot of bestsellers eschew artwork altogether in favor of design, and it seems to work just fine. When George R.R. Martin’s A Game of Thrones became a bestseller, Bantam Spectra jettisoned the artwork by Stephen Youll that had been on the cover for nearly ten years, and replaced it with the boring cover you’re familiar with today. No artwork, just a shining sword. Most mainstream readers won’t buy a book that looks too much like a fantasy novel — or at least, that’s the theory.

That was the first thing I thought of when I saw the cover of Paul S. Kemp’s  A Discourse in Steel, the second novel in his Tales of Egil & Nix series. It’s a sharp cover, actually, with a clear adventure fantasy theme. The lack of artwork and focus on design brought A Game of Thrones to mind (maybe it’s supposed to). But I also found it a little generic.

Here’s the book description.

Egil and Nix have retired, as they always said they would. No, really – they have! No more sword and hammer-play for them!

But when two recent acquaintances come calling for help, our hapless heroes find themselves up against the might of the entire Thieves Guild.

And when kidnapping the leader of the most powerful guild in the land seems like the best course of action, you know you’re in over your head…

A hugely-enjoyable stand-alone adventure in classic sword and sorcery mode, from the New York Times bestselling author of Star Wars: Deceived and The Hammer and the Blade.

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Vintage Treasures: The Beast Master and Lord of Thunder by Andre Norton

Vintage Treasures: The Beast Master and Lord of Thunder by Andre Norton

Andre Norton Beast Master hardcover-small The Beast Maser Ace Double-small The Beast Master Ace-small

Andre Norton’s The Beast Master is one of the most famous Ace Doubles ever published.

It was also one of her most popular books. It was originally published in 1959, and it’s still in print today, 55 years later. To give you some understanding of how amazing that is, try and find a paperback from, oh, 2010 at your local Barnes & Noble. (It’s not easy — 98% of fiction paperbacks four years old are out of print already.) Ladies and gentlemen, that’s literary staying power.

The Beast Master has been reprinted in a number of handsome editions over the last five decades, with covers by Richard Powers, Ed Valigursky, John Schoenherr, Ken Barr, Julie Bell, and many other talented folks. If you’re a struggling midlist writer, that’s one more reason to be jealous of Andre Norton. She was covered by the best.

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Art of the Genre: The Art of Selling your Past

Art of the Genre: The Art of Selling your Past

photoConsidering the fact that James ‘Grognardia’ Maliszewski is one of my office mates here in Black Gate L.A., I’m often inspired by what he has to say on the subject of gaming.  Now sure, James comes at the hobby from a more mechanics angle, while I take on the artistic side, but nonetheless, we are still cut from the same cloth and overlap on many details [he’s two years older than me, so MUCH wiser].

After reading his The Golden Age article this week, I couldn’t help but find an odd pleasure in the fact that I too was revisiting my gaming past, only once again from a different angle.

So, when he posted his image of the ‘treasure’ found at his ancestral home, I couldn’t help but smile because I’d just taken a picture similar to it myself the day before.  You see, James, according to the article, was enjoying the nostalgia of his TSR collection in his visual framing, but for me, I was working toward the reality of parting ways with mine.

Over the past three weeks, I’ve been selling off parts of my RPG collection.  It began as a quest to raise capital for other projects, but as it continued, it turned into a kind of cathartic shedding of unneeded pounds.  Last year, I wrote an article for Black Gate entitled The Weight of Print, and over the past weeks I’ve toted at least a hundred pounds of books to the USPS from my RPG shelves.

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Discover the Prototype for Lord of the Rings: The Zimiamvia Trilogy by E. R. Eddison

Discover the Prototype for Lord of the Rings: The Zimiamvia Trilogy by E. R. Eddison

The Mezentian Gate-small The Worm Ouroboros-small
A Fish Dinner in Memison-small Mistress of Mistresses-small

Many decades ago, I discovered four volumes of fantasy by the British author E. R. Eddison: The Worm Ouroboros, and its sequel, The Zimiamvia Trilogy (Mistress of Mistresses, A Fish Dinner in Memison, and the uncompleted The Mezentian Gate.) They were a handsome set of Ballantine paperbacks from 1967, all with gorgeous covers by Barbara Remington.

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Art of the Genre: Reki Kawahara, Depression, and Sword Art Online

Art of the Genre: Reki Kawahara, Depression, and Sword Art Online

Vol1_Special_Poster compI read an article a while back that very eloquently debated the theory that online games, specifically Massive Multi-Player Online Role-Playing Games [MMORPGS], were the root cause of depression. There were arguments on both sides, of course, but after I was done, I couldn’t help but side against them actually causing the mental disorder.

You see, I live in a world of artists and writers, and that means depression is probably the most prevalent topic [both overtly and covertly] among my fellows every day of the year.  Some cope better than others, some take drugs, and in the extreme, some take their own lives. It is a hard truth, but as I sit and think about it, I’ve come to the conclusion that no matter who you are, you carry depression with you.

Depression is a constant but varied affliction of the human condition, and to those suffering the least, perhaps a nightly sitcom and a bowl of popcorn stave off the stresses of a cubical lived workday. As above, for the worst cases, like Robin Williams last week, the only true escape seems to call for the end of it all on a permanent basis.

As with any Bell Curve, I think the bulk of Americans and their First World Problems (I know Ethiopia, you are currently crying us a river) are in some comfortable (yet stoically miserable) place right in the middle.  This is where online gaming might come into play.

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Vintage Treasures: Big Planet by Jack Vance

Vintage Treasures: Big Planet by Jack Vance

Startling Stories September 1952-small Big Planet Jack Vance Ace-small Big-Planet-Ace-1978-small

I’m embarrassed to admit that I became a Jack Vance fan only late in life. I blame a misspent youth.

I first discovered him through his short fiction — especially “The Dragon Masters” and “The Moon Moth,” two brilliantly imaginative tales of far-off worlds. But I was slow to discover his novels and I’ve spent the last few years trying to catch up.

The one I want to read next is Big Planet, his 1952 novel of a massive but technologically backwards world known simply as Big Planet, settled over the centuries by a host of criminals, malcontents, and outcasts from Earth. Claude Glystra is sent to Big Planet to investigate rumors of a dark plot against Earth, but his ship is sabotaged and crash-lands 40,000 miles from his destination. Glystra and his crewmates must undertake an impossible journey on foot across a dangerous landscape filled with aliens, human colonies isolated for centuries, and the treacherous agents of his enemies.

Big Planet was Vance’s first major SF novel, and it is one of the classic adventure fantasies of the 1950s. It has been reprinted over a dozen times. I have several different paperback editions — and they are, in fact, very different. All I have to do is figure out which one to read.

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Vintage Treasures: Pavane by Keith Roberts

Vintage Treasures: Pavane by Keith Roberts

Pavane Ace Special-small Pavane Berkley-small Pavane Ace-small

I think I first took notice of Keith Roberts’s classic alternate history Pavane because it was part of the famed Ace Science Fiction Special line. The Ace specials, edited by Terry Carr, were a legendary line of (mostly) original paperbacks that included some of the most acclaimed SF and fantasy ever published, such as R. A. Lafferty’s Past Master (1968), Ursula K. Le Guin’s The Left Hand of Darkness (1969), Alexei Panshin’s Rite of Passage (1969), John Brunner’s The Traveler in Black (1971), and William Gibson’s Neuromancer (1984). Pavane was one of the rare reprints; it first appeared in hardcover in 1968, and the Ace paperback came along a year later, with a cover by Leo Dillon and Diane Dillon (above left).

Pavane has been reprinted many, many times in the past four decades — at least 20 times, by my count. Frankly, I’d be surprised if it’s been out of print for more than a year or two over the past forty years. Trust me, that’s evidence of an exceptional book, with the kind of appeal that crosses generations. Berkley put a very purple Richard Powers on their 1976 paperback edition (above, middle), but I think my favorite cover may be Chuck Minichiello’s, for the 1982 Ace reprint (right).

What’s Pavane all about, then? It’s a collection of nine linked short stories, most of them published in the British SF magazine Impulse in 1966. Roberts imagines a complex and well-realized alternate world where England fell to the Spanish Armada in the 16th Century, and the 20th Century sees the all-powerful hegemony of the Church of Rome, which has ruthlessly smothered scientific progress through the terror of the Inquisition. But knowledge cannot be suppressed indefinitely and the world is beginning to inexorably change…

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